ever been to downtown in fallout 3?otake said:what's the point of having a ship in the galaxy if the galaxy is just a series of rooms. They need to learn from bethesda.
ever been to downtown in fallout 3?otake said:what's the point of having a ship in the galaxy if the galaxy is just a series of rooms. They need to learn from bethesda.
Dark FaZe said:The opportunity is there for pretty much every party member to leave or stay.
Garrus: Wants to become a Spectre and last I checked 2 spots just opened up (Nihlus/Saren). Of course he could still stick around.
Ashley: Could still be there if she isn't dead in your group after ME1...there will almost definitely be an alternate soldier available as a result.
Kaiden: Again could be dead...probably an alternate sentinel available.
Wrex: Isn't his business pretty much over? Sarens involvement with the Krogan is obviously done, though I suppose there is motivation for him to stick around. He's still possibly dead though...alternate...vanguard available?
Liara: Probably a good chance of her staying, though Benezia is dead and she now knows what actually happened with the Protheans. I suppose she could have an interest in the Reapers and of course want to stick with the crew.
Tali: I really don't see the motivation for her to stay.
I hope more customization options are available...my dudes black short hair is actually gray and the lineup is awful.
HK-47 said:Tali should stick around cause her voice is awesome.
Its weird. Half the cast it really interesting (Wrex, Tali, Ashley) and the other half I cant remember anything about them (Kaiden, Garrus, Liara).
Also you know they are gonna have more pointless, poorly focused romances to please the people who are there for lesbian action. All 20 seconds of it...
Also NPC shipmates should get more dialogue. Its like I exhausted all their character half way through the game.
1cesc said:Wrex, Kaiden, Ashley: Can't really see these three being in the game (atleast as party members); ME1 had a set number of total party members, and they'll only be in alive in half the gamesaves.
Papercuts said:I agree with the NPC shipmates, though I also felt like I knew/cared more about Joker by the end than Kaiden.
HK-47 said:Tali should stick around cause her voice is awesome.
Its weird. Half the cast it really interesting (Wrex, Tali, Ashley) and the other half I cant remember anything about them (Kaiden, Garrus, Liara).
Also you know they are gonna have more pointless, poorly focused romances to please the people who are there for lesbian action. All 20 seconds of it...
Also NPC shipmates should get more dialogue. Its like I exhausted all their character half way through the game.
Foil said:Out of the entire original crew I hope Garrus, Tali, and Ashley stick around. Maybe Wrex as well. Hopefully the overall squad is bigger this time. 10 characters or so with much deeper and more intersting dialogue/interaction, plot lines, and side quests.
Also hope the Normandy weapons officer gets replaced with a Volus dealer.
Enduin said:Kaiden was interesting and had a rather sad and hard past, but the way it was all presented was rather poor. It was far too easy to learn all the shit about him, which wasnt a whole lot, and then that was it, it was just too short and undeveloped.
HK-47 said:The more characters you add, the harder it is to make them all compelling. One of the reasons I dont want Fallout 3 style Mass Effect.
HK-47 said:Yeah. Its was about biotics experimention and army training, right?
HK-47 said:The more characters you add, the harder it is to make them all compelling. One of the reasons I dont want Fallout 3 style Mass Effect
I agree about the Volus. They look so fucking awesome. I have a desire to hug them...when I should want to shoot them for being worthless meatbags.
You could say that about every character in the game. This was extremely disappointing, considering that KoTOR had great (lengthy) depth to its characters.Enduin said:Kaiden was interesting and had a rather sad and hard past, but the way it was all presented was rather poor. It was far too easy to learn all the shit about him, which wasnt a whole lot, and then that was it, it was just too short and undeveloped.
Foil said:True. It'll be hard to keep favorites in the squad and at the same time add in other races and characters while keeping them deep. I wonder if they would even consider having a Batarian as a squadmate in Mass Effect 2? The trouble and trust issues that could bring would be an interesting plot line. Ashely would probably try and stab him.
They have to put a Volus on the ship. They've got such a great design and speaking pattern. Far more interesting that that boring weapons guy from the first game. Even a Hanar would be better, or they could just add a bar in the Normandy and have the jelly run that while the Volus sells the weapons.
U K Narayan said:You could say that about every character in the game. This was extremely disappointing, considering that KoTOR had great (lengthy) depth to its characters.
HK-47 said:Yeah. Its was about biotics experimention and army training, right?
I thought it was almost the exact opposite, personally. I thought Wrex came off as really lame and one-note, like a Gears of War character in my RPG, complete with a really awful complexion and trash-can body shape. And I kind of liked Tali, but apart from nice voice acting, was there anything interesting about her specifically, and not just the Quarian race's backstory?HK-47 said:Half the cast it really interesting (Wrex, Tali, Ashley) and the other half I cant remember anything about them (Kaiden, Garrus, Liara).
U K Narayan said:You could say that about every character in the game. This was extremely disappointing, considering that KoTOR had great (lengthy) depth to its characters.
I suppose. Maybe it was just the pacing for the character development that seemed better to me? In ME1, I felt like I could speed through everyone's development.HK-47 said:I dont know. Zalbaar and T3 were really poorly defined (you could even skip T3 entirely with high enough skills) and most people find Carth and Bastila annoying (I like Carth actually). Mission was fun in a Tali sort of way, I was great, Jolee was great (gray jedis are the best kind). Juhani...was too light side for me, but I realize the need for the character, especially to position her opposite Bastila.
