ScientificPizza
Banned
they fixed the terrible Krogan lip sync as well thank god
Did they make these animations in the span of a few weeks because if it was that easy how did no one notice how bad it looked?
I wonder if this is still the B or C team doing the fixes or if they brought in a few from the A team to help out...
Still gotta fix the painted on facial hair.
That's just one example and there's more which they need to fix.
About this actually, Ryder is so emotionless and exressionless during some cut-scenes and conversations, it's like she's talking with the void or looking at one spot all the time no matter what she doing or what is happeing on the screen / around her. Just check the scene with the hamster in the cargo bay and you'll know what I'm talking about. I mean, yes, the eyes and some of the scenes and animations is good now but some much else still isn't, like the stuff I've also mentioned in the previous page.
Still gotta fix the painted on facial hair.
all i know is, they appear to've found someone somewhere who took one look at the eyes &, being familiar with the tools, immediately knew what the problem was. because, for this to suddenly be fixed universally indicates that it was fundamentally a matter of simply tweaking something. period...
That doesn't mean anything... Almost everything in game development is tweaking things until they look good/work well, it's an iterative process regardless of skill and tool familiarity
No, as mentioned above, game dev is iterative and if they had something more important to do they would di that first. Doesn't matter how talented they are if they have other stuff to do first.'doesn't mean anything'? i'd say it means that whatever work was required to fix a rather glaring problem (which, as other's've mentioned, played a role in the game garnering numerous poor reviews) was relatively straight-forward & uncomplicated, & therefore should've been done pre-release...
Holy shit......
But WHY NOW though ? They sent the game to die to fix it within 2 weeks.
That's a problem with Bioware games in general to be honest. DAI had shitty facial hair too.
Holy shit......
But WHY NOW though ? They sent the game to die to fix it within 2 weeks.
No, as mentioned above, game dev is iterative and if they had something more important to do they would di that first. Doesn't matter how talented they are if they have other stuff to do first.
Former Bioware animator and current Naughty Dog employee spoke out about this on a podcast. Don't have the link handy.source? as in, why is this explanation any more 'likely' than simple incompetence?...
i'm not claiming to 'know' what happened. i'm simply describing what it appears to possibly have been, based on the fact that it's already been addressed & fixed, indicating it just wasn't all that complicated to begin with...
i mean, yeah, maybe everyone was just so busy that no one had the time to do this. but, then, again: maybe not? i mean, hell, maybe no one even saw it as a problem. anything's possible...
'doesn't mean anything'? i'd say it means that whatever work was required to fix a rather glaring problem (which, as other's've mentioned, played a role in the game garnering numerous poor reviews) was relatively straight-forward & uncomplicated, & therefore should've been done pre-release...
You can't guess that from the information we have. For all we know they could have started working on it before release. And even if not, the fact that it's post-release versus crunch time make all the difference. They obviously have less stuff to do now, that's without taking into account the fact they might have gotten help form other studio following the backlash. There are so many factor at play... Which in turn make the "it's wasn't that hard" a huge guess.
They improved the animations this fast after the release, yet they shipped the game like they did. I can`t wrap my head around that.
Former Bioware animator and current Naughty Dog employee spoke out about this on a podcast. Don't have the link handy.
But it's far more likely it wasn't "bad animators", just animators who didn't get the chance to do more passes at it. "This is what every game looks like before polish passes", the employee said.
You can't guess that from the information we have. For all we know they could have started working on it before release. And even if not, the fact that it's post-release versus crunch time make all the difference. They obviously have less stuff to do now, that's without taking into account the fact they might have gotten help form other studio following the backlash. There are so many factor at play... Which in turn make the "it's wasn't that hard" a huge guess.
part of what i'm positing is premised on questioning why something like this didn't happen before the backlash? i mean, you're an experienced developer with a major product on the line, & you need 'backlash' to trigger this?...
again, i'm not saying there weren't many factors at play. i'm simply seeing barn doors now being closed quickly & efficiently after the horse have all left, & wondering how the farmer couldn't've understood the importance of doing this beforehand...
While the beards/staches looked terrible in DAI, the stubble looked perfectly fine. Certainly better than the MS Paint spray tool they used for MEA's.
But he worked on other Mass Effect titles, so when he says bluntly "those games start off looking just like this and then we go over them and refine them with time", I imagine the other studio does the same. I imagine MOST studios do the same. Hell, as an animator, it's what I do as well. We block in the most basic scenes and animations and then add nuance and detail LAST. ME1, ME2, and ME3 supposedly looked just like Andromeda's animations did at one point (some still do, in fact...), which is why it's likely Andromeda's team lacked the time to finish it, rather than the talent.I mean that animator had nothing to do with the development though. He is just speculating and assuming like everyone else. Why can't it be as simple as BioWare Montreal is not as capable a studio as Edmonton, coupled with EA no longer giving them any more time after 5+ years creating a frenzy where they need to do base work to get the game finished and shipped but with a mess of bugs, glitches, poor assets, cinematics etc.
