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Mario Party 10 - Overview Trailer

lol, such nonsense. It wouldn't work, you'd have half the players rage-quite mid-game. You could sub them out for bots, but at that point why not just play single player?

The only online option that might work would be some sort of minigame rush mode, which I agree, they should add something like that.

God forbid people play with friends over online, or other online communities and not randoms.

Playing with randoms is risky, but what do you expect?
 
- Only five game boards (to put this into perspective, Mario Party 1 had eight)

It's the same five boards for both modes. I mean, hypothetically there could be a sixth unlockable board, but all signs are pointing to no.

What's your source? Your crystal ball? Because on the following picture, you can see that there will be sleds as vehicles. Now tell me- which of the five already shown boards is the snowy winter wonderland where this would fit?

get


Unfortunately, it looks like they haven't fixed my biggest complaint with Mario Party 9. In order to initiate a mini-game, you have to land on a mini-game space. They do not start at the end of every turn.

Again, what's your source? I know for a fact that at least in amiibo mode you play mini-games after each turn. So it might be different in the other modes but if I didn't miss anything we don't know that yet.

Wii Remote is literally the only compatible controller. Little did I know in 2005 that a decade from now I would be controlling a character in a three dimensional space with the d-pad. Christ, even the controls have gotten worse.

You can't include different control options without making it uneven between players. And forcing a Nunchuk on everyone would make it way worse, because most people don't have four of those. There is a reason you usually don't need them for multiplayer games.
Mini-games using the pointer or motion controls work well and intuitive in Mario Party 9 (other than 8), so I don't see why they should leave those out to please a minority. They are often more fun than those that make use of classic control options as long as they only use motion control when it makes sense (which they do).

Whether you like the new game mechanic or not- the most important part of Mario Party has always been the mini-games and since Mario Party 9 those are finally good again.
 
Im still gonna buy it since I like Mario and I like the Mario Party series..but I can get the actual game through Dell with my 25 dollar gift card but they dont have the one with the amiibo included.should I just get it without the amiibo I mean is it even necessary to have the mario amiibo
 
For some reason this is the first time I've seen/heard anything about the car. Pretty sure I saw other modes but nobody seems to know for sure. That being said, I have lots of traffic at my house and the Wii U is my party console right now so I will be getting this easy peasy decision.

ALL I CARE ABOUT IS MINIGAMES
 
Mario Party 9 has great minigames that are right on par with the 64 titles and car mechanic is fun little idea that adds a needed variety to the series. Personally, I love the idea of Bowser Mode in this game and I expect the minigames to be just as good so I'm excited for this.

But I still don't see Shy Guy!
 
I'm seeing a lot of people dogging on the car mode, but does anyone actually have experience with it or are they just assuming shit? Does it really dampen competition? Lower the mini game count?

I'm seeing a perfectly polished looking game. And if I'm being perfectly honest, games in MP8 on the Wii *were* taking too long, which were one of the key reasons it was hard to get my friends excited to play games after a while. If the car mechanic streamlines this process while maintaining the competitiveness and quickening the pace of gameplay, I'm all for it.

I'd love to see some actual impressions from people who have used the mechanic in MP9 instead of drive-by "UHG the car again??" posts.
 
I'm seeing a lot of people dogging on the car mode, but does anyone actually have experience with it or are they just assuming shit? Does it really dampen competition? Lower the mini game count?

I never played MP8 (the last one before MP9 I played was MP6, which was actually... good) and honestly there were a lot of problems with the car setup. Minigames themselves were great, but the mode needed a LOT of work. I am of belief that both car and no car mode should be included, as there is place for both of them.
 
I'm seeing a lot of people dogging on the car mode, but does anyone actually have experience with it or are they just assuming shit? Does it really dampen competition? Lower the mini game count?

I'm seeing a perfectly polished looking game. And if I'm being perfectly honest, games in MP8 on the Wii *were* taking too long, which were one of the key reasons it was hard to get my friends excited to play games after a while. If the car mechanic streamlines this process while maintaining the competitiveness and quickening the pace of gameplay, I'm all for it.

I'd love to see some actual impressions from people who have used the mechanic in MP9 instead of drive-by "UHG the car again??" posts.

