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Mark Rein: Silicon Knights are Thieves

levious said:
I thought while the Too Human demo was glitchy the main complaints and criticisms were about its gameplay?


well thats apparently becasue they got the engine to late to have a proper e3 demo. Gameplay would of course suck if you had to throw your game together in a matter of weeks
 
jamesb23 said:
They sued Epic because they feel they were given the engine dev kit too late and that it was "inadequate" and therefore caused much harm to the development of Too Human. SK blames the horrendous E3 showing on this.

hmmm damn!
but that cant hold up in court now can it?
 
Nobody even seems to care now hah. I guess that week with all the Microsoft news and then Too Human+1.1Bil was just an overload.

This does nothing, only 3 pages and no popcorn :(

Maybe it's just the "impact" has lessened with time *yawn*
 
I'll throw my two cents onto a subject I know nothing about: MS should just cancel Too Human and try and sweep the entire thing under the rug. I'm sure the lawsuit will continue, but it might diffuse things a little. And Too Human seems destined for it's fourth generation of systems anyways.
 
CrushDance said:
Nobody even seems to care now hah. I guess that week with all the Microsoft news and then Too Human+1.1Bil was just an overload.

This does nothing, only 3 pages and no popcorn :(

Maybe it's just the "impact" has lessened with time *yawn*
Just think of the *yawns* when the proceedings finally take place.
 
Only a complete moron believes that piece of crap demo wouldn't get negative press. Only a braindead would decide to show that demo to the public.
 
McDragon said:
You sure about this?

"we've moved to Unreal Engine 3.0, we've done a lot of modifications on top of it."

http://en.wikipedia.org/wiki/Bioshock

and about the amount of delays, compared to Too Human, it's nothing.


Yea I'm sure. Its been talked to death about on beyond3d.com and other places. Its on the unreal 2.5 engine. They are simply using unreal 3 tool set which is causing the confusion.

As for Too Human delays they aren't as long as you'd think they are considering the project was scraped and started up again after other projects a few times. The xbox 360 too human is only 2 or so years old .

Its not like Duke nukem which has been in production for 10 years.
 
CrushDance said:
Nobody even seems to care now hah. I guess that week with all the Microsoft news and then Too Human+1.1Bil was just an overload.


Too Human+1.1bil... what's that about?
 
cgcg said:
Only a complete moron believes that piece of crap demo wouldn't get negative press. Only a braindead would decide to show that demo to the public.

You really have no clue what your talking about. its very likely that their publisher (microsoft) contracted them to provide a playable demo of the game for that e3 . Based on targets and milestones both companys agreed on this seemed do able. However the engine being late and a mess from Epic would have thrown back development time while still being binded by the publisher contract to show the game basicly screwing the company over.

You rerally don't know how it went down and to insult anyone is really sad on your part
 
gljvd said:
Its not like Duke nukem which has been in production for 10 years.

Actually it kinda is, Too Human started development on playstation in like 1996 apparently, and its been coming out every year since then, it seems dyack isnt capable of completing a game. 11 years and counting..... LOL.


EDIT: hmm maybe its 7, either way thats far too long if your name isnt valve.
 
Kinda hard for SK to deny that they are thieves, since in their suit they state they fully intend to ship Too Human with some UE3 tech still in the game, all without paying Epic one cent. :lol

TH will never be released....at lest I can't see MS being the publisher.
 
jett said:
Kinda hard for SK to deny that they are thieves, since in their suit they state they fully intend to ship Too Human with some UE3 tech still in the game, all without paying Epic one cent. :lol

TH will never be released....at lest I can't see MS being the publisher.
they've already paid epic.

you pay upfront to license a game engine.

epic aren't a charity.
 
levious said:
I thought while the Too Human demo was glitchy the main complaints and criticisms were about its gameplay?
It was, people are trying to create a causal link between the E3 showing, and the lawsuit.

It may be that the E3 showing was indirectly related to Epic's lack of support. However it's wrong to confuse to two events.
Ultimately Silicon Knights are seeking compensation for the UE3 license they have paid to Epic which in their opinion has not delivered. As a result of this they also feel conpensation is due to the delay and extra costs incurred to the Too Human project. (delays, in-house engine modifications)

Anything else is just an attempt to get a cheap laugh on Dyack really- the game doesn't suck, it's just had troubled development.
robertsan21 said:
hmmm damn!
but that cant hold up in court now can it?
Depends if other UE3 licensees speak up. If they do then Epic could have a problem.
 
Teknopathetic said:
"But they have already paid for the engine , its just that they allegedly got a half assed over promised and under delievered engine which they have since modified. But if epic took the original payments from Silicon Knights then SK is in the right"


Properly fixed.
Isn't it true that Epic is releasing updates to people that are using the older less complete UE3?


