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Mario Galaxy 1 v Mario Galaxy 2 - Make your Pick!!

A

Mario Galaxy has this certain feeling of magic that I feel can never be replicated.

Galaxy 2 was good, don't get me wrong, but damn if I could relive my first experience with Galaxy.
 
C. They kind of bleed together in my memory; there's no point trying to pick which is better. All I can say is Super Mario Galaxy: The Series is awesome.
 
A for me. Galaxy 1 was just so fresh when it came out. More than that though, I think it also had the superior level design. Except for a few planets (I am looking at you beehive galaxy), all the levels were top notch, the challenges rightly balanced, and the power ups and bosses really fun. Great game and one of the best of all time.
 
Mario Galaxy had a more well ingrained sense of lore and had better atmosphere because of it. I know people scoff at story and lore in a Mario game, but SMG2 felt so half assed in that regard that it ended up feeling less grand for it. Imagine Mario 64 with a level select menu instead of the Castle hub. That's what it felt like going from SMG1 to 2.

This is really all I can use to help me decide between the two since both games have such tight level design, music, gameplay, and visuals, the better story pushes SMG1 over the edge for me.
 
Galaxy 2 for the amount of content and the further realization of the "galaxy" concept. I mean, EAD really got to flex their creative muscle with the sequel. I also preferred how it was a bit more streamlined.

Not an easy choice though. Galaxy is amazing and it has the advantage of coming first.
 
B

Both are beyond excellent games ans really showcase what Nintendo can do when not focused on bizarre new control schemes and just on the games. Sure it uses the Wii Remote but its used in such a minimal way that playing with a regular controller would have been fine too versus something like skyward sword which is forced to use motion controls and really drags down the game.

So yeah, galaxy is great.
 
B

Both are beyond excellent games ans really showcase what Nintendo can do when not focused on bizarre new control schemes and just on the games. Sure it uses the Wii Remote but its used in such a minimal way that playing with a regular controller would have been fine too versus something like skyward sword which is forced to use motion controls and really drags down the game.

So yeah, galaxy is great.

super mario galaxy was sort of a product built around the limitations of the wii remote, mainly that there isn't a second stick for the camera. the planetoids were partially there to help keep mario in focus without always having a really large world to explore. the game probably wouldn't have turned out like it did if it wasn't for nintendo going with a gimmicky controller in the first place.
 
I'd go for 1. But, 2 is amazing as well. I remember playing it with my boy who was 3/4 at the time. When we got to battle Megaleg and he comes over the horizon, my boy was quivering scared. It was cool :-)
 
If it was then "the prototype" was much better than "the actual game" and they should've left it at that state.

yeah but the actual game didn't need three separate tutorials to eat up the start of the game, or a useless hubworld, and it had the best power up suit in any of the 3d games, the cloud suit.

the cloud suit. you can make platforms wherever you want in 3d space. that's just fucking rad.
 
A

Galaxy was a magical experience and I much preferred the hub and story. 2 was less interesting in that department but the levels themselves were still great. Both are amazing.
 
I go with A) Galaxy 1

Galaxy 1 is my second favorite Mario 3D game, after Mario 64. I also loved Galaxy 2 but I found it a bit repetitive, and I didn't like the soundtrack that much, I feel the G1 soundtrack is far more epic than G2.
 
A

Loved Galaxy and did everything in it. Bought 2 day one and never put more than a couple hours into it.
 
yeah but the actual game didn't need three separate tutorials to eat up the start of the game, or a useless hubworld, and it had the best power up suit in any of the 3d games, the cloud suit.

the cloud suit. you can make platforms wherever you want in 3d space. that's just fucking rad.


I prefer part 1 but I have to admit the cloud suit was amazing.
 
b

super mario galaxy 2 is by far a better game. it doesn't treat me like i don't know what a 3d game is. it doesn't take 30 minutes to start with tutorial after tutorial. starting levels is easy and quick. you can switch with luigi on the fly. the power ups are better. it has yoshi. there's none of rosalina's stupid useless interruptions. the post-game content is like a different way of playing the game instead of playing it again (but with slightly different controls).

just leagues better, really. no contest.

But atmosphere!


....I prefer B / Super Mario Galaxy 2 as well. I love the atmosphere and hub in the first one but at the end of the day I gotta have the better gameplay.

Not that I think you can't prefer the first one, but for me personally, I get more replayability out of a game with more challenge + stronger level design and Galaxy 2 beats the first one at those areas. It also lets you get to the levels quicker too.
 
yeah but the actual game didn't need three separate tutorials to eat up the start of the game, or a useless hubworld, and it had the best power up suit in any of the 3d games, the cloud suit.

the cloud suit. you can make platforms wherever you want in 3d space. that's just fucking rad.
Tutorials that didn't even felt like that (in fact i don't understand what you mean by three separate as i can only count one) and a hub it's always better than a simple level selector.
Cloud Suit is the most broken thing ever conceived for a 3d platformer, removing platforming challenges out of a platformer... how fun! The Suit's design was cool though.

I do not wish to continue this useless conversation though as it is obvious that it goes nowhere.
 
