Ventilaator
Banned
I stopped playing the game a couple hours in because it was terrible. The "Game is amazing except for the last five minutes" crowd baffles me.
I stopped playing the game a couple hours in because it was terrible. The "Game is amazing except for the last five minutes" crowd baffles me.
I can understand that you think the game is disappointing after the awesomeness that was ME2, but 'terrible'? I don't get this logic.
In a horrible final insult the multiplayer ended up being the best part of the game.
Do you have a minute?
https://www.youtube.com/watch?v=7MlatxLP-xs
If you're frightened by the idea of enjoying nerdy entertainment, video games probably aren't for you. Also, steer clear of books. Someone might see you reading and confuse you for a nerd.I dunno how anyone can play mass effect, any of them, It is so fucking boring and terrible. Who the fuck would want to answer a shitload of questions in a poorly written dialogue tree. Nerdiest shit Ive ever seen in a video game
Choose your own adventure was the name of the game.I dunno how anyone can play mass effect, any of them, It is so fucking boring and terrible. Who the fuck would want to answer a shitload of questions in a poorly written dialogue tree. Nerdiest shit Ive ever seen in a video game
I dunno, still.
Two especially strong aspects of ME3 are its character building and side stories. You have Liara and her father, EDI's often hilarious development as a squadmate, Joker's sister (look it up, it's easy to miss), Thane's death, Shepard and Garrus's moment of solidarity on the Citadel, Garrus and Tali's engine room scene (one of the best things to come out of the whole series), a creepy and memorable mission that wraps up Samara's storyline, Mordin and the Genophage cure, the Geth and the Quarians, the gay technician guy on the Normandy, and lots more. All well written, all respectful to the history of the characters concerned. In fact, the main plot and even the ending is quite good up until the space wizard part. Shepard and Anderson's conversation on the Citadel is one of the highest points in all of Mass Effect.
Let's take the opening 20 minutes for example. Horrendous writing, hilarious running animations, and that forced scene with the kid in the vents (who lots of people's Shepherd's wouldn't give a single shit about). It did just about everything wrong and that's just the opening.
Compare that to the opening of the first game.
This is more or less how I feel. The game IS diminished relative to the prior entries, even with a better ending this fact won't change, but it's still a pretty enjoyable game and worth checking out if you won't let a bad ending ruin an entire experience for you. But I do think that for GotY or even just RPGotY there's far better choices to be made, whereas ME2 was a very solid choice in 2010.It's all been said before but it's on my mind right now:
-Botched the opening as well as the ending, both left an equally negative impression on me
-Dream sequences fell flat, almost laughable attempt at empathy
-Conversation wheel felt like it was on autopilot. Exhaust questions, then up or down depending on paragon or renegade to move things forward. If there's a blue or red option you always pick it, a trigger you pull it. It's the system they've established but it felt especially restrictive and thoughtless here, perhaps due to other titles improving on the formula since ME1.
-Offputting pandering to the primary male audience (EDI gets a sexbot outfit, Jessica Chobot joins your crew so you can flirt with her and maybe do news?)
-Ashley/Kaiden and Vega were uninteresting as characters and crew members
-Eavesdropping for busywork sidequests, N7 multiplayer map "missions"
-Making a major crew memeber and exposition that directly sets up the ending of the game paid DLC
-Character animation is all over the place, plenty of uncanny valley moments
ME3 also did a lot of things right - there's scenes and conversations large and small that flesh out the conflict, some of the character reunions were cool with nice payoffs/sendoffs, skyboxes and locations are quite nice to look at and the shooting is as good as it's ever been for the series. Didn't have a huge problem with the way they dealt with earlier choices in my playthrough, though I can see it being more glaring if I'd done some things differently. I don't even mind the hokey, action movie writing since I've always felt Mass Effect has been silly that way (especially Shepard). Overall it's a pretty good game - not the epic conclusion I had build up in my head, not better than ME2, which was a GOTY contender in my opinion, and not the best RPG of 2012. But pretty damn good.
A separate company did that as I recall, but at least that may be to blame for the sidequests, given most of those that aren't tied to already established characters or the main mission tended to be either offline multiplayer maps, purely on Citadel things, or scanning planets.Well, my theory is multiplayer.
Man I'd forgotten about the skimmed dialogue "trees".
I seriously struggle to find good things about Mass Effect 3. I mean the soundtrack was great, and I thought the ending was almost perfect with Shepard dying and Anderson telling how proud of you he was, that was actually pretty neat, and a few things like helping the Krogan was kinda cool, but it's a game full of cheap design, cut corners and deeply creatively bankrupt.
Mass Effect 2 was mainstream as hell, but at least it wasn't trashy. I can't understand how they fucked the game up so bad.
...
Well, my theory is multiplayer.
I can understand that you think the game is disappointing after the awesomeness that was ME2, but 'terrible'? I don't get this logic.
