• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Majora's Mask 3D 16 minute walkthrough

Have they shown anything about possibly being able to use Fierce Deity anywhere? Given his popularity and the fact that it's an endgame item, I think that'd be a great payoff for longtime fans of the game.
 
I don't think gritty is the right way to describe it at all. It's more like a twisted fairytale, I don't think the changes have ruined that. Apart from the new sundial.

Sundial is a bit of a shame, but I can see why it was changed because of how small the 3DS top screen is. I feel like the new timer is actually more stress inducing because of how rapidly it seems to keep ticking away as you play.

About the game getting lighter, I feel like it was brightened up a bit to make things more clear, but it definitely seems like it has done a good job so far of preserving a lot of the old game's charm. Plus, I feel like the brightness was slightly increased to limit the amount of ghosting that shows up from the 3D effect. It could get pretty bad at times in OOT3D in dark places (bottom of the well/shadow temple), and MM had a lot of dark temples as well so it makes sense they'd adjust that a bit.
 
What if you don't have the Song of Soaring? You don't get it until at least a couple hours in.

Also, why willfully stick with a system that severely limits the places where people can reload their game when you have a perfectly good opportunity to improve that system by at least allowing them to reload in more places? Again, this is a portable we're talking about - the game needs to be playable in bursts. It's a massive pain in the ass to have to leave and then walk back to a dungeon to save mid-cycle. Might as well toss some more statues in those dungeons and at other strategic places.

Good points, I guess I'm just being stubborn about the old way. I wouldn't be upset at all if I could just play the game completely the old way while ignoring the new save system but it seems like I will be forced to trek to one of those feather statues whenever I want to save instead of just playing the SoT. Hopefully that's not true in the final release and there's the option.
 
I hope they post the changes to the game similar to how they posted the Wind Waker changes... I am looking for some key changes before I play that game again.
 
While I don't agree that things look bad, of course Majora's Mask was dark and gritty.

No, it was dark and VIBRANT. Even the official art shows this. It took advantage of the expansion packs capability for graphics. Every environment was more colorful and vibrant than in OOT.
 
Have they shown anything about possibly being able to use Fierce Deity anywhere? Given his popularity and the fact that it's an endgame item, I think that'd be a great payoff for longtime fans of the game.

No. Instead they will add new transformation masks:
30t2Hit.jpg


3fnCw09.png
 
PLEASE somebody answer me:

Do we honestly have to use Pictobox for looking around if we don't have the n3DS?

EDIT: I have already received an answer. Yes, the Pictobox is used to look around once it is acquired. It replaces the first-person button on the touchscreen. And yes, the Pictobox is in color this time :D
 
Have they shown anything about possibly being able to use Fierce Deity anywhere? Given his popularity and the fact that it's an endgame item, I think that'd be a great payoff for longtime fans of the game.

I'm sure someone will find an exploit if it's the same as the original where you can only use the Mask on bosses.
I really do hope they get around this :/

I just want to get Chateu Roman Milk to get infinite magic put on the mask and wipe Majora out with little to no actual effort given. xD
 
So, this is just the the updated version, without a masterquest or something like that?

I don't think they've announced everything for this game yet. They didn't even give NA the overview trailer nor Aonuma's walk through of Clock Town. There's plenty of time between now and release for them to show what else is new.

Also, WWHD had Hero Mode so I doubt this game won't have an equivalent. They've been putting Hero Mode in every Zelda game since OoT3D's Master Quest. It would be super trivial for them to put a Hero Mode in the game that has you take more damage from enemies and what not. It'd be neat if choosing said mode reverted it to the old save system, too (but I doubt they'd have the foresight to think people actually enjoyed the old system).
 
Temporary saves are great. They force you to keep your schedule straight so that you don't miss anything, or else you have to start the whole cycle over.

Which really is asking too much. Repeating an entire 3 day cycle just because you made a small mistake on the 3rd day? It's not like not having to repeat the entire cycle is going to make it any easier to do what you need to do, You still have to do everything according to the schedule.
 
So, this is just the the updated version, without a masterquest or something like that?

Master Quest pretty much only made it into OoT 3D because it already existed. Back after OoT and MM came out people wouldn't shut up about the unreleased OoT expansion Uru Zelda. Nintendo used the content from that expansion to make MM, but fans wouldn't buy that. So Nintendo quickly threw together some crappy remixed dungeons for OoT and put it on a preorder disc for Wind Waker, called it Master Quest, and told the fans that that was Uru Zelda. They could probably throw together some equally crappy remixes for this game. It's not like they put any effort into it for OoT.
 
I still really dislike that Link model they decided to use. I would have preferred SSBM's Young Link Model. Make it true to the 64 look.
 
