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Max Payne 3 System Specs [Optimized for up to 16GB RAM, 3GB VRAM; req 35GB HDD space]

35GB is insane for a linear game, my poor SSD...Going to have to get the physical copy, screw downloading that through DSL.

Games aren't banned nearly as much as you think, and that's a thing of the past as the new rating system is being implemented.

Yeah right, they'll just keep banning in the same way as before, except those that pass classification get the 18 cert instead of 15.
 
Yeah right, they'll just keep banning in the same way as before, except those that pass classification get the 18 cert instead of 15.

Games like TW2 and L4D2 wouldn't get censored under the new rating. They're still finicky about real-world drug use, but that's rarely a serious topic in major games anyway
 
So does anyone know how the physical copy will work? I know "GameStop employee advice lol", but I have a hard time seeing R* mash 7 discs in a case.

If what the manager said; Max Payne 3 physical will come on 1 disc on PC, and allow you to download the game

I would really love some confirmation that this is BS. I don't want to mess around with R* social club or *gasp* GFWL just to get the game installed the first time.


On a happier note :) :) My EVGA GTX 680 Super Clocked will be arriving May 8th. Peeeerfect timing. Now what to do with my EVGA GTX 580 SC......
 
Based on the number of complaints I have read in this thread I think I just discovered the best way to prevent piracy. Very large games. Think about it. When the next Xbox and PS4 come out they will both (probably) be using Blu-Ray for their disk format which has a max data size of ~50GB. When developers start making games that fill up entire Blu-Ray disks and then bring those games to PC there is no doubt that those versions will also be around the 50 GB range. Just imagine: Every major PC game release from 2013-2014 onward is 30 GB at a minimum. Unless internet speeds dramatically increases in the next two years I could see pirates reduce their current policy which seems to be "download anything and everything under the sun." Anyone else here feel the same way? Would you choose to download less games if each one was 30-50 GB?
 
Based on the number of complaints I have read in this thread I think I just discovered the best way to prevent piracy. Very large games. Think about it. When the next Xbox and PS4 come out they will both (probably) be using Blu-Ray for their disk format which has a max data size of ~50GB. When developers start making games that fill up entire Blu-Ray disks and then bring those games to PC there is no doubt that those versions will also be around the 50 GB range. Just imagine: Every major PC game release from 2013-2014 onward is 30 GB at a minimum. Unless internet speeds dramatically increases in the next two years I could see pirates reduce their current policy which seems to be "download anything and everything under the sun." Anyone else here feel the same way? Would you choose to download less games if each one was 30-50 GB?

It would prevent sales as well. I guarantee you PC won't be the only platform wetting their feet with digital downloads come next generation, there will be plenty of incentive to keep size down.
 
Based on the number of complaints I have read in this thread I think I just discovered the best way to prevent piracy. Very large games. Think about it. When the next Xbox and PS4 come out they will both (probably) be using Blu-Ray for their disk format which has a max data size of ~50GB. When developers start making games that fill up entire Blu-Ray disks and then bring those games to PC there is no doubt that those versions will also be around the 50 GB range. Just imagine: Every major PC game release from 2013-2014 onward is 30 GB at a minimum. Unless internet speeds dramatically increases in the next two years I could see pirates reduce their current policy which seems to be "download anything and everything under the sun." Anyone else here feel the same way? Would you choose to download less games if each one was 30-50 GB?
Brick and Mortar conspiracy.

although I am seriously considering just buying a boxed copy on PC so I don't have to spend more than half a day downloading it with my download speeds
 
Based on the number of complaints I have read in this thread I think I just discovered the best way to prevent piracy. Very large games. Think about it. When the next Xbox and PS4 come out they will both (probably) be using Blu-Ray for their disk format which has a max data size of ~50GB. When developers start making games that fill up entire Blu-Ray disks and then bring those games to PC there is no doubt that those versions will also be around the 50 GB range. Just imagine: Every major PC game release from 2013-2014 onward is 30 GB at a minimum. Unless internet speeds dramatically increases in the next two years I could see pirates reduce their current policy which seems to be "download anything and everything under the sun." Anyone else here feel the same way? Would you choose to download less games if each one was 30-50 GB?

That's great and all, but you'd kill a lot of legit DD purchases too.

Also pirates have been downloading full blu-ray movies so doubt they care.
 
Based on the number of complaints I have read in this thread I think I just discovered the best way to prevent piracy. Very large games. Think about it. When the next Xbox and PS4 come out they will both (probably) be using Blu-Ray for their disk format which has a max data size of ~50GB. When developers start making games that fill up entire Blu-Ray disks and then bring those games to PC there is no doubt that those versions will also be around the 50 GB range. Just imagine: Every major PC game release from 2013-2014 onward is 30 GB at a minimum. Unless internet speeds dramatically increases in the next two years I could see pirates reduce their current policy which seems to be "download anything and everything under the sun." Anyone else here feel the same way? Would you choose to download less games if each one was 30-50 GB?


