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LucasArts vs Sierra (adventure games)

beat said:
Zork was good, but later Infocom games were much better.
Indeed. Games like Wishbringer, Planetfall, Trinity and The Lurking Horror are every bit as good as the best Lucas Arts or Sierras games.
Honourable mention goes to the two Douglas Adams games, they were very, very well made, but just WAY to difficult to be fun.

A dev team at Interplay made their only game called Tass Times in Tone Town, a point and type" game. It wasn't really that well executed, but the overall idea was awesome.
It get's my vote for the adventure that is best suited for, and most deserving of a fan remake.
 
Prime crotch said:
The Larry games also had a compilation although it's pretty rare and expensive these days.
Tell me about it. I wish I could've gotten the Ultimate Pleasure Pack, back in the day, but I didn't have the funds at the time. I have the Greatest Hits and Misses collection, along with the standalone 7, but I'm a sucker for the LSL games by Al Lowe, and would buy the UPP collection just to have all six games in one sealed package on my shelf, while I play the opened games I already have.:D

Grimmy said:
Monkey Island 2: Le Chuck's Revenge - game was great, until the stupid ending.
No argument, here, regarding the ending. However, that's only because the story was to continue in the third and final game, when, supposedly, the Secret of Monkey Island was going to be revealed. Tim Schaefer did not write the story for Curse of Monkey Island, hence there was no transition from the end of Lechuck's Revenge, leaving the ending to LR awkward.

Regarding LucasArts vs Sierra, I think LucasArts games are of higher quality, collectively. They just have a high percentage of great games, IMO. Of course, Sierra has great games, too, such as the aforementioned LSL games(Al Lowe, ONLY) and Gabriel Knight. However, I think that Sierra's most famous series, KQ, is some of their weakest games, for all of the reasons already stated in this thread. Roberta and Ken were pioneers of the genre, and it showed. They laid the foundation, and later games from both LucasArts and Sierra learned from the shortcomings of the early Sierra games.

Thus, LucasArts had the advantage of creating games when the genre was more mature- not to mention, they had AWESOME writers. I still play LA games, today, with Secret of Monkey Island, from my Monkey Madness disc, being the most recent. SCUMMVM ftw!
 
I prefer LucasArts over Sierra. I just hated how you could randomly die in Sierra games, KQ5 comes to mind, in that last part of the game (the wizards castle) it was all trial and error, it was just a chore to play and not really fun. I also ended up in a dead end in KQ6 because I missed some guy at some specific time.
 
George Claw M.D. said:
[MI2]
No argument, here, regarding the ending. However, that's only because the story was to continue in the third and final game, when, supposedly, the Secret of Monkey Island was going to be revealed. Tim Schaefer did not write the story for Curse of Monkey Island, hence there was no transition from the end of Lechuck's Revenge, leaving the ending to LR awkward.
You mean Ron Gilbert.
 
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