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Magic the Gathering M15 set features guest cards by video game luminaries

Seriously though, Miyamoto would come up with something that would truly turn the game on its head and change it for years. Or just come up with some cute mechanic that is fun to play but with no real lasting change.
 
Seriously though, Miyamoto would come up with something that would truly turn the game on its head and change it for years. Or just come up with some cute mechanic that is fun to play but with no real lasting change.

I sent Mark Rosewater a message on his blog asking if it would be possibly to get Japanese game designers in on the fun if they ever do this again. Let's hope he answers it!

Names I specifically mentioned: Shigeru Miyamoto, Yu Suzuki, Tomonobu Itagaki, Yuji Naka, & Yuji Horii.
 
To further the joke, I mocked up the card, with some slight alterations. Behold!

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The joke, as I envisioned it, is that NEOGAF sees itself as benevolent crusaders who fight by flaming whomever they currently target in the gaming industry and they are relentless to the point they are sometimes destructive to themselves and those associated with them. The suicide of the crusader and surrounding flame damage was to represent a failed attempt to find a worthy target to take takedown. The last bit was sort of a tongue in cheek take at self depreciating humor. the card itself was meant to be highly disruptive and annoying with enough protection but otherwise easy to ignore.
 
The joke, as I envisioned it, is that NEOGAF sees itself as benevolent crusaders who fight by flaming whomever they currently target in the gaming industry and they are relentless to the point they are sometimes destructive to themselves and those associated with them. The suicide of the crusader and surrounding flame damage was to represent a failed attempt to find a worthy target to take takedown. The last bit was sort of a tongue in cheek take at self depreciating humor.

The card I made represents that vision. Direct damage in Magic is referred to as "burn", and thus it can be envisioned as flames. The art doesn't carry that, but I thought it looked both cute and funny.
 
I sent Mark Rosewater a message on his blog asking if it would be possibly to get Japanese game designers in on the fun if they ever do this again. Let's hope he answers it!

Names I specifically mentioned: Shigeru Miyamoto, Yu Suzuki, Tomonobu Itagaki, Yuji Naka, & Yuji Horii.

Impressive list.

Itagaki would probably demand big breasts in the card art.lol
 
Seriously though, Miyamoto would come up with something that would truly turn the game on its head and change it for years. Or just come up with some cute mechanic that is fun to play but with no real lasting change.
Richard Garfield is basically Wizard's Miyamoto.

And Mark Rosewater is kinda like their Aonuma.
The card I made represents that vision. Direct damage in Magic is referred to as "burn", and thus it can be envisioned as flames. The art doesn't carry that, but I thought it looked both cute and funny.
Direct damage is usually Red, but that would defeat the whole White Knight pun.
 
Richard Garfield is basically Wizard's Miyamoto.

And Mark Rosewater is kinda like their Aonuma.

Direct damage is usually Red, but that would defeat the whole White Knight pun.

I guess I could have made it white/red since I'm implying flame damage by a White Knight.
 
Richard Garfield is basically Wizard's Miyamoto.

And Mark Rosewater is kinda like their Aonuma.

Not really. Garfield created the game, sure, but comparing him to Miyamoto gives him too much credit. Rosewater has had much more impact on the game as a whole.
 
Wait a sec... how can you reference Lord British and not give him first credit for Ultima?

(Okay, one of those looks like some sort of Ultima spin-off, but, really... ULTIMA!)
 
Not really. Garfield created the game, sure, but comparing him to Miyamoto gives him too much credit. Rosewater has had much more impact on the game as a whole.
I was more meaning in respect to games in general, with Garfield making more new games with a few returns to Magic and Rosewater focusing on Magic.

Rosewater indeed is much more important after the game's initial design.
 
I was more meaning in respect to games in general, with Garfield making more new games with a few returns to Magic and Rosewater focusing on Magic.

Rosewater indeed is much more important after the game's initial design.

Fair enough.
 
