Forsaken82
Member
You need to love Mass Effect to hate Mass Effect 3. Otherwise you'd think it is a good Mass Effect game.
I loved Mass Effect and liked ME3...
The entire series ranks up there as my favorite new IP of the generation.
You need to love Mass Effect to hate Mass Effect 3. Otherwise you'd think it is a good Mass Effect game.
I went with Ashley in the first game, but I romanced Tali in 2/3.So I guess I'm in the minority of the people who liked and romanced Ashley in 1 and 3? :x
The Alien Romances partners just don't do it for me.
Oh, they didn't get rid of it, they just made it an on/off switch instead of a customizable build per weapon so each weapon could be designed toward a particular enemy or enemy type. All they really managed to do was make me end each encounter looking around for shiny tubes instead of just continuing on into the next room.I'm glad they got rid of that of all that useless shit that barely made a difference when the encounters and level design was so mundane, and nothing to praise at all. Sorry for wanting the gameplay in my game to be good. I suppose though if you only care about the story then they added that super casual gameplay-less difficulty in ME3 for you.
Oh, they didn't get rid of it, they just made it an on/off switch instead of a customizable build per weapon so each weapon could be designed toward a particular enemy or enemy type. All they really managed to do was make me end each encounter looking around for shiny tubes instead of just continuing on into the next room.
Seriously though. Who comes up with a trilogy and literally makes shit up as they go along?
Cerberus was a prime example of this. The Cerberus from ME1 isn't even CLOSE to being the same entity it is in ME2 and 3.
I don't know, dude. If some organization dropped that much money and resources on reanimating your corpse, you'd probably feel a little tinge of guilt to do something in return.Cerberus was a terrorist organization in both I and III, pulling a lot of crazy stuff. And it was absolutely nonsensical Shephard bought into the organization's sea change in the second game.
Guilt is for the weak. ಠ_ಠI don't know, dude. If some organization dropped that much money and resources on reanimating your corpse, you'd probably feel a little tinge of guilt to do something in return.
Granted, it's making a deal with the devil, in this case, but still! That guilt...
Part of the reason that the single player was such a let down was that the series was hyped around the idea that your choices would matter, be they from the preceding games or from that game itself. In three literally none of your choices make a differences. Kill the Rachni queen in the first game, doesn't matter reapers magically have another despite the fact that the one in ME1 was the definitive last Rachni queen in existence. The ending was so bad that the fans created their own ending (indoctrination theory) that made much more sense the ending we got, and ending where you shepard, a shepard who had throughout the entire series challenged his supposed superiers (Sarin, Harbinger, etc.), just gives in to what magic space child says.
I find it fascinating that everyone who holds the belief that LITERALLY NONE of your choices mattered can cite the Rachni queen as their only bit of evidence for that claim.
- Mordin dying or living
- Tali dying or living
- Geth/Quarian conflict outcome
- Conrad Verner (and the Matriarch writings and weapons licenses)
- any/all of your squad from ME2 appearing in ME3
- Wrex & the genophage
- love interest
All of these outcomes were determined by decisions made/quests completed in 1, 2 or both.
What were people expecting? They clearly had a specific story to tell, and they were just giving us slightly different - but parallel - routes to get there.
Well when They said that your choices would affect the ending and that the endings would not just be a simple options 1,2 & 3 it was pretty disappointing that it was exactly what you got. In the end all your decisions amounted to was numbers on a board and even that number barely affected the ending at all either.
Oh Im sorry, was priority earth only five minutes long? Thats the entirety of the fucking final mission, and not one of those stupid war assets did anything."Welp, they didn't deliver on the last 5 minutes, the whole series in now invalidated!"
Oh Im sorry, was priority earth only five minutes long? Thats the entirety of the fucking final mission, and not one of those stupid war assets did anything.
I dont see how getting a volus bombing fleet or a salarian stg squad or a geth prime platoon affected anything in the game.
But hey you got a number and your green bar that lets you pick what coloured explosion increased, choices mattered guys.
That is my problem with the entirety of the game. I expected the war assets to play a part in the final mission. You are amassing an army. I assumed we would be making choices by preparing and making choices on a grander scale than the suicide mission.You were referring to war assets which only affect which color the ending was, aka the last 5 minutes of the game. What decisions are there in Priority Earth besides kill every enemy on the screen?
I find it fascinating that everyone who holds the belief that LITERALLY NONE of your choices mattered can cite the Rachni queen as their only bit of evidence for that claim.
- Mordin dying or living
- Tali dying or living
- Geth/Quarian conflict outcome
- Conrad Verner (and the Matriarch writings and weapons licenses)
- any/all of your squad from ME2 appearing in ME3
- Wrex & the genophage
- love interest
All of these outcomes were determined by decisions made/quests completed in 1, 2 or both.
What were people expecting? They clearly had a specific story to tell, and they were just giving us slightly different - but parallel - routes to get there.
Cerberus was a terrorist organization in both I and III, pulling a lot of crazy stuff. And it was absolutely nonsensical Shephard bought into the organization's sea change in the second game.
Looking back, making Cerberus an integral part of II was a terrible decision.
Cerberus was rogue black ops in 1. In 3 they are a galactic organization with huge reach and recruitment.
Not the same at all.
Cerberus was a terrorist organization in both I and III, pulling a lot of crazy stuff. And it was absolutely nonsensical Shephard bought into the organization's sea change in the second game.
Looking back, making Cerberus an integral part of II was a terrible decision.
I dont see how getting a volus bombing fleet or a salarian stg squad or a geth prime platoon affected anything in the game.
