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MAJOR rumormongering from Mr. Luke Smith

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gofreak said:
At least we know for sure there's Ratchet & Clank and new Heavenly Sword coverage coming in March. Wise to look forward to that, and treat the rest with caution.

Where is this Heavenly Sword information going to be coming from?
 
btrboyev said:
Is everybody forgetting that killzone games at least so far haven't been very good?

Games? I thought most people knew that half of the Killzone games were good?
 
OokieSpookie said:
The thing about the white engine is that in an RPG situation there are not as many variables and angles to deal with, and most of all no multiplayer performance issues to balance out making it a bit easier to fathom.
Atleast we'll see whats really gonna happen sooner rather than later.
 
theBishop said:
Man, how sick would it be if the Killzone unveiling started with the 2005 video, and then on the bridge after the "player" shoots down that jet thing (where the trailer ends), Phil brings up a controller, and just starts playing for a few minutes.

OMG...that would be the coolest intro ever. Except this is probably what will happen....he will probably just show Afrika....and Phil petting a zebra with the SIXAXIS.
 
I actually really liked Killzone 1 *gasp*

Great art direction and, being someone who was a rookie at FPS at the time, I just had a blast with the gameplay. I got to one part that glitched and could never progress, but other than that, it was a fun game for me. :)

I hope Killzone PS3 delivers, but now I'm more looking forward to Resistance 2.
 
TheJollyCorner said:
I actually really liked Killzone 1 *gasp*

Great art direction and, being someone who was a rookie at FPS at the time, I just had a blast with the gameplay. I got to one part that glitched and could never progress, but other than that, it was a fun game for me. :)

I hope Killzone PS3 delivers, but now I'm more looking forward to Resistance 2.

I bought the game used a week ago and yeah, it has TONS of problems. It's really not a very good game at all and I just think Guerilla tried to do too much on the platform. Hopefully they can make the game they've always wanted to on the PS3.
 
is this news ? http://www.computerandvideogames.com/article.php?id=157062

Sony will unveil the flagship PS3 shooter next month, plus masses of other new games CVG has learned

Well placed US sources have revealed to us that the flagship Sony shooter will be shown in full glory at the San Francisco event, perhaps even in the form of a playable demo.

As well as its high price point, the PS3 (like most consoles) has faced criticism for a lack of really high profile, compelling games which make it a 'must buy' and the big reveal of Killzone 2 will also form the spearhead for a raft of new PS3 game announcements at the show, which Sony hope will drive PS3 sales through the roof during the European launch and beyond in the big lead up to the all- important Christmas 2007 market.

SCE worldwide studios president Phil Harrison is also due to keynote at the event, which takes place on March 5 to 9.

Killzone 2 was previously shown in video form to an impressed audience at Sony's E3 2005 press conference, but the video was later revealed to be a pre-rendered cut-scene, and not in-game graphics.

CVG will of course bring you all further developments live from GDC next month, and hopefully get hands-on impressions with the game itself. Stay tuned.
 
in this old days this news would be exciting...

...but after E3 '06, TGS '06, Square's Jump Festa Show, and Konami's Gamers Day disappointmentons, I no longer have the energy to get too hyped.

I'll just wait until I wake up one fateful morning and see a 30 page thread. :D
 
theBishop said:
One big difference between the Halo beta and the supposed Killzone demo is that the Halo beta required some handiwork to get into. Assuming Luke is talking about a PSN demo, Killzone will be available to everyone. Even if the Halo hype is orders of magnitude greater, the fact that a relative minority of 360 owners will get into it will stifle the initial hype a bit.

Also, historically speaking, its unlikely Gears will remain a graphics touchstone 3 years from now. Obviously any game released in 2004 is no longer in the top 5 best looking games today.

If anything the fact that only a select few (isn't it only 13,000 people) will create MORE buzz because of the whole elitest status thing that video games/gamers have going for it. A few VERY VOCAL people being like, "ZOMG this is the bomba; Halo3beta am total, ORLY?YARLY" would carry more hype (and publicity) than if everyone and their grandmother was like, "yeah, I played it, it's awesome." So yeah, I disagree with you on that (but again, only time will tell which method is better.)

