ValiantInstance
Member
The game now spends the vast majority of each day below 10k blast-havers. Season 3 will be a maintenance patch.
Marathon recieved higher user reviews, higher critic reviews, and had better player retention than all 4 of those games.they didn't need them those games were fun out of the gate
Marathon is crazy hardcore. It's not casual at all. It needs SBMM.SBMM only in ranked
That shit needs to be out of anything casual/social
All Bungie needs to do it is to make a solo, PvE mode and I'm in. Not everyone wants a sweaty high octane PvP mode and because player base is dwindling PvP will not be possible soon. I like the gunplay, I like the world, I like the level design but I don't want to play multiplayer.
Marathon recieved higher user reviews, higher critic reviews, and had better player retention than all 4 of those games.
Marathon is crazy hardcore. It's not casual at all. It needs SBMM.
One of the reasons I haven't bought it.They need to do something different than the sweaty PvP they currently have, because it isn't appealing to a broad audience.
Is that all? Create an entirely new game out of thin air? That was the original plan and they couldn't pull it off, they sure as hell aren't going to piecemeal a PvE game together now. The game is what it is, they may try new PvP modes but PvE content takes years and years of effort so best case you get it in whatever their next game is, if there is a next game.All Bungie needs to do it is to make a solo, PvE mode and I'm in. Not everyone wants a sweaty high octane PvP mode and because player base is dwindling PvP will not be possible soon. I like the gunplay, I like the world, I like the level design but I don't want to play multiplayer.
Marathon is crazy hardcore. It's not casual at all. It needs SBMM.
Is this the first time it dropped out of the weekly top sellers?11 pm completed hour CCU. Squeaked out a small gain at 13.4k. Not unusual for maintenance day
All time peak was launch day 88.3k. Today's peak at 13.4k is -74.9k or -85%
Today vs yesterday: 13.4k vs 13.2k (+0.2k or +1.5%)
Yesterday's low 3.7k. If the rate holds, low tonight will be 3.8k
Tue vs Tue: 13.4k vs 15.7k (-2.3k or -15%). A bit better than the historic changes of -20%
Ratio method to estimate peaks and valleys
Mon-Thur 3.3:1. For example, a peak of 15k will have a low of 4.5k. For Fri/Sat, gamers stay up playing so the ratio is 2.5:1
Steam Rankings
Daily Active Users: 134
Global Top Sellers: 159
Weekly Top Sellers: Unknown. Not on top 100
Top Rated Games: 6,077 (83.82%)
Yup. Was 74th last week. So it dropped at least 26 spots.Is this the first time it dropped out of the weekly top sellers?
I think Men in Boxes is smarter than that and is just trolling being contrarian guy to what GAF thinks. He just wants some attention and discussion.Its not hardcore at all. It revolves around imbalance and elevates those who ride the crest of the wave disproportionately. It feels 'hardcore' to those who MM because there experience is different. That's why people are dropping off exponentially.
Running round teamed, or in a premade 3, with factions progressed, bubbles, shotguns, autoaim and revives is not a 'hardcore' game. There will be talented players sure, but that doesn't mean the game is hardcore. I'd argue high level Halo is more hardcore tbh.
The game is just disliked because its an absolute mishmash of competing mechanics and decisions that ultimately benefit the niche of niche. Its no surprise the 'level playing field' queue got the most action.
You're talking to actual arena players, de_aztec AWP'ers etc. who know what it is to die and be in spectate for the next round. This is just another community created reason to hardwave away the fact it's a poor game with good production values. You need to get the meta, you need to play 25 hours, you need to level your factions, you need to be on a mic, you need to be a hardcore player etc.
You like a poor, unpopular game that is slightly better than some recent horrific bombs. Its no more scientific than that. And that's fine. There are shit games I like but you don't need to be a cheerleader for this shite or pretend its some amazing new shooter that this audience has never seen. This 'audience' being predominantly 30-40yr old men who have lived most of their lives with gaming as a massive part of it.
Maybe if it had bot runners and separate progression like tarkov pve and let you play co-op. Yeah I'd play that more. I love the vibe of the game too, but I just can't commit to pvp like other players, it's exhausting and I feel stonewalled.All Bungie needs to do it is to make a solo, PvE mode and I'm in. Not everyone wants a sweaty high octane PvP mode and because player base is dwindling PvP will not be possible soon. I like the gunplay, I like the world, I like the level design but I don't want to play multiplayer.
I think what would boost this game is just have some normal MP modes. Add in some kind of TDM with no loot lost. Gamers can have fun like a normal MP game and use their best loadouts without fear of losing them. Separate out or exclude any leveling/XP if needed to prevent farming XP. A separate mode with no lost loot also kind of acts like a real gameplay firing range where gamers can test their loot.All Bungie needs to do it is to make a solo, PvE mode and I'm in. Not everyone wants a sweaty high octane PvP mode and because player base is dwindling PvP will not be possible soon. I like the gunplay, I like the world, I like the level design but I don't want to play multiplayer.
