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Mass Effect: Andromeda - Driving and Upgrading the Nomad Gameplay

Yep, that's DAI alright, damn it BW.....

"mining" I just won't send 20 hours on this map. If I play this hope I won't need the extra stuff from these maps. Sigh.
 
I'm not sure I like the idea of driving across miles of terrain, scanning for minerals and calling in mining drones.
It looks like the mining areas are just randomly shat around the planet like the usual icon diarrhoea that comes from an attitude of "look how big our open world is, it'll take >1000 hours to do all the things!".
I'm sure it'll be as interesting and immersive as DA:I metal/rock/herb/mushroom gathering.

Seems like an even slower version of the tedious mining bullshit from ME2.

I had a little hope when I saw the mining deposit was near some sort of enemy structure thing, but no... The deposit was within sight of it, but not actually within it so you don't even have the challenge of fighting to gain the resource. You just call a drone down on a featureless area of a hill that looks like every other hill in the area. They couldn't even be arsed to put the mining deposits in interesting looking locations.

I hope you can get all the resources you need by doing interesting stuff and just ignore this tedium. Otherwise it's trainer time as soon as DO ALL THE THINGS! turns to Do all the things?
 
Yep, that's DAI alright, damn it BW.....

"mining" I just won't send 20 hours on this map. If I play this hope I won't need the extra stuff from these maps. Sigh.
Why specifically DAI? It's no different than something like The Witcher 3 where you gather resources to craft things. If you don't want to do it, don't :)
 
Who am I kidding, I'm there day 1 just for the exploration and base expansion scifi stuff. The rest will just be a bonus.
 
Why specifically DAI? It's no different than something like The Witcher 3 where you gather resources to craft things. If you don't want to do it, don't :)

It's a bioware game and one that follows DIA pretty strongly from design and game play. Wouldn't that make more sense to compare it to the same developers game that a lot of people didn't like the same style of gameplay in with the large worlds?

I haven't played Witcher 3 but you may be telling me not to.

I spent over 150 hours on DAI (mostly because of these maps) a lot of it became a super struggle though. First 100 hours was in a week or so and took me two weeks to finish up the game and just wanted to see the story by that point.

It it wasn't for the maps being large and so hard to navigate/collect I think I could have finished the game in half the time and probably got 100 percent and enjoyed it a lot more. If only the maps were more like nier or borderlands.

Main story is not gated like Inquisition was.

Yeah, user impressions will be interesting. I can see it getting decent reviews as it seems reviewers just don't mind these issues.
 
Looks fun!

It's so weird, like, every other video for this game looks good. My opinion keeps going back and forth and back and forth...

giphy.gif


I feel the same way.
 
Still not sure about the mining stuff and all the icons on the map (looks like they mixed in ME2's scanning), but it's nice that the brought back what's basically "Mako mode" as an upgrade and a resource of some kind.
 
It's a bioware game and one that follows DIA pretty strongly from design and game play. Wouldn't that make more sense to compare it to the same developers game that a lot of people didn't like the same style of gameplay in with the large worlds?

I haven't played Witcher 3 but you may be telling me not to.

I spent over 150 hours on DAI (mostly because of these maps) a lot of it became a super struggle though. First 100 hours was in a week or so and took me two weeks to finish up the game and just wanted to see the story by that point.

It it wasn't for the maps being large and so hard to navigate/collect I think I could have finished the game in half the time and probably got 100 percent and enjoyed it a lot more. If only the maps were more like nier or borderlands.
The gameplay is a big departure from DAI's core design, other than having big open worlds to run around in and resources to collect.

Again, you don't *have* to mine for resources endlessly. It's an optional side meta game that allows you to unlock more things, which a ton of RPGs do. You can purely go down the main story path if you like.
 
I spent over 150 hours on DAI (mostly because of these maps) a lot of it became a super struggle though. First 100 hours was in a week or so and took me two weeks to finish up the game and just wanted to see the story by that point.

What are your priorities like that you justified to yourself spending 150 hours doing something in a game you don't like that isn't necessary? You realize you can finish Inquisition in about 40 hours if you cut out all the unnecessary side stuff right?
 
What are your priorities like that you justified to yourself spending 150 hours doing something in a game you don't like that isn't necessary? You realize you can finish Inquisition in about 40 hours if you cut out all the unnecessary side stuff right?
You can't complain about it if you don't do all of it.
 
Though I don't really get what's happening around the character's legs. Is it ambient occlusion?
Yes it is, frostbite default AO isn't super impressive

Is it bad that I wish the Nomad were armed? Especially since it looks like you can approach enemy bases in the open world in the Nomad and be fired upon.