AS FOR GEARS being top 5 on the visual scale even at the end of this gen; Halo 1 was a launch game and even it's sequel was only mildly better looking. At the end of last gen, it (Halo1/2) was probably still one of the best looking games. Other than RE4, Shadow of the Colossus, and Ninja Gaiden, most other "great looking" games were only slightly better (or worse) than Halo 1... even Escape from Butcher Bay, Doom3, and HL2 were insignificantly better than Halo 1.

No, I think the jump that Gears brought from every game before it will be the biggest graphical jump this generation. From here on out it will only be slight improvements...

...unless Sony/Guerilla wasn't lying and Killzone PS3 looks as good as the E32k5 CG trailer .

OH this excludes PC; DX10 games like Crysis and Project Offset look much better already, and even though they'll get console ports, they'll more than likely be watered down to the lose their visual superiorty over something like Gears/UT3.
 
Hmm, so they're doing it just before the Euro launch aren't they? They must be confident in Killzone 2, because it could obviously have a reverse effect by not living up to expectations
 
TheJollyCorner said:
in this old days this news would be exciting...

...but after E3 '06, TGS '06, Square's Jump Festa Show, and Konami's Gamers Day disappointmentons, I no longer have the energy to get too hyped.

I'll just wait until I wake up one fateful morning and see a 30 page thread. :D
TGS '06 was awesome
 
-Rogue5- said:
If anything the fact that only a select few (isn't it only 13,000 people) will create MORE buzz because of the whole elitest status thing that video games/gamers have going for it. A few VERY VOCAL people being like, "ZOMG this is the bomba; Halo3beta am total, ORLY?YARLY" would carry more hype (and publicity) than if everyone and their grandmother was like, "yeah, I played it, it's awesome." So yeah, I disagree with you on that (but again, only time will tell which method is better.)

AS FOR GEARS being top 5 on the visual scale even at the end of this gen; Halo 1 was a launch game and even it's sequel was only mildly better looking. At the end of last gen, it (Halo1/2) was probably still one of the best looking games. Other than RE4, Shadow of the Colossus, and Ninja Gaiden, most other "great looking" games were only slightly better (or worse) than Halo 1... even Escape from Butcher Bay, Doom3, and HL2 were insignificantly better than Halo 1.

No, I think the jump that Gears brought from every game before it will be the biggest graphical jump this generation. From here on out it will only be slight improvements...

...unless Sony/Guerilla wasn't lying and Killzone PS3 looks as good as the E32k5 CG trailer .

OH this excludes PC; DX10 games like Crysis and Project Offset look much better already, and even though they'll get console ports, they'll more than likely be watered down to the lose their visual superiorty over something like Gears/UT3.


No the use of more middleware engines today for the 360 and PS3 will push that jump this gen more than last gen. Trust me.

Many companies will use Unreal 3.0 and make their games look comparable to Gears. Hell Mass Effect already looks as good of Gears to me.
 
-Rogue5- said:
AS FOR GEARS being top 5 on the visual scale even at the end of this gen; Halo 1 was a launch game and even it's sequel was only mildly better looking. At the end of last gen, it (Halo1/2) was probably still one of the best looking games. Other than RE4, Shadow of the Colossus, and Ninja Gaiden, most other "great looking" games were only slightly better (or worse) than Halo 1... even Escape from Butcher Bay, Doom3, and HL2 were insignificantly better than Halo 1.

No, I think the jump that Gears brought from every game before it will be the biggest graphical jump this generation. From here on out it will only be slight improvements...

...unless Sony/Guerilla wasn't lying and Killzone PS3 looks as good as the E32k5 CG trailer .

OH this excludes PC; DX10 games like Crysis and Project Offset look much better already, and even though they'll get console ports, they'll more than likely be watered down to the lose their visual superiorty over something like Gears/UT3.
That was a different kettle of fish. Xbox had less support and was only on the market for a matter of years. All multiplats were held back by PS2 too, so only the exclusives could really shine
 
Yoboman said:
That was a different kettle of fish. Xbox had less support and was only on the market for a matter of years. All multiplats were held back by PS2 too, so only the exclusives could really shine

either way, neither Halo game is in the top-5 best looking games on the original Xbox.
 
mckmas8808 said:
No the use of more middleware engines today for the 360 and PS3 will push that jump this gen more than last gen. Trust me.

