And I still see jaggies as you can see in my pics. Am I expecting too much?
Does anyone have a GIF of the reload animation in Max Payne 2 where time slows down, the camera zooms in and spins around Max?
Loved that feature.
I love the look of that, but it makes no sense! How does spinning around in a circle reload your guns?!
It just looks cool, so it's alright.
Ran into a problem trying to play MP1 on Vista. Sound wouldn't work. For those that are in a similar situation, here's a link with the fix!
http://www.helderpinto.com/max-payne-1-windows-vista-easy-sound-fix/
Also in MP2, why was Max so damn fast compared to everyone else in bullet time?





How do you add custom resolutions to Max Payne 1 and 2?
OK. Something isn't working for me.
And I still see jaggies as you can see in my pics. Am I expecting too much?
Nah, you shouldn't be seeing any jaggies. I can't find anything wrong with the profile, do you have the game using any AA? Other than that I can't think of anything that would be causing the issue.
You're not using any AA bits.
Doesn't matter, I'm not using any either. Tons of older games don't need any.
Right, either I'm playing this on hardest difficulty by mistake or Max Payne is fuck-tonnes harder than I remember.
Right, either I'm playing this on hardest difficulty by mistake or Max Payne is fuck-tonnes harder than I remember.
I got MP2 as an Xbox Original for the 360 and my god it's a terrible port. Aiming doesn't feel good at all on the 360 and the graphics don't scale.
I've made a terrible mistake.
More observations:
-The instances of platforming really make the game feel dated, in fact I'd say about half of my total deaths came from falling off scaffolding and whatnot.
-The dialogue and resultant sexual tension between Max and Mona is still unmatched to this day.
-The random conversations you can hear are hilarious (the rosebush murderer at the police station in particular), the trailers for Max Payne 3 suggest a deadly serious tone; it'd be a shame if the series' trademark humor is absent.
Rolled through the first 3 levels of MP1 this afternoon and I had forgotten how wonderful the writing was. It will take a miracle for Rockstar to match Sam Lake's metaphors.
More observations:
-The instances of platforming really make the game feel dated, in fact I'd say about half of my total deaths came from falling off scaffolding and whatnot.
Edit: I'm betting on there being an unlockable, now high-def 'Sam Lake as original Max' skin available in multiplayer. Come on, they HAVE to do it, that expression is legendary.
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Having a lot of fun playing the first game. I love the atmosphere of this game. The rundown apartments, the snow, the music. So great. And I really enjoy the conversations some of the thugs have before you round a corner. Some hilarious dialogue to be heard there.
Coming up on my first dream sequence I believe...let's hope I fare better than I did all those years ago.
so many amazing scenes it's hard to pick one that perfectly exemplifies the wit and cleverness that oozes from every line
Whaat. Mind blown. I've never shot the speaker, I kinda dig the music lmao. That's an awesome little touch, though.The whole Valkyr induced second nightmare you picked an extract from is seriously genius. I understand that some guys find some lines overwritten (they ARE, after all), but the game feels like something really coherent, generous and self-aware.
And then you have this psychological aspect and this excellent comic-book and video game metareferences in this particular dream sequence, and it works even better because of the narration style, the atmosphere they created from the beginning of the game and the fact you're playing the story yourself. I should make an avatar from it. No, wait...
Did you guys shoot the elevator music during Part 1 ? Hilarious stuff.
http://www.youtube.com/watch?v=Z53X9CxHiOE