George Oscar Bluth II
Banned
One good thing about the new game is that they said the character will be a stranger in a strange land, which gives me vibes of ME1.
Best story ever, so yes.People still care about ME after that terrible finale of a game?
Play lots of ME1 Mr.Game Developer. Lots, and lots of ME1.
I am so glad I was half alseep when I played that part, I absolutely enjoyed the "95%" as you put it and it had great pacing throughout. I haven't played the ending since then so that probably explains why I don't understand people going batshit crazy over it.Even with the extended endings the citadel dlc all of that the game was pure shit. You have a game that is awesome 95% of the way through and then you get to star kid and the whole game turns to shit. It's honestly like the devs ran out of ideas and casey hudson just said "ya know what, f it, turn it into Deus Effect.
I agree with others KOTOR 2 was no where close to being a million times worse, at least we had choices with that.
Huh, didn't realize that. Though I figure this is more refreshing on the lore and general timeline.
Play lots of ME1 Mr.Game Developer. Lots, and lots of ME1.
If the PAX leak is correct (and I suspect it is) then Montreal specifically cited exploration and "stranger in a strange land" themes as a focus of the new game, with intention to bring back the atmosphere that fans remember from Mass Effect 1.
It extends some of the things happend after Shepards decision. But anyway, it only gives a bit more insight to an already great ending. I understand the outrage but storywise the original ending was one of the best endings in gaming.Is the patched ending meant to be better?
If the PAX leak is correct (and I suspect it is) then Montreal specifically cited exploration and "stranger in a strange land" themes as a focus of the new game, with intention to bring back the atmosphere that fans remember from Mass Effect 1.
When I first red that another Mass Effect was getting the green light it blue me away.
Play lots of ME1 Mr.Game Developer. Lots, and lots of ME1.
Whatever they do I just hope they don't put humanity on a pedestal again. Bring back that feeling that we're newcomers to the galactic stage, or if its a sequel then equals at best. The first game was aware of this, but the sequels lost it completely. Put more emphasis on the aliens. Heck, let us play as them. Humanity's role should be that of just A species, not THE species. One knight at the round table, not the king and half the rest. We're not as important as we think we are.
The series didn't seem that way to me. More like humans were the 2nd class citizens. You had to fight to earn your place at the table.
Then I guess we don't have much to talk about.But it was. It was more than good, actually. The Mass Effect series is a masterpiece. I won't listen to anyone that says otherwise.
Not anywhere near as bad as the alternate option, actually.Sounds terrible.
Bingo.ME1 was mostly space cop, and the parts where you're acting purely as a spectre and not The One who was chosen by the beacon to stop the reapers were the best parts.
Precisely.Yeah. Related is the question of whether or not he knew what the conduit was prior to looking for it, since he seemed to have his plan ready to go involving the conduit way before reaching it. And Sovereign's relative idleness for a thousand+ years. Was Sovereign really waiting for a beacon to be discovered telling people that there was a back door into the citadel? If the Eden Prime team hadn't uncovered that beacon for another one hundred years, would Sovereign really have just stood idly by while the races of the galaxy constantly tech up and build their forces?
The original plot (in ME1/ME2) wanted to present humans as the most important race (dark energy/human reaper...). They dropped that idea pretty late and I still felt as if they focused too much on humans the whole time - regardless of their importance.
Precisely.
Not to mention the unlikeliness of having several advanced civilizations ready to interstellar travel going to populate an ancient gigantic alien ship like hermit crabs for centuries, without bothering inquiring about how it works in a very detailed way.
The whole premise of "the Conduit was a backdoor and the Citadel a massive trap" is so stupid in itself, it doesn't even need ME3's ending to collapse.
There's lots of little stupid things in the game too. One of the bigger ones is probably something that a lot of people say is their favorite moment in the game, the discussion with Sovereign on Virmire where he basically reveals his own nature, declares his evil intentions outright, and generally gives them a completely unnecessary amount of intelligence, bond-villain style. It's so stupid for something that an allegedly superior machine intelligence is doing. All Sovereign had to do was stay quiet for 15 seconds and Shepard would have walked away none the wiser. There is literally no reason to even respond to Shepard in any capacity.
Most stories start to crumble when you introduce a super intelligent villain. Writers really need to stop doing that, seeing as they have problems with villains with average intelligence behaving with some semblance of rational taught.There's lots of little stupid things in the game too. One of the bigger ones is probably something that a lot of people say is their favorite moment in the game, the discussion with Sovereign on Virmire where he basically reveals his own nature, declares his evil intentions outright, and generally gives them a completely unnecessary amount of intelligence, bond-villain style. It's so stupid for something that an allegedly superior machine intelligence is doing. All Sovereign had to do was stay quiet for 15 seconds and Shepard would have walked away none the wiser. There is literally no reason to even respond to Shepard in any capacity.
Why? ME1 while having the best story had the worst mechanics and overall really crappy gameplay.
There's lots of little stupid things in the game too. One of the bigger ones is probably something that a lot of people say is their favorite moment in the game, the discussion with Sovereign on Virmire where he basically reveals his own nature, declares his evil intentions outright, and generally gives them a completely unnecessary amount of intelligence, bond-villain style. It's so stupid for something that an allegedly superior machine intelligence is doing. All Sovereign had to do was stay quiet for 15 seconds and Shepard would have walked away none the wiser. There is literally no reason to even respond to Shepard in any capacity.
