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Marvelous Porting Wii Games To 360/PS3

I very much doubt Muramusa will be one of these titles to be ported over as the developers have already said that its near impossible to get a publisher to agree to publishing one of their 2D games on a HD platform.
 
duckroll said:
I'm not sure I want to compare the production value of any game on the DS with FFXIII. I mean, that would just be stupid, you know?

Hey!


....



Oh. 'Production value.'


Carry on.
 
duckroll said:
I can assure you without a doubt that no one in this thread who was previously going to buy any MMV game on the Wii, is now not going to. :lol
Hm? If Muramusa or Arc Rise Phantasia get announced as 360 or PS3 games I'd definitely wait. I wasn't Day 1 for either of them, but I was going to get them down the line.
 
Firestorm said:
Hm? If Muramusa or Arc Rise Phantasia get announced as 360 or PS3 games I'd definitely wait. I wasn't Day 1 for either of them, but I was going to get them down the line.

Yes, but right now there's NO ANNOUNCEMENT. It's just a vague comment on the direction they're moving towards. Which is my point!
 
grandjedi6 said:
I very much doubt Muramusa will be one of these titles to be ported over as the developers have already said that its near impossible to get a publisher to agree to publishing one of their 2D games on a HD platform.

Yeah, this.

Either Marvelous would have to be willing to pay some body else to effectively "HD-ify" the game, or Vanillaware would have to be willing to do so themselves. Neither of which, are all that likely, because of the work, much less the COST, such a thing would involve.
 
ivysaur12 said:
Eh, not surprised, but unfortunately the games probably still won't sell well.

And I doubt it's Arc Rise, you could imagine the amount of work that would need? Most likely it's Muramasa.

what is this huge work you speak of in comparison to muramasa?
 
duckroll said:
I'm not sure I want to compare the production value of any game on the DS with FFXIII. I mean, that would just be stupid, you know?

What I'm trying to say is that games like FFXIII (I.E. mainline games) are few and far inbetween on the DS and these are the games that drawn in markets to your platform. And I think you mean production budget not value.
 
FateBreaker said:
what is this huge work you speak of in comparison to muramasa?

Image Epoch sucks balls at character 3D. Having seen their work in the FMVs for World Destruction, 7th Dragon and the FMVs and cutscenes of Arc Rise Fantasia, I think I can safely say that I'm not entirely looking forward to seeing what they can do in HD. :P

Having said that, Image Epoch did announce on the owner's blog that they're currently licensed developers for PSP as well as PS3/360. So who knows. They're definitely working on something for the HD consoles.
 
TreIII said:
Yeah, this.

Either Marvelous would have to be willing to pay some body else to effectively "HD-ify" the game, or Vanillaware would have to be willing to do so themselves. Neither of which, are all that likely, because of the work, much less the COST, such a thing would involve.

I wonder how many times it's going to have to be repeated that Muramasa's assets were made in high resolutions to begin with and were downscaled for the Wii.
 
cress2000 said:
I wonder how many times it's going to have to be repeated that Muramasa's assets were made in high resolutions to begin with and were downscaled for the Wii.
If this is the case, then yes it's definitely going to be Muramasa since they already have the assets.
 
Haunted said:
Both of which need to die already. I blame the Playstation generation. >:(

not the PSone/Saturn gen have many great great 2D games , even PS2 and Dreamcast , and that was what called the ""Playstation generation"" .

I know guys started with PSone/Saturn/N64 and love all sort of 2D games and play Classic 16bit games on XBLA.

but my sister's kids ( started with Original Xbox ) thinks 2D games are some sort of " low " form of video games , they don't buy them , and don't know how to play them ( even stuff like new super Mario Bros on DS ) .

they don't call them 2D games , they call them "old games" or "stinky games" .
 
Totobeni said:
they don't call them 2D games , they call them "old games" or "stinky games" .
He he he ain't that cute....

o8cpcl.png


BUT ITS WRONG.
 
cress2000 said:
I wonder how many times it's going to have to be repeated that Muramasa's assets were made in high resolutions to begin with and were downscaled for the Wii.
Yup, the only trouble would be creating and coding in achievements/trophies.
 
cress2000 said:
I wonder how many times it's going to have to be repeated that Muramasa's assets were made in high resolutions to begin with and were downscaled for the Wii.
So? Just because high resolutions of Muramasa's graphics are available doesn't mean that it'll take no effort to "HD-ify" it.

