Say what you will, but I'm more interested in talking to you about the game than I am in pimping my magazine here. We blew the lid on how Quake Wars actually works, and how what you saw at E3 was less than a hint at what the shooter has become since that promo trailer. After some time with it I can say this: Developer Splash Damage (Wolfenstein Enemy Territory) knows its shit, is willing to take risks, and is flush with fresh ideas. I was worried about an outdoor game in the Doom 3 Engine (see Quake 4), but these guys have basically used Doom 3 Engine as a starting point from which they've arrived at something more in line with Unreal Engine 3. Their game is gorgeous, and again the E3 promo is no longer any indication of how remarkable the thing is now. But graphics aside, the game itself is what I'm so excited about (and its now my most anticipated game of '06). Total BF 2 killer loaded with things you've never seen before. What exactly these are, I don't want to blab about right off the bat. But if you've read the story, I'd be happy to fill you in on what else we know about it all.
Free Zinio copy at: http://www.zinio.com/delivery?issn=0744-6667&of=pstart&bd=1&rf=voodoo
Free Zinio copy at: http://www.zinio.com/delivery?issn=0744-6667&of=pstart&bd=1&rf=voodoo