Dr. Kitty Muffins
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Seriously though, Miyamoto would come up with something that would truly turn the game on its head and change it for years. Or just come up with some cute mechanic that is fun to play but with no real lasting change.
Aggressive Mining could see some play, though likely only as a 1-2 of in R/W decks.
Seriously though, Miyamoto would come up with something that would truly turn the game on its head and change it for years. Or just come up with some cute mechanic that is fun to play but with no real lasting change.
To further the joke, I mocked up the card, with some slight alterations. Behold!
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The joke, as I envisioned it, is that NEOGAF sees itself as benevolent crusaders who fight by flaming whomever they currently target in the gaming industry and they are relentless to the point they are sometimes destructive to themselves and those associated with them. The suicide of the crusader and surrounding flame damage was to represent a failed attempt to find a worthy target to take takedown. The last bit was sort of a tongue in cheek take at self depreciating humor.
I sent Mark Rosewater a message on his blog asking if it would be possibly to get Japanese game designers in on the fun if they ever do this again. Let's hope he answers it!
Names I specifically mentioned: Shigeru Miyamoto, Yu Suzuki, Tomonobu Itagaki, Yuji Naka, & Yuji Horii.
The card I made represents that vision. Direct damage in Magic is referred to as "burn", and thus it can be envisioned as flames. The art doesn't carry that, but I thought it looked both cute and funny.
Richard Garfield is basically Wizard's Miyamoto.Seriously though, Miyamoto would come up with something that would truly turn the game on its head and change it for years. Or just come up with some cute mechanic that is fun to play but with no real lasting change.
Direct damage is usually Red, but that would defeat the whole White Knight pun.The card I made represents that vision. Direct damage in Magic is referred to as "burn", and thus it can be envisioned as flames. The art doesn't carry that, but I thought it looked both cute and funny.
Direct damage is usually Red.
Richard Garfield is basically Wizard's Miyamoto.
And Mark Rosewater is kinda like their Aonuma.
Direct damage is usually Red, but that would defeat the whole White Knight pun.
Richard Garfield is basically Wizard's Miyamoto.
And Mark Rosewater is kinda like their Aonuma.
I was more meaning in respect to games in general, with Garfield making more new games with a few returns to Magic and Rosewater focusing on Magic.Not really. Garfield created the game, sure, but comparing him to Miyamoto gives him too much credit. Rosewater has had much more impact on the game as a whole.
I was more meaning in respect to games in general, with Garfield making more new games with a few returns to Magic and Rosewater focusing on Magic.
Rosewater indeed is much more important after the game's initial design.
I'm still waiting for more Dwarf and Gnome cards. I like Dwarves, Gnomes, Orcs and Ogre in my fantasy worlds. I'm not an elf guy at all - which magic has a big time boner for. I guess I'm sort of a casual in the sense that I get more enjoyment from certain themes like that than from anything else. I dream of the day when I can build a top level dwarf deck with every card having awesome art.
Dwarves are very likely to return in the near-future, since MaRo says the opinion of the race is changing for the better at Wizards.
I sent Mark Rosewater a message on his blog asking if it would be possibly to get Japanese game designers in on the fun if they ever do this again. Let's hope he answers it!
Names I specifically mentioned: Shigeru Miyamoto, Yu Suzuki, Tomonobu Itagaki, Yuji Naka, & Yuji Horii.
Well, the specific impetus behind these cards is that Wizards noticed a lot of game designers played Magic. Don't know if that translates as well to the luminaries in the Japanese game industry.
Ogres are a common sight.I'm still waiting for more Dwarf and Gnome cards. I like Dwarves, Gnomes, Orcs and Ogre in my fantasy worlds. I'm not an elf guy at all - which magic has a big time boner for. I guess I'm sort of a casual in the sense that I get more enjoyment from certain themes like that than from anything else. I dream of the day when I can build a top level dwarf deck with every card having awesome art.
Yeah, it's incredibly awkward, especially when there's flavor text above the flavor text.That flavour text seems kind of.. Bad
Well, the specific impetus behind these cards is that Wizards noticed a lot of game designers played Magic. Don't know if that translates as well to the luminaries in the Japanese game industry.
