MrNyarlathotep
Banned
Updated post.
Quake controls are used in every 3rd person game on PC too and they allow for much greater control than anything on pad.
Thats not actually true. KB+M offer analogue aiming but not analogue movement.
Updated post.
Quake controls are used in every 3rd person game on PC too and they allow for much greater control than anything on pad.
Resident Evil wasn't a failure by any stretch though. And it came out a year before FF7.Triumph means that where other games you mentioned failed, FF7 succeed and the influence of that triumph can be still seen today where heavily cinematic triple AAA games are the king in console gaming.
Really? It´s like FF7 revolutionized story telling in games or anything, but whatever.
For the types of games we're talking about like GTA, Assassin's Creed, Dark Souls, etc... I see that as more of a stopgap solution than anything. These games were designed around, and play the most easily with, a gamepad. I can't imagine that anybody would prefer to play Dark Souls, for example, with a keyboard and mouse over a gamepad. It gives these games third person shooter controls, which is definitely not what they were developed to be. It works, but it's a patchwork.
Not exactly required in any game and You could easily control movement speed with mouse wheel if You want, i'm pretty sure Splinter Cell did that.Thats not actually true. KB+M offer analogue aiming but not analogue movement.
WASD was already in standard from Doom, but did Build (Duke3D) do mouselook before or after Quake?
Really? It´s like FF7 revolutionized story telling in games or anything, but whatever.
Assassin's Creed, Arkham and InFamous are all popular games with an emphasis on platforming. And most 3D series like GTA draw heavily from SM64s canera control system.Nobody, besides Nintendo, makes platformers anymore. But they sure do create RPGs nowadays. I think we have a winner.
OoT cutscenes were in real time. The iconic title screen is gameplay.
What exactly FFVII revolutionized compared to its predecessor FFVI? Or let's say compared to Chrono Trigger which is even far superior game than FFVII in every way from the same developer.Really? It´s like FF7 revolutionized story telling in games or anything, but whatever.
Triumph means that where other games you mentioned failed, FF7 succeed and the influence of that triumph can be still seen today where heavily cinematic triple AAA games are the king in console gaming.
But those games didn't fail, they just weren't part of your particular gaming experience.
I really think MGS was far more influential in how cinematics were used in games. The problem with FF7 style CG cinematics is that they were expensive and took up a lot of disc space. MGS resolved this with real-time cinemas that took less space (so there were many more of them), felt more integrated into the game, and could be edited and tweaked without having to re-render everything.
I do think FF7 changed the way videogames were advertised in the US, but that's almost a different subject entirely
Only because Dark Souls has terrible mouse + keyboard controls. We have much more complex 3rd person games than Dark Souls on PC, like Jedi Outcast for example.
The lock-on function is basically aim assist for camera control and would serve no purpose on PC in a similar game.
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Not exactly required in any game and You could easily control movement speed with mouse wheel if You want, i'm pretty sure Splinter Cell did that.
Also many games use several keyboard inputs to change movement speed of a player.
And we are talking about influence there and is indeniably that FF7 reached way more people than those games. MGS came later and built from FF7 foundations.
MGS came later and built from FF7 foundations.
I can't be bothered to show my work or support my claims with science, but to me it seems like FFVII was the more impactful game. It didn't just influence JRPGs, it sent reverberations across the entire industry. Super Mario 64's impact was more limited.
As others rightly said, going from 2D Mario, to what was THE most incredible, awe inspiring, unimaginably different and new game. Never mind the fact that Mario 64 WAS Mario in all its magic - in 3D. No, the magic and genius of Mario 64 is light years more important and greater than Quake...Mario 64 was also the first time a controller and a game were married so perfectly in harmony as well. Nintendo make games that are more like lucid dreams than regular games, that is what separates them to almost any other game developer imo.
As others rightly said, going from 2D Mario, to what was THE most incredible, awe inspiring, unimaginably different and new game. Never mind the fact that Mario 64 WAS Mario in all its magic - in 3D. No, the magic and genius of Mario 64 is light years more important and greater than Quake...Mario 64 was also the first time a controller and a game were married so perfectly in harmony as well. Nintendo make games that are more like lucid dreams than regular games, that is what separates them to almost any other game developer imo.I always wondered why people think that Mario 64 was the most revolutionary 3D game, when full version of Quake released day earlier and 'Qtest' was playable few months earlier.
Not only that but Quake controls still havent been 'upgraded' in any FPS shooter since, in comparison to Mario 64 controls for console 3rd person titles, let alone PC. Actually Quake control method works in 3rd person too and its better than anything that ever was created since.
And we are talking about influence there and is indeniably that FF7 reached way more people than those games. MGS came later and built from FF7 foundations.
Not exactly required in any game
and You could easily control movement speed with mouse wheel if You want, i'm pretty sure Splinter Cell did that.
Also many games use several keyboard inputs to change movement speed of a player.
No, the magic and genius of Mario 64 is light years more important and greater than Quake...
And we are talking about influence there and is indeniably that FF7 reached way more people than those games. MGS came later and built from FF7 foundations.