I don't think they've announced everything for this game yet. They didn't even give NA the overview trailer nor Aonuma's walk through of Clock Town. There's plenty of time between now and release for them to show what else is new.

Also, WWHD had Hero Mode so I doubt this game won't have an equivalent. They've been putting Hero Mode in every Zelda game since OoT3D's Master Quest. It would be super trivial for them to put a Hero Mode in the game that has you take more damage from enemies and what not. It'd be neat if choosing said mode reverted it to the old save system, too (but I doubt they'd have the foresight to think people actually enjoyed the old system).
I would say this was the perfect oportunity to announce new content,but,lets see...
If not. this would be a step down from what they did in Ocarina.
 
Been a long time since I played OoT on the 3DS. How exactly do you move the camera around in that game and MM if you won't be playing on the N3DS? Forgot how that function worked and they clearly showed this off a lot in this video.
 
I would say this was the perfect oportunity to announce new content,but,lets see...
If not. this would be a step down from what they did in Ocarina.

Well they seem to have completely (?) revamped the boss battles, for whatever that's worth. Still, it's Majora's Mask with 3D, a smooth framerate and better graphics.

Been a long time since I played OoT on the 3DS. How exactly do you move the camera around in that game and MM if you won't be playing on the N3DS? Forgot how that function worked and they clearly showed this off a lot in this video.

Ocarina was like the original, you pressed L to center the camera behind Link. I'm pretty sure you'd need the Frankenstick for camera control on the OG 3DS.
 
If I had to guess as to why the bank was moved, I would say it's because the banker could always remember you balance, independent of time. The only location in the game that isn't affected by the flow of time is inside the clock tower. The bank is partially embedded in the clock tower, so it makes sense.
 
There's literally NO button for looking around.

OoT and MM were N64 games and N64 didn't have a second analog stick. You had to press the look button to look around, which was on the touch screen in OoT3D.

NgnVRBN.jpg


Camera controls are an extra feature for n3DS, not a removed feature from MM. Just press the L button to center the camera behind you like every other 3D Zelda game.
 
If I had to guess as to why the bank was moved, I would say it's because the banker could always remember you balance, independent of time. The only location in the game that isn't affected by the flow of time is inside the clock tower. The bank is partially embedded in the clock tower, so it makes sense.

I always thought it was because of the mark. Sort of like an account balance book that's tattoo'd onto your person, that indicates to the banker how much money you "saved". Once your reset the clock you have technically not given the bank a single cent, but you have the proof of deposit.

On another note, why did they remove the ornate clock at the bottom? I get the idea of trying to manage the screen space, but the new bar-clock system is underwhelming.
 
OoT and MM were N64 games and N64 didn't have a second analog stick. You had to press the look button to look around, which was on the touch screen in OoT3D.

NgnVRBN.jpg


Camera controls are an extra feature for n3DS, not a removed feature from MM. Just press the L button to center the camera behind you like every other 3D Zelda game.

The look button is replaced by the Pictobox, which is dumb in my opinion.

I don't wanna look around in black and white.

Especially considering that the pictobox is only used ONCE in the game, and that's for a Heart Piece.
 
So..how badly do I need to play OOT 3D before I get this? Never played either.
Nintendo originally designed Majora's Mask to be more difficult than Ocarina, assuming that everyone who played it had played Ocarina of Time first, so that might be a good reason. But, Nintendo also said that they were making changes in this one to make up for that, so who knows.
 
OoT and MM were N64 games and N64 didn't have a second analog stick. You had to press the look button to look around, which was on the touch screen in OoT3D.

NgnVRBN.jpg


Camera controls are an extra feature for n3DS, not a removed feature from MM. Just press the L button to center the camera behind you like every other 3D Zelda game.

You can use the Frankenstick for OG 3DS'es for camera control as well.
 
That's what I'm talking about, the button is NOT present on the bottom screen.

They probably just made the pictobox a permanent upgrade to the look button. Once you obtain the pictobox it just replaces the look button and you can snap pictographs with it.

The look button is replaced by the Pictobox, which is dumb in my opinion.

I don't wanna look around in black and white.

Especially considering that the pictobox is only used ONCE in the game, and that's for a Heart Piece.

They made the default pictobox color in Wind Waker HD. No reason to believe they won't do the same here. Maybe you can take selfies as well.
 
Is that a fact?

Yep, it says so on the NoE site.

Official European Majora's Mask Site said:
The graphics of the original title have been overhauled and improved, bringing the adventure to life like never before, while still remaining faithful to the Nintendo 64 original. Take a look around the world with the Nintendo 3DS system’s motion controls. You can also use the Nintendo 3DS Circle Pad Pro (sold separately) on Nintendo 3DS or the New Nintendo 3DS system’s C Stick to adjust your view!

Seems like you can also somehow use gyro controls as well.
 
Top Bottom