speedpop said:
Blizzard uses 3D Studio Max too don't they?
Blizzard uses Maya.
At least that's what they told me at SIGGRAPH.
Lucasfilm/Lucasarts/ILM all use Maya too, if I remember right (actually I'm not SO sure on Lucasarts, but Lucas Animation and ILM definitely do).
Anyway, I think the point is that it's not that big a deal to learn just one of them intensively. You can make the adjustment on the job very easily from one 3D package to another, provided you understand all the fundamentals and concepts behind what you're doing. 3D packages are simply tools, and most of the really big "standard" ones do most of the same things, just with their own little quirks and tweaks.
Even on a lot of job listings, you'll see a company say they prefer is someone is proficient in whatever software they use (say, Maya) but that training in an "equivalent" package (Max, XSI, Lightwave, etc.) is also acceptable.
I personally find Maya to be more robust all around, and it seems from my recent/current job hunting experience that being a Maya expert is a bit more desirable in more fields (i.e. industries outside of gaming), but it seems to be pretty evenly distributed in gaming.
Besides, almost everybody uses some kind of custom plug-ins or add-ons or custom created scripts anyway, so the fact is that in most companies you're almost going to HAVE to learn new software and applications in some way to adjust for how that company works and what their pipeline is like.