Tutorials that didn't even felt like that (in fact i don't understand what you mean by three separate as i can only count one) and a hub it's always better than a simple level selector.
Cloud Suit is the most broken thing ever conceived for a 3d platformer, removing platforming challenges out of a platformer... how fun! The Suit's design was cool though.

I do not wish to continue this useless conversation though as it is obvious that it goes nowhere.

Eh, I like hubs but Super Mario 64's hub was the best in the series, just because you can goof around with Mario a lot easier whereas in Galaxy, with Mario with a less agile moveset, you kind of just slowly jumped around in a beautiful, but slow hub. I'd much rather have a level selector for the Galaxy series since to me the main attraction is the varied level designs.

If Mario moved around like his 64 or Sunshine version, sure, I'd love the Observatory hub the best.
 
D, its basically a tie.

Galaxy 1 is a more complete package, with the hub, the story, etc, and it has the advantage of being first.

Galaxy 2 feels like an expansion pack, foregoing the excess baggage and just giving you the meat of it. I think it builds on what Galaxy does extremely well and features even better platforming.
 
A

Galaxy 1 wins by a country mile. Galaxy 2 took two steps back by making the progression more linear. Plus the first game had a much better variety of linear, AND roaming levels in my opinion. The second game was a big letdown for me. But still good.
 
A

Galaxy 1 gained a lot from the first time exposure and grandeur. I also the majority of the levels were stronger than 2 (which was a little too in love with the pseudo 2D sections). And 1's soundtrack was better by a slim margin. Plus, honestly, the hub world and minimal story at least gave it some stronger framing and a sense of progression.
 
B

Galaxy 2, easily. Galaxy 1 was so piss easy for 98% of the game that it became boring to actually play after the novelty of the imaginative setting wore off. Super Mario 3D World, New Super Mario Bros. Wii & U (especially coop) and Super Mario 3D Land are all superior to Galaxy 1.
 
A.

Putting Super Mario Galaxy into my Wii and playing it was a constant "Holy shit" moment. It was just joyful.

Super Mario Galaxy 2, after having played Galaxy 1, wasn't as profound an experience. Also the hub world in Galaxy 1 was a big part of how "OMG" it was, for me.
 
B. Galaxy 2 is just the better game. A well-implemented Yoshi, more fleshed out ideas, a better difficulty curve.

As a side note, I'm honestly astounded at how much of a difference a hub world can make for so many people. It's great to have a pleasant hub world, but I had no idea it was that much of a factor for some people. I only need a hub world to be easily navigable. But if it's not necessary for the game, then that's fine too. I guess I just didn't realize how fervently some people cherish them. They've always just seemed to me to be the pallet-cleanser between courses.
 
Supet Mario Galaxy is perfection. Super Mario Galaxy 2 got really creative with its level design which is arguably even better, but it lost some Nintendo magic™ along the way and ends up feeling like Super Mario Galaxy Encore more than anything (nonetheless impressive that it's biggest fault is simply being a sequel).

But yup, 'A' all the way.
 
Tutorials that didn't even felt like that (in fact i don't understand what you mean by three separate as i can only count one) and a hub it's always better than a simple level selector.
Cloud Suit is the most broken thing ever conceived for a 3d platformer, removing platforming challenges out of a platformer... how fun! The Suit's design was cool though.

I do not wish to continue this useless conversation though as it is obvious that it goes nowhere.

there was the tutorial in the beginning with mario going to the festival. and that really should have been it. it teaches people how to play as mario in a safe environment. then there's a planetoid tutorial. and then we get to the hub world, which is a tutorial in and of itself (and a very bad one).

onto the hub world itself, it's a very bad one. there's no sense of imagination or wonderment. you literally see a door and you can go through the door. there's nothing like the secret levels found in super mario 64 or even super mario sunshine. there's no experimentation. it's a circle and it's someone telling you it's a circle instead of letting you figure out for yourself that it could be a window or wholeness or an egg instead. it's the blandest, simplest most boring thing they could come up with - a glorified level select screen, except with more steps for you to get from level to level. that's why in super mario galaxy 2 all that fluff is gone. because it was fucking useless in the first game.

the cloud suit is great not because you can use it all the time, but because when you're required to use it minimally, it's a true test of your skill. the entire game you're taught that spinning is mostly a good thing. it saves you from falling into a pit; it gives you a cloud platform; it kills your enemies. but if you need to have a cloud suit, otherwise you can't get a green star? then that means you have to be an ultra badass and not get hit and resist the urge to indulge in your reflexes and spin mario for an entire level. it's a remarkably awesome give and take.
 
B
SMG2 takes the base of the original and builds upon it from a level design perspective to make a stronger selection of stages for 3D platforming, if SMG1 is the entry that feels more playful and revels in its Mario in space angle then SMG2 is the one that focuses more directly on the levels themselves and less so on the new novelty.
This isn't a knock against the first one at all, it really depends on what sort of adventure you prefer, the first presents more of a story be it the more cutscene heavy beginning and ending or the addition of the storybook, despite the more linear style of level design some of its stages still lean on more of a SM64/Sunshine direction at points with more open spaces, collect the 5 launch star pieces and tasks like rabbit nabbing, races and numbered ring swimming.
SMG2 meanwhile soldiers further on down the obstacle laden platforming path, it starts quicker, less time spent of creating a story and more on just getting you into the game, it assumes the player to be familiar enough with the Galaxy gameplay to kick off from World 1 at a higher difficulty level than the first worlds of the original. Its powerups are stronger and more interesting to use be it Yoshi's various mechanics or the Cloud Suit.

