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Mario Kart 8 : new trailer

More than anything, Mario Kart 8 feels like a continuation Mario Kart 64's look. Double Dash and MK Wii always looked off, because they had that weird flat, cell-shaded lighting going on.

To put it other way, MK8 looks like what I thought MK64 looked like 18 years ago:

MarioKart64_1.jpg

I don't like the artstyle of DD too, they put those googly eyes everywhere (see DK Mountain).
 
Hear, hear! We can dumb down this argument still further:

Q1: How many ps360 games using deferred shading engines do you know? List them.
Q2: How many of those run at 720p/60?

wen can dumbn down this more..when graphics are that important for some nintendo fans? i have spend 6 years reading that gfx dont mean nothing and all the sudden WOAH GRAPHICS

As pointless as responding to this is, still Modnation Racers an exclusive 1st party title was also among the list of comparisons and that in no way looks comparable visually.

you mean the game who uses generated tracks from the users ? you know that impact the graphics ? of course wont look as a good well made circuit with is esclusive assets
 
MKDS tried something like this -- Mission Mode had you collecting coins, etc., and knocking out bosses like Goomboss and Chief Chilly. I'd love to see an expanded and refined version of this.

MK Wii also had something similar albeit scaled back but locked all the missions behind weekly challenges which I felt was a poor move.
I'd hope mission modes omission from MK7 was just due to the rushed nature of the game and MK8 brings it back, alongside versus race which was the oddest exclusion from MK7 of all.
 
God of War, Uncharted, Halo 4, Last of Us, Puppeteer, Gears of War, Viva Piñata, MGS:GZ. Gorgeous games with brilliant lighting and doing more on screen in many cases than MK8 (but less frame rate)

Mario Kart looks great for many reasons but it's not really pushing anything that last gen couldn't do. There's great artistic direction and attention to detail that brings the game to life. The art style is clean and minimalistic yet at the same time spends its resource budget on really strong lighting.

Sorry but Last of us or uncharted has nowhere this kind of lightning. They look fantastic but you cant compete those games with MK8. You should give some gifs that have this lightning in real time and trust me...you wont find one.
 
Why does it matter if it could run on the ps3 or not? Point is it looks good, the gameplay is solid and it's on the wii u. Don't like it? Too bad.
 
wen can dumbn down this more..when graphics are that important for some nintendo fans? i have spend 6 years reading that gfx dont mean nothing and all the sudden WOAH GRAPHICS

Oh, so this is what this is about. It doesn't seem to me that the thread is called "Nintendo fans and the unfinished fights I have with them"
 
I don't like the artstyle of DD too, they put those googly eyes everywhere (see DK Mountain).
I love the frowny face on DK Mountain! But yeah, DD is a pale shadow of MK8, aesthetically. MK8 looks so good I'd buy DLC cups remaking more retro courses, including ones that have appeared in recent installments (for example, N64 Bowser's Castle, which featured as a retro track in Mario Kart Wii -- I'd love to see it a third time in MK8, remade with snazzy graphics and live instrumental music).
 
Not sure if posted but GameXplain uploaded a discussion video which is almost 50 minutes now.

Yoshi Valley!?! A perfect for MK8, the amount of branching paths that course offers is what I envied about MK64. I've been waiting for this course to reappear in recent games and now it appears in the game where anti-gravity, parachuting and propeller karting can enhance it.

Sherbet land is an odd choice from DD, looking froward to see how they update that one if it is the GCN one.
 
How can you not watch the GameExplain videos and not love this game?
Also the MKWiiU vids prove we NEED WiiU F-Zero!!!!!!
 
I love the frowny face on DK Mountain! But yeah, DD is a pale shadow of MK8, aesthetically. MK8 looks so good I'd buy DLC cups remaking more retro courses, including ones that have appeared in recent installments (for example, N64 Bowser's Castle, which featured as a retro track in Mario Kart Wii -- I'd love to see it a third time in MK8, remade with snazzy graphics and live instrumental music).

Yup, I can see Nintendo earning a small fortune from DLC for this. I'm expecting a couple of free tracks soon(ish) after launch just to whet people's appetites and then have regular DLC costing money after that. It's going to be a licence to print money.
 