Coxswain said:I thought it was almost the exact opposite, personally. I thought Wrex came off as really lame and one-note, like a Gears of War character in my RPG, complete with a really awful complexion and trash-can body shape. And I kind of liked Tali, but apart from nice voice acting, was there anything interesting about her specifically, and not just the Quarian race's backstory?
On the other hand, I thought Garrus was the most interesting portrayal of a Renegade NPC in the game - the guy who thought about it intelligently, tried playing the straight arrow, and still ended up thinking that was the way to go, and I thought Kaiden was the most straight-up likeable guy on the crew, with the most interesting conversations every time you did get the chance to talk to him.
I can't disagree with Ashley or Liara, though. Ashley was a well-written enough character that I thought she was interesting even though I really actively disliked her and her sob story background. Liara was just embarrassing though - "Oh Shepard, I'm so shy and socially awkward, please teach me sex."
U K Narayan said:I hope they make the galaxy map as cool as it was in the initial trailers for ME1 (or even cooler). You guys remember that shit? IT LOOKED AMAZING! Go watch some of the early trailers if you don't know what I'm talking about.
I suppose. Maybe it was just the pacing for the character development that seemed better to me? In ME1, I felt like I could speed through everyone's development.
Enduin said:Basically. Some were better than others, but pretty much overall every characters story consisted of about 4 dialogues and only half actually had a sense of originality and worth. I was severely disappointed that you could only talk to them on the Normandy and never during missions.
Yeahit was a good story but quite shallow and ended abruptly.with him killing his Turian teacher with a biotic blast to protect a girl he liked
Lakitu said:I've got a feeling this is how it's going to work:
Mass Effect DLC #2 Space Casino - Summer
Mass Effect DLC #3 (Gives us an Idea at why he is being potrayed as dead and leads into ME2) - Winter
Mass Effect 2 - Early 2010
Enduin said:Basically, though I dont think it will actually deal with Shepard pretending to be KIA or anything like that since it will have to occur before the end of the main game, I think it will be an decently extensive mission dealing with more Cerberus research that will expand upon who they are and what they do for people who havent read ME:Ascension which follows the events after ME1, to reveal some of the reasons why Shepard, the Alliance and the Citadel would want to go after them once Saren and the Reaper conflict was out of the way.
HK-47 said:Tali should stick around cause her voice is awesome.
sionyboy said:Tali should stick around as I think that Shepherd needs to stick her this time around
(Anyone else curious as to what she looks like under that suit.... I know I am)
CabbageRed said:Shepard becomes a Geth who is under investigation and enduring a court hearing for failing to stop Shepard.
That pictures is just so awesome. I immediately downloaded the wallpaper when I saw it. Love the art of Mass Effect so much.ElectricBlue187 said:my expression was literally
:O
It was optional in ME too. Just tell both to fuck off.Also I hate the romances in this game. The relationship are just cheap gimmicks in order to show 30 seconds of bare ass. Its insulting to be honest. There is nothing there yet you are suddenly bedding people. Childish. I could endure it in The Witcher cause it was optional in regards to story and its wasnt as a result of passion. It knew what it was. Plus that universe is shewed toward that kind of lewidness.
With my female Shepard, I courted both Liara and Kaidan - but ended up choosing Kaidan. During the mission on Virmire, I left Kaidan behind. He never got a taste of my Shepard's ass. No one ever will! :lolHellraizer said:It was optional in ME too. Just tell both to fuck off.
We should know more about the new level design process in a month.Hesemonni said:I hope Bioware finds the money to hire an another level designer to design more base layouts instead of just copy-pasting the one existing design over and over again.
And I hope somebody over at Bioware goes back to basics, replays Star Control 2 and realizes what makes maket exploration fun.
The Iterative Level Design Process of Bioware's MASS EFFECT 2
Speaker: Corey Andruko (Project Manager, BioWare), Dusty Everman (Lead Technical Designer, BioWare)
Session Description
This session examines the BioWare Mass Effect teams new level-creation process, which is focused on maximizing iteration for quality while minimizing rework and cost. This approach to building levels strives to integrate the Design, Art, and Production teams such that the highest-risk level-creation issues are addressed early in the development cycle. Lessons learned from Mass Effect lead to a detailed description of the new level-creation process, and graphical examples of a level illustrate its progression through the necessary phases. The discussion also examines how BioWare is currently implementing this process using elements of Scrum and Lean Development.
Takeaway
Attendees will: - Gain insight into some of the major issues the development team encountered while building Mass Effect at BioWare; - Get a detailed look at the Mass Effect teams new approach to creating levels while avoiding these issues; - Find out how this new process is working for the Mass Effect team; - Learn about new pitfalls the team discovered that can potentially be avoided on future game projects.
U K Narayan said:It would be really sweet if the people responsible for the level design in Dead Space had a hand in the level design for ME2. Level space was used EXTREMELY well in that game. Despite being in a closed off ship, everything looked different and meaningful. There was very little repetition, if any at all.
But it would be OH so worth it. You know this. I'm willing to wait.Lakitu said:True but Dead Space is a totally different game, if that level of detailed was applied all over Mass Effect's universe it would take unbelievably long.
InterestingKillthee said:We should know more about the new level design process in a month.