But hey you got a number and your green bar that lets you pick what coloured explosion increased, choices mattered guys.
How many years is there between ME1 and ME3? 3 years? I guess that can be enough time to grow into a bigger organization. Even if in the real world, that would probably take 10 years for the size Cerberus is in ME3. But then again, this isn't the real world.
I find it fascinating that everyone who holds the belief that LITERALLY NONE of your choices mattered can cite the Rachni queen as their only bit of evidence for that claim.
- Mordin dying or living
- Tali dying or living
- Geth/Quarian conflict outcome
- Conrad Verner (and the Matriarch writings and weapons licenses)
- any/all of your squad from ME2 appearing in ME3
- Wrex & the genophage
- love interest
All of these outcomes were determined by decisions made/quests completed in 1, 2 or both.
What were people expecting? They clearly had a specific story to tell, and they were just giving us slightly different - but parallel - routes to get there.
Eh. Except for Wrex and Conrad Verner, all of those choices were specifically from ME2. There are a ton of choices that you can make in the first game that have no consequence. Council, Anderson/Udina, Feros colonists, Shiala, etc. Plus your LI doesn't really matter as you can dump him/her in the following game and nothing really happens.
If it wasn't for the ending, those other failures would get more attention, like what happened with ME2.If the ending didn't suck so hard I would venture people wouldn't be so hard/critical on ME3's other failings, heh.
If it wasn't for the ending, those other failures would get more attention, like what happened with ME2.
What kind of low expectations did you have for that one to be fulfilling in any kind of way? It was a mess that didn't even knew what it was just two installments ago.... and I felt the ending was completely fine and in line with my expectations.
I must say, the negative fans on GAF are way too fucking pushy.
I find it fascinating that everyone who holds the belief that LITERALLY NONE of your choices mattered can cite the Rachni queen as their only bit of evidence for that claim.
- Mordin dying or living
- Tali dying or living
- Geth/Quarian conflict outcome
- Conrad Verner (and the Matriarch writings and weapons licenses)
- any/all of your squad from ME2 appearing in ME3
- Wrex & the genophage
- love interest
All of these outcomes were determined by decisions made/quests completed in 1, 2 or both.
What were people expecting? They clearly had a specific story to tell, and they were just giving us slightly different - but parallel - routes to get there.
Everyone keeps coming back to the advertising and marketing as if it was some sort of personal promise that Bioware reneged on, treating it as an infraction of Geek Fallacy #3.
"Welp, they didn't deliver, guess I can write them off...forever."
Seeing this thread reminded me that I still needed to finish the last 20 minutes of the game.
Sooo how bad was the original ending in comparison?
My biggest issue was the lack of Harbinger, who had this monologue at the end of 2, marking him as some kind of nefarious space devil. Then bam, AI child is behind it all and kind of reasonable. Don't even see Harbinger again.
Cerberus was rogue black ops in 1. In 3 they are a galactic organization with huge reach and recruitment.
Not the same at all.
I don''t think I can explain why I wasn't bothered by the way the game went, at least not to an extent which would satiate the desire to paint me as an abnormality. I simply consumed the product and found it to be satisfying, by no conscious choosing of my own. I never thought to myself that it had to be anything.What kind of low expectations did you have for that one to be fulfilling in any kind of way? It was a mess that didn't even knew what it was just two installments ago.
Or fans can let negative critique go through instead of complaining about it too?
Seeing this thread reminded me that I still needed to finish the last 20 minutes of the game.
Sooo how bad was the original ending in comparison?
My biggest issue was the lack of Harbinger, who had this monologue at the end of 2, marking him as some kind of nefarious space devil. Then bam, AI child is behind it all and kind of reasonable. Don't even see Harbinger again.
AI child isnt reasonable at all. You only have to think about it for a little bit to realize everything he says is contradictory and stupid.
Yes, its a lot different when The game keeps making a big deal about your galactic readiness and the war assets. Exp makes you more experienced stronger, money lets you buy new equipment, war assets fill out a green bar that gives you a rbg explosions. What is the connection between obtaining a fleet of turians and turning them into circuit boarded freaks?Yeah, sucky in the context of the series i guess, but it's no different to doing your sidequest log in any other RPG. You get exp and your level goes up, that's it..
Namely, Cerberus goes from an organization that requires you to spend an entire game recruiting a 'dirty dozen' for one mission, to a galaxy-wide military organization better manned and equipped than the Alliance, or any other military you see.It's the sea changes in the group between Mass Effect and Mass Effect 2 and Mass Effects 2 and 3 that are problematic.
Namely, Cerberus goes from an organization that requires you to spend an entire game recruiting a 'dirty dozen' for one mission, to a galaxy-wide military organization better manned and equipped than the Alliance, or any other military you see.
Namely, Cerberus goes from an organization that requires you to spend an entire game recruiting a 'dirty dozen' for one mission, to a galaxy-wide military organization better manned and equipped than the Alliance, or any other military you see.
I look forward to see what they do with this series in the future.
Prequels.
Though I don't think prequels are inherently bad, the most appealing aspect of the ME verse was that humanity had just made its debut on the council and had much to show for itself.
And, of course, Cerberus went back to being a terrorist organization in Mass Effect III because the game's plot demanded it.
I thought they were great. Of course my first time through I had From Ashes and Leviathan installed. My favorite was the synthetic ending.
Prequels.
Though I don't think prequels are inherently bad, the most appealing aspect of the ME verse was that humanity had just made its debut on the council and had much to show for itself.