You have an MGS-related avatar, and you don't think MGS was informed much more by Kojima's previous efforts with Snatcher and Policenauts? Those games blow FF7 away in terms of being cinematic, and MGS did not market itself the same way as FF7.
jesus
it's as if he never played Metal Gear 2: Solid Snake on MSX which... plays nearly identically to MGS? lmao
Problem?
Problem?
You have an MGS-related avatar, and you don't think MGS was informed much more by Kojima's previous efforts with Snatcher and Policenauts? Those games blow FF7 away in terms of being cinematic, and MGS did not market itself the same way as FF7.
The problem he has with your statement is the same problem throughout the entire thread. Limiting Mario 64 to just 3D platformers is very dismissive. The effect Mario 64 had on the industry spreads across ANY game that has movement in a 3D environment.
You can't go and say "well I don't care what you all think but this is my totally unsupported opinion that I will not defend" .
Eh, no. FFVII mainstreamed JRPGs, especially in North America. A lot of people (including myself) don't think FFVII is that great of a Final Fantasy game. Good, not great.I can't be bothered to show my work or support my claims with science, but to me it seems like FFVII was the more impactful game. It didn't just influence JRPGs, it sent reverberations across the entire industry. Super Mario 64's impact was more limited.
Well, if Super Mario 64 was a major influence like FFVII was, the industry certainly was quiet about it. Developers were very vocal about FFVII being an influence going forward. I don't remember very many calling out Mario 64 in that way.
[Citation needed]
Things like seeing the whole mako reactor blow up while you still had control of the character
Fuck you, this ain't Wikipedia.
Fuck you, this ain't Wikipedia.
Also worth noting that OoT also outsold FF7 in the west.
WSAD + mouse look.
How did Nintendo 64 force Sony to switch to 3d gaming when it was sega that was focused on 2d gaming primarily while it was Sony who had a machine that focused on 3d? We're going to act like Sony wasn't pushing games like Toshinden, Wipeout, Warhawk, Ridge Racer, Jumping Flash, etc.? Tekken 1 was released in 1995. Sony built a machine that catered to developers who wanted to build 3d games, while Saturn was more powerful at 2d. Please tell me how N64 forced Sony to 3d when Sony had tons of 3d games prior to N64.
Although admittedly, it didn't have the huge sales success that FF7 did, Lunar: Eternal Blue came out a couple years beforehand and had impressive animated cutscenes, a CD soundtrack of the highest quality, and voice acting, all on lesser hardware (the Sega CD). FF7 popularized a lot of things, but it wasn't the first game to do them by any stretch.
For the first few years true maneuverable 3D was almost missing from the system. Other than racing games and some of the titles you mentioned. Most of the games focused on a 2D plane.
Much like Sega.
Mario64 forced them into the 3D space.
The fun part is that Snake's control in MGS uses the fondation SM64 used for its gameplay.
MGS cutscenes are nothing like FFVII though, not in any way, shape or form.
FFVII uses prerendered background and cutscenes while MGS is in engine most of the time.
If anything MGS is more heavily influenced by Kojima's prior games than anything Squaresoft did.
Unless your point is that it had a big budget and have a heavy emphasis on story telling (story telling that is nothing like FFVII too).
Fuck you, this ain't Wikipedia.
We're talking about a difference of 2mil in sales worldwide at worst.Opinions, but that fact dosn't change that they didn't reach as many people and is clear didn't have the impact that FF 7 had.
On a contextual level, it's not much.Think of a conceptual level: FF7 had a very espectacular presentation, beyond what RE did and other games. Things like seeing the whole mako reactor blow up while you still had control of the character, with graphics never seen before, is not much different as the actual "setpieces" from AAA games.
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We're talking about a difference of 2mil in sales worldwide at worst.
If you go this way, Gran Turismo is the most influential ps1 game and SM64 the most influential game of the era.
On a contextual level, it's not much.
I can bet you that more people would remember the dog sequence of RE1 than this part of FFVII (if they remember FFVII they'll probably talk about the aerith scene).
Thinking about it, it's a pretty obscure sequence you picked up.
and it's not our fault you can't read the rest of the thread.
stop being lazy.
Not really, with the more fixed camera movement and position, it plays more like the past games.
And I'm not comparing gameplay, I'm comparing the more cinematic presentation, the focus on espectacular or jaw dropping stepieces and cutscenes. With the focus on fully polygonal graphics and real-time cutscenes, is basically an evolution of what FF7 did with the more limited per-rendered backgrounds.
I'm pretty sure the difference between policenauts and FF7 is bigger than 2 million.
It's just an example, there are several cutscenes, like these in the game.
Wasn't OOT the first major game with a Lock-On aiming mechanic?
I just went back and read the thread, and it's riddled with people posting nothing more than "Obviously it's ______, no contest." But nobody jumped down their throats, whether they said Super Mario 64 or FFVII. Somehow I attracted hostility. *shrug*
I just went back and read the thread, and it's riddled with people posting nothing more than "Obviously it's ______, no contest." But nobody jumped down their throats, whether they said Super Mario 64 or FFVII. Somehow I attracted hostility. *shrug*
Fuck you, this ain't Wikipedia.