Hunt Showdown and Escape from Tarkov can be added to that list.How many of those are Omega Genre with a budget of $250M?![]()
They spent years fixing all the technical issues that plagued it at launch and were the main cause for the borked release in the first place.Please explain what earth shattering updates happened with...
- Rainbow Six Siege
Was considered great and successful from the very beginning. All that was left was keep updating it and garnering players as its humble starts were solely due to them being a small indie team.- Deep Rock Galactic
Same as above. Not sure why you brought these two up.- Rust
Core game had always been praised. Main issues at launch were mainly technical, especially networking, which were fixed over time.- For Honor
It also helps if the costs to support the game are low. A game like Marathon with 100s of Bungie employees working on it isnt cheap. And with the game being in the red already a ton of money how many companies are going to eat the big loss and risk eating more?To turn things around you need to get very humble and bow down to the community in a way Bungie is not used to. They are not even prepared for that conversation, just like most western studios who refuse to leave their bubble of narcissism.
Dude lists 0 earth shattering updates. WTF...They spent years fixing all the technical issues that plagued it at launch and were the main cause for the borked release in the first place.
Was considered great and successful from the very beginning. All that was left was keep garnering players as its humble starts were solely due to them being a small indie team.
Same as above. Not sure why you brought these two up.
Core game had always been praised. Main issues at launch were mainly technical, especially networking, which were fixed over time.
Please explain what earth shattering updates happened with...
- Rainbow Six Siege
- Deep Rock Galactic
- Rust
- For Honor
3 out of the 4 games you listed weren't even poorly received to begin with. R6S earth shattering update was an year and a half of fixing their super bugged gameDude lists 0 earth shattering updates. WTF...
Having fewer resources has its drawbacks. 400+ AAA devs will be able to improve Marathon significantly quicker over the next 6 months than what a small team could.- DRG started with low CCU's and has a relatively small team, and they gradually improved the game which gradually increased player counts. They were able to No Man's Sky the game due to a small budget and perseverance. Bungie does not have this luxury.
Sony doesn't have a large portfolio of games and revenues?- Same with Rainbow 6 Seige, except Ubisoft has a large portfolio of games and revenues which enabled it. Again something Bungie does not have, Destiny II is doing just as bad as Marathon.
But again, no earth shattering updates. You see how quickly you're attempting to move goalposts?- Again, Rust started small and gradually grew big, and again they had revenues from other games to allow them to do so. Rust has more people in game right now than Marathon has ever had playing, including during the server slam.
For Honor is so dead it's on its 47th season.- For Honor is just as dead as Marathon and has nearly always been, its never been a massive success. But again, Ubisoft makes enough money to float it if they want to, again Bungie does not have that luxury with their huge team and large expenses.
My examples were so poor that you clumsily attempted to avoid my question entirely.Your examples are very poor, do you have any better ones to prove your point?![]()
They all had worse user reviews than Marathon. They all had smaller player populations than Marathon. They all had fewer resources than Bungie.3 out of the 4 games you listed weren't even poorly received to begin with. R6S earth shattering update was an year and a half of fixing their super bugged game
To turn things around you need to get very humble and bow down to the community in a way Bungie is not used to. They are not even prepared for that conversation, just like most western studios who refuse to leave their bubble of narcissism.
Modern western trend is about being on twitter trashtalking and attacking customers.
you forgot that itsy bitsy part about them also only having a tiny fraction of Marathon`s budget and what those resources you speak of mean in upkeep cost..... The financial risk to stick with those examples was laughable compared to Marathon. Best you can hope for is sunk cost fallacy.They all had worse user reviews than Marathon. They all had smaller player populations than Marathon. They all had fewer resources than Bungie.
And none of those games come close to what it cost to make Marathon. And to keep supporting it.They all had worse user reviews than Marathon. They all had smaller player populations than Marathon. They all had fewer resources than Bungie.
You're basing yourself off steam reviews? Terrible metric to see how much players actually like the game. Mixed reviews are more often than not just complaints of technical issues (case in point, monster hunter games)They all had worse user reviews than Marathon.
You countered your own point in two setences. Less resources, less budget, less players needed to be successful.They all had smaller player populations than Marathon. They all had fewer resources than Bungie.
We were talking about earth shattering updates turning games around, and you bring 3 games that didn't need turning around and a 4th that did have one.Your words are consistently lacking any meaning now.
Look at that stack of players, lol
Dont play the user review card. Means zero. Marathon is ranked over 6,000th on Steam review % beside these games.
Positive Steam ratings %. Marathon at 83.83% right beside a ton of noname indie games and demos. The purple column is number of reviews. The far right column is peak CCU.Server maintence happens today (no games for a few hours) so that might be what you are seeing. (I don't know what the sort column is)
No, I'm not forgetting that at all.you forgot that itsy bitsy part about them also only having a tiny fraction of Marathon`s budget and what those resources you speak of mean in upkeep cost..... The financial risk to stick with those examples was laughable compared to Marathon. Best you can hope for is sunk cost fallacy.
Having fewer resources has its drawbacks. 400+ AAA devs will be able to improve Marathon significantly quicker over the next 6 months than what a small team could.
Sony doesn't have a large portfolio of games and revenues?
But again, no earth shattering updates. You see how quickly you're attempting to move goalposts?
For Honor is so dead it's on its 47th season.