I agree that I think it will help, at least until internet speeds and badnwidth caps go up.

But, I don't think it will result in many more sales. I think there will be less people who wouldn't buy the game any way pirating it, and they'll just never play the games. But, the pirates who are in it simply to not spend money will still pirate it. I mean, it's not like someone is going to be like "well, shit, if I'm using up a quarter of my monthly bandwidth, I may as well give Rockstar $60 also." The real pirates will keep going, the casual pirates will drop off, I think.


That's great and all, but you'd kill a lot of legit DD purchases too.

Also pirates have been downloading full blu-ray movies so doubt they care.

I just did a very quick and unscientific glance (just picked a couple random popular movies like Dark Knight) and the numbers seemed to be way less as far as downloads of HD movies VS DVD quality, especially torrents of full 30gig+ bluray disc images. Granted, this could easily not really relate to video games since there are a lot of people who don't give a fuck about the difference between blu-ray and DVD, while they will have no options in our made up video game scenario.
 
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Shell casings. Lots and lots of shell casings

Haha, shell casings, dead bodies, body wounds, bullet holes and debris that never disappears....16GB eventually clocked.

Your ISP suck and you don't like the download size? Guess what, I don't care.
If 35GB is needed to make a kick ass game, then 35GB it is.
Stick to consoles if you don't like it, or find a new ISP.

Or just buy retail?
Problem solved.
Batman AC would take too long to download for me, so i just got off my ass and went to the store and bought the retail.

Australia? Can they even play the game? Not joking, I know they have banned mature games in the past.

I highly highly doubt this game is anywhere near mature enough to warrant being banned in Australia.

I believe it's 35GB.

Best post in the thread so far.
 
I haven't read the entire thread, but when I first saw reports of this, what caught my eye was the '2-16GB of RAM' part. Doesn't a program have to be 64-bit in order to use more than 2GB of RAM? Maybe this means the game is really taking advantage of 64-bit to its fullest, and thus, if you have that much RAM (16GB of DDR3 is only ~$100 these days), then loading times and such would be greatly reduced, if not removed almost entirely.

Also, since Mass Effect 2, and especially after all of the DLC it had gotten, I started thinking that while its obvious that consoles are really being choked by the limitations of DVD (it's a fact the PS3 fan base mention often as a positive when compared to the Xbox 360), it wasn't ever that much of a big deal on PC, because not only are PC games are mainly first installed, but also because of the popularity of Steam. Consoles only now have large enough hard drives stock to take advantage of direct-download services for full games, and that's something we'll see a lot more often next gen for sure. But even though direct-download is the obvious champion on the PC, people still buy games on disc, and thus the PC must also move to Blu Ray.

I mean, how many DVDs is this game going to be? I was expecting a BD release of a "Mass Effect 2: Game of the Year Edition" (it hits around 20-25GB all told I believe) for PC, but that didn't happen. If this game requires 35GB of HDD space, giving the installer size the benefit of the doubt of a 1.5:1 compression ratio, that's still gotta be like 4 or more DVDs. Who the hell would be cool with that, even if they want to buy PC games on disc still? And I know there's gotta be a lot of people who do so, not everyone has phat pipes connected right to their machines.
 
I just did a very quick and unscientific glance (just picked a couple random popular movies like Dark Knight) and the numbers seemed to be way less as far as downloads of HD movies VS DVD quality, especially torrents of full 30gig+ bluray disc images. Granted, this could easily not really relate to video games since there are a lot of people who don't give a fuck about the difference between blu-ray and DVD, while they will have no options in our made up video game scenario.

Yeah movies probably wasn't the best analogy. Point is I think if forced pirates wouldn't care about the large download size. Think about it this way, pirating CD based game 10 years ago with the internet speeds then was probably the equivalent in time and effort to downloading a blu-ray size game now. Didn't stop anyone then.
 
This thread reminds me of an old Far Cry spec thread. At least we'll have something to laugh at in a couple of years. I'm doing that right now while re-listening to GFW radio :D
 
I haven't read the entire thread, but when I first saw reports of this, what caught my eye was the '2-16GB of RAM' part. Doesn't a program have to be 64-bit in order to use more than 2GB of RAM? Maybe this means the game is really taking advantage of 64-bit to its fullest, and thus, if you have that much RAM (16GB of DDR3 is only ~$100 these days), then loading times and such would be greatly reduced, if not removed almost entirely.

