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Man, Chloe from life is strange is the worst

Eh? If anything, having characters like Chloe make for far more interesting stories than aiming to have characters who are always likable (or even love-to-hateable) to everyone. Besides, even if Chloe makes bad decisions, the game has time travel & you can usually talk her out of those bad decisions, which Chloe acknowledges by the end of the game & is actually grateful for.
But the issue is the character isn't interesting enough to make up for being unlikeable. Nothing about her is particularly engaging.

as the game teaches us...its ok to like/dislike something :D
I feel only pain in my heart.
 
Chloe sucks. There are some relationships that aren't worth rekindling. There are people you'll meet that you were better off not knowing.

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Only played episode 1 but felt that way. It was a friendship I didn't want around me. Had a feeling that she will be forced on me cause she is part of the plot.
You can have reasons, motivations etc. for a person, it can make you empathize, yet you still don't want anything to do with them.
I did want to play the game further just to tell Warren, not interested in guys with no facial hair and then slam the Professor ... I doubt that the game would let me.
 
I really ended up liking her.
She was kind of the devil on your shoulder and sometimes looking throughyour actions :D
 
Thank you. I'm only 2 eps in but I feel the same way. Really dislike all the characters outside of the lead who needs a spine.

Game seems very love/hate. Seen a lot of people who really identified and emphasized with Chloe. Maybe if I was a teenager I would, but as some of parenting age she just seems like a stupid teenager that makes really frustratingly bad decisions constantly.
 
I'm basically indifferent to Chloe. I don't dislike her, but I never loved her the way Dontnod probably wanted me to. I did care in Episode 5 when
she dies permanently
, but that was more to do with
the guilt of purposely letting a scared, innocent person die when you know you could easily stop it, not because I cared about Chloe dying specifically.
 
Eh? If anything, having characters like Chloe make for far more interesting stories than aiming to have characters who are always likable (or even love-to-hateable) to everyone. Besides, even if Chloe makes bad decisions, the game has time travel & you can usually talk her out of those bad decisions, which Chloe acknowledges by the end of the game & is actually grateful for.

I liken her reception to that of Hope from Final Fantasy XIII--a similarly whiny teenager who's filled with angst and rage because his world suddenly fell to shit. It's a similar situation where I don't agree with the main consensus because I understand and appreciate his realistic reactions to the events around him, but I also understand that it's probably too much for most people to stomach.
I just fundamentally don't believe the authors were trying to make Chloe some hyper-realistic character given basically every other character in the game is essentially some play on a stereotype or trope. I think they genuinely believed they were making a likeable character the audience would love as much as Max does and they just failed at it.
Yeah, I'm speculating. Without knowing what went on during the creation process, I can only guess what their motivations were. But not that that really matters. Death of the Author and all that...
I'm not even arguing that characters need to be likeable; I certainly believe they don't. but when the entire narrative hinges on a redemptive arc for a character, taking many many hours to get to that redemptive point is an exercise in tedium. I knew that Chloe was angry and lashing out at the world after having a bad childhood after episode 1. The game was too long for Chloe's simplistic character arc to remain interesting.
Though I personally disagree, I did admit that I have a higher tolerance for this sort of thing, and I definitely understand where you're coming from on the pacing issue. I think that would have worked with a more palatable version of Chloe. For example, Kain's redemption in the Legacy of Kain series took four FULL GAMES [edit: five if you count Blood Omen 2 with its alternate timeline nonsense], but it was incredibly satisfying because of the care and skill used to craft his character along the way. Since it was easy to write Chloe off early, I'm sure you and many other players didn't afford her nearly as much patience and time. And when it came time for her redemption, it was just too hard to care.
 
Chloe have an attention disorder, but she's a great friend.

Both Max and Chloe can go through a lot of shit just to help each other. Max admire Chloe for her wild facet because she is always worried about doing what's correct, and needs to learn from Chloe to enjoy the present and live the life, and Chloe needs Max to control her and make her dont go too crazy.

