Naruto said:I've played Okami, and for me, it feels like a mini-Zelda adventure. The game is long, but not for the right reasons, its lenght is mainly due to the fact that you either talk a-l-o-t(Issun, just die), or just run on a barren land for great, great lenghts. But as far as actually PLAYING, there is very little of it(Once in a while you'll use the brush or fight an enemy). Another thing that bothered me are the dungeons, or should I call them mini-dungeons? Really, compared to even Ocarina Of Time(or any adventure Zelda for that matter), they are a joke, super-simple(go beat an enemy - get a key to open the unlocked door! Repeat).
It's not that Okami is really a bad game, because it isn't, and I had some great moments with it overall, but to even compare this game to a Zelda game(most of them), Gameplay wise, is laughable. Okami is a stripped down Zelda game, covered with amazing style, music and presentation, but as far as whats under the surface(Gameplay!), its just an averege adventure game with some novelties. Style over substance.
Okami is the kind of game that will repeatedly remind you why Nintendo are still the best when it comes to making an adventure game.
This is my post. You stole my post! :lol These are my exact sentiments.
Though I guess I've discovered, through this thread (thanks to Matt's rightful but way overdone bitching
including a statement that sounds like a certain mod