Many companies will use Unreal 3.0 and make their games look comparable to Gears. Hell Mass Effect already looks as good of Gears to me.

yeah, comparable for sure. I'm saying they won't be clearly/definitively/significantly better than Gears/UE3.0. Think about the next best looking console game to Gears (RE4?); Gears/UE3.0 brought a pretty big graphical fidelity improvement (not just an update to an HD resolution.) I don't think we will see as big of an improvement for the rest of this generation. Slight improvements - yes, big steps - no. The level of detail going from Gears to that Killzone PS3 trailer is HUGE. If Sony pull off that kind of graphics enhancement this generation everyone will be impressed (casual, hardcore, and jaded gamers), and it would effectively shut everyone up. Personally, I don't think it's possible.

The fact that everyone is going to use UE3.0 would only hinder development houses' from creating drastic visual improvements as they would be less inclined to produce something new that takes advantages of whatever system it's running on. And while you'd think that using middleware would give developers more time to improve art design/direction or whatever, the fact that game dev costs are going up only serves as a reason to forget about all that stuff and just worry about shipping on time...and besides, UE3.0 looks great already. ....The major thing middleware does is make it possible for studios to ship their games faster and (hopefully) cheaper.

Next big steps will be in the PC space -- If I had to guess I'd say that procedural textures (or megatextures) is going to be the next big thing. By the time they bring that to an updated version of UE3.0 and then create a game from teh ground up that uses it, this generation will be over (aka 3-4years from now.)
 
I really do regret all the hype I was responsible for on the original Killzone, but no one wants the PS3 edition to be fantastic more than I.

But as someone who is well-versed in the world of hype, I suggest you all sit back and relax, because until you have a definitive date, you're just setting yourselves up for disappointment when it comes to new media on this title.

When Sony wants you to know it's coming, you will definitely know it.

For now, focus instead on the best aspects of the original, the potential showcased in the E3 render, and maintain cautious optimism that Sony might actually have the resources to pull this off.

Guerrilla_recruiting.jpg


It'll show itself when it's ready, no point in getting all hot and bothered until then.
 
-Rogue5- said:
yeah, comparable for sure. I'm saying they won't be clearly/definitively/significantly better than Gears/UE3.0. Think about the next best looking game to Gears (RE4?); Gears/UE3.0 brought a pretty big graphical fidelity improvement. I don't think we will see as big of an improvement for the rest of this generation. Slight improvements - yes, big steps - no.

The fact that everyone is going to use UE3.0 would only hinder development houses' from creating drastic visual improvements as they would be less inclined to produce something new that takes advantages of whatever system it's running on. And while you'd think that using middleware would give developers more time to improve art design/direction or whatever, the fact that game dev costs are going up only serves as a reason to forget about all that stuff and just worry about shipping on time...and besides, UE3.0 looks great already. ....The major thing middleware does is make it possible for studios to ship their games faster and (hopefully) cheaper.

Next big steps will be in the PC space -- If I had to guess I'd say that procedural textures (or megatextures) is going to be the next big thing. By the time they bring that to an updated version of UE3.0 and then create a game from teh ground up that uses it, this generation will be over (aka 3-4years from now.)


Either way you look at it I doubt Gears in the year 2010 will be the top 5 best looking games of alltime on a console.



And this is exactly what I want Killzone 2 to look like on the PS3. Lets not think about the animation right now. Lets just focus on this pic about. :)

Guerrilla_recruiting.jpg
 
mckmas8808 said:
And this is exactly what I want Killzone 2 to look like on the PS3. Lets not think about the animation right now. Lets just focus on this pic about. :)
Probably a stupid statement to make by myself, but I still think Killzone had some of the best animations of last gen. I wouldnt downplay the animations one bit. Check that video I posted earlier. Specifically the gun/reload animations, the ladder climbing, the melee attacks, jumping into the turrets gunners, etc.
 
kenta said:
Dude that picture is... wow. If that's in-game then just freaking wow

That's from the E3 2005 trailer like everything else.


Anyways..