Having started playing at N64, I can't go back. Waiting for others was painful. Now you have a "same boat but still against each other" mentality which can be glorious. When someone takes an eternity while lava is creeping up.. the yells, the cheering.. its fun.
 
I am at work so no video for me .... 5 boards including the amiibo ones and unlockables ?
It is 5 boards by default on regular mode. No word if they are shared between Bowser mode or not.
Amiibo boards are unique with one being per character (I assume you use Amiibos to unlock said stages since it seems characters are all selectable). As such, it is limited to a select few characters, so Spike Amiibo isn't probably happening.

We have no clue about what unlockables the game has. MP9 had a total of 7 boards, so MP10 will probably have the same if not more.
 
It is 5 boards by default on regular mode. No word if they are shared between Bowser mode or not.
Amiibo boards are unique with one being per character (I assume you use Amiibos to unlock said stages since it seems characters are all selectable). As such, it is limited to a select few characters, so Spike Amiibo isn't probably happening.

We have no clue about what unlockables the game has. MP9 had a total of 7 boards, so MP10 will probably have the same if not more.
Previous trailers seem to indicate they're shared.
 
This is what I wanted to know im probably going to cancel now. I wanted to play with some friends who aren't close by. I figured nintendo did this whole friend MII thing so we can stay connected with those people and play with them, guess not lol
 
https://www.youtube.com/watch?v=0_3Z2vYiS94

Let me just say that I am a big fan of the series, but this game looks extremely underwhelming. Like, to the point where I'm considering not buying it at all. That would be a first for me.

- Forced car mechanic that ruins the board game feel
- No online functionality of any kid
- No single-player story mode
- Only five game boards (to put this into perspective, Mario Party 1 had eight)
- Removal of popular characters like Boo and Birdo
- amiibo support is basically on-disc DLC

Sure, the graphics look great and some of the mini-games look fun, but can I really justify spending $59.99 Canadian on this? Just put Mario Party 1-3 on the Virtual Console and I'll be happy.
Fuck. I was hoping for a Mario Party that was good. I don't like the whole 1 vs 4 bowser thing honestly. I miss games like the icecream catching one. Think I'll just go and look for a copy of 9 instead online sometime.
 
lol, such nonsense. It wouldn't work, you'd have half the players rage-quite mid-game. You could sub them out for bots, but at that point why not just play single player?

The only online option that might work would be some sort of minigame rush mode, which I agree, they should add something like that.

Because only some people are tools like that? Let the remaining players play. Heck, let me play wtih my friends online. That's a really silly decision for a multiplayer game, at the end of the day it's much easier to get a game online than to invite your friends over and play on a whim.
 
Having started playing at N64, I can't go back. Waiting for others was painful. Now you have a "same boat but still against each other" mentality which can be glorious. When someone takes an eternity while lava is creeping up.. the yells, the cheering.. its fun.

I never played MP8 (the last one before MP9 I played was MP6, which was actually... good) and honestly there were a lot of problems with the car setup. Minigames themselves were great, but the mode needed a LOT of work. I am of belief that both car and no car mode should be included, as there is place for both of them.
This is better, legitimate opinions instead of outright rejection. I'd love to hear more opinions on the car mode. Otherwise I'm 90% sure I'm going to give this game a shot.
 
I just hope Nintendo wakes up in regards to MP11 and looks back on what made the old Mario Party games great. Unfortunately the only thing that's going to accomplish that is if MP10 completely bombs which I doubt will happen.
 
Ok so I haven't played since Mario Party 5, why's everyone in a car, how does that even work ? who wins ? is it not about getting stars anymore ?

And mini-games don't trigger at the end of every turn ? isn't mini games the primary reason the game exists ? I'm so totally lost haha.

Also, why limit to bowser 4v1 only what could have been also adapted to 3 v 1, it's a bit sad.
 
Bowser Party looks like the best thing to ever happen to Mario Party.

Will most likely get just for that mode.
Hoping you can mess around with CPUs.
Worse case scenario I could always see if someone I know wants to have a play session with it.