I'm still waiting for more Dwarf and Gnome cards. I like Dwarves, Gnomes, Orcs and Ogre in my fantasy worlds. I'm not an elf guy at all - which magic has a big time boner for. I guess I'm sort of a casual in the sense that I get more enjoyment from certain themes like that than from anything else. I dream of the day when I can build a top level dwarf deck with every card having awesome art.
 
I'm still waiting for more Dwarf and Gnome cards. I like Dwarves, Gnomes, Orcs and Ogre in my fantasy worlds. I'm not an elf guy at all - which magic has a big time boner for. I guess I'm sort of a casual in the sense that I get more enjoyment from certain themes like that than from anything else. I dream of the day when I can build a top level dwarf deck with every card having awesome art.

Dwarves are very likely to return in the near-future, since MaRo says the opinion of the race is changing for the better at Wizards.
 
Dwarves are very likely to return in the near-future, since MaRo says the opinion of the race is changing for the better at Wizards.

Years ago, I tied visiting their forums and got hammered for stating that I liked them.lol

Thanks for that bit of news though, I'm super excited about that. I hope they appear in the online game big time.
 
I sent Mark Rosewater a message on his blog asking if it would be possibly to get Japanese game designers in on the fun if they ever do this again. Let's hope he answers it!

Names I specifically mentioned: Shigeru Miyamoto, Yu Suzuki, Tomonobu Itagaki, Yuji Naka, & Yuji Horii.

Well, the specific impetus behind these cards is that Wizards noticed a lot of game designers played Magic. Don't know if that translates as well to the luminaries in the Japanese game industry.
 
Well, the specific impetus behind these cards is that Wizards noticed a lot of game designers played Magic. Don't know if that translates as well to the luminaries in the Japanese game industry.

Magic is played all around the world. Even if they don't play it, they're likely aware of it's existence to some degree.
 
I'm still waiting for more Dwarf and Gnome cards. I like Dwarves, Gnomes, Orcs and Ogre in my fantasy worlds. I'm not an elf guy at all - which magic has a big time boner for. I guess I'm sort of a casual in the sense that I get more enjoyment from certain themes like that than from anything else. I dream of the day when I can build a top level dwarf deck with every card having awesome art.
Ogres are a common sight.
KazuulTyrantoftheCliffs.jpg


Dwarves have two problems. The first is that their stereotypical characterization fits White, while their stereotypical mountainous habitat is Red. The second is that Goblins are really, really popular, though Wizards has been more willing to not use Goblins as the typical Red race in recent years. Hope we can see some interesting Dwarves in the future; they fit nicely with Red's artifact sacrifice and forging themes.

Gnomes for a while were automatons, but as of now they just haven't seen any recent use. I prefer the automaton angle, if only to distinguish them from dwarves/kithkin/other short guys.

Orcs don't really cover any ground that Goblins, Minotaurs, or Ogres don't already.
That flavour text seems kind of.. Bad
Yeah, it's incredibly awkward, especially when there's flavor text above the flavor text.
 
Well, the specific impetus behind these cards is that Wizards noticed a lot of game designers played Magic. Don't know if that translates as well to the luminaries in the Japanese game industry.

There is actually a surprisingly large magic community in Japan.
 
I think Sirlin's card is my favorite of the bunch. It rewards having good knowledge of the format you're playing and your opponent's deck and leads to some great mind games as you try to figure out what they probably have in their hand and which card they might try and play out of it based on the situation and all the bluffs that might entail. It sucks that its stats probably aren't good enough to make it in any constructed format.
 
I love Notch's card. It seems like it could be really neat. And as much as a dislike Penny Arcade, I like the little self-reference their card has. Nothing too obtrusive, but something amusing for those that get it.
 
Pretty cool. A lot of folks are mentioning EDH in here, which I heard about for the first time at a friends house this weekend. People dig that format?
 
Pretty cool. A lot of folks are mentioning EDH in here, which I heard about for the first time at a friends house this weekend. People dig that format?

