Mrbob said:Hey man, all 4 canned hit animations in MLB 2k5 are smoking HAWT.
:lol
Mrbob said:Hey man, all 4 canned hit animations in MLB 2k5 are smoking HAWT.
Wario64 said:the answer is simple. not enough moneyhats
I can praise and rip both but when it is all said and done I prefer ESPN.
Ramirez said:Do you even like baseball or ever watched or played it?ESPN MLB was a FUCKING JOKE,a disgrace to the game of baseball,oh look guys,it's like an ESPN broadcast,forget the shit gameplay,I want to watch my highlights! roflcopters
And once again,who gives a shit what GS or IGN gives a sports game,or any website for that matter,they have all proven over many years that none of them have a fucking clue as to what they're talking about.
Secondly, it's Kush Game's FIRST attempt at a baseball title. Thier first attempt was almost as good as MVP. That says a lot!
am i living in some alternate universe? is MLB a great game offline or something? cause the game i played (in the gaf league) was absolutely the worst sports game i have ever played.
Ramirez said:ESPN MLB was a FUCKING JOKE,a disgrace to the game of baseball
FrenchMovieTheme said:bd i've gone into specifics on mlb many times. im too tired to look up our MLB GAF online league thread, but if you are truly interested you should check it out. lots of detailed complaints from a variety of users (and SHOCKINGLY not all EA fans!)
sangreal said:Quoted for fucking truth. It is a goddamn travisty that Take-Two got the exclusive MLB license.
bdoughty said:No you fail to see the positive in this. Now we get a college baseball game because of this.
FrenchMovieTheme said:
bdoughty said:You owe me 5 minutes of my life back for reading that.
BTW, those scores seem about right, especially when you know the game isn't tuned for high level play, people are going to exploit the fuck out of that eyesight cone shit and god knows what else.
Essentially, stat-tracking for passing in Madden NFL 06 is broken. Any time you take a sack or throw an interception in the game, for some bizarre reason, it results in negative passing yards. It's as if you threw the ball to a receiver and he ran backward for six yards whenever you get sacked.
bdoughty, did that thread not list legit problems with the game?
:lol :lol :lol because thats what the madden fans said last year and the year before...Wellington said:I don't understand it. It's like now they are making up for high scores in the past. This year is easily the biggest in terms of changes to the core game, and yet, everyone says it's minor? Where were they last year, or the year before? This is a garbage review to me because it does not recognize all of the additions. Sorry Gamespot, you lose.
The Faceless Master said::lol :lol :lol because thats what the madden fans said last year and the year before...
And therein lies the folly of quarterback vision. While there's no arguing that the feature itself is realistic and adds complexity to the passing game as a whole, it doesn't exactly make it more fun, necessarily. The whole song and dance you have to go through to get the cone to switch to a receiver post-snap lends itself to you taking a whole lot more sacks than you might be used to, and even just trying to move the stick around manually is a clunky affair in the early goings. It's pretty much a necessity to keep the receiver you're throwing to in your line of sight, because if you don't, you'll throw the lamest of lame ducks, the likes of which you probably can't even fathom until you've seen it. So really, there's no room for error.
Wellington said:Does it really take that long to hold R and hit a receiver icon? Ever heard of slide protection or playmaker hot route blocking? There are plenty of issues with the game that NO reviewer mentions.
FrenchMovieTheme said:you haven't even played the game. and how can you exploit the cone? its essentially making the passing game harder because you have no additional throwing options, and now you must look at your target to throw instead of just throwing wherever at will. how is this not high level play?
bob_arctor said:Explain this cone thing to me. Don't we all look at our targets anyway, as in actually scanning the field after hiking with our own eyeballs? What does the "no additional throwing options" refer to? And what self-respecting football gamer throws wherever at will? I still don't get how this just isn't a major advantage for the D. Is there some sort of bluff option--highlight the cone one way (maybe initially at a secondary target) while still hitting your primary? I can see maybe flooding one side of the field which would allow like 3 receivers in one cone...
Wellington said:Well the additional passing options he is talking about is the precision passing package. This year more than ever it is possible to absolutely thread the needle with ballsy passes by manipulating the analog stick as your QB throws. It plays a huge part in the passing game, and losing it would crush some of us armchair QBs.
I hear alot of people ripping ESPN MLB but nobody going into specifics.