Ok so I haven't played since Mario Party 5, why's everyone in a car, how does that even work ? who wins ? is it not about getting stars anymore ?
Well, the new mechanics are based on stars, but stars are more like coins now. You can get them via board, spaces, events, mini-games, etc.
You only get mini-games via events, a space, or a boss. You are bound to get 2 bosses per board and generally get 1 event per board at least.

So imagine if they made Mario Party based around coins then you get the general idea of MP9.
 
Ok so I haven't played since Mario Party 5, why's everyone in a car, how does that even work ? who wins ? is it not about getting stars anymore ?

And mini-games don't trigger at the end of every turn ? isn't mini games the primary reason the game exists ? I'm so totally lost haha.

Also, why limit to bowser 4v1 only what could have been also adapted to 3 v 1, it's a bit sad.

Mario Party 9 "rebooted" the mechanics and put in the car function as a sort of ball-and-chain approach. For the most of the part it's still Mario Party but the difference is that each character moves as one unit, and the effects on the space you land affects the person who rolled the die. Instead of collecting Stars you collect something of a lesser variant and there's more quantity involved, as well as negative equivalents that deduce stars.

The minigames aren't as prevalent because now they only happen when you land at a minigame space. The upside of this is that the games are now fleshed out to a considerable degree and were some of the best the series had yet. The game also had a boss level at the end of each game. The trade-off might not be worth it to some but it's clear they put a lot of effort into making the minigames worth it.

Mario Party 9 kind of changed things for better and for worse. It limits the overall scope of the game while actually making the "games" better in just about every way. A lot of give and take, not the best balance. Added things the Mario Party series needed while removing things people didn't ask to have removed. Mario Party 10 looks to be more of the same in that regard; solid but clearly for a completely different mindset. Bowser Party looks to be a very welcome addition though.
 
It's not looking like we can use our Pro controllers for this one. The mini-games look pretty good, especially the 1vs4 mode, but it still doesn't look like it's worth 59.99.

Does if even have a mini-game side mode where I can choose individual mini-games or do 5,10,20 mini game competitions?

Also, if I only have 2-3 friends, can we play Bowser 1vs4 mode?


I really need to read some impressions when this comes out, but I feel like I'm going to have to keep waiting for Nintendo to really try with Mario Party.
 
So is the car mechanic the only way to play the game or is there a "classic mode"? I don't know a lot about this new mechanic but, I'm not liking what I see..
 
The shitty thing is that this game is gonna sell pretty well and Nintendo still won't get the message that the car stuff is the antithesis of what made Mario Party fun in the first place.
 
GCU making this game $40 makes it a lot more acceptable to me. No way would I pay 60 for this so I'm glad Nintendo is making it $50.
 
https://www.youtube.com/watch?v=la_-yDlQtD0
E3 footage says COMs can work if you have less than 5 people.

Also there will probably be a mode for mini-games alone. If not, then this is the first MP to ever do that (that isn't DS or Advance).


Good to know, thanks, I've been out of the Mario Party series for awhile, but as I get older it's nice to find games to play socially with less experienced gamers.

I may jump back in with this one
and buy a bunch of Mario amiibo's while I'm at it.
 
Has it been specified if it's just the Mario Line amiibos that work with this game or do smash versions work as well. I ask since I have a Bowser amiibo already and am curious if I need to get a new one just for this mode.
 
Don't like how all the bowser games seem to be'oh no, you got hit, -1 point'.. They're all like that.

The thrill would be in, you get hit once or a couple times, and you're out.. You want to last and survive. This is the same shitty mechanic that ruined Mario Kart Battle Mode.


After seeing that amiibo bit, that really should have been the whole game, with many different board designs, and of course your classic minigame after everyone takes a turn.
 
I like the car mechanic for offering something different and I liked MP9, but this will be another Nintendo game (Kirby and the Rainbow Curse) that I'll just get later in the future, maybe along with a Luigi amiibo.
It's pretty obvious that online would not work well for this unless it was only about playing the minigames, and even that would probably get old fast.
 
