Meh, Geralt W3 walks weird too but no gaffer complained.
Those were complaining about movement gameplay convenience rather than realism/uncanny valley.Plenty of Gaffers complained. I know this because I've been in threads where this was a major topic. I even complained.
The game doesn't release until March.There seems to be a consensus that Ryder sounds like Greg Ellis (Dragon Age's Cullen). It does sound like him doing an American accent. Bioware tends to reuse DA voice actors in ME, so it's plausible.
Hey, now, that's some quality Canadian biotic booty you're dissing.
It is a bit a of a disappointment we're still stuck with the 'I really need to take a shit' hybrid run-waddle.
Plenty of people complained. I distinctly remember complaining about it at release because the start/stop reaction time was awful.Meh, Geralt W3 walks weird too but no gaffer complained.
Sure. There were those that were hotly anticipating the alternative movement option.Those were complaining about movement gameplay convenience rather than realism/uncanny valley.
You also said nothing would be above 1080p, so more like: I can't believe you're not eating crow!4K? More like: I Can't Believe It's Not 4K!
And it begins
Seriously, the whole time I was watching that I was thinking, did I miss something? Was there a gameplay demo I didn't see before?I'm sorry. But tech demo or not, that's an awful way to have the very first look at a significantly anticipated game. The definition of anti-climactic.
Beautiful, but I'm getting some Inquisiton vibes.
Considering nothing is natively 4K, I feel fine. Hell, are any native resolutions even posted?Sure. There were those that were hotly anticipating the alternative movement option.
I however, as I recall others, was just generally underwhelmed with the quality of the animation. Especially turning. Although I wouldn't say that was due to the uncanny valley but because I think it is shite.
You also said nothing would be above 1080p, so more like: I can't believe you're not eating crow!
That leaked survey talking about the bajillion systems to visit sure sounded like quantity vs quality.As soon as they announced the game, and its exploration aspect, a lot of people assumed it would go the Inquisition route of quantity over quality. We'll see though. Hopefully they've learned...
I'm sure you do, moving the goal post a few million pixels.Considering nothing is natively 4K, I feel fine.
I'm sure you do, moving the goal post a few million pixels.
Because hot sexy alien babes
I think we need Bioware Social Network's hard-working sweat gland scientists on the case!![]()
Either I missed it during the initial preview during the Playstation event, or they just confirmed that PC will most likely support HDR too.
Bioware is never clear on how Asari mate. Mind sex? Touch sex? Dry humping? How does an Asari and Krogan bang?
What? Where? In the demonstration video in the OP?
You must be having a laugh if you think the custom techniques used to create a 4K scanout can be captured in a single word.What are the native resolutions of the games? Because... Temporal AA with upscaling isn't higher resolutions.
You must be having a laugh if you think the custom techniques used to create a 4K scanout can be captured in a single word.
Sure sounded like him.Was that Nolan North?
Yes. Or like any 1080p in a modern engine build on 5 and more different resolution buffers.Like Remedy and their "1080p".
Bioware is never clear on how Asari mate. Mind sex? Touch sex? Dry humping? How does an Asari and Krogan bang?
However asari gender is defined, they are innately different from humans, for asari can mate and successfully reproduce with any other gender or species. Although they have one gender, they are not asexual and do in fact require a partner to reproduce. However, asari reproduction is very different from other forms of sexual reproduction. An asari provides two copies of her own genes to her offspring, one of which is passed on unaltered. The second set of genes is altered in a unique process called melding, also known as the joining. During melding, the eyes of the asari initiating the meld dilate as she consciously attunes her nervous system to her partner's, sending and receiving electrical impulses directly through the skin. A common phrase used before melding is "embrace eternity", presumably to help focus the partner's mind. Effectively, the asari and her partner briefly become one unified nervous system, sharing memories, thoughts, and feelings. The offspring is always an asari, regardless of the species or sex of the "father" and in the case that the offspring is of two asari, the father is the one who does not give birth.
