Got destroyed by a White/Black token deck over the weekend, DA makes them so strong now. =/
Ratchet Bomb is your friend.
Play it, sac it and every token dies.
You do not need any counters on it.
Got destroyed by a White/Black token deck over the weekend, DA makes them so strong now. =/
Ratchet Bomb is your friend.
Play it, sac it and every token dies.
You do not need any counters on it.
The End Step of your opponent's turn is actually the first main phase of your turn. It's why blue is so good relative to the other colors.
It was explained to me that the lethal damage resolves first and means an immediate loss; the Falkenwrath Noble's ability couldn't happen. I know the person who gave the explanation, and he is one of the best players in the store (and I think the entire province of Ontario), so I'm sure he's right. I'm just curious how that works out, stack-wise, because I took his word for it at the time and swiftly moved onto game 2.
Question about undying as a mechanic: Can you play an instant before the ability triggers the creature out of the graveyard?
For example: My opponent plays Geralf's Messenger and it gets shocked. The creature then hits the graveyard, triggering undying. In response to the undying trigger, can I play a Surgical Extraction on it before it comes into play?
Gleeful Flames
4 Forge Devil
4 Goblin Arsonist
4 Goblin Fireslinger
4 Goblin Gaveleer
1 Hellrider
3 Torch Fiend
4 Artillerize
4 Brimstone Volley
1 Curse of Stalked Prey
2 Faithless Looting
4 Goblin Grenade
3 Infiltration Lens
3 Haunted Fengraf
2 Inkmoth Nexus
17 Mountain
SIDEBOARD
2 Act of Treason
4 Arc Trail
1 Dismember
2 Gut Shot
3 Into the Core
3 Torpor Orb
Spiraling Doom
1 Acidic Slime
1 Bloodgift Demon
1 Brutalizer Exarch
1 Hex Parasite
1 Morkrut Banshee
1 Myr Battlesphere
1 Perilous Myr
1 Phyrexian Rager
3 Skinrender
1 Solemn Simulacrum
1 Stingerfling Spider
4 Strangleroot Geist
1 Viridian Corrupter
4 Viridian Emissary
1 Wakedancer
4 Young Wolf
2 Birthing Pod
2 Diabolic Tutor
3 Doom Blade
1 Mortarpod
2 Evolving Wilds
14 Forest
1 Grim Backwoods
8 Swamp
SIDEBOARD
1 Acid Web Spider
3 Autumn's Veil
1 Beast Within
1 Despise
1 Dismember
4 Distress
1 Entomber Exarch
1 Gravedigger
1 Myr Sire
1 Wakedancer
That Birthing Pod deck isn't half bad for an event deck.
Yeah, it might be the first event deck I buy
I'm not speaking literally- I'm speaking in terms of how it actually plays.Wait what? Where do the beginning phase, untap, upkeep and draw steps lie then?
I'm not speaking literally- I'm speaking in terms of how it actually plays.
No, I mean as in "Your untap step technically begins your turn. However, your opponent's end step is really when your turn begins, because your opponent is restricted to instant-speed actions. Hence, this is why Flash creatures and instant speed effects are so good."Oh, are you talking about DOTP?
In the case of DOTP, there IS an end phase, but it is the 3 seconds you get before M2 phase ends.
Notice how when you click "continue" to end your M2 that you can't cast anything other than instants. Likewise, your opponent may stop the timer at any time. It's functionally the end step.
I'm hearing rumblings that WOTC is teaming up with Twitch.tv to help promote Magic streaming. Details are scare (if this is true) but it is encouraging to hear.
The GP Lincoln playmat is freaking amazing:
http://sketchcardsaloon.wordpress.c...gic-the-gathering-grand-prix-lincoln-playmat/
Now if they would just give us some new squirrel cards to play on it...
Are my Baneslayer Angels and Jace TMS still valuable?
According to MagicTraders, Jace is worth around $46 and the Baneslayers are around $6
Oh, are you talking about DOTP?
In the case of DOTP, there IS an end phase, but it is the 3 seconds you get before M2 phase ends.
Notice how when you click "continue" to end your M2 that you can't cast anything other than instants. Likewise, your opponent may stop the timer at any time. It's functionally the end step.
This isn't how it works; at least on Xbox. When you press 'Y' to pass second main, you can still pause the game and cast sorceries.
All the combat damage happens simultaneously. This causes your life to go to zero. Having 0 life gives an immediate game loss as a state based action. State based actions are checked every time a player gets priority and any that apply happen immediately before anything on the stack resolves.
Some of the other state based actions are the other game loss conditions (poison counters and decking), a creature having 0 toughness going to the graveyard, and tokens that aren't on the battlefield going away.
So once the thing that made you go to 0 life finishes resolving (in this case combat damage) you instantly lose before anything else on the stack can happen.
Here's a chart:
That M12 Vampire Event Deck annoyed me. The vast majority of the cards in it were going to rotate out of Standard a little more than a month after it released. And almost none of the cards were from M12.
Would Sundial of the Infinite negate Final Fortune's end step death if activated before the end step?
Would Sundial of the Infinite negate Final Fortune's end step death if activated before the end step?
Sundial
http://sales.starcitygames.com/carddisplay.php?product=279485
Final Fortune
http://sales.starcitygames.com/carddisplay.php?product=10170
yes, add Isochron Scepter for infinite turns.
Two questions about gang blocking.
First off, can someone gang block more than there is damage to be blocked? For example, I have a 1/1 with first strike, can my opponent assign two 1/1s to block it so it dies?
Also, how does gang blocking work with Bushido? Does it get the +X/+X for each blocking creature in the gang block, or does the gang block only count as a single instance of being blocked? (Bushido is the +X/+X for when the creatures blocks or becomes blocked.)
I have some old-school friends who wish banding was still around. I played when it was relevant and I still don't totally understand how it works. Banding was a total mess and I'm glad it's gone.
Two questions about gang blocking.
First off, can someone gang block more than there is damage to be blocked? For example, I have a 1/1 with first strike, can my opponent assign two 1/1s to block it so it dies?
Also, how does gang blocking work with Bushido? Does it get the +X/+X for each blocking creature in the gang block, or does the gang block only count as a single instance of being blocked? (Bushido is the +X/+X for when the creatures blocks or becomes blocked.)
Oh, and any good places to get slightly older starter decks for a fair price? I kinda want the Bushido theme deck from Kamigawa, but Amazon doesn't seem to have it...
Rules said:510.5. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.
704.1. State-based actions are game actions that happen automatically whenever certain conditions (listed below) are met. State-based actions don’t use the stack.
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
From the rules:
This implies that a first strike creature always hits first on every blocker, so in your example of a 1/1 first strike blocking two 1/1, the first strike creature will kill both and take no combat damage.
is Jund still good?
From the rules:
This implies that a first strike creature always hits first on every blocker, so in your example of a 1/1 first strike blocking two 1/1, the first strike creature will kill both and take no combat damage.
No if the creature has 1 power it can only do 1 point of damage. It would kill one dude and then die to the other.
Sorry - this is wrong. If a 1/1 first strike creature is blocked by two 1/1's then only one of the 1/1's will die and the first strike creature will die. The creature with first strike only has one damage to assign, regardless of whether it has first strike or not. If he had double strike both defending 1/1's would die.