I really love those 360/PS3 graphics troll, keep going
So hilarious and make me laugh

I love how there hasn't been a single Nintendo thread on NeoGaf that hasnt been derailed by PS/Xbox trolls. Its impossible to have a positive conversation in a Nintendo thread.
 
I love how there hasn't been a single Nintendo thread on NeoGaf that hasnt been derailed by PS/Xbox trolls. Its impossible to have a positive conversation in a Nintendo thread.

whatever floats their boat. it does get pretty annoying though. I mean there's salt and then there's straight up msg
 
This pissing contest between Wii U and PS3/360 graphics (what is this suppose to mean anyway?) is tiresome and pointless.

Game looks great end of story.
 
I love how there hasn't been a single Nintendo thread on NeoGaf that hasnt been derailed by PS/Xbox trolls. Its impossible to have a positive conversation in a Nintendo thread.

Put it this way, if it's ignored, they go away

What's a trolls purpose ? To get angry/annoyed responses. Don't respond.
 
uychve.gif


This is probably the best gif so far. The lighting, the art direction, the little details with the kart tilting and wobbling, the look of the drift sparks, the "pop" of the animation when going off ramps and when the parachute comes out, the frustration dripping through the screen when the player gets hit after all that pro driving. So good.

It's like my eyes are eating Skittles. Taste the rainbow
road
.
 
Looked at the new vs old footage and it seems to look the same graphically. Not at all a bad thing, though. The game looks fantastic.

Maybe its because one is direct feed and one is off screen. But i feel like the new footage is shinier and more vibrant.
Also if you look at the water at 4:20 in the E3 footage, it just looks bland, while the water in the new footage looks amazing.
 
Looking at all the footage we have of MK8, I'm a bit concerned of the slow/lagged transition from the normal part of the course to the anti-gravity part of the course. Is it due to lack of experience the journalists have with the game or the game's mechanics? I'm also not particularly liking the position of obstacles between the wall and the ground as to slow down and block a kart racer in a position where it is hard to re-orient themselves back onto the course. I was hoping for more freer flow of the anti-gravity, although I do understand that blocking off some anti-gravity parts does help with the level design of the courses.
 
Maybe its because one is direct feed and one is off screen. But i feel like the new footage is shinier and more vibrant.
Also if you look at the water at 4:20 in the E3 footage, it just looks bland, while the water in the new footage looks amazing.

Yeah I think the color and sharpness is down to the differences in capturing, but I do agree that the water looks better now.
 

Ah I'm referring to when changing perpendicular to your direction. Let me just find that the video.

https://www.youtube.com/watch?v=Nt2oYbHPCT8 at 10:20.

Actually the re-oreintating isn't as bad as I thought it was. But's still feels like a deficiency of level design. To me it interrupts the flow of the game in a different way an item hitting you would.
 
MK8 graphics definitely are PS360 level.

mario-kart-8-screenshot.jpg


WiiU_MarioKart8_scrn07_E3.jpg


I mean does anyone here honestly look at the pics above and think these kind of graphics are PS4 or even Xbone level?
 
MK8 graphics definitely are PS360 level.

mario-kart-8-screenshot.jpg


WiiU_MarioKart8_scrn07_E3.jpg


I mean does anyone here honestly look at the pics above and think these kind of graphics are PS4 or even Xbone level?

Who said that? Or did the troll say that. We kneel to such superior wisdom, displayed in such a manner that makes me want to give a pinky ring to kiss.
 
uychve.gif


Have just noticed the transparency of the parachute. Is it my eyes playing tricks on me or does the transparency change when the lighting changes..? Pretty sure that's what's happening, nice touch if it is!
 
Ah I'm referring to when changing perpendicular to your direction. Let me just find that the video.

https://www.youtube.com/watch?v=Nt2oYbHPCT8 at 10:20.

Actually the re-oreintating isn't as bad as I thought it was. But's still feels like a deficiency of level design. To me it interrupts the flow of the game in a different way an item hitting you would.