And that is essentially it.. Shareholders/publishers (created, and...) want to ride the hype train just as much as we do, but in hopes of higher than norm returns. The devs/ people who've invested 60+ months and countless hours of their life; just want time to finish their project.But he worked on other Mass Effect titles, so when he says bluntly "those games start off looking just like this and then we go over them and refine them with time", I imagine the other studio does the same. I imagine MOST studios do the same. Hell, as an animator, it's what I do as well. We block in the most basic scenes and animations and then add nuance and detail LAST. ME1, ME2, and ME3 supposedly looked just like Andromeda's animations did at one point (some still do, in fact...), which is why it's likely Andromeda's team lacked the time to finish it, rather than the talent.
But he worked on other Mass Effect titles, so when he says bluntly "those games start off looking just like this and then we go over them and refine them with time", I imagine the other studio does the same. I imagine MOST studios do the same. Hell, as an animator, it's what I do as well. We block in the most basic scenes and animations and then add nuance and detail LAST. ME1, ME2, and ME3 supposedly looked just like Andromeda's animations did at one point (some still do, in fact...), which is why it's likely Andromeda's team lacked the time to finish it, rather than the talent.
You can change it. If you want to remove it entirely clear the keybindings for dialogue choices for dialogue options. If you want to get rid of the "NUM", clear the "secondary" keybinding for dialogue choices.Played for three hours last night post-patch (2550k/970). (Frame of reference: Played 40 hours prior on the initial version with hardly any bad bugs/issues, and nothing at all gamebreaking.)
-Performance MAY be slightly worse; but hard to notice. I can't quite hold 60 on a mix of medium/high settings with my rig to begin with, but there may have been some more drops than usual, but part of it may have been where I was at the time;.Archon's ship with a slew of enemies onscreen and shit exploding everywhere, and fighting the architect on Kavana
-Holy shit do the eyes make a HUGE difference. I mean YUGE. It's subtle, but noticeable in all cutscenes, and helps substantially.
-Didn't notice much difference in most of the facial animations, but there does seem to be a bit more going on here and there; and the models look less mannequin-like even aside from the eyes. But too early to be certain.
-Not liking the "[Num 7]" etc being plastered all over the dialog wheel, and you can't turn it off? Dumb.
-Mildly annoyed that I wasted a cryopod on inventory expansion, only for this patch to totally trivialize it.
So far so good. Unfortunate that the patch seems to have impacted some people negatively.
Huh. Derp. Should have thought to look there. Thanks!You can change it. If you want to remove it entirely clear the keybindings for dialogue choices for dialogue options. If you want to get rid of the "NUM", clear the "secondary" keybinding for dialogue choices.
oh yeahBlackwall's luscious beard though.
oh yeah
at least DA tries to have facial hair, ME is still stuck on painted-on-textures
like, what is this even supposed to be? 🤔
no. the first part of that sentence does not necessarily equal the second part. iow, no, it's no more likely a matter of time than talent...
if you know what you're doing, you do what you do more efficiently than someone who doesn't. & efficiency = time. there is no inherent reason to assume talent, & simply blame 'time', when time itself is determined by the quality of talent...
i'm not labeling the montreal studio a bunch of hacks. likewise, i'm not gonna simply assume they're talented. i mean, they very likely don't assume i am, either...
I think Ryder looks a little better during cutscenes but i honestly cant tell the difference. Here is my experience with the game post patch. keep in mind i had zero bugs, glitches, and crashes before the patch.
- Awful performance. Pre patch it was already in the 20s due to my biotic setup which is very explosion and physics heavy as everyone and everything around me gets lifted in midair and one explosion causes multiple explosions. But now it's in the teens. And I mean low teens. Literally chugging along. I cannot even turn my character properly.
- Random freeze during planet hopping. First time i had to restart my game.
- Cutscenes triggered during load screen and i had to guess my dialogue responses on a black screen.
- on two occasions i was warped to the planet surface and had to wait for the whole thing to load.
- Fem Ryder is now a shell of her former awkward self. she is no longer expressive.i think their fix was to tone down the exaggerated facial animations but thats what gave her her personality. now she's just another blanket gruff. give me back my weirdo ryder!
I can live with small glitches but performance should not be this bad regardless of what biotic setup i choose. i can live with framerate in the 20s but 10-15 is just awful especially after i spent 40 hours experimenting and turning my weak build into a godly one.
Crazy how fast they fixed the eyes. Why was it ever released in that state in the first place?
The Addison "my face is tired" scene is completely different. A lot of the dialogue has been cut and rearranged in addition to the improved animation.
Pre patch:
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Post patch:
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I apologize if I overlooked the answer to my question but do the improvements to the player creation system mean that we'll be able to edit our current avatar?
Precisely. I know first-hand what a looming deadline can do. Good work takes time, and even the best artists in the world can't make a giant masterpiece overnight. Even the Sistine Chapel has works by Michaelangelo where he was rushed and the quality is nowhere near as good as other parts of it he painted.When you are pushed to get something done, within a strict and stringent deadline, under the pressure to meet a corporate fiscal quarter, the talent involved is irrelevant in the factor of crunchtime, which one of the worst practices in the industry.
So time is most certainly a factor, whether you want to believe it or not. It is a undeniable thing. Especially when we are talking about a publisher like EA no less.
maybe she just learned how to apply her makeup better.![]()
i'm actually pretty impressed that you were able to make a decent looking asian ryder. did the patch make your particular character look better?