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Marvel Heroes |OT| GAF Assemble

Kurod

Banned
All I need is Pym's Shrinking Serum and/or Fearsome Fists of Farallah and my Black Panther will be complete.

Chances I'll find either of those...?

=(

I've got an extra Fearsome Fist of Farallah if you want it. The dodge bonus is a little on the low side at +3.2% though.
 

Xevren

Member
I've got an extra Fearsome Fist of Farallah if you want it. The dodge bonus is a little on the low side at +3.2% though.

And I can donate a Pym's Shrinking Serum. See? We rule.

Just message me in game or on steam to log in to give it to you. (steam is Xevren11)
 

DrBo42

Member
I'm not sure if anyone played the X-Men Legends series (specifically 2) but I'd love for themed team bonuses to make an appearance. Like assembling an X-Men squad with the 90's or classic costumes on and get a team stat bonus for it.

Has there been any talk of what they're planning to add to the game?
 
Is this a buff or some effect?

2013-07-09_00001.jpg


the random formulas seem more like a scarlet witch thing no?
 
I got a Storm drop off of storymode Doc Ock with my Hulk loaded with rested XP. I'd agree with those saying rested XP is more affective in getting rare drops.
 
I got a Storm drop off of storymode Doc Ock with my Hulk loaded with rested XP. I'd agree with those saying rested XP is more affective in getting rare drops.

Storymode? So presumably that early in the game, your Special Item Find percentage was probably close to 0%?
I swear that thing is bugged.
 

Xevren

Member
I'm not sure if anyone played the X-Men Legends series (specifically 2) but I'd love for themed team bonuses to make an appearance. Like assembling an X-Men squad with the 90's or classic costumes on and get a team stat bonus for it.

Has there been any talk of what they're planning to add to the game?

XML 2 was one of my favorites ever!

As far as adding, we will be getting higher difficulty story levels eventually as well as some other unnamed content. It's just going to take time. Game is free, so I think with time it will just get better...hopefully!

You know what would be awesome? If Iron Fist was in it. And he didn't suck. He'd just be a manly man that whooped some ass. Totally not biased.
 
Storymode? So presumably that early in the game, your Special Item Find percentage was probably close to 0%?
I swear that thing is bugged.

I've gotten a character drop (from chapter 2 The Hood) and costume drop (chapter 4 Green Goblin) in story mode without special item find.

Hard to tell if special item find works since percentages are probably super low but I've gotten three character drops and 1 costume with my 50+ SIF Storm. I think I only had rested xp for the costume drop. I have noticed I do get a lot more retcon potions and costume cores when I have rested xp.
 

Nokagi

Unconfirmed Member
I'm not sure if anyone played the X-Men Legends series (specifically 2) but I'd love for themed team bonuses to make an appearance. Like assembling an X-Men squad with the 90's or classic costumes on and get a team stat bonus for it.

Has there been any talk of what they're planning to add to the game?

They hinted that they were working on something to give players a reason to level up their alts to lvl 25-30. Perhaps some kinda bonus or synergy for every character you have at those levels.. will be interesting to see.
 
Gonna take a break from this for a bit, after getting 4 characters to 30, things became a tad monotonous. Hopefully the proposed new endgame mod will be fun. For now, I think I'll play Warframe for a while
 
I got a new character drop (Cyclops) from a a simple Group challenge (Sub 1).
My Scarlet Witch was level 41 (only a few away from making the enemies there, gray), she had NO rested xp and SIF at 15%.
All/both my other new char drops were from bosses, so I was extra shocked to see Cyclops sitting there.

2013-07-11_00002.jpg
 

Xevren

Member
Adding costume affixes should be cheaper >.> Especially when the results are RANDOM.

Supposedly crafting costs will be coming down either in this patch or the next. I'm hoarding my gold until these supposed changes come in because they are absurd as is.
 

Nokagi

Unconfirmed Member
Supposedly crafting costs will be coming down either in this patch or the next. I'm hoarding my gold until these supposed changes come in because they are absurd as is.