It is the most popular format amongst casual players because it isn't terribly competitive by nature. Games tend to last a long time so you get to play those big 6+ mana costing cards that you could never play in Standard, Modern, and Legacy. It is mainly a multiplayer format, so keep that in mind.
 
Am I missing a reason why the Aggressive Mining card is so good? You can't play anymore lands and your lands are being destroyed. Yeah you can draw two cards a turn but how is that worth it? There are far easier ways to draw cards surely. If it constrained the opponent's mana at the same time then maybe I would understand.
 
Am I missing a reason why the Aggressive Mining card is so good? You can't play anymore lands and your lands are being destroyed. Yeah you can draw two cards a turn but how is that worth it? There are far easier ways to draw cards surely. If it constrained the opponent's mana at the same time then maybe I would understand.

You're playing this card if you're playing a mono-red burn type deck.

Burn decks typically run out of cards to play. When you're on turn 4 or 5 and you have no cards in hand, if you have something like this, you can start throwing your lands away to draw more cards. It's okay to throw lands away because your burn spells only ever cost 1-3 mana. If you're on turn 4 or 5, you should only need one or 2 more burn spells to close out the game.

Similarly, if you're playing a control type deck and you have 7+ lands out, you can afford to lose a couple lands to draw out your finishers/counter spells. At this point, more lands are pretty much worthless, so getting free cards is amazing

While we're all here, JOIN US
http://www.neogaf.com/forum/showthread.php?t=509805
 
Am I missing a reason why the Aggressive Mining card is so good? You can't play anymore lands and your lands are being destroyed. Yeah you can draw two cards a turn but how is that worth it? There are far easier ways to draw cards surely. If it constrained the opponent's mana at the same time then maybe I would understand.

The current thought is that you play it in a super aggressive red deck or a burn deck, where the biggest danger is mana flooding out and getting too many lands. So you have your opponent at a low life total but have run out of gas and have 5 lands down. You draw Aggressive Mining which you play, sac a land, then sac a land on your opponent's turn. You now have 4 extra cards that are hopefully something you can kill your opponent with (ie two Lightning Bolts or something). You can still play all your spells because nothing costs more than 3 anyway.

Edit: Beaten like Mirrodin.

Edit edit: It is also far more efficient card drawing then red usually gets ever.
 
Avarice Amulet is clearly the best out of those, imho. Shows some potential for a cool dynamic. I laughed at Sirlin's inclusion of a mini guessing game :D
 
This is an awesome idea. I really like some of these cards. Most of them have really interesting mechanics. I haven't played magic seriously since Fallen Empires but it is a great game. Wish Wizards had nice version MTGO like Hearthstone.
 
You're playing this card if you're playing a mono-red burn type deck.

Burn decks typically run out of cards to play. When you're on turn 4 or 5 and you have no cards in hand, if you have something like this, you can start throwing your lands away to draw more cards. It's okay to throw lands away because your burn spells only ever cost 1-3 mana. If you're on turn 4 or 5, you should only need one or 2 more burn spells to close out the game.

Similarly, if you're playing a control type deck and you have 7+ lands out, you can afford to lose a couple lands to draw out your finishers/counter spells. At this point, more lands are pretty much worthless, so getting free cards is amazing

While we're all here, JOIN US
http://www.neogaf.com/forum/showthread.php?t=509805

Oh God, I'm envisioning Izzet Control with Keranos and Mining on board. *faints*
 
You're playing this card if you're playing a mono-red burn type deck.

Burn decks typically run out of cards to play. When you're on turn 4 or 5 and you have no cards in hand, if you have something like this, you can start throwing your lands away to draw more cards. It's okay to throw lands away because your burn spells only ever cost 1-3 mana. If you're on turn 4 or 5, you should only need one or 2 more burn spells to close out the game.

