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Mario Kart 8 : new trailer

It's funny how when GAF predicted E3 2013 a lot of users, including me, was certain that Mario Kart would be graphically the least impressive first-party game shown. Instead it ended up being the best looking game on the system.
 
Am I crazy for thinking this is the most impressive looking game so far of this gen?

Because it is.

no, not at all. that's how it's looking for me as well. as has been said probably a million times already
(edit: yep in the post right above mine haha)
for a Mario Kart game to be that game is some craziness.

they just got everything right. when developers talk about how they have to reach a balance between all of the individual elements to achieve their overall vision Mario Kart 8 looks to be the one that knocks it out of the park. everything is just working in tandem together to create some very stellar visuals and performance. the meshing of the lighting with the color palate, art style, and character models is probably doing it the most for me right now. I value things differently than your average poster, it seems, but yeah. that's where I'm at.

But then the argument for what makes the most impressive game becomes pretty much entirely subjective, defeating the point of a lower-spec console game looking nicer than its competition being in any way extraordinary.

isn't it though? for a game to be impressive it has to impress someone. is that not entirely subjective? we can talk impressive tech in objective terms all day but that doesn't necessarily translate to "impressive" in terms of graphics. imo at least.
 
Anyone else think the actual trailer (and any instances of those close-up replay effects) isn't as good looking as the standard behind view?

My brother watched the trailer and he thought it received a downgrade in graphics, and yet actual gameplay footage looks like it has received a boost in performance...
 
I don't know why people are so down on Mario Kart Wii's look. I still think it looks good. The audio was very well done too: music was all catchy and the character/item sound effects didn't get annoying like they do in Mario Kart 7.

The music is probably the only real highlight of the game imo.
They definitely dropped the ball with the graphics.
Shiny GCN models and some of the tracks have really low res textures.
On top of that you have all the cheap glitches, hackers and the poorly executed balance.

Was a really fun game overall but there were a lot of flaws.
 
MarioKart8 is leagues ahead in terms of artstyle, looks much better than all of them. Wipeouzt HD/Fury would be the only similar game that stands a chance against MK8, tough those two are hardly comparable.
I wouldn't say that MK8 wouldn't be possible on Ps3 and XBox360, tough.

It would be possible... at 30fps and sub-HD, with framerate dips here and there, and probably low res shadows like the Sonic racing games.
 
The music is probably the only real highlight of the game imo.
They definitely dropped the ball with the graphics.
Shiny GCN models and some of the tracks have really low res textures.
On top of that you have all the cheap glitches, hackers and the poorly executed balance.

Was a really fun game overall but there were a lot of flaws.

Oh, no doubt it was a flawed game, but I think it undeservedly gets shit on a lot. I've never heard anyone talk poorly about the art/graphics of that game before now. I still think that game looks good and will be totally playable in 10-20 years. It's all low res, but it's on the Wii and that's to be expected. Outside of that I really enjoyed it.

Rainbow Road in that game is bootiful.
 
Not sure if posted but GameXplain uploaded a discussion video which is almost 50 minutes now.

they just speculated about a level tour of Super Mario Galaxy for Rainbow Road

20120914120348!Exploding-head.gif
 
Oh, no doubt it was a flawed game, but I think it undeservedly gets shit on a lot. I've never heard anyone talk poorly about the art/graphics of that game before now. I still think that game looks good and will be totally playable in 10-20 years. It's all low res, but it's on the Wii and that's to be expected. Outside of that I really enjoyed it.

Rainbow Road in that game is bootiful.

I'll say the graphics never annoyed me aside from their lack of hands occasionally lol. My main issues was character, kart/bike, and item balance and wonky physics at times.

Still a fun game.
 
The frame rate would not be butter smooth. Of that I'm quite sure.

It would be possible... at 30fps and sub-HD, with framerate dips here and there, and probably low res shadows like the Sonic racing games.

MK8 is running at 720p, isn't it?
I think Ps3 and Xbox360 would be capable of running the game at 60FPS.

Those machines are pretty powerful, much more powerful than one would expect after seeing some random multiplat releases, but if you take at look at the optimised, exclusive games you see the things these consoles can do.

What makes MK8 look so great is the amazing artstyle. While here are a lot of games which are technically more demanding than MK8, most of them just do not look as good MK8.
 