Reading that costume cores are being reduced to 85k soon. No word yet on anything else yet.

Also stole this from the official forums from Doomsaw (one of the devs) which sounds exciting.

Currently, itemization is not as good as Diablo on live servers.

There are many additional flavors of items internally, in various stages of development and testing.

When they all go live, Marvel Heroes will have even better itemization with some of the stuff you would expect (yellows, uniques, etc) and some stuff that is completely new. In fact, MH will likely have better itemization than any of the ARPGs that I've played recently (including some of the ones in beta). But, you can be the judge of that.
 
Reading that costume cores are being reduced to 85k soon. No word yet on anything else yet.

Also stole this from the official forums from Doomsaw (one of the devs) which sounds exciting.

wish they had unique appearances too like other arpgs...


And really now, is it really taking that long to bring back damage numbers?
 

J-Tier

Member
Man...limbo's been glitching up on me. Earlier, I was chilling out in Xavier's and when the counter reached 0, I went in and ended up in T1 limbo.

Just now, while waiting for the limbo counter, when it reached zero, it went back to 25mins. WTH.
 

Wallach

Member
Man...limbo's been glitching up on me. Earlier, I was chilling out in Xavier's and when the counter reached 0, I went in and ended up in T1 limbo.

Just now, while waiting for the limbo counter, when it reached zero, it went back to 25mins. WTH.

Did you do the first purple terminal mission in Xavier's?
 

Wallach

Member
Lots of Marvel Heroes news coming in tonight. The biggest is the announcement of the Eternity Splinters: https://www.marvelheroes.com/commun...splinters-announcing-how-earn-playable-heroes

The short version is that these are going to be a drop currency that you save up and use to buy heroes directly. Supposedly significantly more common than hero drops, and from reading between the lines sound like they are programmed to be pretty consistent drops per unit of time played. They will be removing hero drops when this goes live; this will be the only way to earn heroes going forward.

Patch notes for tomorrow's patch and a dev blog are also coming tonight.

There's an FAQ up too: https://www.marvelheroes.com/news/news-articles/faq-eternity-splinters

I think the costs listed here reveal a small insight into coming price changes. Expect heroes to be moved to a 600/900/1200 tier pricing by the time this goes into the game.
 
Whoa, thats pretty big. So theyre basically adding in game currency to be able to buy heroes with.

Theyve come a long way since that purchasable token for random hero stuff ;p. Kudos to Gazillion for genuinely wanted to create the best experience possible.
 

KePoW

Banned
Lots of Marvel Heroes news coming in tonight. The biggest is the announcement of the Eternity Splinters: https://www.marvelheroes.com/commun...splinters-announcing-how-earn-playable-heroes

The short version is that these are going to be a drop currency that you save up and use to buy heroes directly. Supposedly significantly more common than hero drops, and from reading between the lines sound like they are programmed to be pretty consistent drops per unit of time played. They will be removing hero drops when this goes live; this will be the only way to earn heroes going forward.

Patch notes for tomorrow's patch and a dev blog are also coming tonight.

There's an FAQ up too: https://www.marvelheroes.com/news/news-articles/faq-eternity-splinters

I think the costs listed here reveal a small insight into coming price changes. Expect heroes to be moved to a 600/900/1200 tier pricing by the time this goes into the game.

Thanks for the update! I'm still enjoying the game a lot, but I don't think I've played as long as some of you.
 

hamchan

Member
Eternity Splinter system sounds much better. At least it feels like constant progress towards unlocking a new hero, instead of just relying of the RNG. Plus no more fear of missing big hero drops because it's hidden behind something else or off the screen.
 

enzo_gt

tagged by Blackace
Lots of Marvel Heroes news coming in tonight. The biggest is the announcement of the Eternity Splinters: https://www.marvelheroes.com/commun...splinters-announcing-how-earn-playable-heroes

The short version is that these are going to be a drop currency that you save up and use to buy heroes directly. Supposedly significantly more common than hero drops, and from reading between the lines sound like they are programmed to be pretty consistent drops per unit of time played. They will be removing hero drops when this goes live; this will be the only way to earn heroes going forward.