I tried Killzone again today and damn if it isn't the best fps on the PS2. Black is much more technically polished but the enemies in that game is so stale compared to the Killzone enemies. The Helghast are much more vocal (for better or worse) and they change tactics and work in groups, something that doesn't ever happen in Black. And again, the posture of the soldiers with how they run and generally keep their heads down is both realistic and cool looking. Then I got acquainted with some of the Killzone gameplay polish I forgot about like the absolutely great camera movement and the cooking of the grenades and whatnot. Also, I found another element the game shares with Gears besides Rodeo run and leaping over objects and that is a 'satellite' gun. The only twist though is that in Killzone it's long distance artillery which help you out instead of a movable satellite beam (the artillery bombing covers a large area though).
 
Indeed, the finished product of the original Killzone had plenty to get excited over. It's animation was top-notch, the environmental atmosphere was gritty and intense, the voiceover work was for the most part well done, and the inclusion of an actual "actor" for you to play as, instead of a mere floating gun ala almost every other FPS out there, was a nice touch.

Nothing beats looking down and seeing your feet, and climbing/hurdling an object and seeing your body in action and conversely, nothing is more disjointed than playing a FPS that features none of it.

Top it all off with some nice CG cutscene work, and it was an enjoyable romp through an interstellar war, easily the best of it's kind on the PS2. Multiplayer was a big letdown however, and it was unfortunate that Guerrilla didn't address their Raycasting issues before the final release.

Witnessing the silky-smooth framerate online and then having to fight through the sometimes choppiness of the single-player aspect was more often than not quite the jarring experience. It was simply an AI issue causing difficulties with keeping up with the onscreen action, that should have been fixed before it was released.

Seems like the PS3 was designed with this sort of issue in mind however, so I'm confident it won't be a problem in the sequel.
 
Steroyd said:
Wow i can't believe i forgot what the guerilla devs actually accomplished on the PS2. :O

Even if it was a bug infested and very glitchy.
It often DID look really nice...but the framerate was SO LOW that it was difficult to appreciate it.
 
Originally Posted by steve:

Guerrilla_recruiting.jpg

Dude that picture is... wow. If that's in-game then just freaking wow

Alright here is the thing that convinces me that Sony has something really impressive on its hands. You would think that after the E3 trailer if they couldnt achieve those visuals they would definitely be downplaying it as much as possible or certainly not bringing it up.
Instead it seems they dont want to let you forget how awesome that trailer looked they want you to have that visual on the front page in your mind as much as possible for when they show the game. Why on earth would they do that if they werent at least close to the same visual fidelity it would be insane. Seems to me they are quite confident with what they have.
 
TheJollyCorner said:
so you've seen the in-game Killzone 2? I'd have to assume that from such a definitive response...

spill the beans, man.
Haha stop dreaming. You really think Killzone 2 is gonna look better then Crysis? :lol
Get over it, NOT GONNA HAPPEN
 
nothing in that poster shot is beyond what we saw in Gears of War though. heck you could have told me it was from resistance and i wouldn't have questioned it.

they COULD have picked one of the shots that show a mass of stuff going on at the same time, or a huge scale environment with lots of detail. those shots were in the trailer too, yet they picked that one.

if the game looked as good as the E3 trailer why pick a shot from it at all? why not pick a shot from the actual game?

i'm not suggesting anything with this post, just saying there's many ways to look at it.

in all honesty when you see a lot of the screenshots from the trailer they don't look particularly more impressive than screenshots of any other AAA game this gen with great graphics.

the thing is, what made that trailer so 'omg' wasn't the visual fidelity of any one frame but how it MOVED. how much was going on at once, how it scaled so well from being up high to being on the street. how it animated... and so forth.

all areas in which the game could look a lot worse and it not be revealed in a screenshot from the current build.

anyway, we'll all know soon enough and hopefully just like motorstorm we'll be able to look past that initial video and see the game on it's own merits, or lack thereof.
 
The poster has been on Guerrilla's site for at least a year, possibly more. It was all they had to show at the time it was put up.
 
plagiarize said:
nothing in that poster shot is beyond what we saw in Gears of War though. heck you could have told me it was from resistance and i wouldn't have questioned it.

Shows that graphics this gen is already good enough. If they can match CG completely.

