see people, this is why you don't do drugs
Spider-Man Remastered has arrived to PC with unlocked frame rates, FSR 2.0 and DLSS upscaling, ray-traced reflections, and ultra-wide monitor support. Let's now take a look at...
Based on the data here, 2070 super renders 104 frames at 1080p, and 79 frames at 1440
p in the very same engine.
A performance drop of %75.
RTX 2070 super in the DF's video and his "gotcha" picture is shown to hover around %85 at 1080p while getting 72 frames per second.
With a better CPU, RTX 2070 super would get around 84 FPS average with that extra %15 headroom (100/85 = 1.17) (72*1.17)
Based on how it drops %75 of its 1080p performance with ray tracing enabled at 1440p, we would get... 84*0.75 = 63 FPS
No no, I THOUGHT you were better than this. You truly showed your colors. But beyond that, you simply fail at making simple deductions on a given data
If this isn't enough, here, MATCHED PS5 settings (not optimized settings) on a 3070 at native 1440p;
Now... how fast is the 3070 compared to 2070 super? Around %35 faster.
So in this scene, with matched PS5 settings, 2070 super would be getting around 70 FPS.
You're also invited to understand that Turing and Ampere scales better at higher resolutions due to their architectures not being effective at low resolutions such as 1080p. But you probably didn't know that either.
Here another scene,
86 frames per second... so 64 FPS or so for 2070 super.
YOU'RE very, very welcome..
These PS5 matched ray tracing settings do not even sweat any midrange RTX GPU. Real deal starts with Very High ray traced geometry, which once again, most midrange and above RTX GPUs handle gracefully, 2070 super INCLUDED while having the best upscaling in tow in DLSS to push it even more gracefully.