Patch notes for tomorrow's patch and a dev blog are also coming tonight.

There's an FAQ up too: https://www.marvelheroes.com/news/news-articles/faq-eternity-splinters

I think the costs listed here reveal a small insight into coming price changes. Expect heroes to be moved to a 600/900/1200 tier pricing by the time this goes into the game.
This is... pretty damn awesome.

Bravo team.

Can't wait to start playing again once I get free of this exam :D
 

Nokagi

Unconfirmed Member
Lots of Marvel Heroes news coming in tonight. The biggest is the announcement of the Eternity Splinters: https://www.marvelheroes.com/commun...splinters-announcing-how-earn-playable-heroes

The short version is that these are going to be a drop currency that you save up and use to buy heroes directly. Supposedly significantly more common than hero drops, and from reading between the lines sound like they are programmed to be pretty consistent drops per unit of time played. They will be removing hero drops when this goes live; this will be the only way to earn heroes going forward.

Patch notes for tomorrow's patch and a dev blog are also coming tonight.

There's an FAQ up too: https://www.marvelheroes.com/news/news-articles/faq-eternity-splinters

I think the costs listed here reveal a small insight into coming price changes. Expect heroes to be moved to a 600/900/1200 tier pricing by the time this goes into the game.

I had a feeling I should have held off on buying Jean for awhile longer but I just couldn't stop myself.This sounds really good though. Allowing players to work towards gaining the characters they want instead of relying on random drops is a great plan.
 

SirKhalid

Member
I might start playing again with the new patch.

Q: I have unused Cosmic Keys. What should I do with them?
When Eternity Splinters are added as loot drops to the live game, a feature will be added that will allow unused Cosmic Keys to be traded in for Eternity Splinters, at a rate to be determined.

Nice.
 

GManDH

Member
This is what we know so far, and prob the final patch note
Game Update Notes 7/12/2013 - 1.10.0.587

Design Note: This week’s patch is fairly small in comparison to last week. In addition to a new item rarity (Cosmic Items), we’ve focused on buffs for a few characters, some bug fixes and some quality of life improvements while we continue to work on a much larger patch with bigger changes, scheduled for release in a couple of weeks.

Content Additions
New item tier: Cosmic

Doctor Doom’s machinations have caused the Cosmic Cube to leak dangerous cosmic power into the universe. There are reports of items in the world that have been enhanced with powerful cosmic properties....

A new level of item rarity has been added to the world: Cosmic Items.

Cosmic Items have the following features:

· All 5 basic item types are available in Cosmic rarity
· Cosmic Items have a yellow highlight in your inventory and yellow text
· Cosmic Items always have 5 affixes
· All cosmic items have an additional bonus of +1 rank to all powers

In addition, every cosmic item has a special ‘Cosmic Power’. We are launching with 5 cosmic powers, each with a new visual effect:

Cosmic Starfall: Chance on hit to deliver a barrage of cosmic beams from the sky, heavily damaging enemies in an area around your target.

Cosmic Bulwark: Chance to spawn a cosmic shield of invulnerability around the wielder during combat.

Cosmic Demonspawn: Chance to summon a powerful cosmically-charged Ngarai Demon during combat.

Cosmic Devastation: Chance for the wielder to explode with devastating circle of cosmic energy when hit.

Cosmic Might: Chance to charge the wielder with massive cosmic power, dramatically increasing their combat abilities.

Design Note: Each of these cosmic powers is intended to live up to the cosmic name in terms of power. Tuning will continue after launch to ensure each cosmic power is dramatically impressive when they activate (from a visual and power standpoint). Additional cosmic properties may be added to coincide with certain storyline occurrences. Note that this additional level of rarity is just one of many item types currently in development.

New Artifacts

Two new artifacts have been added, both of which can be found as loot in-game:

The Circlet of Cyttorak: Cyttorak’s gem was Juggernaut’s power source. His circlet will increase the size and resilience of your hero.