I hope SK don't win this. Epic really needs to focus on UT3 for ps3! Not this donkey show.
 
loosus said:
While Epic very well could be in the wrong on this (still making Dyack and dumbass nonetheless), the language that I read in the complaint does make it sound like Silicon Knights wants just what the above quote states.
yeah, I agree with SK if what they claim really happened, but I also agree with Rein

since I plan to buy UT3 and don't plan to buy Too Human does this mean I should choose a side? I don't want to, honestly :(
 
gcfan2k5 said:
Actually it kinda is, Too Human started development on playstation in like 1996 apparently, and its been coming out every year since then, it seems dyack isnt capable of completing a game. 11 years and counting..... LOL.

actually no . the project was scraped and started again with many years worth is space betwen bot hprojects.

Between Too human 1996 and Too Human 2008 ? we have

Eternal Darkness 2002
Metal Gear Solid Twin snakes 2004

They are also presently working with sega on a game.

Too Human ps2 was moved over to the gamecube in 2000 when they signed an exclusive contract with nintendo. Then that contract ended since then they made 2 other games before bringing too human back in 2005

Also the concept of Too Human has changed drasticly since the first too human.
 
Visualante said:
It was, people are trying to create a causal link between the E3 showing, and the lawsuit.


I thought SK mentions the E3 showing and the damage to their rep in the lawsuit?
 
You rerally don't know how it went down and to insult anyone is really sad on your part

oh please. One look at the demo and you can see it's crap. Who's fault is that that it received bad press? Certainly not Epic's fault as they were implying in the suit. Please if you have no control over your project then it's your own damn fault. If it's not ready then don't show it and if you can't say no to your publisher then maybe SK should sue MS instead for all the public *humiliation.*
 
gcfan2k5 said:
Actually it kinda is, Too Human started development on playstation in like 1996 apparently, and its been coming out every year since then, it seems dyack isnt capable of completing a game. 11 years and counting..... LOL.

EDIT: hmm maybe its 7, either way thats far too long if your name isnt valve.

No, it hasn't been coming out every year since. No, it isn't 7.

The project has been worked at and shelved on a couple of platforms, but the development process has always been interrupted. This version has probably been in development for the normal amount of game development time.
 
"Isn't it true that Epic is releasing updates to people that are using the older less complete UE3?"


Yup. It's also supposedly true that early adopters were given discounts on the licensing with knowledge of the engine not being complete.
 
jett said:
Kinda hard for SK to deny that they are thieves, since in their suit they state they fully intend to ship Too Human with some UE3 tech still in the game, all without paying Epic one cent. :lol

TH will never be released....at lest I can't see MS being the publisher.

So you think that epic is that dumb that they never recieved any cash up front ? Or in any sort of payment plan before the game shiped ?

I highly doubt that. Epic was most likely paid and with the contract Silicon knights is legaly obligated to ship the game using unreal engine 3 and thus owing epic money.

SK is sueing because the engine was unusable and cause them to loose money.
 
Teknopathetic said:
So a positive Dyack thread is rational and a negative one is not?

The positive or negative has nothing to o with the rationality. But the bulk of the hate thus far has been 'Dyack is a whiner, he shouldn't have sued, game so delayed, can't develop,' etc.

There are good ways to argue that Dyack is in the wrong. Few of them have been used in this thread.

As to the Mark Rein suit, this is now getting extremely interesting. This case has now turned into an incredible 'he said', 'she said' clusterfuck. Basically Rein says that the promises that SK claimed he made were never made, and that SK had no ability to change the engine to meet its needs.

From that Game Daily story:

As such, Epic claims that "SK knew when it committed to the licensing agreement that Unreal Engine 3 may not meet its requirements and may not be modified to meet them."

That seems really, really weird to me. Why on God's green earth would any sane developer "exclusively" license an engine that might not meet its needs and also have no ability to modify the engine? Someone must be reading something wrong because it would make the UE3 engine basically useless.

This also seems irreconcilable with SKs claims that it DID have the ability via its contract to do engine modifications. They claimed as much in their suit.

Seriously WTF is going on?
 
Would be a shame to see Silicon Knights go down over this. They've provided us with so much laughter over the last 24 months.

bishopcruz said:
That seems really, really weird to me. Why on God's green earth would any sane developer "exclusively" license an engine that might not meet its needs and also have no ability to modify the engine? Someone must be reading something wrong because it would make the UE3 engine basically useless.

It says that Epic might not modify UE3 to meet its requirements. The developers who license it are obviously free to make their own modifications as long as they don't use UE3 code to create their own/competing engine.
 
plagiarize said:
they've already paid epic.

you pay upfront to license a game engine.

epic aren't a charity.

I believe they want Epic to pay back all those monies along with the GeoW monies, and still release TH with UE3 tech.

Then they also state something about making their own in-house engine with UE3 tech in it, which will eventually be dropped off over time. Lulz.
 
Tenacious-V said:
Don't let your hate for DD get in the way of actually knowing what's going on. You point the finger, but you could be completely off base here.

This sums things up right here. If there was contract that stated that Epic would deliver code elements of their engine to Silicon Knights by a certain date and that date was missed there would be grounds for some sort of suit. There is more to this story than, "our game sucked at e3 06 and we want to sue you cause Gears of War was a great game". I look forward to seeing how this plays out.

the Dark One
 
Teknopathetic said:
"Isn't it true that Epic is releasing updates to people that are using the older less complete UE3?"