Really now, if Marvelous (and other publishers) were unwilling to publisher Muramasa for the 360/PS3 in the first place, why would they be willing to publish a port of Muramasa for the 360/PS3?
 
grandjedi6 said:
So? Just because high resolutions of Muramasa's graphics are available doesn't mean that it'll take no effort to "HD-ify" it.

Really now, if Marvelous (and other publishers) were unwilling to publisher Muramasa for the 360/PS3 in the first place, why would they be willing to publish a port of Muramasa for the 360/PS3?
Serious question - but I don't understand the big effort in "HD"-fying it if they already have the HD assets.

Can you explain?
 
Multiplatform, it´s going to be a bug fest, most if the original developer isn´t handling the port.
Now it will be Wii games ported to PS3/360, then PS3/360 games ported to nothing =(.
 
Arde5643 said:
Serious question - but I don't understand the big effort in "HD"-fying it if they already have the HD assets.

Can you explain?

They'd probably have to take any color that isn't grey or brown out of it. And then re-skin the male character so he's bald and has a gun.
 
grandjedi6 said:
So? Just because high resolutions of Muramasa's graphics are available doesn't mean that it'll take no effort to "HD-ify" it.

Really now, if Marvelous (and other publishers) were unwilling to publisher Muramasa for the 360/PS3 in the first place, why would they be willing to publish a port of Muramasa for the 360/PS3?
They tried to get on PS3/360 before? I just read they thought it was too expensive at the time.

IGN: So, on the Wii, you can achieve a display resolution that only goes up to a certain point. But other systems offer more power and more resolution, and could potentially make the 2D art look even more beautiful. So why the decision to stick with the Wii when a game like this could maybe look better on, say, the Xbox 360?

Kamitani: That question's been asked many times. It's not that I definitely wanted to do the game for Wii, though I wrote in the original design document that it's for Wii. The reason is that our PS2 know-how could be brought over straight to the Wii. Actually, I made presentations for Xbox 360 and PlayStation 3, but it was just too expensive.
http://wii.ign.com/articles/991/991960p1.html
 
grandjedi6 said:
So? Just because high resolutions of Muramasa's graphics are available doesn't mean that it'll take no effort to "HD-ify" it.

Really now, if Marvelous (and other publishers) were unwilling to publisher Muramasa for the 360/PS3 in the first place, why would they be willing to publish a port of Muramasa for the 360/PS3?
Im assuming that Muramasa can be ported pretty much straight over to the 360/PS3 for less than you think (Sales of 50k combined would be more than enough for a nice profit). Also I doubt they will bother to publish the HD versions in the US/Europe especially when they only forecast one title for FY 2010 for the 360/PS3 (Rainy woods)
 
Arde5643 said:
Serious question - but I don't understand the big effort in "HD"-fying it if they already have the HD assets.

Can you explain?
They have to copy them off a floppy. That takes effort.
 
Already commented on this previously, but I still don't see the ports lighting up the charts any more than the Wii versions did. I'm going to bet on Arc Rise Fantasia or some other RPG as this is the genre with the most appeal in their portfolio.

Something like Muramasa or Little King's Story would bomb on whatever platform they released it on :(
 
grandjedi6 said:
So? Just because high resolutions of Muramasa's graphics are available doesn't mean that it'll take no effort to "HD-ify" it.
Everything else Marvelous has published will need far more effort to "HD-ify" than Muramasa, unless they're totally just planning on straight transferring the Wii assets, and hoping for the best with them being rendered at 720 and/or 1080p + maybe more AA/AF. Muramasa will only need a short while running the high-res assets through a scaling algorithm.

All games will also need to have their engines ported to the platform. I'd imagine that Muramasa's is also the least complicated of the options.
 
Arde5643 said:
Serious question - but I don't understand the big effort in "HD"-fying it if they already have the HD assets.

Can you explain?
To be honest, I'm not sure. George K. didn't go much in depth about it. However if Vanillaware couldn't make the game for the PS3/360 because the process was too expensive then I kinda doubt they went through that same process anyway when making it for the Wii.

dallow_bg said:
They tried to get on PS3/360 before? I just read they thought it was too expensive at the time.
http://wii.ign.com/articles/991/991960p1.html
He mentioned it in a Nintendo Power interview. He talked about how it was impossible to get a publisher to agree to a PS2 game at the time and how publishers were unwilling to agree to a 2D game like Vanillaware makes on the HD systems.