The Extremis Serum: Extremis was a super soldier project developed by Maya Hansen. The serum from provides a boost to players to help prevent death. While below 30% health, the serum gives the player a huge boost to damage, defense and health regeneration.

Content Changes

Crafting Changes

Reduced the cost of adding a core to your costume from 200K to 85K.

Prices for the grade 3 and 4 defensive and offensive affix recipes have been reduced to 20K and 75K respectively.

You can now donate items to a crafter directly from the S.T.A.S.H. window.

Item Changes

Retcon Devices can now stack to 10.

MODOK medals and medallions now have a range of bonus damage instead of a set number. Existing medals and medallions are unchanged.

Pym’s Growth Serum bonus damage has been buffed.

Supergroup Sanctions may no longer be sold.

Costume Cores now have purple names instead of yellow.

Removed decimal from Mandarin medal and medallion tooltips.

Endgame/Terminal Changes

Experience given by Red Terminal bosses has been increased by a factor of eight.

Enemy threat levels have been increased for the following end game zones to provide very high-level players a place to smash enemies.

· Green Terminal (AIM Facility) increased from 51 to 52
· Red Terminal (AIM Facility) increased from 51 to 52
· Green Terminal (Hydra Island) increased from 52 to 54
· Red Terminal (Hydra Island) increased from 52 to 54
· Green Terminal (Castle Doom) increased from 53 to 56
· Red Terminal (Castle Doom) increased from 53 to 56

Mission Hub Changes

Design Note: We’re working on a series of changes to upgrade the terminal system in the game to be more convenient. Our goal is to have all terminals provide access to all instances so players have fewer loading screens.

Upon defeating Doctor Doom and speaking with one of three S.H.I.E.L.D. agents in any of the three social hubs, players now have access to all dailies, survival and group challenges from the various hub terminals. Endgame waypoints can be accessed from any hub’s terminals.

Defense Changes

Design Note: We are converting our defense system to a percentage based item system over the course of the next few weeks. Until these changes are implemented, we’ve buffed armor values for heroes that need more survivability.

Black Panther: Armor gained from items doubled.

Black Widow: Armor gained from items doubled.

Captain America: Armor gained from items doubled.

Daredevil: Armor gained from items doubled.

Ms. Marvel: Armor gained from items doubled.

Spider-Man: Armor gained from items doubled.

Thor: Armor gained from items doubled.

New Costumes

Three new costumes have been added to the in-game store and are dropping in game as loot.

Captain America: The First Avenger Costume

Seen in: Captain America: The First Avenger (2011)

After being deemed unfit for military service during World War II, Steve Rogers volunteered for a top secret research project that transformed him into Captain America. He donned this costume and his one-of-a-kind shield to battle the forces of HYDRA and foil Red Skull’s plans to use the Tesseract.

Hulk: Horseman of Apocalypse Costume

Seen in: Incredible Hulk #456 (Sept. 1997)

Captured by Apocalypse, Hulk submitted to Apocalypse’s offer to eliminate his emotional and mental vulnerabilities. Apocalypse used Celestial technology to eliminate shrapnel from Hulk’s brain and secured this grim black helmet over his face, effectively mind-controlling him into becoming his personal Horseman (as well as giving him significant upgrades such as new armor).

Cable: War Baby Costume

Seen in: Cable #5 Vol. 2 (Sep. 2008)

Time traveling to the future to escape a crazed Bishop, Cable wore this armored plated chamber over his outfit to protect the infant Mutant Messiah, Hope Summers. As she grew up, Cable trained her to be a warrior on her own, teaching her the ways of war as he had learned them in his alternate future, before finally being able to return to the present timeline to battle Bastion.

Hero Changes

Design Note: Every day we continue to iterate on hero designs – and we’re not done yet. Our goal is to ensure every hero is fun with several powerful build options. Every hero with significant changes to powers will always receive a free respec.

Black Widow Changes:

Deadly Shot: Slightly increased damage. Slightly increased minimum charge time.

Elusive Kick: Now associated with the Fighting Skills statistic. Icon corrected.

Micro-Drones: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.

