You fucking kidding me? SMS has some of the very best level design in a 3D platformer ever. They were incredibly tight and well-crafted, like little playgrounds of platforming fun. Well, some of them.but everything else ummm sucked? A mish-mash of pretty ok levels and OMG CRAP
Brandon F said:Be glad I didn't mention the pitiful role Yoshi was given in this above average affair.![]()
You are able to play the packless levels with your water pack once you beat them. In fact you need it for the red coin challenges.mrkgoo said:Is it just me, or did I play the packless levels with the pack?
While Mario64 was a much more polished game, I like to think of SMS as just a different take on the genre from Mario64, rather than a worse one. SMS tighter (and with that, smaller) levels that focused more on sheer platforming elements, where as Mario64 had significantly larger levels and much more of a sense of 'adventuring' in it. That's one reason I liked Mario64 so much....it felt almost like an adventure game at points, without getting too bogged down in wandering around like in a lot of the Mario64 clones that followed.Ramirez said:I actually didn't like it all when I went for a second play through...it was a good platformer,just no where near Mario 64 for me.Bring back the varied worlds please,kthxbye.
Thing is, once you've played Mario 64 it's hard to go back to a poorer, diluted Mario 3d game.jman2050 said:It grows on you. I suppose that was the problem I had with it. Whereas with SM64, I was like 'OMGWTF' the moment I moved Mario for the first time, it took a while for the fun to sink in with SMS. A fun, fun game though once you get past the fact that SM64 is much better. Too bad a lot of people aren't willing to go that far...
JJConrad said:SMS is an excellent game. Best platformer this generation, easy...
Instigator said:An average game, in a sea of overated and ever similar 3D platformers.
Timbuktu said:There has hardly been a 'sea' or platformers this gen, hardly any decent ones either, which is why I felt that platformers has been one of those genres that gets left behind in each successive generation of consoles.
Wait, you couldn't beat the pachinko level? :lolThe Experiment said:Super Mario Sunshine is a very good B list title. I was able to get up to 115 Shines before stopping. The other 5 were just too tough, including the tough as nails Pachinko level. The game appears very well done, until you start getting the tough to find Shines. Then it goes from fun to annoyingly average:
- Say what you want but the camera sucks. There were times when you couldn't even see what the hell was going on, no matter how much camera angling you did.
- Bowser's final battle was shit. The level was poorly done too. The first level gave me more challenge than the final level. Sad.
Well, there's not too many flaws. The levels are better designed than Super Mario 64 but 64 still won because it had a variety of levels. The game was easier than SMS but you enjoyed it. SMS was much less fun and therefore a weaker game.
Since its $19 or lower, its worth buying at that price. You were a sucker to pay for it for any higher.
Funny enough, I never had any problems with the pachinko/pinball sublevel. In fact, I only ever had camera problems with the behind-the-Ferris-Wheel glitch... which is way less than any other 3D platformer (Mario 64 included). That right there's a testament to Sunshine's manual camera being only as capable (or incapable for some evidently) as the player.demon said:I'm sorry but this is bs. There were moments when the camera was simply horrid and out of your control (like the pinball minigame or whatever that was), and in general it required more manual control and attention than it should have.