Yes. Or like any 1080p in a modern engine build on 5 and more different resolution buffers.
Sure sounded like him.
Didn't they say the female skin was supposed to be the default in marketing? Or is it just for the cover?
I'm sure you play games at resolutions that according to your reply right here are not native at that resolution. You just gg'ed yourself through ignorance of modern engine scanout composition.So, not 1080p, and not 4K. gg
Figured all this. Thanks for pointing it out a bit more.Internally (although they also outsource?), but animation has always been terrible in Bioware titles, at least since last generation with Mass Effect 1 (I'm more lenient on KOTOR and Jade Empire of course).
Mass Effect 1-3 use a lot of the same animations, especially during dialogue - cross arms, arms behind back, one foot behind the other, etc.. That's also why you have lots of close-ups of faces to avoid the jarring "two arms down the side" pose that is very common in their games.
They also put their male animation over the female skeleton, thus resulting in weird situations, like in DA:I's Gorilla pose:
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or Mass effect's up-dress shot:
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or the running animation:
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Of course, they're big AAA RPGs with tons of characters and environments, and game development is hard. I understand why, it's just jarring and frankly it kinda ruins DA:I for me to see that shoulder pose of female characters.
Why is the generic Ryder here male? Isn't the character supposed to be default female?
I'm sure you play games at resolutions that according to your reply right here are not native at that resolution.
Oh good I thought I was the only one.That was an extremely unimpressive gameplay clip...
You still don't understand the part that you failed to quote. Well, maybe that is your way of showing that you didn't understand that part.Oh but I do, though 4K is largely only useful for downsampling on the 1070. If you want to convince yourself that temporal upscaled 4K is actual 4K, do what makes you happy.
Oh good I thought I was the only one.
Character models look rough still. That was a bad demo.
Wholly different lighting. This is a Frostbite version post-PBR introduction and DA:I was pre-PBR.I think it looks about on par with Mass Effect 3, but with less detail in the character facial animations, but at the same time, the characters facial animations also looks less creepy than they sometimes did in ME3. It looks a lot like Inquisition, but with better hair.
I sense the same lighting. It makes the colors pop despite the overall scene being so dark. The green magic of Inquisition had a similar outer bloom and inner glow effect to it.
I think it looks about on par with Mass Effect 3, but with less detail in the character facial animations, but at the same time, the characters facial animations also looks less creepy than they sometimes did in ME3. It looks a lot like Inquisition, but with better hair.
I sense the same lighting. It makes the colors pop despite the overall scene being so dark. The green magic of Inquisition had a similar outer bloom and inner glow effect to it.
I actually get more confident when a game like this doesn't look cutting edge, because it helps me think it is plausible for them to make a longer game, with more content, more characters, more planets, more quests. The better the graphics, the longer each model, each face, each starship, each enemy, each enemy, each weapon, each armor, each object has to take and that cuts down on what you otherwise could have.
Would you rather have something of this graphics quality with 50-100 hours of gameplay, or something that looks even better like on par with God of War PS4 and Horizon but which is more like 10-20 hours of equivalency? / Not saying this is the length of ME or that this scenario is aplicable across all games.
Witcher 3 is an example of a game with cutting edge graphics, facial detail and high quality animation and that game is completely loaded with content. But Witcher 3 is an exception to the rule, and I think Witcher 3 gets away with having a big random land mass to its terrain because they try to make a medieval european landmass.
I think Mass Effect Andro will be a much bigger body of work and one that will not benefit from just hitting that randomly generated terrain on all planets, though it is my hope that the game will have Witcher 3 levels of content in terms of quests, exploration and meaningful stories.
If Witcher 3 is the exception to the rule. Then people need to start contacting them on how to do what they do.
It also helps to be located in a relatively low-wage country with much lower living expenses.
If Witcher 3 is the exception to the rule. Then people need to start contacting them on how to do what they do.