Stinging Barrage: Decreased cost by one per shot (33%).

Sudden Slash: Now associated with the Fighting Skills statistic.

Cable Changes:

Devastating Beam: Slightly increased damage. Slightly increased the range. Added defense penetration charge-up.

Plasma Barrage: Now re-associated with the Fighting Skills statistic.

Vortex Grenade: Added tech to allow 2 Vortex Grenades to damage an enemy at a time.

Cyclops Changes:

Optic Devastation: Increased damage.

Optic Barrage: Decreased cost by one per shot (33%).

Daredevil Changes:

Daredevil’s spirit costs have been reduced across many of the more expensive powers.

Club Sweep: Sped up animation time. Damage increased slightly.

Enter the Void: Redesigned as a preventative cleanse that features a critical chance buff component, costing Spirit instead of Health to activate.

Evasive Kick: Damage increased slightly.

Knockback Kick: Damage increased slightly.

Man Without Fear: Dodge amount scaling adjusted to gain more smoothly across ranks. (We are doing this with all similar powers of all heroes to reward players who invest in this power).

Opening Lunge: Damage increased slightly.

Relentless Justice: Movement speed scaling adjusted to gain more smoothly across ranks.

Swinging Assault: Animation and travel sped up a bit, damage greatly increased but gained a short cooldown.

Taser Club: Damage increased slightly.

Whirling Club: Damage increased. No longer knocks enemies away, which can be annoying for players.

Ultimate Power (Elektra Alliance): Spirit cost removed, base summon duration increased, enabled damage variance, sped up Elektra's attacks and AI, and added two more thrown daggers to her sai attacks. Elektra will continue to be buffed until she is a durable killing machine.

Deadpool Changes:

Superior Healing Factor: Regeneration rate increased.

Hulk Changes:

Hulk’s health has been increased by 20% and the defense buff from having Anger has been doubled. This is a small first step to making him the beast he is intended to be. More changes are coming.

Iron Man Changes:

Automated Missiles: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.

Death From Above: Increased the AoE radius to be easier to use. Reduced cost from 56 to 30.

Jet-Assisted Slam: Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use.

Micro-Missiles: Refined the missile AI so that the missiles only target enemies and destructibles within range of the player. This increases the likelihood that nearby enemies will be targeted and hit by the power.

Repulsor Barrage: Increased damage.

Unibeam: Increased damage slightly. Slightly increased the range. Reduced cost from 40 to 35. Using Unibeam no longer drops Iron Man's shield.

Ms. Marvel Changes:

Crashdown Strike: Increased the AoE radius to be easier to use. Reduced cost from 56 to 30.

Punisher Changes:

Armor-Piercing Shot: Slightly increased damage.

Rocket Raccoon Changes:

As a result of these changes, Rocket Raccoon players will have their power points reset for free.

Statistics: Rocket’s Speed stat now starts at 3, and his base movement speed has also been increased.

Big Flarkin' Gun: Now associated with the Fighting Skills statistic, and now unlocks at level 24. Starting damage adjusted according to new unlock level.

Burrowing Escape: Now unlocks at level 8.

Cunning Plan: Now unlocks at level 28.

Energy Barrage: Decreased cost of Energy Barrage by 33%, increased starting damage slightly. Now unlocks at level 6.

Quick Shot: Now even quicker!

Tactical Destruction: Changed the power's damage model to no longer be a mix of flat damage and charge-up damage. Increased the charge-up damage to better match Hawkeye's Adamantium Arrow. Slightly increased minimum charge time. Slightly increased the range of the power. Slightly increased cost to 22 from 20.

Turrets: Now are summoned faster to allow summoning on the run. Blaster Turret now shoots much faster.

Spider-Man Changes:

Sticky Strike: Increased damage.

Web 'Em All: Increased overall damage by roughly 50%. Sped up the start-up of the power to be more responsive.

Thor Changes:

Almighty Mjolnir: Slightly increased damage.

Asgardian Smite: Moderately increased damage and changed animation to allow Thor players to regain control quicker after completing this epic move. More tuning will be required to make Asgardian Smite into a top-tier power as is intended.