(I personally don't think either of those game can match the Killzone CG)


Can someone share the IGN highdef version of Killzone video? I am just interested in seeing a hq version of it.
 
XSamu said:
Haha stop dreaming. You really think Killzone 2 is gonna look better then Crysis? :lol
Get over it, NOT GONNA HAPPEN


you see... it's this type of tunnel-vision thinking I simply don't understand.

It's a very simple question: How do you know?

You don't. You don't have a ****ing clue how Killzone 2 is going to look once the final game is shown- you are just putting the ass in assumption by claiming something is impossible when you have no idea. Why bother?

The PlayStation 3 has a lot of power behind it. Guerrilla is very capable in the graphics department, not to mention Sony has given them team expansions and a substantial budget. I'm not saying it will look better than Crysis or Gears or the CG trailer... but I'm not going to outright assume it can't.

Like I've said since E3 '05- the graphics to me is actually what I expect in a 'next gen' game. It's the animation and complex AI reactions that would really impress me.
 
banKai said:
is this news ? http://www.computerandvideogames.com/article.php?id=157062

Sony will unveil the flagship PS3 shooter next month, plus masses of other new games CVG has learned

Well placed US sources have revealed to us that the flagship Sony shooter will be shown in full glory at the San Francisco event, perhaps even in the form of a playable demo.

As well as its high price point, the PS3 (like most consoles) has faced criticism for a lack of really high profile, compelling games which make it a 'must buy' and the big reveal of Killzone 2 will also form the spearhead for a raft of new PS3 game announcements at the show, which Sony hope will drive PS3 sales through the roof during the European launch and beyond in the big lead up to the all- important Christmas 2007 market.

SCE worldwide studios president Phil Harrison is also due to keynote at the event, which takes place on March 5 to 9.

Killzone 2 was previously shown in video form to an impressed audience at Sony's E3 2005 press conference, but the video was later revealed to be a pre-rendered cut-scene, and not in-game graphics.

CVG will of course bring you all further developments live from GDC next month, and hopefully get hands-on impressions with the game itself. Stay tuned.


Thank god, it's been quiet for far to long on the PS3 front.
 
TheJollyCorner said:
you see... it's this type of tunnel-vision thinking I simply don't understand.

It's a very simple question: How do you know?

You don't. You don't have a ****ing clue how Killzone 2 is going to look once the final game is shown- you are just putting the ass in assumption by claiming something is impossible when you have no idea. Why bother?

The PlayStation 3 has a lot of power behind it. Guerrilla is very capable in the graphics department, not to mention Sony has given them team expansions and a substantial budget. I'm not saying it will look better than Crysis or Gears or the CG trailer... but I'm not going to outright assume it can't.

Like I've said since E3 '05- the graphics to me is actually what I expect in a 'next gen' game. It's the animation and complex AI reactions that would really impress me.
Yeah lot's of power, less memory. But I'm not gonna discuss this with you, I know you support your PS3 and you have hope, I understand that. When Killzone 2 has been shown to the media, I will continue our discussion with either an apology, but most likely with a "told you so". :)
 
antiloop said:
Shows that graphics this gen is already good enough. If they can match CG completely.

(I personally don't think either of those game can match the Killzone CG)


Can someone share the IGN highdef version of Killzone video? I am just interested in seeing a hq version of it.
it's debated whether or not the killzone video was CG.

guerilla claimed it was running in engine at a slower frame rate and sped up (ie at the time their engine couldn't handle all that we saw at that framerate).

of course, that doesn't tell us anything about whether or not the animation and physics were all done by hand and pre calculated, but as i say, when you look at certain screens from the trailer, they look utterly plausible, including that shot on the poster.

as i said before though, that doesn't mean that the game would look remotely as good in motion.
 
banKai said:
is this news ? http://www.computerandvideogames.com/article.php?id=157062

Sony will unveil the flagship PS3 shooter next month, plus masses of other new games CVG has learned

Well placed US sources have revealed to us that the flagship Sony shooter will be shown in full glory at the San Francisco event, perhaps even in the form of a playable demo.