While both are great I'll easily side with SMG2 for its greater gameplay push, it doesn't tend to dwell on the mechanics that were heavily featured in the first game like pull stars and previous powerups, each stage tends to throw in something new before moving onto the next type of obstacle. In a way you can take note of the slight differences between the two games focuses where SMG1 uses a cosmic clone as something to do a basic race against SMG2 uses conga line cosmic clones to mirror your movements and increase the challenge of a section.
SMG2 does have something of a content issue towards the end where I can't help but feel that the obligation to match the star amount of SMG1 led to a few slapdash stages like S World's slightly altered Galaxy 1 content, of course there's actually 242 stars in the end due to the green stars and grand finale galaxy and I don't think they needed to go that far either.
But in any case I find SMG2 to be more varied throughout the main game and have more engaging level design which wins out against the first game having a slightly larger pool of umm magic to work with.
 
B - Galaxy 2 is my all-time favorite game.

Ignoring the feeling of freshness that 2 lacks because it's a sequel, there really isn't anything that 2 doesn't do better than 1. Well, I guess apart from the story but lololol story in a Mario platformer.

-The music is somehow even better, more epic and orchestral
-The levels are more varied and more challenging
-Green stars
-Yoshi
-You get Luigi earlier
-Better powerups (I'm looking at you, Cloud Mario)
-Map > HUB

I guess the last one is debatable, but to this day I'm still honestly baffled by people who somehow enjoy the exploration element of 3D Mario games. It's just time-wasting fluff, which is part of the reason why Sunshine is the weakest 3D Mario that will probably ever exist. Tomato, to-mah-to I suppose.
 
B, Super Mario Galaxy laid a gorgeous groundwork and is still one of the best games ever, but SMG2 cut all the unnecessary stuff like the overworld and had even more imaginative and more challenging level design. Also, Yoshi was implemented really well.
 
there was the tutorial in the beginning with mario going to the festival. and that really should have been it. it teaches people how to play as mario in a safe environment. then there's a planetoid tutorial. and then we get to the hub world, which is a tutorial in and of itself (and a very bad one)..

Oh that's why i count one tutorial and you count three, it's because you count the introduction level and hub as tutorials, well to me are just what they are.
 
B
SMG2 takes the base of the original and builds upon it from a level design perspective to make a stronger selection of stages for 3D platforming, if SMG1 is the entry that feels more playful and revels in its Mario in space angle then SMG2 is the one that focuses more directly on the levels themselves and less so on the new novelty.
This isn't a knock against the first one at all, it really depends on what sort of adventure you prefer, the first presents more of a story be it the more cutscene heavy beginning and ending or the addition of the storybook, despite the more linear style of level design some of its stages still lean on more of a SM64/Sunshine direction at points with more open spaces, collect the 5 launch star pieces and tasks like rabbit nabbing, races and numbered ring swimming.
SMG2 meanwhile soldiers further on down the obstacle laden platforming path, it starts quicker, less time spent of creating a story and more on just getting you into the game, it assumes the player to be familiar enough with the Galaxy gameplay to kick off from World 1 at a higher difficulty level than the first worlds of the original. Its powerups are stronger and more interesting to use be it Yoshi's various mechanics or the Cloud Suit.

While both are great I'll easily side with SMG2 for its greater gameplay push, it doesn't tend to dwell on the mechanics that were heavily featured in the first game like pull stars and previous powerups, each stage tends to throw in something new before moving onto the next type of obstacle. In a way you can take note of the slight differences between the two games focuses where SMG1 uses a cosmic clone as something to do a basic race against SMG2 uses conga line cosmic clones to mirror your movements and increase the challenge of a section.
SMG2 does have something of a content issue towards the end where I can't help but feel that the obligation to match the star amount of SMG1 led to a few slapdash stages like S World's slightly altered Galaxy 1 content, of course there's actually 242 stars in the end due to the green stars and grand finale galaxy and I don't think they needed to go that far either.
But in any case I find SMG2 to be more varied throughout the main game and have more engaging level design which wins out against the first game having a slightly larger pool of umm magic to work with.

what i think people consider magic is really them reacting to a stimulus. it's something that hasn't been seen before and in this case, it's the presentation of mario in space and mario with an orchestrated soundtrack. i'm more wowed by concepts and ideas than presentation. so i think that for super mario galaxy 2 doing the same thing (or less) regarding the presentation kind of deadens the reaction more than it normally might. however for someone like me who found the first mario galaxy game to be a somewhat disappointing experience, i found myself reacting to super mario galaxy 2 for doing things i would have never expected. for me, it was smg2 that felt like a completely brand new experience, despite having played through smg1.
 
i couldn't even finish 2. it not bad but just felt meh when came to playing it. i hate the level selection though.
 
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