They complement each other pretty well, and that's what makes them amazing.
 
Max admire Chloe for her wild facet because she is always worried about doing what's correct, and needs to learn from Chloe to enjoy the present and live the life, and Chloe needs Max to control her and make her dont go too crazy.

They complement each other pretty well, and that's what makes them amazing.

I get that they were going for this kind of contrasting-personalities dynamic but I just don't know that they really did anything interesting with it.
 
I couldn't stand her, and if you have little emotional engagement with the character then the ending has no impact at all, which is problematic.

Ah well, at least there was Kate.
 
Chloe ended up being my favorite character and it's hard to say why. Probably because she was the least insufferable of the cookie-cutter sit-ins in Arcadia Bay aside from Max. She also seemed to have the greater sense of justice (even with a poor set of ethics), and her go-getter attitude was refreshing. Even if her arc wasn't as well articulated, it was still enough for me to enjoy her part of the series.
 
I'm not even arguing that characters need to be likeable; I certainly believe they don't. but when the entire narrative hinges on a redemptive arc for a character, taking many many hours to get to that redemptive point is an exercise in tedium. I knew that Chloe was angry and lashing out at the world after having a bad childhood after episode 1. The game was too long for Chloe's simplistic character arc to remain interesting, and occupied most of that time with her being a frustrating presence in the narrative.
But she wasn't an asshole ALL the time, not in the first episode and certainly not further in the story, and she is a force that pushes the story forward. Even if she does some dumb shit quite often in the game, she's also the one who pushes Max forward. To take control of her powers. To come out of HER shell. The scenes at the end of epi 1 & start of epi 2
where Max reveals she has powers & Chloe shows real care towards Max and then when she get's all enthusiastic about her powers
, those were good character moments where she wasn't acting like some painfully unlikable bijatch, like so many here paint her being 100% of the time. She shows a better side of herself many times & shows gratitude for Max supporting her even though she lashes out. Those earn some sympathy points in my eyes. She's just put into situations where her more recent, not-so-shiny past clashes with what she could become with the good influence of Max. Like, she's having an enjoyable time with Max and suddenly
the step-father comes barging in on them just to accuse her of all kinds of shit, or the drug dealer comes to claim his money
, it's no wonder that a character like Chloe would then act irrationally & like a whiny teenager, even after Max's positive influence starts to rub on her. Again, this IS only a week we are talking about.

Then there's the whole chapter where
we see what Chloe was like if her father hadn't died, which just shows how huge of an influence her father's death was in her life. Not only that she ended up in a wheelchair, but it shows what's underneath all the angst. The current timeline Chloe does show some of that at times, even if they are hidden inside the angsty, problematic teenager.

She's not AS one note a character as you make her seem like and the interactions with her aren't all about her inventing ways how she could be as much of a selfish asshole as possible.
 
I've had 3 or 4 friends that were chloe's. They were terrible people yet I wanted to "save" them. Having that experience I feel Chloe was perfectly written. She's a selfish asshole, but you see the glimmers of a good person and you want to save them from themselves, but you just can't no matter how hard you try.
 
I've had 3 or 4 friends that were chloe's. They were terrible people yet I wanted to "save" them. Having that experience I feel Chloe was perfectly written. She's a selfish asshole, but you see the glimmers of a good person and you want to save them from themselves, but you just can't no matter how hard you try.

Actually, reading Life is Strange as a metaphor for
trying to save a person whose own actions keep ruining their life from themselves only to realize that it's futile and you can't force other people to change
is kind of brilliant.
Obviously it assumes the Chloe Dies ending, though.
 
Yep. Chloe was easily my main complaint with the game. Yeah I understood her character and what the developers were going for, but I just did'nt care.At least Kate was there to balance out her awfulness. So glad more people are finding out about those hilarious LiS comics too.

Chloe have an attention disorder, but she's a great friend.

Both Max and Chloe can go through a lot of shit just to help each other. Max admire Chloe for her wild facet because she is always worried about doing what's correct, and needs to learn from Chloe to enjoy the present and live the life, and Chloe needs Max to control her and make her dont go too crazy.