I think what would boost this game is just have some normal MP modes. Add in some kind of TDM with no loot lost. Gamers can have fun like a normal MP game and use their best loadouts without fear of losing them. Separate out or exclude any leveling/XP if needed to prevent farming XP. A separate mode with no lost loot also kind of acts like a real gameplay firing range where gamers can test their loot.
Its not hardcore at all...
Sony pay for everything i guess, they are a sony studio afterall.The game is almost out of the top 200 games.
I just got to ask.
How is Bungie paying its army of employees?
Forget about making its initial dev cost. The ship has long sailed.
Where is the money coming from for current payroll and overhead?
There is literal 20 person dev teams making absolute bank on Steam relative to their budget size in comparison to Bungie's big release.
ARC has a big Euro hour peak too. While Hunt and Tarkov have peaks at 10 am est.With D2 the peaks seem to be in EU and with Marathon it's in US. The difference is somewhat subtle but seeing them side by side it looks like D2 is somewhat equally popular worldwide but Marathon is more popular in the US.
Why is Marathon US centric? Have we talked about that? D2 seems to appeal to EU but Marathon less so.
Perhaps it is the nature of the game itself or perhaps it is a backlash against an American made Sony game.
It's just odd. There is some reason for this that would be interesting to know but I don't think we have a way to know.
I read somewhere where the dirty secret of GAAS is that most users are acquired thru marketing spend and the game itself mostly is tasked with just making the players stay. With the bleed being apparent early on perhaps that is why Sony decided to stifle the marketing spend until Bungie could address the bleed issue.
home field advantageWhy is Marathon US centric?
How it started:![]()
How is this a turn off? This is worth at least 18.99
Large bumps and marathon will never belong in the same sentence if you catch my driftI expect a large bump as players who think they are good but blame gear imbalance try the game again. But an almost immediate crash as these players get fucking destroyed by the people who already have hundreds of hours in this game.
its so deliberately ugly that it almost seems like a dispassioned artist's visual rebellion against the constraints of modern game dev. the crushing reality of the way they see the world...![]()
How is this a turn off? This is worth at least 18.99
Its not hardcore at all. It revolves around inbalance and elevates those who ride the crest of the wave disproportionately. It feels 'hardcore' to those who MM because their experience is different. That's why people are dropping off exponentially.
Running round teamed, or in a premade 3, with factions progressed, bubbles, shotguns, autoaim and revives is not a 'hardcore' game. There will be talented players sure, but that doesn't mean the game is hardcore. I'd argue high level Halo is more hardcore tbh.
The game is just disliked because its an absolute mishmash of competing mechanics and decisions that ultimately benefit the niche of niche. Its no surprise the 'level playing field' queue got the most action.
You're talking to actual arena players, de_aztec AWP'ers etc. who know what it is to die and be in spectate for the next round. This is just another community created reason to hardwave away the fact it's a poor game with good production values. You need to get the meta, you need to play 25 hours, you need to level your factions, you need to be on a mic, you need to be a hardcore player etc.
You like a poor, unpopular game that is slightly better than some recent horrific bombs. Its no more scientific than that. And that's fine. There are shit games I like but you don't need to be a cheerleader for this shite or pretend its some amazing new shooter that this audience has never seen. This 'audience' being predominantly 30-40yr old men who have lived most of their lives with gaming as a massive part of it.
Make them sufferWe want blood kill it , kill it now
It's really not though, and I love the game.
There's something called Oppositional Defiance Dissorder and I might be bumping into that. The mountains of "It's too hardcore to be successful" accusations by basically everyone has now been followed up by "It's not hardcore at all".It's really not though, and I love the game.
I love arguing on NeoGAF but some things are too retarded to jump into
Like marathonbut some things are too retarded to jump into.
its so deliberately ugly that it almost seems like a dispassioned artist's visual rebellion against the constraints of modern game dev. the crushing reality of the way they see the world...
when's the last time these people caught crayfish with their hands or just looked at flowing water or leaves falling in the wind...
these people hate what they're doing
there is hatred in this art
blog.playstation.com
checkmate dudesome things are too retarded to jump into.
So did concord, we still talk about it. Is it alive? In our hearts maybe.The intense emotions this game evokes shows that Bungie is on to something. Even hatred is engagement. Apathy would indicate the game is dead. But this thread shows it is very much alive.
It is mentioned, but not with passionate intensity. Look at the concord threads, longest ones are 10-15 pages. They ain't nothing like this.So did concord, we still talk about it. Is it alive? In our hearts maybe.
Good to see that some things is good in the world![]()
PlayStation Store: April 2026’s top downloads
Robotic partners and teammates led the charts in April.blog.playstation.com
![]()
Concord was like a powerful bang, marathon is like slowly sinking ship. But both are discussed and enjoyed for the same reasons.It is mentioned, but not with passionate intensity. Look at the concord threads, longest ones are 10-15 pages. They ain't nothing like this.
Italics translation: "Stage 4 terminal cancer and on life support medical equipment"But this thread shows it is very much alive.