What's your source? Your crystal ball? Because on the following picture, you can see that there will be sleds as vehicles. Now tell me- which of the five already shown boards is the snowy winter wonderland where this would fit?

get

It is 5 boards by default on regular mode. No word if they are shared between Bowser mode or not.
Amiibo boards are unique with one being per character (I assume you use Amiibos to unlock said stages since it seems characters are all selectable). As such, it is limited to a select few characters, so Spike Amiibo isn't probably happening.

We have no clue about what unlockables the game has. MP9 had a total of 7 boards, so MP10 will probably have the same if not more.

Yeah the OP has solid points except for that whole for perspective Mario Party had 8 boards point. That was the only game to have 8 boards. Of the nine console Mario Party's only 5 and 9 had seven boards the rest had six. If there is at least two unlockable boards the game by default has the most content of any Mario Party with Bowser mode sstandard. If you own a Mario Amiibo it becomes a great value.

Personally I'm excited because the games look really interesting and there are a variety of unique ways to play and five-player support.

I'll at the least have four Amiibo boards to play on. If Amiibo cards are affordable I'll have them all. I mean there're the same layout with different gimmicks so it isn't like you need them all.

While I agree it would be nice to have some classic gameplay in the form of classic boards to appeal to people I see Nintendo seeing online as probably not worth it. I mean it isn't a balanced competitive game. Most of the casual audience wouldn't care and they would have to deal with lag and other issues for a bunch of minigames with different gameplay.

I do understand if people aren't interested in this game but I don't think you can call it horrible while it's just different.
 
What is the Amiibo figures bringing to the game? Is it a own game mode where you can use in-game Amiibo figures?

Smash Bros amiibos: unlocks tickets which transform into coins at random numbers. Coins = buy stuff.

Super Mario amiibos: unlocks Amiibo Party mode and for every character a associated field. Peach gets a Peach field, Yoshi gets... you get the idea. On these fields you can unlock specific character traits.
 
Smash Bros amiibos: unlocks tickets which transform into coins at random numbers. Coins = buy stuff.

Super Mario amiibos: unlocks Amiibo Party mode and for every character a associated field. Peach gets a Peach field, Yoshi gets... you get the idea. On these fields you can unlock specific character traits.

Except that the Mario character Amiibos are functionally the same as the Smash ones. Smash Mario, Luigi, etc. work the same as the Mario series ones. You can use Smash Luigi to unlock a board in Mario Party 10 while you can use Mario line Luigi as an Amiibo fighter in Smash.

Also there is an extra feature in MP 10 where your Amiibo can bring in a saved item. You have to save it to the figure though and an Amiibo can only have save data from one game. This isn't a problem as only Smash and Mario Party 10 have save features and unlocking stuff with Amiibos (see every other Amiibo game and feature) doesn't require save data. So an Amiibo with fighter data from Smash can still unlock boards for Mario Party it just can't bring that extra item.
 
I just don't get it. Why is there no online multiplayer? I also noticed quite recently that there is no online multiplayer for co-op games like SM3DW and Tropical Freeze.

Is it because the Wii U's hardware just can't do it? Or is Nintendo just straight up missing the point? O.o

The first I can sorta forgive, the latter just makes me want to sell my Wii U and just not give them any more money. Like why do I own this? Are there any online co-op campaign games on the Wii U that are worthwhile?
 
I don't know whether it's possible for an all-new Mario Party game to actually be good these days. The series has been around for so long, and has basically run the gamut of mini-game types.

There's little left anymore, and their creativity meter has gone down the shitter since the GameCube days. I really enjoyed 4 and 5, and liked 6, but it's been downhill since.
 
once again, i never thought Mario Party would become worse once it was in the hands of internal Nintendo studios.

it's amazing how they can do so much right in their other series and screw up so hard here. it's like they want to kill Mario Party.
 
I don't know whether it's possible for an all-new Mario Party game to actually be good these days. The series has been around for so long, and has basically run the gamut of mini-game types.

There's little left anymore, and their creativity meter has gone down the shitter since the GameCube days. I really enjoyed 4 and 5, and liked 6, but it's been downhill since.

Indeed, 6 was the last one I enjoyed :(! Come on Nintendo, get MP11 with more boards, no car bullshit, and come one... no Wiimotes. Pro Controllers exist for a reason.
 
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