Chumly said:
Im assuming that Muramasa can be ported pretty much straight over to the 360/PS3 for less than you think (Sales of 50k combined would be more than enough for a nice profit). Also I doubt they will bother to publish the HD versions in the US/Europe especially when they only forecast one title for FY 2010 for the 360/PS3 (Rainy woods)
Why would 50k combined be enough for a nice profit? How would you even know that? Especially without it being published in the US and Europe (also, their current forecast doesn't mean anything for or against a western release of a hypothetical port).

I'm not going to deny that Muramasa 360/PS3 is possible, anythings possible after all. But for it to happen Marvelous would've had to significantly change their forecasts of a possible 360/PS3 version and I just don't see any evidence of that.
 
cress2000 said:
Everything else Marvelous has published will need far more effort to "HD-ify" than Muramasa, unless they're totally just planning on straight transferring the Wii assets, and hoping for the best with them being rendered at 720 and/or 1080p + maybe more AA/AF. Muramasa will only need a short while running the high-res assets through a scaling algorithm.

All games will also need to have their engines ported to the platform. I'd imagine that Muramasa's is also the least complicated of the options.
It doesn't make sense to port Muramasa as 2D games have limited appeal across all platforms
:'(
and since once the work is done, the ported code may not be usable again.

If there are several games that their devs have made that share the same engine, it might make sense to find a way to port the engine code over, then reuse that code for future ports and/or releases.

* I think Muramasa might have worked as a downloadable title, but someone pointed out that the game is big, which would make that route somewhat difficult.
 
grandjedi6 said:
To be honest, I'm not sure. George K. didn't go much in depth about it. However if Vanillaware couldn't make the game for the PS3/360 because the process was too expensive then I kinda doubt they went through that same process anyway when making it for the Wii.


He mentioned it in a Nintendo Power interview. He talked about how it was impossible to get a publisher to agree to a PS2 game at the time and how publishers were unwilling to agree to a 2D game like Vanillaware makes on the HD systems.


Why would 50k combined be enough for a nice profit? How would you even know that? Especially without it being published in the US and Europe (also, their current forecast doesn't mean anything for or against a western release of a hypothetical port).

I'm not going to deny that Muramasa 360/PS3 is possible, anythings possible after all. But for it to happen Marvelous would've had to significantly change their forecasts of a possible 360/PS3 version and I just don't see any evidence of that.


Heres what they say about development costs

A: Development costs, on average, currently cost 50 to 60 million yen (US$600,000) for a PS2 title, and a PSP title would cost about 120 million yen (US$1,200,000). But for the high end game consoles it would cost about 3 times the amount of what it costs to make a PSP title. Just to recoup the development costs, we would need to sell at least 100,000 copies per title. As for the game genre, we are currently making action games and RPG-like games.
A port from a Wii game would not cost the the full 3 times the amount of a PSP title so getting by with 40-60k in sales could be pretty good.


Also it would seem that Wii games dont need very many copies to be sold to turn a profit (I would assume development costs would be around PS2/PSP range.
 
Chumly said:
Heres what they say about development costs


A port from a Wii game would not cost the the full 3 times the amount of a PSP title so getting by with 40-60k in sales could be pretty good.


Also it would seem that Wii games dont need very many copies to be sold to turn a profit (I would assume development costs would be around PS2/PSP range.
They would still be higher than developing a PS2 game. That figure for the PS2 comes from the end of the gen when developers had become experienced with PS2 development. Starting again on the Wii will push that number higher.

But yes, a port-up would be a relatively cheap way of getting extra revenues, provided the demand is there.
 
grandjedi6 said:
I very much doubt Muramusa will be one of these titles to be ported over as the developers have already said that its near impossible to get a publisher to agree to publishing one of their 2D games on a HD platform.

But that's the only title they have that makes even the smallest bit of sense to port in the first place.
 
viciouskillersquirrel said:
It doesn't make sense to port Muramasa as 2D games have limited appeal across all platforms
:'(
and since once the work is done, the ported code may not be usable again.
Well, I'm mainly just talking in terms of initial costs (if they're planning the port to look decent), not that it's guaranteed to be some kind of big success. HD assets are already available, and the game's probably got the simplest engine and easiest to port of all candidates.

I'm honestly a bit skeptical there's even a significant audience for Marvelous' kind of games across all current gen consoles, period. I think the audience that would eat up these kinds of games moved onto handhelds, sad as I feel that may be.
 
Chumly said:
Heres what they say about development costs


A port from a Wii game would not cost the the full 3 times the amount of a PSP title so getting by with 40-60k in sales could be pretty good.