Similarly, if you're playing a control type deck and you have 7+ lands out, you can afford to lose a couple lands to draw out your finishers/counter spells. At this point, more lands are pretty much worthless, so getting free cards is amazing

While we're all here, JOIN US
http://www.neogaf.com/forum/showthread.php?t=509805

The current thought is that you play it in a super aggressive red deck or a burn deck, where the biggest danger is mana flooding out and getting too many lands. So you have your opponent at a low life total but have run out of gas and have 5 lands down. You draw Aggressive Mining which you play, sac a land, then sac a land on your opponent's turn. You now have 4 extra cards that are hopefully something you can kill your opponent with (ie two Lightning Bolts or something). You can still play all your spells because nothing costs more than 3 anyway.

Edit: Beaten like Mirrodin.

Edit edit: It is also far more efficient card drawing then red usually gets ever.

Hmmm... fair enough. I've never played a red burn deck so I don't know the considerations. My mate had one though. It was really annoying. He'd try to burn you down before you've even had a chance to lay out your sh*t. Couldn't play the long game at all though.
 
A small piece from Jerry at PA on their card.
Our Magic Card In M15

ItÂ’s called the Avarice Amulet, though itÂ’s been called lots of things over the course of its life - initially it was a Watchwork Golem, a traitorous creachoid that would flip allegiance on death. They thought it might be fun if it were an artifact, which fit the Penny Arcade reference better anyhow, and ultimately thatÂ’s the genetic stock that survived testing. ItÂ’s best for the weirdo, novel formats we tend to like - thereÂ’s a cool piece with meta-level suggestions over at TouchArcade featuring the official art, which has a tasteful reference for you to savor.
http://www.penny-arcade.com/news/post/2014/06/19/our-magic-card-in-m15
 
Seismic Assault is pretty fantastic alongside Aggressive Mining.

Aaron Forsythe's floated the idea of letting the MTG World Champ design a card, now that they have an alternative to putting the player in the artwork Would be nice to see it back.
 
Hmmm... fair enough. I've never played a red burn deck so I don't know the considerations. My mate had one though. It was really annoying. He'd try to burn you down before you've even had a chance to lay out your sh*t. Couldn't play the long game at all though.

I'm honestly not convinced it'll even be worth it enough of the time to be playable. It is only good in specific circumstances so a lot of the time it might be better for a deck like that just to play another card that kills the opponent instead of a clunky draw spell. But that kind of situation (or some combo that subverts the downside) is the ideal.
 
I'm assuming Aggressive Mining would prevent everything that puts lands into play from working, including Natural Balance, Untamed Wilds, etc? Do those effects just fizzle? Do you still get to shuffle your library, etc?
 
I'm assuming Aggressive Mining would prevent everything that puts lands into play from working, including Natural Balance, Untamed Wilds, etc? Do those effects just fizzle? Do you still get to shuffle your library, etc?

'Playing a land' is a very specific action, in that you take a land from your hand (or potentially other play zones if you have special cards like Courser of Kruphix) and play them to the table. Cards that obtain lands and put them onto the battlefield don't count as 'playing' a land.
 
I'm assuming Aggressive Mining would prevent everything that puts lands into play from working, including Natural Balance, Untamed Wilds, etc? Do those effects just fizzle? Do you still get to shuffle your library, etc?

Those still work. "Playing" a land means the once a turn thing where you put it into play from your hand. That is the only thing Aggressive Mining prevents.

If something just puts it directly into play (like Rampant Growth or the stuff you mentioned) it'll still work fine. So that'd be a way to get around the restriction the card places on you.
 
I'm honestly not convinced it'll even be worth it enough of the time to be playable. It is only good in specific circumstances so a lot of the time it might be better for a deck like that just to play another card that kills the opponent instead of a clunky draw spell. But that kind of situation (or some combo that subverts the downside) is the ideal.

Yeah I'm a bit conservative with this. I don't like high risk cards that screw me over for some potential benefit. Especially betting the farm on your next draw. Some of those draw cards will probably be lands. You could end up nuking your mana pool for two extra cards you can actually play. If you miss with this swing you're pretty much done.
 
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