Hell, how cool would it be if, while you were storming enemy positions on foot, the Nomad were blazing away with its mass driver to suppress the enemy?

I liked the IFV elements of the Mako from ME1. I just didn't like the "lol Physics" aspects of the Mako.

I'm not going to miss it. Taking potshot at enemies while moving slightly to the left or right to dodge missile wasn't very exciting
 
Nice clipping wheels on Nomad lol

xgsShib.jpg

Why would they cover the back wheels with wings ? jesus what a dumb design decision

this and this :

GEmMGAT.png


I'm sorry but no frontal landing gear, on such a long nose, seems like a terrible decision and a balance tiping hazard.


Okay Bioware, I'm not asking you to hire industrial designers like Guerilla to design your vehicules and hardware but AT LEAST consult specialist or use common sens...

These are jarring...
 
Excruciating wait. Everything shown has been a big positive to me as a fan. I think I'm officially in media blackout mode over this since we're in the home stretch though.
 
Why specifically DAI? It's no different than something like The Witcher 3 where you gather resources to craft things. If you don't want to do it, don't :)

In Andromeda's favor, there appears to be far fewer mining points than the other games had harvesting points.
 
What are your priorities like that you justified to yourself spending 150 hours doing something in a game you don't like that isn't necessary? You realize you can finish Inquisition in about 40 hours if you cut out all the unnecessary side stuff right?

Yeah, I like these type of games and their past work quite a bit and there was a feeling of wanting to do the missions but really not enjoying getting to the missions or extras. It was hard to say what was a good or bad mission at times. You still had to look all over the maps to find some of the fun levels and that is sort of what was driving me crazy.

As you can see in this map of ME a lot of the map isn't even explored or shown yet and that is exactly like DAI.

At least they say the vehicle can climb hills this time but I assume there are still hill or mountain walls that you just can't climb. Like the tunnel caverns on the desert map in DAI.

I didn't even know this game was coming out this soon over the last few months and since I just played DAI last month it peaked my interest to see if this game went a different route or not (as I hoped it did)

I didn't really think they would make two franchises similar in design though.
 
Yeah, I like these type of games and their past work quite a bit and there was a feeling of wanting to do the missions but really not enjoying getting to the missions or extras. It was hard to say what was a good or bad mission at times. You still had to look all over the maps to find some of the fun levels and that is sort of what was driving me crazy.

As you can see in this map of ME a lot of the map isn't even explored or shown yet and that is exactly like DAI.

At least they say the vehicle can climb hills this time but I assume there are still hill or mountain walls that you just can't climb. Like the tunnel caverns on the desert map in DAI.

I didn't even know this game was coming out this soon over the last few months and since I just played DAI last month it peaked my interest to see if this game went a different route or not (as I hoped it did)

I didn't really think they would make two franchises similar in design though.

It's standard open world design from The Witcher 3 to Horizon every game does this for better or worse

I'm sorry but no frontal landing gear, on such a long nose, seems like a terrible decision and a balance tiping hazard.


Okay Bioware, I'm not asking you to hire industrial designers like Guerilla to design your vehicules and hardware but AT LEAST consult specialist or use common sens...

These are jarring...

Code:
[IMG]http://masseffectuniverse.fr/wp-content/uploads/2016/11/mass-effect-andromeda-cover-game-informer-nomad-tempest.jpg[/IMG]

Looks ok to me. At least it can land unlike the Normandy nonsensical design
 
Why would they cover the back wheels with wings ? jesus what a dumb design decision

this and this :

GEmMGAT.png


I'm sorry but no frontal landing gear, on such a long nose, seems like a terrible decision and a balance tiping hazard.


Okay Bioware, I'm not asking you to hire industrial designers like Guerilla to design your vehicules and hardware but AT LEAST consult specialist or use common sens...

These are jarring...
Uh the back probably ways massive amounts more than the bridge corridor because of all the cargo and engine heavy stuff back there

Like a flat piece of wood affixed to the top of a cinder block on one side. Cinder block weight and density balances the less dense wood extension.
 
They couldn't put gear on the nose because it's supported by a hyper frazzimat beam. Physical structures would interfere with the Element Zero polarized matrix, causing a chain Feynman reaction.

And nobody wants that.
 
It's standard open world design from The Witcher 3 to Horizon every game does this for better or worse



Code:
[IMG]http://masseffectuniverse.fr/wp-content/uploads/2016/11/mass-effect-andromeda-cover-game-informer-nomad-tempest.jpg[/IMG]

Looks ok to me. At least it can land unlike the Normandy nonsensical design

There have been semi open worlds that I enjoy, ff12 does it in a way that makes me want to explore and level up even if maybe it's not great for some? I dunno

I would just rather feel I'm making progression in the world and not having to go back etc
 
GEmMGAT.png


I'm sorry but no frontal landing gear, on such a long nose, seems like a terrible decision and a balance tiping hazard.


