Taken from the giant bomb wiki.
Some wiki writer never played Double Dash much.
Taken from the giant bomb wiki.
So blurry!
lol, this is pretty much me. Except I don't even play online at all because most of the fun for me comes from local multiplayer with kart racers. I usually just play to unlock everything and maybe 3-star all the cups, then the game just sits collecting dust until friends are visiting.
I might play online with MK8, but I'm not sure.
Just played this for the first time at my local best buy; the game is really pretty and a blast to play. I'm really angry I had to sell my Wii U. The only thing that really bugs me is the fact that they didn't apply any anti aliasing at all, it really destroys what this game could have looked like.
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Better image quality here:
http://motherboard.vice.com/read/the-new-mario-kart-made-me-want-to-game-with-friends-again
Yeah, you'd be mad to pay the actual eShop price directly. Get a code from Game and you'll save a lot of money and still be digital.
Isn't AA particularly taxing? Has it ever been "patched into" any game ever?Exactly how I wish it would look. AA to me isn't something that should be compromised, especially if you're making such a vibrant pretty game. Well maybe one day they'll put out a patch for it. :/
On this front, is anyone able to tell me whether using a download code bought from GAME will count towards the Deluxe Digital promotion thing?
Not sure if this is the best thread to ask this, but what's the best controller to use for this game on the Wii u?
Love the bright colors and art in this game, but the jaggies are really a shame. It seems strange to me that there's no AA solution whatsoever when the previous first party WiiU titles have had rather good image quality.
For those curious what the game would look like anti-aliased, I went ahead and rerendered a few scenes with anti-aliasing on. Anti-aliased versions are on the right.
All of them are very comfortable.Not sure if this is the best thread to ask this, but what's the best controller to use for this game on the Wii u?
I'm guessing this works on the UK eShop/my UK NNID even if my system was originally AU PAL (unlike Club Nintendo codes).Download code at game.co.uk is £39.
I'm guessing this works on the UK eShop/my UK NNID even if my system was originally AU PAL (unlike Club Nintendo codes).
Isn't AA particularly taxing? Has it ever been "patched into" any game ever?
Probably when the OT is posted.When are we swapping nnids?
![]()
Better image quality here:
http://motherboard.vice.com/read/the-new-mario-kart-made-me-want-to-game-with-friends-again
You're on the right track. There's a number of post-processing anti-aliasing methods which can provide solid results and only result in a few milliseconds of additional render time per frame. Given the lack of stutters in the game, I imagine there's a pretty healthy amount of spare compute time where they could have squeezed it in.I doubt AA has been patched into any game, I'm not sure on that. From what I know MLAA isn't too taxing. Someone in the screenshot thread mentioned that the use of AA could have resulted in 55-60fps rather than a solid 60fps. I think that could have been why they didn't use it considering it isn't too taxing to use some cheap form of post processing AA. But I'm too much of a tech noob to give any detailed answers about AA.
Lmao. I can't believe people have hope of this. After all of the reviews saying how beautiful it looks, no way Nintendo would add AA to please a few gamers bothered by jaggies. I can't exaggerate "few" enough.we may get lucky and get MLAA or even SMAA if it's not to taxing.
Why did I think this was out tomorrow?
Just checked on my online order. It's next Friday. fuuuuuuuu
Wii U Pro Controller, for sure.
Hopefully it gets patched in not long after release.
Lmao. I can't believe people have hope of this. After all of the reviews saying how beautiful it looks, no way Nintendo would add AA to please a few gamers bothered by jaggies. I can't exaggerate "few" enough.
You're on the right track. There's a number of post-processing anti-aliasing methods which can provide solid results and only result in a few milliseconds of additional render time per frame. Given the lack of stutters in the game, I imagine there's a pretty healthy amount of spare compute time where they could have squeezed it in.
That said, patching isn't Nintendo's thing in general, much less patching in visual effects, so I wouldn't get your hopes up.
Mario Kart 8: Charles Martinet vs Nintendo-Online.de
He's so fucking awesome.
Talking of Mario Kart, I've been playing MK8 for 50 hours now. I honestly think I'd be tempted to give it a 10.
I honestly think it's the best the series has ever been. And on top of that it's pleasurable from a purely aesthetic perspective.
We often deny or downplay aesthetic pleasures, because gameplay > graphics. But these tracks are a joy to look at. A treat for the eyes.
I really don't think this game has no stutter, thus there's plenty of resources available is anywhere close to a correct reasoning.
He's so fucking awesome.
I wonder how he feels about hearing his own voice in a videogame. Must be weird haha.
Chris Schilling from Eurogamer posted this on twitter:
I don't know that this was posted yet, but I just got an email regarding Nintendo Club - register Mario Kart 8 and get your choice of a free game (Pikmin 3, Super Mario Bros U., Zelda Wind Waker, Wii Party).
I don't have Pikmin 3 yet, but have been wanting it, so that's the one I'll be getting.
It really feels like it's taking forever for the game to release.Going through this long weekend without the game might be a bit painful.![]()
So I'm listening to the Sunshine Airport music...on repeat XD...and I realize why I love this music so much. Some parts of it remind me of some Paper Mario music, particularly some parts of Super Paper Mario. Does anyone get that feeling?