My examples were so poor that you clumsily attempted to avoid my question entirely.
What earth shattering updates improved the player populations of the game above?
I guess your lack of an answer was an answer in itself.
They never left most of them though. Are you really just gonna keep running with the assumption games like DRG and Rust weren't successful stories from its origins? The others were also considered good but had technical issues, people came back when they were fixed and could properly enjoy the game they already likedNo, I'm not forgetting that at all.
Marathons larger budget is an advantage to its turnaround rate. It's a detriment to its long term chances.
Players didn't come back to those games because they knew the budget of each. They came back because small meaningful improvements can have a positive impact on player retention.
You guys are changing goalposts so fast, and I'm hitting it through the uprights every time. It's hilarious.And none of those games come close to what it cost to make Marathon. And to keep supporting it.
Dont play the user review card. Means zero. Marathon is ranked over 6,000th on Steam review % beside these games.
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You didn'tAt first it was "Only games with earth shattering updates can turn it around".
I killed that theory.
In your head maybeThen it was "But those games were positively recieved".
I killed that theory.
At first it was "Only games with earth shattering updates can turn it around".
I killed that theory.
Then it was "But those games were positively recieved".
I killed that theory.
You still haven't shown any game that turned failure around without major updates and changesI've never met any goalpost movers who admit to moving goalposts.
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Not changing anything. I read your post and replied to it in isolation. You brought up comparing scores to Marathon. I'm just replying saying all kinds of weird games can have good scores.You guys are changing goalposts so fast, and I'm hitting it through the uprights every time. It's hilarious.
At first it was "Only games with earth shattering updates can turn it around".
I killed that theory.
Then it was "But those games were positively recieved".
I killed that theory.
Now it's moving to a budgetary argument.
I've already said numerous times that Bungies superior resources (400+ devs) will improve its chances to turn things around in the short term, but lowers its chances long term if metrics don't improve.
I'm like Christian Bale in Equilibrium.
I'm just saying that I'm Christian Bale and the lot of you are the government agents in Equilibrium. I'm doing forum post ballet around you grunts.Not changing anything. I read your post and replied to it in isolation. You brought up comparing scores to Marathon. I'm just replying saying all kinds of weird games can have good scores.
It is almost like they are dragging it out simply to avoid refunds.It occurs, if it gets as low as say 5k, and people literally can't play any more as they can't find matched, like 2 months into the game. What does Sony do? Like the obvious option is to shut it down…as they are also burning about $8m/month at current staff levels. But people paid like £40 for this game. Shutting it down two months in?…that's like "everyone needs refunding" territory….which is a good $100mil
I'm just saying that I'm Christian Bale and the lot of you are the government agents in Equilibrium. I'm doing forum post ballet around you grunts.
Some teacher in high school told him he was special, and he took that to heart (and maybe misunderstood).
More likeI'm just saying that I'm Christian Bale and the lot of you are the government agents in Equilibrium. I'm doing forum post ballet around you grunts.
Newton's third law of motion states that for every action (force) in nature, there is an equal and opposite reaction. If Object A exerts a force on Object B, Object B simultaneously exerts a force of equal magnitude and opposite direction back on Object A. These forces always occur in pairs, act on different objects, and do not cancel each other out.Why is it that the lower it goes and the more dire the situation becomes day by day, there is a sudden increase of a Man in Box in this thread?
You don't fool me, you just like poking these peopleI'm just saying that I'm Christian Bale and the lot of you are the government agents in Equilibrium. I'm doing forum post ballet around you grunts.
You guys are changing goalposts so fast, and I'm hitting it through the uprights every time. It's hilarious.
I'm like Christian Bale in Equilibrium.
You don't fool me, you just like poking these people
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Nah.I think its more like this for those two sentences.
There's an even simpler explanation:In all seriousness, he is either a master class troll, or he genuinely believes that he's single handedly (and with one hand tied behind his back) fighting off the anti-GaaS regressive hoard. Either way, he's a lot of fun to have around.
The sunk cost fallacy is our tendency to follow through with something that we've already invested heavily in (be it time, money, effort, or emotional energy), even when giving up is clearly a better idea.
Yeah... The gayest thing everI'm doing forum post ballet around you grunts.
Probably best to stick with PvP games, and the Extraction genre specifically considering Marathon is a PvP Extraction Shooter.I'd say you can draw more meaningful comparisons from:
Suicide Squad (WB)
Rumbleverse (Epic)
Anthem (EA)
Marvel's Avengers (SE, Marvel)
XDefiant (Ubisoft)
MultiVersus (WB)
These games all had huge backers and big experienced teams behind them and they all made significant updates before being sunset. I'd argue this is the most likely outcome for a new live service game now, and that likelihood goes up the greater the investment behind it.
But this should always have been obvious: live service games are massive, massive time sinks, and the only thing you can't get more of in this life is time. Single player games side-step this problem almost entirely by allowing people to buy games that they might not have time to play, let alone finish. Live service games can't survive in someone's backlog - they have to be on regular rotation with a reasonable number of players, or they die. Not only that: they often need cultural buy-in too: influencers and streamers need to be playing them, communities need to be talking about them.
And this is why you see live service plateauing now. The amount of time players have to spend on live service gaming is more or less maxed out. And it's a compounding effect, because it means more live service failures, which makes people more cautious about investing in new live services, which in turn causes more failures, and so on it goes.
Look at that stack of players, lol