MK8 is running at 720p, isn't it?
I think Ps3 and Xbox360 would be capable of running the game at 60FPS.

Those machines are pretty powerful, much more powerful than one would expect after seeing some random multiplat releases, but if you take at look at the optimised, exclusive games you see the things these consoles can do.

What makes MK8 look so great is the amazing artstyle. While here are a lot of games which are technically more demanding than MK8, most of them just do not look as good MK8.

I don't think so.
What exclusive games? Most of them are 30 FPS (or less than 30 FPS)
 
MK8 is running at 720p, isn't it?
I think Ps3 and Xbox360 would be capable of running the game at 60FPS.

Those machines are pretty powerful, much more powerful than one would expect after seeing some random multiplat releases, but if you take at look at the optimised, exclusive games you see the things these consoles can do.

What makes MK8 look so great is the amazing artstyle. While here are a lot of games which are technically more demanding than MK8, most of them just do not look as good MK8.

You're definitely underestimating programming skill in there. Programming skill is where getting that 60 fps comes from, not art style. It's hard for most western devs to get 60 fps when they don't have skill and piggy back on api's for engines they don't write.

Like most Nintendo games, it's not just art style. It looks great because they achieve a harmony and balance of hardware, programming skills, and art style.
 
GT6 and Forza 4 are 60fps.

GT6 is over 720p in fact...

And GT6 looks like this:

291887-Gran-Turismo-Gameplay.jpg


Yeah, we could show here some shoots from the photo mode but we should show stuff from the actual gameplay.
To be honest...I was kinda shocked how bland and bad GT6 looked (and why did they took out the 3D mode?!)

MK8 seems much more impressive with all the stuff whats going on and the fantastic lightning and animations.
 
Wipeout is also extremely simple in design. The ships are simple structures. The courses are mostly repeating corridors. The is very little animation. The lighting is mostly simple.
It's a beautiful game, but it's not exactly pushing the hardware.
 
But then the argument for what makes the most impressive game becomes pretty much entirely subjective, defeating the point of a lower-spec console game looking nicer than its competition being in any way extraordinary.

Well of course it's entirely subjective. How could it be anything else? What does make it extraordinary is the fact that good art direction isn't exclusive to lower spec consoles. In fact the higher specs your machine has the more options you have with artstyle. That's why I think it's impressive that I like a Wii U game better than games on other more powerful platforms when it comes to looks.

Wouldn't call it "ugly"

tumblr_mwr8svO1j11sknvbmo1_1280.jpg

wiiu_screenshot_tv_01jfd88.jpg

Well not ugly but definitely not the game's strongest part either. I especially had in mind the water in 1st world's castle level. That I would call ugly.
 
You're definitely underestimating programming skill in there. Programming skill is where getting that 60 fps comes from, not art style. It's hard for most western devs to get 60 fps when they don't have skill and piggy back on api's for engines they don't write.

Like most Nintendo games, it's not just art style. It looks great because they achieve a harmony and balance of hardware, programming skills, and art style.

western devs have a lack of programming skill, yeah... sure.

The reality of it is that often many western devs choose graphics over framerate, so we get prettier games rather than 60fps.

Mario kart 8 however has a great artistic direction that allows them to skimp out on the effects that many other games have, because their art style doesn't require them to look great.

I'm not trying to play down how great MK8 looks just going against your skill-less western devs mindset.
 
MK8 is running at 720p, isn't it?
I think Ps3 and Xbox360 would be capable of running the game at 60FPS.

Those machines are pretty powerful, much more powerful than one would expect after seeing some random multiplat releases, but if you take at look at the optimised, exclusive games you see the things these consoles can do.

What makes MK8 look so great is the amazing artstyle. While here are a lot of games which are technically more demanding than MK8, most of them just do not look as good MK8.

What would keep that 60fps from being achievable is the lighting tech. At 30fps Nintendo may have gotten 1080p with the lighting.
 
western devs have a lack of programming skill, yeah... sure.

The reality of it is that often many western devs choose graphics over framerate, so we get prettier games rather than 60fps.

Mario kart 8 however has a great artistic direction that allows them to skimp out on the effects that many other games have, because their art style doesn't require them to look great.