They complement each other pretty well, and that's what makes them amazing.

I feel like I missed all these parts of Chloe being a great friend and helping Max. It really seemed like Max was doing all the work and sacrificing in that relationship.
 
Actually, reading Life is Strange as a metaphor for
trying to save a person whose own actions keep ruining their life from themselves only to realize that it's futile and you can't force other people to change
is kind of brilliant.
Obviously it assumes the Chloe Dies ending, though.
Plus, it's big on the message of being able to let go.
The whole idea of "trying to preserve the perfect moment in time" with photography mirrors Max's focusing so much on the past in her internal monologues until she's able to grow out of it and move on to the future. Her relationship with Chloe encapsulates that a lot of times too, with Max thinking about how she wishes things could go back to how they were.
Hell, a rewind power by itself fits the theme perfectly. There are also the smaller moments like when the game
leaves the choice of getting out of Chloe's bed in your hands.

(ending spoiler)
Letting Chloe live in the end is such a character regression for Max and goes against what the game is trying to say, haha. Although I did find it interesting how the percentages for the choice were almost 50/50 when I finished it.
 
I cant say how much I her. She is terrible as a person and as a friend. Throughout the game it tries to make me feel sorry for her but I cant do it since she is just not likable. And outside of max's guilt I dont know why see seem to be so attach to her. Almost every major decision the game gives I try to make it worse for chole.

My god the spelling and grammatical errors...you're either super tired posting this or really really fed up with the character.
 
She could be the most relatable character ever written and I would still hate every word that comes out of her mouth. 'Hella'... 'Step-douche'... Ugh.
 
Zero redeeming qualities either.

She could admit to behaving dickishly and apologise for acting out in such a manner.
She also had the balls to suggest making the ultimate sacrifice.

I can see why people didn't take to her, but some of the posts saying she wasn't likeable exhibit flaws I find equally detestable as Chloe's. (I disliked her because she was a brat, and so obviously chose to make things worse for her lolz. How incredibly grown up of you! Well done.)
 
She could admit to behaving dickishly and apologise for acting out in such a manner.
She also had the balls to suggest making the ultimate sacrifice.

I can see why people didn't take to her, but some of the posts saying she wasn't likeable exhibit flaws I find equally detestable as Chloe's. (I disliked her because she was a brat, and so obviously chose to make things worse for her lolz. How incredibly grown up of you! Well done.)

It was a failure of the writers not the players. She was abrasive from the first scene and continued that way episode after episode. She plays the victim constantly and tries to guilt max into actions max wouldn't otherwise take. Honestly most of the other characters were just as bad. They felt like caricature's of high schoolers and not fleshed out people.
 
Oxenfree is the superior adventure game with teenagers/supernatural shenanigans, but yeah Chloe sucks, in fact there are hardly any like able characters in the game.
 
The writing and dialogue in general was pretty terrible but Chloe was the worst. Every time you rewound a situation you were either pissing her off and being a 'bad friend' or taking the blame for everything she does because wahhh wahhhhhh the world's out to get her. Hey Chloe, we all have problems girl.
 
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Chloe is great. Chloe is a real character. Max is the fake one. Max is still good though.
I personally think Max is a bit more believable than Chloe, at least from my experience, people who just behave like shit constantly with no other reason than "world has been shit to me, so fuck all" are way less common than introverted teenagers with low self-esteem who cling to shitheads.By the way I also did not like Kate, though I didn't have to deal with her much because she
jumped off the roof
because I refused to try convincing her with anything biblical. I did like her main ark in principle, though. I would have liked a more fleshed out Warren and a less obvious super-stereotyped villain, too.

I love that it was added because someone on the Dontnod team really loves that film, and Square Enix advised against it because they thought no one would believe it
That's fun, but I would even think it's a nice little detail if it was just because Square Enix published the game. Hell, if it was published by Sega, they certainly should have put Sonic 2006 in its place.
 
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