Yup. It's also supposedly true that early adopters were given discounts on the licensing with knowledge of the engine not being complete.
it's also supposedly true that the updates were promised within a time frame that they were not received within.

since we're trying to be balanced here.
 
gcfan2k5 said:
Actually it kinda is, Too Human started development on playstation in like 1996 apparently, and its been coming out every year since then, it seems dyack isnt capable of completing a game. 11 years and counting..... LOL.


EDIT: hmm maybe its 7, either way thats far too long if your name isnt valve.

Dyack came out with three games in that time period...

Anyway, it wasn't actually in production. It was something where they basically made demos for a couple games and hten decided on which one to turn into a full game. Too Human got partially made a few times, and then they decided to go with a different idea. No different than a director looking at a script for 10+ films before actually deciding which one to make.
 
MrSardonic said:
Would be a shame to see Silicon Knights go down over this. They've provided us with so much laughter over the last 24 months.
I somehow get the feeling that even if that happens, we'll still be hearing from Dyack.
 
bishopcruz said:
That seems really, really weird to me. Why on God's green earth would any sane developer "exclusively" license an engine that might not meet its needs and also have no ability to modify the engine? Someone must be reading something wrong because it would make the UE3 engine basically useless.

This also seems irreconcilable with SKs claims that it DID have the ability via its contract to do engine modifications. They claimed as much in their suit.

Seriously WTF is going on?
... That's the substance of the counter-suit. Epic claims that SK claims rights that were never theirs.
 
gljvd said:
actually no . the project was scraped and started again with many years worth is space betwen bot hprojects.

Between Too human 1996 and Too Human 2008 ? we have

Eternal Darkness 2002
Metal Gear Solid Twin snakes 2004

They are also presently working with sega on a game.

Too Human ps2 was moved over to the gamecube in 2000 when they signed an exclusive contract with nintendo. Then that contract ended since then they made 2 other games before bringing too human back in 2005

Also the concept of Too Human has changed drasticly since the first too human.
And now this whole legal battle. What The Fuck is going to become of this game now?

I really don't see how SK have the nerve to sue Epic. Was they're version of the UE3 really uncompleted or what?
 
cgcg said:
oh please. One look at the demo and you can see it's crap. Who's fault is that that it received bad press? Certainly not Epic's fault as they were implying in the suit. Please if you have no control over your project then it's your own damn fault. If it's not ready then don't show it and if you can't say no to your publisher then maybe SK should sue MS instead for all the public *humiliation.*


That isn't what the lawsuit is about . Its about epic failing to deliver on their contracted terms. If epic failed to deliver a working engine when they said they would its hardly suprising that Sk failed to deliever a working demo when they said they would .

Its a very simple concept but it seems you can't grasp it
 
everyone should be able to see the humor in SK suing someone for not delivering a product in a timely manner though.
 
CrushDance said:
No Epic is just saying "We did everything to help out, we never did such things"

If this was just SK complaining and having issues, I would agree with Epic's claim. But with so many games having had terrible trouble with UE3, and some of them having to do massive modifications just to get it to work (Bioshock), you begin to wonder.
 
levious said:
I thought SK mentions the E3 showing and the damage to their rep in the lawsuit?
Well they would. Doesn't mean that it will strengthen their argument.
Besides reputation cannot be conpensated.
 
InterMoniker said:
And now this whole legal battle. What The Fuck is going to become of this game now?

I really don't see how SK have the nerve to sue Epic. Was they're version of the UE3 really uncompleted or what?

Most likely 2008 the game will ship .

The original epic contract still stands which means Sk can release the game when they want to and adhear to the terms in the contract. Then the rest will be decided in court
 
jett said:
I believe they want Epic to pay back all those monies along with the GeoW monies, and still release TH with UE3 tech.

Then they also state something about making their own in-house engine with UE3 tech in it, which will eventually be dropped off over time. Lulz.
claiming damages wouldn't make it stealing. DD is charging that they did not get the service they paid for, and that Epic spent their licensing fees towards other projects while neglecting the work they had promised to do.

they said that they have already rewritten vast parts of the UE3 engine and that any Epic written parts would be removed. the subsequent projects would use this engine free of any code Epic have written. that was what they said.

whether or not their code is essentially just rewritten Epic code is for the lawsuits to decide, but they did not as you suggest claim they would be using UE3 tech in future titles.
 
Too Human was only a part of the whole fiasco. The original complaint seems to show that what really pushed them over the edge is when the PS3 port of the engine was again delayed while Epic was showing off UT on the PS3 instead of working on the engine, much like they did with GoW on the 360. The PS3 game was unannounced by SK, so it had nothing to do with Too Human.
 
gljvd said:
Most likely 2008 the game will ship .

The original epic contract still stands which means Sk can release the game when they want to and adhear to the terms in the contract. Then the rest will be decided in court
Epic can probably stop publication of it if SK insists on paying no royalties.
 
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