Also, since Mass Effect 2, and especially after all of the DLC it had gotten, I started thinking that while its obvious that consoles are really being choked by the limitations of DVD (it's a fact the PS3 fan base mention often as a positive when compared to the Xbox 360), it wasn't ever that much of a big deal on PC, because not only are PC games are mainly first installed, but also because of the popularity of Steam. Consoles only now have large enough hard drives stock to take advantage of direct-download services for full games, and that's something we'll see a lot more often next gen for sure. But even though direct-download is the obvious champion on the PC, people still buy games on disc, and thus the PC must also move to Blu Ray.

I mean, how many DVDs is this game going to be? I was expecting a BD release of a "Mass Effect 2: Game of the Year Edition" (it hits around 20-25GB all told I believe) for PC, but that didn't happen. If this game requires 35GB of HDD space, giving the installer size the benefit of the doubt of a 1.5:1 compression ratio, that's still gotta be like 4 or more DVDs. Who the hell would be cool with that, even if they want to buy PC games on disc still? And I know there's gotta be a lot of people who do so, not everyone has phat pipes connected right to their machines.

It's not going to use 16gb of ram unless it's the worst optimized game of all time.
 
I've got an AMD Thuban 6 core CPU.

So far the only games that puts a good amount of load on each core is BF3. Hoping this will be the case too.

When the game launches my configuration will be

AMD Thuban x6 BIOS adjusted to run like Phenom II (ie: no turbo boost or negative clocks management, same speed on all cores all the time, 3.6Ghz

EVGA nVidia 680 GTX 2GB Super Clocked

8 GB of decently fast Corsair RAM.

Reguar old 7200rpm HDD.
 
It's not going to use 16gb of ram unless it's the worst optimized game of all time.

I'm not implying bad optimization, I'm implying actually putting the vast amounts of RAM in moderns PCs to valid use. Having a huge chunk of the game in RAM to help reduce/eliminate load times is just one (and probably the most simple) way to do that. I'm sure some of you can think of better ways.
 
I'm perfectly ok with super-high end specs IF the game looks like its worth it meaning it looks a generation BEYOND top-end PS360 titles.

MP3 doesn't.

That's the thing, but we'll see. :\
GTA4 on PC had incredible textures, that really came out with ENB mod, so hopefully something similar will happen here (but with better optimization).
 
I'm perfectly ok with super-high end specs IF the game looks like its worth it meaning it looks a generation BEYOND top-end PS360 titles.

MP3 doesn't.

I'm still in the camp that GTA4 is not a bad optimization job, but a game that will continue to improve as more powerful hardware comes out. I think it's one of the best looking gamss ever.
 
I really doubt this game will have a 64 bit exe which means the 2-16 GB RAM is pretty much bullshit. The 35GB install size will probably be a result of uncompressed audio and high bitrate pre-rendered cutscenes rather than high res textures.
 
I really doubt this game will have a 64 bit exe which means the 2-16 GB RAM is pretty much bullshit. The 35GB install size will probably be a result of uncompressed audio and high bitrate pre-rendered cutscenes rather than high res textures.

Obviously. That's what the majority of the KZ3 blu ray was. Just a ton of prerendered movies in 2d and 3d. I think the game files were barely larger than a standard DVD.
 
Funny, talking about 35gig games and bandwidth caps. I was about to download Blacklight and thought I'd better check what I was at for the month, I'm over my limit. I've never had this happen before so I assume Comcast won't really do anything about it. I'm only 3 gigs over, and I'll just wait until next week to download anything else.

Had to redownload my Steam and Origin games twice this month for reasons too long winded to explain. That and buying a ton of games that were on sale in various places = over bandwidth cap. Damn it.
 
I'm not implying bad optimization, I'm implying actually putting the vast amounts of RAM in moderns PCs to valid use. Having a huge chunk of the game in RAM to help reduce/eliminate load times is just one (and probably the most simple) way to do that. I'm sure some of you can think of better ways.

I've yet to see ANY games (if someone knows of any, please chime in) that really try to take advantage of ram disk like functionality to that level, though. I can't imagine it's so simple or it'd be a common feature.

I've certainly seem some that like to completely ignore proper ram caching to the point of fucking performance over, however! *coughTORcough*
 
35gb over a dsl line......it's crazy, but if there's a steam preload, I'll probably go for it. It'll just take 3 days.

I have a DSL line. It'll take me slightly over an hour on my 70Mb/s connection, and that's like the third fastest connection I can have with my provider before going over to fiber optics.

Is the american online infrastructure really that shitty?
 
Well, the fastest i've gone with steam in DL was 756 kb/s, and that's when i'm very lucky.
Usually it goes around 560kb/s or something like that.
It'll be fun to download this.
 
I'm still in the camp that GTA4 is not a bad optimization job, but a game that will continue to improve as more powerful hardware comes out. I think it's one of the best looking gamss ever.

Yeah I'm in that camp as well.

It would be nice if MP3 came with some sort of ENB mod (made by R*) out of the box to really show the difference between console/ PC versions.
 
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