Musashi Wins! said:The precision passing is huge and awesome. It works so well I didn't even think about talking it up. It's that essential from the start.
Ramirez said:...
-Hitting seemed totally scripted,no matter which way you tried to place a hit,it didn't work,in MVP you can actually push the ball where you want to hit it,in ESPN you just fuckin swing and hope you get lucky.
-You couldn't get a ball out of the infield with ESPN's super defense,if it was a ground ball in the infield,it was getting caught,they could dive for miles and then effortlessly throw a person out.The game desperately need throwing meters of some sort.Double Plays were way too fucking easy as well.
-Slamzone,need I say more?This was used in online RANKED games,stupidest fucking shit I've ever seen in a sports "sim".
-Pitch speed was garbage,anyone wanna tell me why a 97 MPH fastball is the same speed as a 75MPH changeup?The default speed was too slow for one thing,bump it up and then the changeup was STILL just as fast as a fastball,ridiculous.How can someone try to actually pitch when there is no difference in the pitchspeed?
-Pitchers CAUGHT EVERYTHING,it didn't matter where it was or what it was,line drive or ground ball,if it brought up the camera facing the pitcher the fucker was catching it,you woulda thought everyone was a gold glover and named Greg Maddux. -_-
I could go on for days,I've probably forgot alot since I haven't played the POS in so long,I've played baseball all my life,baseball to me is what football is to FMT,the game was fucking garbage and did not come close to representing the sim aspect of baseball and MVP blew it out of the fuckin water no contest.This isn't because I'm some "EA FANBOI",it's the simple truth,I ripped NCAA to shreds as well,I don't care who the developer is,if it's shit,it's shit.
Ristamar said:Is it that much different from '05?
Ristamar said:Is it that much different from '05?
Ramirez said:Hitting seemed totally scripted,no matter which way you tried to place a hit,it didn't work,in MVP you can actually push the ball where you want to hit it,in ESPN you just fuckin swing and hope you get lucky.
Ramirez said:You couldn't get a ball out of the infield with ESPN's super defense,if it was a ground ball in the infield,it was getting caught,they could dive for miles and then effortlessly throw a person out.The game desperately need throwing meters of some sort.Double Plays were way too fucking easy as well.
Ramirez said:Slamzone,need I say more?This was used in online RANKED games,stupidest fucking shit I've ever seen in a sports "sim".
Ramirez said:Pitch speed was garbage,anyone wanna tell me why a 97 MPH fastball is the same speed as a 75MPH changeup?The default speed was too slow for one thing,bump it up and then the changeup was STILL just as fast as a fastball,ridiculous.How can someone try to actually pitch when there is no difference in the pitchspeed?
Ramirez said:Pitchers CAUGHT EVERYTHING,it didn't matter where it was or what it was,line drive or ground ball,if it brought up the camera facing the pitcher the fucker was catching it,you woulda thought everyone was a gold glover and named Greg Maddux. -_-
Completely disagree on this. Not to say there shouldn't be an even greater distinction between pitch speeds but no way does a change look exactly like a fastball. That just isn't the case. It definitely throws me off anyway when someone's pumping fastballs w/ Pedro and then I get a bullshit circle change all of a sudden.
One thing I wish all baseball games addressed is the lack of walks, but that seems impossible to do really.
Just put out new rosters and bug fixes for free and make a real sequel.
Ramirez said:Dude,what is gonna be in a "real sequel"?They can't change the dynamic of NFL football,it is what it is.
newsguy said:"Anyone looking for more, however, may find the 2005-2006 season to be the one they went through without buying a new football game."
WTF? If you're a fan, and a football game fan, how the hell do you hold off buying football game for an entire season? That's ludicrous.
Were going into Next-Gen in the next year, I want to see 3000 players on the field! I want to see exploding body parts with rag doll physics! I want to be able to leave the stadium and walk around the city if I want! How about WRs have the ability to fly?!
To me it just seems like EA is trying to make the game as overly complicated it can be. Almost to the point of not being fun anymore.
Ramirez said:To me,it feels like they're actually trying to please the hardcore football game fans,people that truly like a good game of sim football.The cone is hard,but it's not impossible people.
Outcast2004 said:Thats fine. I totally get that. But you have to make it accessible to the casuals as well.
I guess you could do that by making a searate options set dumbing it down a bit.
Ramirez said:Dude,what is gonna be in a "real sequel"?They can't change the dynamic of NFL football,it is what it is.