I'm not trying to play down how great MK8 looks just going against your skill-less western devs mindset.

Not necessarily true, because even great art can't hide bad texture filtering, flat lighting, pop up, obscene clipping, poor animation, bad collision detection, and horrible A.I.
 
Wow, Pre-order charts (Germany)

Top 10: Vorbestell-Charts aus Deutschland

03.04.14 - Hier sind die aktuell 10 meistvorbestellten Spiele in Deutschland. Die Daten basieren auf Handelsangaben und wurden vom 27.03.14 bis 02.04.14 erfasst.

1. ( 1 ) Mario Kart 8 (Wii U, Nintendo)
2. ( 2 ) Watch Dogs (PS4, Ubisoft)
3. ( 3 ) The Elder Scrolls Online (PS4, Bethesda)
4. ( 5 ) The Elder Scrolls Online (Xbox One, Bethesda)
5. (NEU) Batman Arkham Knight (PS4, Warner)
6. ( 4 ) Watch Dogs (PS3, Ubisoft)
7. ( 7 ) Final Fantasy XIV (PS4, Square Enix)
8. ( 6 ) Lego Der Hobbit (PS3, Warner)
9. ( 9 ) Lego Der Hobbit (Xbox 360, Warner)
10.( 8 ) Wolfenstein: The New Order (PS4, Bethesda)

Source: gamefront.de
 
They really should try to condensate the points in a 5- or 10-minute video instead of doing this seemingly unprepared and boring 50-minute video, especially when a lot of information has already been talked about in their previous (also long) videos.

They did, in their preview and analysis. Their discussions have always been a longer, podcast-like discussion where they casually talk about everything they saw
 
MK8 is running at 720p, isn't it?
I think Ps3 and Xbox360 would be capable of running the game at 60FPS.

Those machines are pretty powerful, much more powerful than one would expect after seeing some random multiplat releases, but if you take at look at the optimised, exclusive games you see the things these consoles can do.

What makes MK8 look so great is the amazing artstyle. While here are a lot of games which are technically more demanding than MK8, most of them just do not look as good MK8.
Wii U is more powerful, has more RAM and a more modern feature set. No, 360 and PS3 would not be able to run it with the same visual fidelity and performance. Not possible, for the exact same reason Wii U couldn't run Second Son.
 
to add to the hyperbole you forgot only in black and white

No hyperbole at all. Go and play Sonic Racing Transformed on 360. Sub HD, no Vsync, 30 fps tops which drops to the low 20's and the graphics esp the lighting pales in comparison to MK8.

MK8 wouldn't be possible on PS360 just like Shadow Fall, Second Son or Ryse wouldn't be possible on WiiU without massive sacrifices having to be made to almost every aspect of the game... get over it.
 
MK8 is running at 720p, isn't it?
I think Ps3 and Xbox360 would be capable of running the game at 60FPS.

Those machines are pretty powerful, much more powerful than one would expect after seeing some random multiplat releases, but if you take at look at the optimised, exclusive games you see the things these consoles can do.

What makes MK8 look so great is the amazing artstyle. While here are a lot of games which are technically more demanding than MK8, most of them just do not look as good MK8.

Bolded is just not grounded in reality, man.
Wii U isn't some powerhouse but in regards to this visual style the nearest comparable games on either system often ran at 30fps with dips, sometimes subnative to boot, with lighting that sure as hell didn't near this on those consoles.

And if you want to talk about optimized, exclusive games, bear in mind how differences in genre would allow developers to push consoles in different ways - though last generation that hardly ever meant anything close to 60 frames regardless of genre, and the vast majority of the games that were 60 frames on those consoles don't near this. GT6 and Forza 4 are damned beautiful games that hav benefitted from an entire generation of pretty hefty investement into their behind the scenes tech and understanding their respective platforms. in Forza 4's case flaws can be pointed out fairly easily from screen-grabs of 60fps gameplay (as opposed to replays) where texture filtering and geometry are concerned (and the environment lighting for tracks is almost entirely baked in) but I haven't really fucked around with GT6. I'd assume the same baked lighting approach but those guys are mad so who knows. I think you'd be able to somewhat approximate this games look on the older consoles but there'd be some concessions with the lighting, shaders, mapping/texture quality and texture filtering, etc.
 
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