That looked like player error to me. They clearly didn't fully commit to flying at the anti-gravity wall. So they ended up floundering.

But I guess we can't really know until we see people playing without messing up.
 
Im just saying that the Wii U was never designed to be this very powerful system or a next gen console but a machine to make Nintendo games in HD , they know how to make good looking games with limited hardware, and i said it was more powerful than a PS3 as it should be, but the differences are rather subtle
Well, perhaps we can find a common ground then, because I'm not saying WiiU was designed to be this very powerful system (and technically, neither were ps4 or xbone). But it was built with certain considerations in mind, which considertations have to do with contemporary rendering pipelines, and which considerations, for one reason or another, were not so strongly present in the design of the previous generation of consoles. Does that make WiiU 'much more poweful' than, say, ps3, or is the difference 'rather subtle'? Or perhaps it's all in the context?

Tropical freeze and Mario 3D world look good, but i havent seen anything that could not have been done on the 360 by Retro or EAD Tokyo
So you're saying Sumo are not as good as EAD or Retro in making a same-genre, similar look-n-feel game using similar techniques? Perhaps. Or maybe even Retro and EAD couldn't have pulled MK8 in its present form on the 360? What if MK8's makers heavily relied on the more modern design of the WiiU?

I have defended the system before, but it is dissapointing that only a few exclusive games are looking better than last gen
Whatever, Mario Kart 8 looks very good
I'm not participating in this conversation from the POV of defending/attacking a system, I'm just surprised at people's willingness to dismiss products of engineering excellence as 'meh, could've run on my casio, if only God was the developer'.
 
MK8 graphics definitely are PS360 level.

mario-kart-8-screenshot.jpg


WiiU_MarioKart8_scrn07_E3.jpg


I mean does anyone here honestly look at the pics above and think these kind of graphics are PS4 or even Xbone level?

dude you grabbed two compressed screenshots from an e3 build a year ago, the worst you could handpick most likely (given the websites they came from I'm assuming you just googled 'Mario Kart 8' and went to town?), while ignoring literally everything fielded in this thread so far in regards to this discussion, to make the point against 1% of people in here that they're 'off base' and to the rest of us that you're an ass
Did you even think about it before you made a comparison using those images?

Can I ask why people are bringing up other consoles in a thread about MK8?
well people are bringing them up themselves too while praising this game's art style and look so it was inevitable
this isn't that though, this is handpicking outdated screenshots for a facile argument
 
MK8 graphics definitely are PS360 level.

mario-kart-8-screenshot.jpg


WiiU_MarioKart8_scrn07_E3.jpg


I mean does anyone here honestly look at the pics above and think these kind of graphics are PS4 or even Xbone level?

Can I ask why people are bringing up other consoles in a thread about MK8?


Knock it off or go make a new thread, who the hell cares.
 
Ah I'm referring to when changing perpendicular to your direction. Let me just find that the video.

https://www.youtube.com/watch?v=Nt2oYbHPCT8 at 10:20.

Actually the re-oreintating isn't as bad as I thought it was. But's still feels like a deficiency of level design. To me it interrupts the flow of the game in a different way an item hitting you would.

I think it's pretty clear that the player hit it wrong, or hit a divider that splits the road from the wall path and screwed up his/her own momentum. There's no way they wouldn't account for coming off of that ramp and ending up on the wall.
 
Can we please just shut up about visual comparisons to next-gen consoles and continue to talk about the beauty that is Mario Kart 8? Take that shit elsewhere. Seriously.
 
Ah I'm referring to when changing perpendicular to your direction. Let me just find that the video.

https://www.youtube.com/watch?v=Nt2oYbHPCT8 at 10:20.

Actually the re-oreintating isn't as bad as I thought it was. But's still feels like a deficiency of level design. To me it interrupts the flow of the game in a different way an item hitting you would.

I don't understand what you mean. He almost stops because he hits the wall at 10:20; if you look closely, he actually went past the anti-gravity switch. Then, the only option left is to try to land on the wall directly, but the glider height was too low. He got lucky the game still allowed him to enter the anti-gravity zone.

 
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