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Mass Effect Andromeda Official 4K Tech Video

I'm sorry. But tech demo or not, that's an awful way to have the very first look at a significantly anticipated game. The definition of anti-climactic.
 
There seems to be a consensus that Ryder sounds like Greg Ellis (Dragon Age's Cullen). It does sound like him doing an American accent. Bioware tends to reuse DA voice actors in ME, so it's plausible.



Hey, now, that's some quality Canadian biotic booty you're dissing.



It is a bit a of a disappointment we're still stuck with the 'I really need to take a shit' hybrid run-waddle.
The game doesn't release until March.
 
Those were complaining about movement gameplay convenience rather than realism/uncanny valley.
Sure. There were those that were hotly anticipating the alternative movement option.

I however, as I recall others, was just generally underwhelmed with the quality of the animation. Especially turning. Although I wouldn't say that was due to the uncanny valley but because I think it is shite.

4K? More like: I Can't Believe It's Not 4K!
You also said nothing would be above 1080p, so more like: I can't believe you're not eating crow!
 
I'm sorry. But tech demo or not, that's an awful way to have the very first look at a significantly anticipated game. The definition of anti-climactic.
Seriously, the whole time I was watching that I was thinking, did I miss something? Was there a gameplay demo I didn't see before?

The narrator even said not to watch it unless I'm on 4k, but fuck that, this is the first real gameplay for one of my favorite franchises, of course I'll watch it.

This feels like it was released before it was supposed to.
 
Beautiful, but I'm getting some Inquisiton vibes.

As soon as they announced the game, and its exploration aspect, a lot of people assumed it would go the Inquisition route of quantity over quality. We'll see though. Hopefully they've learned...
 
Sure. There were those that were hotly anticipating the alternative movement option.

I however, as I recall others, was just generally underwhelmed with the quality of the animation. Especially turning. Although I wouldn't say that was due to the uncanny valley but because I think it is shite.


You also said nothing would be above 1080p, so more like: I can't believe you're not eating crow!
Considering nothing is natively 4K, I feel fine. Hell, are any native resolutions even posted?
 
As soon as they announced the game, and its exploration aspect, a lot of people assumed it would go the Inquisition route of quantity over quality. We'll see though. Hopefully they've learned...
That leaked survey talking about the bajillion systems to visit sure sounded like quantity vs quality.
 
Either I missed it during the initial preview during the Playstation event, or they just confirmed that PC will most likely support HDR too.
 
Bioware is never clear on how Asari mate. Mind sex? Touch sex? Dry humping? How does an Asari and Krogan bang?

Midichlorians.

What? Where? In the demonstration video in the OP?

He specifically says that it will have HDR on "supported platforms". We already know it will be on the PS4, and it would make absolutely no sense for it to be just PS4 and Xbone S. So it's just speculation on my part, but it at least says more than nothing, which is all I took away from the Playstation event.
 
What are the native resolutions of the games? Because... Temporal AA with upscaling isn't higher resolutions.
You must be having a laugh if you think the custom techniques used to create a 4K scanout can be captured in a single word.
 
Bioware is never clear on how Asari mate. Mind sex? Touch sex? Dry humping? How does an Asari and Krogan bang?

They do it via mind melding.

However asari gender is defined, they are innately different from humans, for asari can mate and successfully reproduce with any other gender or species. Although they have one gender, they are not asexual and do in fact require a partner to reproduce. However, asari reproduction is very different from other forms of sexual reproduction. An asari provides two copies of her own genes to her offspring, one of which is passed on unaltered. The second set of genes is altered in a unique process called melding, also known as the joining. During melding, the eyes of the asari initiating the meld dilate as she consciously attunes her nervous system to her partner's, sending and receiving electrical impulses directly through the skin. A common phrase used before melding is "embrace eternity", presumably to help focus the partner's mind. Effectively, the asari and her partner briefly become one unified nervous system, sharing memories, thoughts, and feelings. The offspring is always an asari, regardless of the species or sex of the "father" and in the case that the offspring is of two asari, the father is the one who does not give birth.
 
Where's Winona Ryder Bioware? You can say you're gonna use Fem Ryder as main marketing version and then put up a dude, that looks worse than MaleShep, in the first showcasing of the game.
 
So, not 1080p, and not 4K. gg
I'm sure you play games at resolutions that according to your reply right here are not native at that resolution. You just gg'ed yourself through ignorance of modern engine scanout composition.
 
Internally (although they also outsource?), but animation has always been terrible in Bioware titles, at least since last generation with Mass Effect 1 (I'm more lenient on KOTOR and Jade Empire of course).

Mass Effect 1-3 use a lot of the same animations, especially during dialogue - cross arms, arms behind back, one foot behind the other, etc.. That's also why you have lots of close-ups of faces to avoid the jarring "two arms down the side" pose that is very common in their games.

They also put their male animation over the female skeleton, thus resulting in weird situations, like in DA:I's Gorilla pose:

dragonageinquisition2u2url.png


or Mass effect's up-dress shot:

MassEffect22010-04-0723-18-18-64.jpg


or the running animation:

cVEpzXH.gif


Of course, they're big AAA RPGs with tons of characters and environments, and game development is hard. I understand why, it's just jarring and frankly it kinda ruins DA:I for me to see that shoulder pose of female characters.
Figured all this. Thanks for pointing it out a bit more.
 
I'm sure you play games at resolutions that according to your reply right here are not native at that resolution.

Oh but I do, though 4K is largely only useful for downsampling on the 1070. If you want to convince yourself that temporal upscaled 4K is actual 4K, do what makes you happy.
 