It was thinking like this that led to the stupid kid in ME3. Walters felt players would be unable to empathize with aliens, so he shoehorned in the stupid kid to show Shepard's guilt.I can see that point, however focusing on humanity does make it easier to let the player empathize with the main character. I would not object to a deeper alien experience but Mass Effect being a AAA game published by EA, I don't see them making that jump.
I would like them to do away with dream sequences and gaming nerd celebrity cameos that showed up in the last game.
The mako has no momentum or physics. The wharthog while driving like ice skating, at least has a more natural feel that you are actually driving something. The wharthog is leaps and bounds ahead of the mako.Not the Mako....Heck 343 should take a HUGE page out of ME1's book on for the next warthog. The Mako has grip as it should for the type of vehicle it is. There is no excuse for why the warthog drives like its ice skating.
It was thinking like this that led to the stupid kid in ME3. Walters felt players would be unable to empathize with aliens, so he shoehorned in the stupid kid to show Shepard's guilt.
This bugged a lot of people initially, then it was sort of lost in a sea of odd decisions. Pretty insanely stupid to let the galaxy know you're coming when your entire stated plan is one of surprise. The writers needed an info dump to set up the plot, but they borked it about as good as they borked Saren.
In their defense, the stated plan is a baited trap. At this point, galactic civilization has long taken the bait.
I hate to admit this but I never even thought about it. After so many years of playing video games I just let plot holes slide by unnoticed at this point. Oddly enough, I won't give the same pass for movies. A good example is A Few Good Men. A smart, well disciplined colonel just has to stick to his story and remain calm on the stand and everything is okay. Nope.. I'll just incriminate myself because I lost my temper.
I think you might have missed the point to that scene sir. The colonel simply reached his boiling point with the young generation. He just voiced out what a lot of people his age were thinking about the people of of TC's age. By confession time, he had already reached his boiling point with the young whipper snapper. It was a beautiful exchange between the two. Simply beautiful.
The mako has no momentum or physics. The wharthog while driving like ice skating, at least has a more natural feel that you are actually driving something. The wharthog is leaps and bounds ahead of the mako.
I think you might have missed the point to that scene sir. The colonel simply reached his boiling point with the young generation. He just voiced out what a lot of people his age were thinking about the people of of TC's age. By confession time, he had already reached his boiling point with the young whipper snapper. It was a beautiful exchange between the two. Simply beautiful.
I disagree. A man of his age and experience would understand that emotion is the enemy. He would have seen through such a transparent attempt to break him. He would have gotten far more satisfaction beating TC at his own game.
I see your point. It was definitely a game for both, but TC did call pull his card on some points that he could'nt explain away. They were pretty much doing this thing the whole movie, it's just TC finally hit a nerve. Everybody has their buttons. TC just finally found his. Oh and besides....it was a movie.
I can't believe I'm saying it, but I'd prefer no importing of saves. Let them have a fresh start. Just make sure it's a sequel and not a prequel.
You're not the only one.They also better not fucking remove the Engineer class. Nobody but me plays it, but it's such a great class.
On a related note, the whole Mako thing really highlights Bioware's way to handle issues.Not the Mako...
Same reason as Halo 3 maybe. Shepard is an icon anybody recognizes with ME. I also think that the main lead is going to be Shepard again (in some way). This is no Dragon Age were we had a random protagonist in the first place. Its risky for EA to allow a new face for this series.Why did they show Sheperd alive at the end if they weren't going to use him anymore?, i'd rather it was a new trilogy with Sheperd and the other characters (and new characters obviously).
Why did they show Sheperd alive at the end if they weren't going to use him anymore?, i'd rather it was a new trilogy with Sheperd and the other characters (and new characters obviously).
Same reason as Halo 3 maybe. Shepard is an icon anybody recognizes with ME. I also think that the main lead is going to be Shepard again (in some way). This is no Dragon Age were we had a random protagonist in the first place. Its risky for EA to allow a new face for this series.
Same reason as Halo 3 maybe. Shepard is an icon anybody recognizes with ME. I also think that the main lead is going to be Shepard again (in some way). This is no Dragon Age were we had a random protagonist in the first place. Its risky for EA to allow a new face for this series.
It's totally not though. Shepard isn't an icon, because there is no singular Shepard. Everybody had their own version. Halo has a central protagonist and singular image in the story campaign.
The main character of ME was the player, the sidekick was the universe.
They cant drag out Shepard forever, and I think the entire point of Mass Effect 4 will be to establish a new identity for the series. Part of this will be nuking Shepard everything from the narrative (new lead, new characters, no Reapers), and part of this will be setting it post-trilogy in a chosen or created canon, both choices giving Montreal limitless headroom to grow the franchise how they see fit on the new generation of consoles.
Shepard is iconic to the Mass Effect trilogy, and I believe it's Montreal/BW's objective to move on from that.
I disagree. While there is an option to customize your character and many seem to like female Shep more, we all should admit that the canon version that everyone recognizes as Shepard is the standard male model.It's totally not though. Shepard isn't an icon, because there is no singular Shepard. Everybody had their own version. .
Depends on your point of view. I loved the series but have found myself completely unable to replay them, or read any of the books or graphic novels, after finishing 3. That ending was so epically bad that it tainted everything else for me. A large part of the appeal of the series was the story, so when the climax to the series sucked beyond belief and was nonsensical, it made the narrative in the previous games seem worthless.
I disagree. While there is an option to customize your character and many seem to like female Shep more, we all should admit that the canon version that everyone recognizes as Shepard is the standard male model.
And I'm going to add "in the Paragon version", too.