PotionBleue
Member
I found MK7 Bowser's Castle underwhelming with the dumb wooden thing and the out-of-place underwater section, not to mention the lazy music where the only interesting part is a Double Dash copy-paste.
When do you guys think it's a good time to pre-order?
I'm waiting to see if Nintendo snipes us with news of the Blue Shell LE bundle in the US.
We know MK8 is gonna be an improved version of the already amazing MK7, so I thought it would be a interesting question to ask.
Sorry, I want to pick a bone with this, because I found MK7 severely disappointing![]()
to each their own, but I find MK7 more enjoyable than the unbalanced mess that the wii version was... except for lucky 7... but oh well
if they announce a bundle for america I will get it, I wanted a Wii U for smash and X, but this game looks so damn pretty
My biggest gripe about MK7 is that it didn't bring back the Mission Mode from MK DS.![]()
My biggest gripe is that they removed Single Player VS.
It felt like they removed several things from MK7. That's why I was initially disappointed with the game because it felt so barebones. I eventually grew to enjoy the racing, but I still wasn't happy, I guess.
My biggest gripe is that they removed Single Player VS.
It felt like they removed several things from MK7. That's why I was initially disappointed with the game because it felt so barebones. I eventually grew to enjoy the racing, but I still wasn't happy, I guess.
MK7 was fairly blatantly rushed in places. The flagrantly unbalanced unlocking methods and multiple reskins of the same stat parts, lack of modes and the severe contraction in racers from Wii (and unlike the OG DS the 3DS has a much larger cartridge capacity, so no excuse there) all scream it, despite their assertions to the contrary.
My biggest gripe about MK7 is that it didn't bring back the Mission Mode from MK DS.![]()
When do you guys think it's a good time to pre-order?
I'm waiting to see if Nintendo snipes us with news of the Blue Shell LE bundle in the US.
My biggest gripe is them snatching all the best retro tracks.
Oh, and NO WALUIGI.
The only thing I didn't really care for in MK7 was the unlocking system. I can't believe they managed to put a CoD-like "grinding" unlock system into Mario Kart.
I'd love if MK8 just had everything unlocked from the start.
Yeah, I don't really liked the way you unlocked items/parts in MK7... Was there even a counter showing how many coins you had? I looked around but didn't see anything. I always got parts I wasn't wanting (I wanted Wood Wheels, but never got those by the time I got triple stars in every cup).
Yes there is a coin counter if you go to the “Mario Kart Channel” (bottom of the touchscreen on the main menu) and then select your Mii.
Honestly I feel like if everything was unlocked then it takes away some single player re-playability. (There's a word for this but it's completely escaping me.)The only thing I didn't really care for in MK7 was the unlocking system. I can't believe they managed to put a CoD-like "grinding" unlock system into Mario Kart.
I'd love if MK8 just had everything unlocked from the start.
There's a word for this but it's completely escaping me.
Honestly I feel like if everything was unlocked then it takes away some single player re-playability. (There's a word for this but it's completely escaping me.)
Neo Bowser City
I hadn't played MKWii in years (I've played N64 version much more recently). I fired it up today to get ready for MK8 and DAMN are the controls floaty and ponderous. Driver/kart type doesn't matter. N64 controls are more responsive, and the biggest thing that takes getting used to is the drifting. On N64 you can start a tight turn pretty quickly; on Wii you slide way out in the opposite direction initially.
For those who have played it, does it feel closer to Wii or N64? (Assuming Wii..)
MKWii has the tightest drifting vehicles in the whole series, called inside-drifting bikes, which incidentally made them overpowered in the game. They don't slide in the opposite direction. Did you try them at least once? Mach Bike, Bullet Bike, Bowser Bike
I hadn't played MKWii in years (I've played N64 version much more recently). I fired it up today to get ready for MK8 and DAMN are the controls floaty and ponderous. Driver/kart type doesn't matter. N64 controls are more responsive, and the biggest thing that takes getting used to is the drifting. On N64 you can start a tight turn pretty quickly; on Wii you slide way out in the opposite direction initially.
For those who have played it, does it feel closer to Wii or N64? (Assuming Wii..)
GameXplain did a prediction on the last retro track to be revealed.
For some reason, I was SO bad at that track on MK7... like, it was one of the reasons why it took me so long to 3-star that cup on 150cc and Mirror mode, lol. Just something about it... Didn't care for it. Kind of hope he's wrong.
(Bowser's Castle in Mario Kart 7)
It's the worst Bowser's Castle in the series. Just terrible, confusing design choices with the most baffling thing being that rotating thing which is a "shortcut".GameXplain did a prediction on the last retro track to be revealed.
For some reason, I was SO bad at that track on MK7... like, it was one of the reasons why it took me so long to 3-star that cup on 150cc and Mirror mode, lol. Just something about it... Didn't care for it. Kind of hope he's wrong.
(Bowser's Castle in Mario Kart 7)
GameXplain did a prediction on the last retro track to be revealed.
For some reason, I was SO bad at that track on MK7... like, it was one of the reasons why it took me so long to 3-star that cup on 150cc and Mirror mode, lol. Just something about it... Didn't care for it. Kind of hope he's wrong.
(Bowser's Castle in Mario Kart 7)
GameXplain did a prediction on the last retro track to be revealed.
For some reason, I was SO bad at that track on MK7... like, it was one of the reasons why it took me so long to 3-star that cup on 150cc and Mirror mode, lol. Just something about it... Didn't care for it. Kind of hope he's wrong.
(Bowser's Castle in Mario Kart 7)
But when it comes to MK, I feel like they probably don't have a strict rule-set they follow anyway.
It's the worst Bowser's Castle in the series. Just terrible, confusing design choices with the most baffling thing being that rotating thing which is a "shortcut".
I hope it isn't that. I'm hoping for a GBA/SNES Bowser's Castle. Those are always fun to race on.
MK7's Bowser's Castle is by far the weakeast of the bunch, even compared to those from SMK and MKSC.
Hopefully they're wrong.
If they bring a Bowser's Castle, it better be the Wii version or GCN for that matter.
Plus, they picked one track from each cup from MK7, if there's a 4th track from that game, It'll be from the Mushroom Cup.
I'd love to see the Gamecube version return personally.
That one was great. Though I'm biased toward all GCN tracks![]()
Oh me too. I know Double Dash is pretty divisive sometimes, but I loved the tracks (and game).I'm actually kind of disappointed they decided to bring back the desert track from DD, though... It's an alright track, but there's so many better ones in that game.
It'd be a good choice, though it does violate another potential rule being one generation per cup since we know the Shell cup doesn't have a 3DS rep.
And they dropped the tornado!! And the plant monster! I love the oasis, but they removed two very memorable things
Double Dash's tracks were fantastic. DK Mountain, Waluigi Stadium and Daisy Cruiser? GOAT.
I'm surprised he missed that.
Well, they'll be breaking with some sort of tradition either way. I don't think they hold themselves to any particular set of rules, but it's fun to think they might