Oh but I do, though 4K is largely only useful for downsampling on the 1070. If you want to convince yourself that temporal upscaled 4K is actual 4K, do what makes you happy.
You still don't understand the part that you failed to quote. Well, maybe that is your way of showing that you didn't understand that part.

And I didn't claim the second sentence either. At this point I would suggest to investigate modern engines and their final framebuffer composition but then that might be a huge blow to your portrayed persona. (Assuming you understand the technical aspects.)
 
I think it looks about on par with Mass Effect 3, but with less detail in the character facial animations, but at the same time, the characters facial animations also looks less creepy than they sometimes did in ME3. It looks a lot like Inquisition, but with better hair.
I sense the same lighting. It makes the colors pop despite the overall scene being so dark. The green magic of Inquisition had a similar outer bloom and inner glow effect to it.



I actually get more confident when a game like this doesn't look cutting edge, because it helps me think it is plausible for them to make a longer game, with more content, more characters, more planets, more quests. The better the graphics, the longer each model, each face, each starship, each enemy, each enemy, each weapon, each armor, each object has to take and that cuts down on what you otherwise could have.

Would you rather have something of this graphics quality with 50-100 hours of gameplay, or something that looks even better like on par with God of War PS4 and Horizon but which is more like 10-20 hours of equivalency? / Not saying this is the length of ME or that this scenario is aplicable across all games.

Witcher 3 is an example of a game with cutting edge graphics, facial detail and high quality animation and that game is completely loaded with content. But Witcher 3 is an exception to the rule, and I think Witcher 3 gets away with having a big random land mass to its terrain because they try to make a medieval european landmass.
I think Mass Effect Andro will be a much bigger body of work and one that will not benefit from just hitting that randomly generated terrain on all planets, though it is my hope that the game will have Witcher 3 levels of content in terms of quests, exploration and meaningful stories.
 
I think it looks about on par with Mass Effect 3, but with less detail in the character facial animations, but at the same time, the characters facial animations also looks less creepy than they sometimes did in ME3. It looks a lot like Inquisition, but with better hair.
I sense the same lighting. It makes the colors pop despite the overall scene being so dark. The green magic of Inquisition had a similar outer bloom and inner glow effect to it.
Wholly different lighting. This is a Frostbite version post-PBR introduction and DA:I was pre-PBR.
 
I think it looks about on par with Mass Effect 3, but with less detail in the character facial animations, but at the same time, the characters facial animations also looks less creepy than they sometimes did in ME3. It looks a lot like Inquisition, but with better hair.
I sense the same lighting. It makes the colors pop despite the overall scene being so dark. The green magic of Inquisition had a similar outer bloom and inner glow effect to it.



I actually get more confident when a game like this doesn't look cutting edge, because it helps me think it is plausible for them to make a longer game, with more content, more characters, more planets, more quests. The better the graphics, the longer each model, each face, each starship, each enemy, each enemy, each weapon, each armor, each object has to take and that cuts down on what you otherwise could have.

Would you rather have something of this graphics quality with 50-100 hours of gameplay, or something that looks even better like on par with God of War PS4 and Horizon but which is more like 10-20 hours of equivalency? / Not saying this is the length of ME or that this scenario is aplicable across all games.

Witcher 3 is an example of a game with cutting edge graphics, facial detail and high quality animation and that game is completely loaded with content. But Witcher 3 is an exception to the rule, and I think Witcher 3 gets away with having a big random land mass to its terrain because they try to make a medieval european landmass.
I think Mass Effect Andro will be a much bigger body of work and one that will not benefit from just hitting that randomly generated terrain on all planets, though it is my hope that the game will have Witcher 3 levels of content in terms of quests, exploration and meaningful stories.

If Witcher 3 is the exception to the rule. Then people need to start contacting them on how to do what they do.
 
the cinematic animations feel really weird in this. the facial movements are kinda funky. part's of the asari's face movements just look toooo exaggerated. I'm also not sure about the tone? It seems serious and somber and she just seems like another liara (i loved liara so i'm fine with that, she was cute.) she has the goofy cartoon skid and then the camera rotation around her taint area...i'm not COMPLAINING but being just the few cinematics we've ever seen it's hard to get a sense of the game. Maybe I'm just not as into Mass Effect as I used to be? (Which is insane because i've played all 3 games at least 10 times all the way through...)

Also, not to be all gender politics or whatever (because the last thing I want is to be involved in a gender politics discussion) but I'm surprised this trailer didnt feature the default female Ryder (was that the name?) like in the last trailer. On twitter they were saying that the girl with the ponytail was gonna be the boxart player character that was gonna be in the trailers, but they didnt show that character in this trailer. I'd expect them to stick to one public facing protag like they did with mass effect's photoscan shepard face. Maybe the real trailer will give me a better feel of what this game is...Jetpack is kinda cool but boy were they slow walking like fuck. And holy shit I don't care about 4k shut up narrator about 4k. :(
 
It also helps to be located in a relatively low-wage country with much lower living expenses.

I guess. But i can't really give studios like Bioware an out like that. With how they continue to handle these sort of things. Especially with supposedly next gen games, plus i'm not saying they do everything CDProject has done with Witcher 3. Because that would be counter productive on circumstances alone. But they could learn a few things after DA:I and M3.
 
If Witcher 3 is the exception to the rule. Then people need to start contacting them on how to do what they do.

Low living costs and GOG.com.

EA has every one of their major developers on Frostbite, so if anyone's going to find a super efficient pipeline for content, I have to imagine that it'd be them. Money/time are the only mechanical factors I can think of that adequately explain the difference. Good creative direction is likely the other.
 
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