Okay Bioware, I'm not asking you to hire industrial designers like Guerilla to design your vehicules and hardware but AT LEAST consult specialist or use common sens...

These are jarring...

The lumoshard reactor clearly produces an active Mass Effect field which adds the equivalent of 141 metric tons to the back of the vehicle when its in a landing state on a planet with the equivalent of an Earth-gravitational environment.
 
I'm not going to miss it. Taking potshot at enemies while moving slightly to the left or right to dodge missile wasn't very exciting

Yeah, me neither. Those sections of ME1 were great for establishing a sense of scale - no gun required - but shooting things with the Mako canon didn't work on any level. Obviously, it was irritating to aim, but it also was strangely dissonant with the story - why do my missiles impact instantaneously, while the Geth's seem so slow that I can outrun them? If one Mako can kill something like a platoon of Geth, why not just send, I dunno, 10 of them to kill the Geth whenever they show up?

If they're not going to put a ton of work making realistic and enjoyable future-tank combat, I'd rather they not try at all (and I'd rather they not put a ton of work into a silly subgame).
 
Not much there, but the driving around looks at least much more fun than in ME1. Nto sure it's goign to be driving aorudn for miles fun though, we'll see.

Also, again, the dialogue leaves much to be desired, even the tiny snippets we get sound like something out fo Saturday Morning cartoons.
 
There have been semi open worlds that I enjoy, ff12 does it in a way that makes me want to explore and level up even if maybe it's not great for some? I dunno

I would just rather feel I'm making progression in the world and not having to go back etc

It may be good to wait for the early access to watch streams of the game to see if your concerns are founded or not. It seems right now you're assuming a lot and then being way super concerned over those assumptions which maybe is a bit premature.
 
The scale of the Tempest looks kinda off? Do we know how big the ship is compared to the Normandy? Also, does the Nomad sit inside the Tempest or do we have to call it from those outpost things?

I liked watching the Mako shoot out of the Normandy through a planet's atmosphere in ME1, though I always wondered how we were returning to the ship.
 
People will really find the most nonsensical things to nitpick about this game, indeed.
Jesus Christ, this is a sci-fi game about people traveling 600 years in cryogenic stasis to another galaxy. Some of those people are able to manipulate dark matter to do all sorts of things to their enemies.
Really, they can explain the balance of the Tempest by simply saying the technology allows it. It's a sci-fi game. Come on...
 
this and this :

GEmMGAT.png


I'm sorry but no frontal landing gear, on such a long nose, seems like a terrible decision and a balance tiping hazard.
When in doubt, just remember the answer to the ultimate question of life, the Mass Effect universe, and banging everything: "something something mass effect field."
 
The Nexus looks pretty citadel/illium like

And

Maybe this?
Code:
[img]http://i.imgur.com/AtICMBF.jpg[/img]

I thought it was a big hub city at first too, but after a closer look, it seems more like a "city" of abandoned Remnant vaults?
 
People will really find the most nonsensical things to nitpick about this game, indeed.
Jesus Christ, this is a sci-fi game about people traveling 600 years in cryogenic stasis to another galaxy. Some of those people are able to manipulate dark matter to do all sorts of things to their enemies.
Really, they can explain the balance of the Tempest by simply saying the technology allows it. It's a sci-fi game. Come on...

is the tempest romanceable ?
 
The Nexus looks pretty citadel/illium like

And

Maybe this?
Code:
[img]http://i.imgur.com/AtICMBF.jpg[/img]

I thought it was a big hub city at first too, but after a closer look, it seems more like a "city" of abandoned Remnant vaults?
Yup, this. It's not a city it's a mission where you come across a city look alike. I doubt there's any citadel type hubs in the game. Only small stuff.
 
Why would they cover the back wheels with wings ? jesus what a dumb design decision

this and this :

GEmMGAT.png


I'm sorry but no frontal landing gear, on such a long nose, seems like a terrible decision and a balance tiping hazard.


Okay Bioware, I'm not asking you to hire industrial designers like Guerilla to design your vehicules and hardware but AT LEAST consult specialist or use common sens...

These are jarring...

Length isn't the only thing that determines the center of gravity. The back houses the engineering bay, and presumably the reactor/engines too. If you really can't suspend your disbelief, or conjure up some head-cannon for how a ship holds its balance, then I can't imagine how you handle your fiction in general.
 
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