Wolverine Changes:

Wolverine now has 17% more base health and 17% more health is gained per level.

Cage the Beast: Cooldown removed.

Regeneration Boost: Cooldown removed.

Bug Fixes

The enemy affix ‘Ignore Defenses’ no longer appears in game. This was intended to be removed in the last patch, but was only removed from bosses previously.

Fixed missing mission tracker in Savage Land.

Fixed a bug where vendor item prices were not showing up in some circumstances.

Some minimap areas which previously would not be visible (like the Throne Room in the Daily Dr Doom Region) will now be visible.

Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object.

Fixed an issue where loot would occasionally spawn far away from Cyclops, Black Widow, Punisher, and Wolverine.

Healing and other beneficial effects will now work when you are invulnerable.

Heroes should no longer verbally greet other heroes who are off screen.

Fixed an issue that prevented item tooltips from showing the correct damage range for randomly rolled proc affixes.

Hero Bug Fixes

Daredevil - Jumping Strike: Damage synergy with Opening Lunge should now be displaying properly.

Daredevil - Swinging Assault: Now correctly deals double damage to knocked down targets.

Daredevil – Ultimate Power (Elektra Alliance): Critical Chance buff duration now lines up with Elektra's summon duration.

Daredevil: Taser Club and Rebounding Club negative status effects should now correctly trigger into other power combos.

Deadpool - Foot Gougers: Now reduces target movement speed as intended.

Iron Man - Shield Shutdown: Fixed a bug where the power wasn't properly rewarding spirit or showing its percent in the tooltip.

Scarlet Witch - Chaos Tempest: Now reduces target movement speed as intended.

Artifact/Item Bug Fixes

Phoenix Feather: Fixed a bug that could cause a player to die after their Phoenix Feather procs their revival.

Skrull Targeting Computer: Fixed a bug that caused Skrull Targeting Computer to do too little bonus damage to unaware targets.

Tome of Oshtur: Fixed a bug that was giving Tome of Oshtur a crazy high percent-based bonus to damage instead of a flat bonus to damage.

Lady Deathstrike Medals/Medallions: Corrected tooltips by changing 'on hit' to 'on crit'.
 

GManDH

Member
Phoenix Feather: Fixed a bug that could cause a player to die after their Phoenix Feather procs their revival.

SO THIS WAS A BUG. i forgot who i talked to but i told them that my feather wasnt working, and i guess now i know why.
 

inky

Member
Even though drops have been OKish for me (4 characters, only 2 repeats) those changes sound great. I wish they would up the costume rate bit more tho. I wouldn't mind somewhat expensive costumes if heroes were not as expensive too, and easier to come by.

Hopefully I am able to play a bit this weekend.
 

Scirrocco

Member
A little dissapointed that the mystery eggs still aren't hatching, but it sounds like Daredevil will be much better, and Ms Marvels crash strike made cheaper makes me fall in love.
 

enzo_gt

tagged by Blackace
New item tier: Cosmic

Reduced the cost of adding a core to your costume from 200K to 85K.

Repulsor Barrage: Increased damage.

Unibeam: Increased damage slightly. Slightly increased the range. Reduced cost from 40 to 35. Using Unibeam no longer drops Iron Man's shield.

The enemy affix ‘Ignore Defenses’ no longer appears in game. This was intended to be removed in the last patch, but was only removed from bosses previously.
t0SIJZX.gif
 

Wallach

Member
Damn, Unibeam no longer drops shield? I need to get my hands on sommathat. Probably what I'll save my first pile of splinters for.

Whole new tier of items, though - time to get my grindin' on. Sounds like I'll be playing Marvel while I wait for Mahvel this weekend.
 

Nokagi

Unconfirmed Member
Oh man those are some nice changes. Looking forward to hunting down those cosmic items and the Iron Man love is always welcomed.
 
ironman unibeam change is quite big.

And his groundpound move is finally an AOE!



Anyone here play Thor? Any good? Seems like a more melee ranged Storm.
 
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