Proof is human fucking nature.
Jesus Christ
Going to step in here.
I work in psych/marketing/etc. I might remind you that the core of this isn't "what would we act like if working from home" but perhaps rather "what would we act like if we were more relaxed and less stressed"- which is a big benefit for WFH.
The data and research (ignoring the link a few blocks above) supports that working from home leads to more productivity as workers are less tired from commutes. Often times workers put in additional time (or at the minimum more productive time) despite being at home- in most cases. I.e. if someone is working from home for 8 hours or in the office 8 hours- there are questions. Would you rather 8 half ass motivated hours, or 6 fully motivated awesome hours? -- Consider crunch time. Does the quality of work go up or down if someone is forced to give 80 hard hours a week? What does that do to the human? Are they happy? Do they make less errors? Do they enjoy the work and want to see it completed wonderfully? Does it burn them out?
If workers are more prone to getting burned out- does that increase or decrease the experience pool of the video games we enjoy?
Face to face *can* be a benefit- group cohesion is wonderful! It is a little shortsighted to say that is the only metric // ingredient for a good game these days. Check out the indie scene with team members that don't exist in the same countries. Killing it on deadlines, budgets, morale, ROI, etc.
Brain experiment. If you tell the office workers "hey, finish this project milestone and you can leave early friday"- how many workers will put in good energy? Now- imagine that energy is every day.
The workers that were going to slack off at home will slack off at work too, as a point.
It is easier to get into a flow state in our comfort place.
Someone mentioned "if the budget reflected WFO working, they wouldn't ask for people back in the office". Not true either. If you see a lot of the reasoning for return to office- the calls are made by "old heads" - the kind of boss (not leader) that thinks things need to be the way they were because that's how they always were. Resistant to change and new things. A lot of research into this shows that some of it is greed or grabbing at straws. I.E. if the game shipped 2million copies and has a metacritic score of 80, maybe we could have had an 85 if everybody was in the office and crunched more?? Versus the thinking that if that had been the case- perhaps the deadline would have been hit (or not hit), a 75 metacritic, sold 2.1 million, lost 10% of staff, etc.
A good case study on retaining expertise and the importance of fostering morale, not shitcanning talent easily, etc- Nintendo. It's why they're a timeless company so far and have had so much success.
Source--- extremely qualified to weigh in on this.
TLDR: I know there is a lot of pushback on WFH- but legit- completely WFH may not be the answer, but completely WAO is not either.