I dunno, I mean, Dragon Age 2 was mostly very short development time, but Mass Effect 2 at least showed that Bioware is capable of delivering a high quality game, even if it's washed down for the mainstream and streamlined to hell and back.
I wonder if budget didn't scale properly for multiplayer or something like that, so they ended up having instead to share, say, 50 million between SP and MP, instead of having it for singleplayer only.A separate company did that as I recall, but at least that may be to blame for the sidequests, given most of those that aren't tied to already established characters or the main mission tended to be either offline multiplayer maps, purely on Citadel things, or scanning planets.
Which is...?I can, the exact same thing is happening right now with Dead Space and has already happened with Dragon Age.
What I don't get is the logic that if a game runs and doesn't explode in your face then it can't be worse than mediocre.
Which is...?
The only good EA did was bring ME to other consoles.EA is making them shit.
I like the parts where Shepard runs in slow motion through a forest from Dragon Age 2.
Those aren't the criteria we're using. We aren't saying "well, it runs, so it's good!" If that's what you think, you may be an idiot.
I think the logic is that if a game will work as intended then there's always the possibility of someone liking it. At the same time though that sort of thinking can in reverse block 10 rated games as "no game is perfect", so I don't think they should sweat that too much in reviewing something.You aren't literally saying that, but I often see this attitude that "terrible" should only be used for games that are agressively broken.
I find that weird.
I think ME2 was mostly finished by the time EA bought them though.
ME1 also didn't even come out when news of them proceeding with the buyout came. Although I do imagine Dragon Age Origin and Mass Effect 2 had less EA on them than Dragon Age II and Mass Effect 3.EA published the PC version of ME1 in 2008, so no
EA published the PC version of ME1 in 2008, so no
And... yeah, just looking into Bioware's history shows this really isn't something that's wholly new and came from EA (and what DA:O and ME2 did was before "online passes" became standard). It does sound like gradually EA sinks in deeper and deeper, or at least that was the case with Origin, but they had LE-exclusive DLC with BGII, DLC as we'd know it with Neverwinter Nights, and even the pre-order version that had extra in-game content with Jade Empire. Yeah, if they weren't bought by EA they'd undoubtedly be doing much of this crap anyway.At the same time though, Bioware is an influential faction inside E.A. They have significant autonomy, although that's something that might change after the TOR debacle. I recall reading that Bioware was spearheading the "Project 10 dollar" stuff, and was enthusiastic for Day One DLC and so on. I'm never one who bought into the "everything good comes from the developer, everything bad comes from the publisher" stuff, and I'm willing to believe that Bioware itself, rather than influence from E.A., was responsible for many of the decisions that people don't like in these games.
The game fails on some very basic levels. Mass Effects I and II had holstering for Shephard's weapons. There is no excuse for the feature not being in III and it's a big distraction to have your guns drawn when you're trying to explore.
I think this is a fair summary of the game's ups and downs. Good post.It's all been said before but it's on my mind right now:
-Botched the opening as well as the ending, both left an equally negative impression on me
-Dream sequences fell flat, almost laughable attempt at empathy
-Conversation wheel felt like it was on autopilot. Exhaust questions, then up or down depending on paragon or renegade to move things forward. If there's a blue or red option you always pick it, a trigger you pull it. It's the system they've established but it felt especially restrictive and thoughtless here, perhaps due to other titles improving on the formula since ME1.
-Offputting pandering to the primary male audience (EDI gets a sexbot outfit, Jessica Chobot joins your crew so you can flirt with her and maybe do news?)
-Ashley/Kaiden and Vega were uninteresting as characters and crew members
-Eavesdropping for busywork sidequests, N7 multiplayer map "missions"
-Making a major crew memeber and exposition that directly sets up the ending of the game paid DLC
-Character animation is all over the place, plenty of uncanny valley moments
ME3 also did a lot of things right - there's scenes and conversations large and small that flesh out the conflict, some of the character reunions were cool with nice payoffs/sendoffs, skyboxes and locations are quite nice to look at and the shooting is as good as it's ever been for the series. Didn't have a huge problem with the way they dealt with earlier choices in my playthrough, though I can see it being more glaring if I'd done some things differently. I don't even mind the hokey, action movie writing since I've always felt Mass Effect has been silly that way (especially Shepard). Overall it's a pretty good game - not the epic conclusion I had build up in my head, not better than ME2, which was a GOTY contender in my opinion, and not the best RPG of 2012. But pretty damn good.
Worst disappointment this gen in pair with alan wake.
Th entire game is a boring shit.
After all that been said in this thread, the thing that pisses me off the most is still Jessica Chobot.
Well, it did kill interest in replaying through the whole trilogy, but a lot of that has to do with seeing how much your choices actually change, and the rest of the game is more damning there. But those first two are still great and the third is still pretty good, so yeah.Fantastic game and the multiplayer keeps it going and going. I love how salty everyone gets over the ending and how it retroactively made the first 2 games worse (somehow, dont see how that's even possible).