Also it would seem that Wii games dont need very many copies to be sold to turn a profit (I would assume development costs would be around PS2/PSP range.
Even if we accept those numbers and your guesstimation that lead to that 40-60k number, you must realize that Muramasa barely sold 30k in Japan before it price collapsed and vanished from the charts. So how exactly would a port for the 360/PS3 sell 60k?
 
cress2000 said:
Well, I'm mainly just talking in terms of initial costs (if they're planning the port to look decent), not that it's guaranteed to be some kind of big success. HD assets are already available, and the game's probably got the simplest engine and easiest to port of all candidates.

I'm honestly a bit skeptical there's even a significant audience for Marvelous' kind of games across all current gen consoles, period. I think the audience that would eat up these kinds of games moved onto handhelds, sad as I feel that may be.
I don't think looking at initial costs will give you the whole picture. If this is one of the directions MMV wants to go, it wouldn't make sense to port a 2D game because then any work involved in the port would be just a one-time thing. Reusable assets are key if they want this to become a viable strategy going forward.
 
grandjedi6 said:
Even if we accept those numbers and your guesstimation that lead to that 40-60k number, you must realize that Muramasa barely sold 30k in Japan before it price collapsed and vanished from the charts. So how exactly would a port for the 360/PS3 sell 60k?
Even if we accept those numbers??? You mean the numbers that came straight from marvelous??

Sorry that i used GUESSTIMATION I thought it was a widely held belief that porting a game usually costs a hell of a lot less than building one from the ground up. Marvelous knows full well how much it sold on the Wii and they probably took that into consideration in whether or not doing a port. So maybe I was really high with my 40-60k number and they only need to get 30k sales to turn a profit.
 
grandjedi6 said:
you must realize that Muramasa barely sold 30k in Japan before it price collapsed and vanished from the charts.

37K with, at most, 40K in total available unless there were more shipments after its second week. If they only ship the same amount for PS360 ... If the argument is made that higher shipments of a PS360 version would be warranted when higher Wii shipments aren't, explain the 90%+ Wii sell-through.

Also, what price collapse?
 
I'll buy 2 copies of Muramasa day one if it means I dont have to break out my craptacular broken disc drive wii, update all its weird cios crap, get hdloader working, then illegally download a game I actually bought but cant play or rip myself.
 
Why doesn't MMV just port Little King Story to the PS3/X360 perfect "test" game to see if these niche games would sell on those systems. Just make the controller changes make it play like Pikmin on the GC for instance. LKS graphics are 3d so MMV could just up res the textures and resolution and call the port a day. It alot easier upscale/downcale 3d graphics then Muramasua 2d graphic style.
 
vesp said:
I'll buy 2 copies of Muramasa day one if it means I dont have to break out my craptacular broken disc drive wii, update all its weird cios crap, get hdloader working, then illegally download a game I actually bought but cant play or rip myself.
Why not call Nintendo and have that "drive" fixed they have excellent costumer service.
 
If they wanted to make more money they should down port to the DS/PSP.


Does sales-age have numbers any similar titles on the ps3/360. I actually can't think of anything that compares to any MMV titles.
 
Looks like the game is probably NMH? I was hoping for HD HM :/.

http://www.psu.com/Suda51Marvelous-Entertainment-hint-at-No-More-Heroes-for-PS3--a007686-p0.php


Grasshopper bigwig Goichi Suda (known colloquially as Suda51) has hinted that gory Wii slash ‘em up No More Heroes may be heading to PlayStation 3 and Xbox 360 in the near future.

Apparently, Suda feels that the series must make the transition to other platforms in order to ‘expand’ the franchise to new possibilities. He told Edge: “I really want to make NMH a big franchise,” adding, “and with this second episode have bigger success. I’m putting a lot of care into developing this IP, as I feel there’s a lot of potential.”

“I think this is the last NMH that is going to be developed on Wii,” he continued. “To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we’ve done everything we can with it now.”
 
Chumly said:
Even if we accept those numbers??? You mean the numbers that came straight from marvelous??

Sorry that i used GUESSTIMATION I thought it was a widely held belief that porting a game usually costs a hell of a lot less than building one from the ground up. Marvelous knows full well how much it sold on the Wii and they probably took that into consideration in whether or not doing a port. So maybe I was really high with my 40-60k number and they only need to get 30k sales to turn a profit.
Guesstimation: an estimate usually made without adequate information. Obviously a port would cost less but since we don't know exactly how much Muramasa cost to make or how much a port would cost, its guesstimation. It's not an insulting term.