But does it overlap strongly with game designers in Japan, as it does in the Western world? That's what I want to know.There is actually a surprisingly large magic community in Japan.
Pretty cool. A lot of folks are mentioning EDH in here, which I heard about for the first time at a friends house this weekend. People dig that format?
At 6 mana it's relegated to EDH/Commander fodder and not much else.
Am I missing a reason why the Aggressive Mining card is so good? You can't play anymore lands and your lands are being destroyed. Yeah you can draw two cards a turn but how is that worth it? There are far easier ways to draw cards surely. If it constrained the opponent's mana at the same time then maybe I would understand.
Am I missing a reason why the Aggressive Mining card is so good? You can't play anymore lands and your lands are being destroyed. Yeah you can draw two cards a turn but how is that worth it? There are far easier ways to draw cards surely. If it constrained the opponent's mana at the same time then maybe I would understand.
At 6 mana it's relegated to EDH/Commander fodder and not much else.
You're playing this card if you're playing a mono-red burn type deck.
Burn decks typically run out of cards to play. When you're on turn 4 or 5 and you have no cards in hand, if you have something like this, you can start throwing your lands away to draw more cards. It's okay to throw lands away because your burn spells only ever cost 1-3 mana. If you're on turn 4 or 5, you should only need one or 2 more burn spells to close out the game.
Similarly, if you're playing a control type deck and you have 7+ lands out, you can afford to lose a couple lands to draw out your finishers/counter spells. At this point, more lands are pretty much worthless, so getting free cards is amazing
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David Sirlin (Backbone Entertainment: Ruined Super Street Fighter 2 Turbo)
You're playing this card if you're playing a mono-red burn type deck.
Burn decks typically run out of cards to play. When you're on turn 4 or 5 and you have no cards in hand, if you have something like this, you can start throwing your lands away to draw more cards. It's okay to throw lands away because your burn spells only ever cost 1-3 mana. If you're on turn 4 or 5, you should only need one or 2 more burn spells to close out the game.
Similarly, if you're playing a control type deck and you have 7+ lands out, you can afford to lose a couple lands to draw out your finishers/counter spells. At this point, more lands are pretty much worthless, so getting free cards is amazing
While we're all here, JOIN US
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The current thought is that you play it in a super aggressive red deck or a burn deck, where the biggest danger is mana flooding out and getting too many lands. So you have your opponent at a low life total but have run out of gas and have 5 lands down. You draw Aggressive Mining which you play, sac a land, then sac a land on your opponent's turn. You now have 4 extra cards that are hopefully something you can kill your opponent with (ie two Lightning Bolts or something). You can still play all your spells because nothing costs more than 3 anyway.
Edit: Beaten like Mirrodin.
Edit edit: It is also far more efficient card drawing then red usually gets ever.
http://www.penny-arcade.com/news/post/2014/06/19/our-magic-card-in-m15Our Magic Card In M15
ItÂ’s called the Avarice Amulet, though itÂ’s been called lots of things over the course of its life - initially it was a Watchwork Golem, a traitorous creachoid that would flip allegiance on death. They thought it might be fun if it were an artifact, which fit the Penny Arcade reference better anyhow, and ultimately thatÂ’s the genetic stock that survived testing. ItÂ’s best for the weirdo, novel formats we tend to like - thereÂ’s a cool piece with meta-level suggestions over at TouchArcade featuring the official art, which has a tasteful reference for you to savor.
Hmmm... fair enough. I've never played a red burn deck so I don't know the considerations. My mate had one though. It was really annoying. He'd try to burn you down before you've even had a chance to lay out your sh*t. Couldn't play the long game at all though.
I'm assuming Aggressive Mining would prevent everything that puts lands into play from working, including Natural Balance, Untamed Wilds, etc? Do those effects just fizzle? Do you still get to shuffle your library, etc?
I'm assuming Aggressive Mining would prevent everything that puts lands into play from working, including Natural Balance, Untamed Wilds, etc? Do those effects just fizzle? Do you still get to shuffle your library, etc?
I'm honestly not convinced it'll even be worth it enough of the time to be playable. It is only good in specific circumstances so a lot of the time it might be better for a deck like that just to play another card that kills the opponent instead of a clunky draw spell. But that kind of situation (or some combo that subverts the downside) is the ideal.