Prime crotch said:
The Larry games also had a compilation although it's pretty rare and expensive these days.
Tell me about it. I wish I could've gotten the Ultimate Pleasure Pack, back in the day, but I didn't have the funds at the time. I have the Greatest Hits and Misses collection, along with the standalone 7, but I'm a sucker for the LSL games by Al Lowe, and would buy the UPP collection just to have all six games in one sealed package on my shelf, while I play the opened games I already have.
Grimmy said:
Monkey Island 2: Le Chuck's Revenge - game was great, until the stupid ending.
No argument, here, regarding the ending. However, that's only because the story was to continue in the third and final game, when, supposedly, the Secret of Monkey Island was going to be revealed. Tim Schaefer did not write the story for Curse of Monkey Island, hence there was no transition from the end of Lechuck's Revenge, leaving the ending to LR awkward.
Regarding LucasArts vs Sierra, I think LucasArts games are of higher quality, collectively. They just have a high percentage of great games, IMO. Of course, Sierra has great games, too, such as the aforementioned LSL games(Al Lowe, ONLY) and Gabriel Knight. However, I think that Sierra's most famous series, KQ, is some of their weakest games, for all of the reasons already stated in this thread. Roberta and Ken were pioneers of the genre, and it showed. They laid the foundation, and later games from both LucasArts and Sierra learned from the shortcomings of the early Sierra games.
Thus, LucasArts had the advantage of creating games when the genre was more mature- not to mention, they had AWESOME writers. I still play LA games, today, with Secret of Monkey Island, from my Monkey Madness disc, being the most recent. SCUMMVM ftw!