I think it's kinda silly to be all salty about the card limits. Formats with rarity-based limits, either organic (like limited) or imposed (like pauper) have been a part of MTG from the beginning, and there's nothing about them that makes them "not really Magic"; they're just a different experience from cutthroat Standard.
This is the same way. If your goal is to create a format where there's an element of rarity and improving your decks, but it's plausible for regular players to fill out their collection while playing for free and for people with smaller collections to compete against other randos online, something like this is the way to go.
Depends how used you are to deck building. Plus the really limited pool you get when you start. I don't really feel like the difficulty for AI ever really matters except they gate the next one which has more coins. Even on Easy the AI has decks using the complete card pool or close to it vs. you with like a rinky-dink amount from the starter box they give you. Also both of you are subject to RNG like crazy anyway. Sometimes an Easy AI will fuck you over and sometimes you will just steamroll a mana-screwed hard AI like nothing.Beat the first campaign and made my first deck.
Got my ass handed to me by the cpu on easy.
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Yeah personally I think I've gotten over it now; they want to capture the spirit of the game in DOTP more anyway, so if that makes smoothing out power levels amongst card sets and how constructed works, I'm okay with that. Like you said, there are formats that pretty much still play fine without the need for 4 OF EVERYTHING ESPECIALLY MY MYTHIC RARES.I think it's kinda silly to be all salty about the card limits. Formats with rarity-based limits, either organic (like limited) or imposed (like pauper) have been a part of MTG from the beginning, and there's nothing about them that makes them "not really Magic"; they're just a different experience from cutthroat Standard.
This is the same way. If your goal is to create a format where there's an element of rarity and improving your decks, but it's plausible for regular players to fill out their collection while playing for free and for people with smaller collections to compete against other randos online, something like this is the way to go.
I feel like it's more of a problem because the card collection itself is so limited. If/when there's a more robust selection of cards, the rarity limit becomes a lot less, well, limiting.
That said, rarity limits don't necessarily promote a better balance between hardcore and casual players. I would worry that, if anything, it will cause a lot of casual players to glut their decks with a bunch of questionable-value mythic rares when they could have been cleaning up using basic removal (un)commons, a mistake hardcore players generally won't make despite having access to plenty of rare cards.
did I miss something about those quests? I got a B/U daily quest so I built a B/U deck and played for an hour but I didn't get a single point for my wins
I think it's kinda silly to be all salty about the card limits. Formats with rarity-based limits, either organic (like limited) or imposed (like pauper) have been a part of MTG from the beginning, and there's nothing about them that makes them "not really Magic"; they're just a different experience from cutthroat Standard.
This is the same way. If your goal is to create a format where there's an element of rarity and improving your decks, but it's plausible for regular players to fill out their collection while playing for free and for people with smaller collections to compete against other randos online, something like this is the way to go.
did I miss something about those quests? I got a B/U daily quest so I built a B/U deck and played for an hour but I didn't get a single point for my wins
You have to use the deck in an online duel, AFAIK. I used mine (Island/Forests, IIRC) but it didn't count my single-player/versus battle with the AI despite the fact it was part of the quest requirements.
ah thanks, I'll try this outI did a (very limited) test, and found that my Black/Blue deck did not count for purposes of the quest, but after using the "Wizard" to build a deck that one did. Not sure if that's a thing, but maybe "custom" decks aren't/have trouble being recognized because the game hasn't been "told" they're built off the archetypal template?
That, or maybe there's some qualification in card quantities/types necessary to count as an "archetypal" deck when you build a Custom one.
Get onto the game, adjust the graphics, get onto the game, background is black. Glitchy mess, Alt+F4, screw this game.
Yep, I really miss the possible of having 4 of each card. Many fun combos rely on crappy rares.
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A thought re: rarity limits. Duels is really in a double bind here.
With no way to trade or to disenchant/craft a la Hearthstone, they took the player-friendly route of removing cards from your booster pool once you've collected a playset. Because of this, if it was possible to collect 4 of everything, once players got to a certain point they'd just start cracking packs of nothing but mythic rares, which would take away from the impression of specialness those cards are supposed to convey, especially among new players.