Also we're now getting into the realm of what ifs and maybes. Maybe you were really high or maybe you were really low. Maybe Marvelous is considering a port or maybe they already rejected the idea. Who knows!

donny2112 said:
37K with, at most, 40K in total available unless there were more shipments after its second week. If they only ship the same amount for PS360 ... If the argument is made that higher shipments of a PS360 version would be warranted when higher Wii shipments aren't, explain the 90%+ Wii sell-through.

Also, what price collapse?
Hmm, I thought I read that Muramasa price collapsed shortly after its first week. Perhaps I am misremebering.

charlequin said:
But that's the only title they have that makes even the smallest bit of sense to port in the first place.
Only in the sense that its a Wii title that doesn't require the Wiimote. In every other way, especially financially, the evidence we have does not suggest a port would make sense. I suppose Marvelous could be taking the potential western sales into account but justifying a hypothetical port with its potential western sales when we don't even know how the Wii version will do in the west in the first place, just doesn't seem like a good way to manage a company.
 
jiggle said:
Looks like the game is probably NMH? I was hoping for HD HM :/.

http://www.psu.com/Suda51Marvelous-Entertainment-hint-at-No-More-Heroes-for-PS3--a007686-p0.php


Grasshopper bigwig Goichi Suda (known colloquially as Suda51) has hinted that gory Wii slash ‘em up No More Heroes may be heading to PlayStation 3 and Xbox 360 in the near future.

Apparently, Suda feels that the series must make the transition to other platforms in order to ‘expand’ the franchise to new possibilities. He told Edge: “I really want to make NMH a big franchise,” adding, “and with this second episode have bigger success. I’m putting a lot of care into developing this IP, as I feel there’s a lot of potential.”

“I think this is the last NMH that is going to be developed on Wii,” he continued. “To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we’ve done everything we can with it now.”


WII HD wooo.
 
jiggle said:
Looks like the game is probably NMH? I was hoping for HD HM :/.

http://www.psu.com/Suda51Marvelous-Entertainment-hint-at-No-More-Heroes-for-PS3--a007686-p0.php


Grasshopper bigwig Goichi Suda (known colloquially as Suda51) has hinted that gory Wii slash ‘em up No More Heroes may be heading to PlayStation 3 and Xbox 360 in the near future.

Apparently, Suda feels that the series must make the transition to other platforms in order to ‘expand’ the franchise to new possibilities. He told Edge: “I really want to make NMH a big franchise,” adding, “and with this second episode have bigger success. I’m putting a lot of care into developing this IP, as I feel there’s a lot of potential.”

“I think this is the last NMH that is going to be developed on Wii,” he continued. “To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we’ve done everything we can with it now.”
Now see this is a title that would make financial sense to port over or expand the series onto new platforms as the western sales of NMH would justify it.

Though I do beg you jiggle to please use the original source of that quote instead of joing by the ways of PSU
 
grandjedi6 said:
Only in the sense that its a Wii title that doesn't require the Wiimote. In every other way, especially financially, the evidence we have does not suggest a port would make sense. I suppose Marvelous could be taking the potential western sales into account but justifying a hypothetical port with its potential western sales when we don't even know how the Wii version will do in the west in the first place, just doesn't seem like a good way to manage a company.

Especially when North America is the series strongest market.
 
jiggle said:
Looks like the game is probably NMH? I was hoping for HD HM :/.

http://www.psu.com/Suda51Marvelous-Entertainment-hint-at-No-More-Heroes-for-PS3--a007686-p0.php


Grasshopper bigwig Goichi Suda (known colloquially as Suda51) has hinted that gory Wii slash ‘em up No More Heroes may be heading to PlayStation 3 and Xbox 360 in the near future.

Apparently, Suda feels that the series must make the transition to other platforms in order to ‘expand’ the franchise to new possibilities. He told Edge: “I really want to make NMH a big franchise,” adding, “and with this second episode have bigger success. I’m putting a lot of care into developing this IP, as I feel there’s a lot of potential.”

“I think this is the last NMH that is going to be developed on Wii,” he continued. “To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we’ve done everything we can with it now.”

Isn't this a good way to say the fanbase that has supported your title, and plans on buying the sequel "Hey thanks for your money now fuck off."
 
Shin Johnpv said:
Isn't this a good way to say the fanbase that has supported your title, and plans on buying the sequel "Hey thanks for your money now fuck off."

Which is one of the reasons why I don't believe that quote is accurate. Maybe Suda is an asshole, I don't know, but I need more sources to be sure.
 
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