As well as its high price point, the PS3 (like most consoles) has faced criticism for a lack of really high profile, compelling games which make it a 'must buy' and the big reveal of Killzone 2 will also form the spearhead for a raft of new PS3 game announcements at the show, which Sony hope will drive PS3 sales through the roof during the European launch and beyond in the big lead up to the all- important Christmas 2007 market.

SCE worldwide studios president Phil Harrison is also due to keynote at the event, which takes place on March 5 to 9.

Killzone 2 was previously shown in video form to an impressed audience at Sony's E3 2005 press conference, but the video was later revealed to be a pre-rendered cut-scene, and not in-game graphics.

CVG will of course bring you all further developments live from GDC next month, and hopefully get hands-on impressions with the game itself. Stay tuned.

hurrrrrrrrrrrrrrrr
 
plagiarize said:
it's debated whether or not the killzone video was CG.

guerilla claimed it was running in engine at a slower frame rate and sped up (ie at the time their engine couldn't handle all that we saw at that framerate).

of course, that doesn't tell us anything about whether or not the animation and physics were all done by hand and pre calculated, but as i say, when you look at certain screens from the trailer, they look utterly plausible, including that shot on the poster.

as i said before though, that doesn't mean that the game would look remotely as good in motion.

That's what I remember reading as well - for some reason 5 FPS rings a bell as to what the original framerate was. Another thing being discounted is that a lot of what made that video crazy was really just pre-scripted sequences, which are much easier to pull off than calculating all the physics on the fly.

If Sony/Guerilla can pull this game off, they have HUGE stones and will give all haters a big plate of crow to eat.
 
chriskzoo said:
That's what I remember reading as well - for some reason 5 FPS rings a bell as to what the original framerate was. Another thing being discounted is that a lot of what made that video crazy was really just pre-scripted sequences, which are much easier to pull off than calculating all the physics on the fly.

If Sony/Guerilla can pull this game off, they have HUGE stones and will give all haters a big plate of crow to eat.
right, that number sounds familiar.

honestly speaking, so long as they hit resistance level graphics they have nothing to worry about imho. the animation won't be as good as that trailer. no way. but hopefully it'll still be a really well animated game all the same.

sure they'll take shit for the e3 video, but that's nothing new, and when people saw the final version of Motorstorm running in real time, only the biggest fan boy was still complaining about the render.

is it as good looking as the render? **** no. does that stop it from looking amazing? nope.
 
steve said:
Today's consoles are glorified PCs... so that argument doesn't really hold much merit.


If I was running a pc with 512 mb of mem and and a 256 mb vid card I would be ashamed to admit it in public.
 
I have to say that I haven't watched this trailer in a long time, so I went back to check it out:

http://www.gametrailers.com/gamepage.php?id=1668

Truth be told, the visuals are really not that big of a step up from Gears and Resistance. The human models look a little better than Resistance (seems to be more of a shading issue) and the lighting on the smoke is ungodly. Seriously, go back and have a look again having played the above mentioned games and I think you'll have a new perspective on if they can pull it off.

As mentioned above, it's more of a question of if they can pull off the animation and make the scripted sequences work seamlessly with the non-scripted gameplay than if they can pull off the "look."
 
plagiarize said:
it's debated whether or not the killzone video was CG.

No it's not. Last year someone found out the website of one of the artists involved in the creation of the CG trailer, and in his portfolio he had wireframe screenshots of scenes from the trailer, gun models, scenery art, smoke effects, etc. There were even videos. :P Of course all that stuff is not up anymore, I don't know if anyone saved it. Guerrilla had nothing to do with the video, period. CG total.
 
Dante said:
Thank god, it's been quiet for far to long on the PS3 front.

I very much agree.
They need to bring the noise and bring it loud, they have been killing their devs with NDA agreements when they should have been showing everything they could of upcoming games.
They can really get some decent footing if they can give some titles out there and actual information and media to go with the talk.
 
jett said:
No it's not. Last year someone found out the website of one of the artists involved in the creation of the CG trailer, and in his portfolio he had wireframe screenshots of scenes from the trailer, gun models, scenery art, smoke effects, etc. There were even videos. :P Of course all that stuff is not up anymore, I don't know if anyone saved it. Guerrilla had nothing to do with the video, period. CG total.

:lol

2007 is gonna be fun.
 
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