So, in a Duels with 4-ofs for every card, either you load your players up with (very literally) useless extra copies of commons/uncommons, or you devalue rares and mythic rares. Neither of these is a good option in a gateway game. Hearthstone's crafting system was a great solution to this problem.
Something that struck me about the game itself, as someone who's only seriously played Hearthstone as far as collectible card games go, is that lots of matches are dominated by random chance. Like, you always hear these complaints about Hearthstone with people holding up Magic as not having the same issues, but while individual cards in Magic don't do random things the selection of cards available to you at any given time is ridiculously inconsistent.
This actually goes back to the rarity limits thing. A "normal" Magic deck runs mostly "4-of", as in four of every card it intends to use, save a couple (Planeswalkers and other "Legendary" cards tend to be "2-of"). Then, on top of that, many decks will run some sort of cycling/filler cards, such as relatively cheap cards with a "draw a card" effect that basically has the effect of reducing the number of cards in the deck.
To some extent, if they want to keep their current rarity limit they might want to switch to 40 card decks rather than 60. The 60 card deck is really built around the "4-of" assumption in deck building; 40 is standard for most formats where players are unlikely to have tons of card copies, because it makes for a more consistent deck with such a heavy mix of cards.
Something that struck me about the game itself, as someone who's only seriously played Hearthstone as far as collectible card games go, is that lots of matches are dominated by random chance. Like, you always hear these complaints about Hearthstone with people holding up Magic as not having the same issues, but while individual cards in Magic don't do random things the selection of cards available to you at any given time is ridiculously inconsistent.
How?I just lost my entire collection. I'm done with this crap.
I suppose it was caused by a sync error between the cloud and my two iDevices. A competent developer would have kept the larger card collection and discarded all others, if a discrepancy appeared.How?
I suspect they may be afraid of hackers. In MtG, powerful cards are quite powerful.I suppose it was caused by a sync error between the cloud and my two iDevices. A competent developer would have kept the larger card collection and discarded all others, if a discrepancy appeared.
Definitely this. An extremely unhappy customer this early will light a fire under their arses.You should probably try to contact Wizards about this. For MTGO, they've been known to reimburse lost drafts, so they may do something here. Even if you plan on leaving the game, it'd be good for them to know about this; it might just get them to do something if they know they lost a customer.
Magichow this game gets worse every year?
no priority
no chat
no rewards for 2hg
awful graphics with no aa this year
boring campaign
server issues
etc
Wow the deck builder is so stupid, the wizard picks cards for you and won't let you edit it after the fact, and if you make a custom deck you can't rename or change the avatar/bg of it. Stainless pls
Wow the deck builder is so stupid, the wizard picks cards for you and won't let you edit it after the fact, and if you make a custom deck you can't rename or change the avatar/bg of it. Stainless pls
+ The monetization is exceedingly generous. Rumor has it that you can't get duplicate cards once you hit the cap, which makes gathering a complete set massively cheaper than Hearthstone. If that weren't enough, you can choose which cards to upgrade to foil at much cheaper cost than Hearthstone's "Golden" system.
Ain't that the truth. They could make a fortune off of me by adding random foil cards to boosters and then charging to get them de-foiled..That said, paying 5 coins to make your cards ugly still does not seem like a bargain.
Ain't that the truth. They could make a fortune off of me by adding random foil cards to boosters and then charging to get them de-foiled..
Agreed - I went through the Deck Wizard to build a B/U grave archetype deck for my daily challenge. It walked me through Gravediggers/Rise From The Graves etc. But at the end, when I realized that I could use some simple non-synergistic cards to up the overall power and fix my curve, I was surprised to find out that you couldn't just go in and edit card-for-card (unless I'm missing something).Wow the deck builder is so stupid, the wizard picks cards for you and won't let you edit it after the fact, and if you make a custom deck you can't rename or change the avatar/bg of it. Stainless pls
Honest question: Is there a virtual TCG that does premium cards well?
But at the end, when I realized that I could use some simple non-synergistic cards to up the overall power and fix my curve, I was surprised to find out that you couldn't just go in and edit card-for-card (unless I'm missing something).
("Saved decks do not match the server save data. Which do you want to keep (the other will be deleted)?")