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Medal of Honor Reboot: First Trailer

Linkzg said:
ugh, you have to open doors yourself? is this wolfenstein 3d? are the devs so lazy they can't force me to stop progressing until an AI runs up and opens the door for me? lame

So you can't open doors by yourself in MW? i have to wait for the AI do that? :lol
 
texture resolution looks low but the lighting, animation, and...well pretty much everything else looks awesome.

i'd put money on this being the frostbite engine.
 
Finally, some competition for CoD at last. Doesn't look as clean and crisp as Cod though which is a shame and which is the reason I think it is running on the Frostbite engine. Bad Company had this wierd hazy look and seemed to struggle with textures just like MoH looks to have.
 
jfkuna.jpg


And we have the first details on EA's Medal of Honor! Here are five quick details about the actual game itself...

Tier 1 Ops soldiers brought in to help with authenticity - camo, military speak and so on.

Takes place in Afghanistan

You can shoot out lights and use night-vision

There will be multiple playable characters

Features sprinting and knife melee attack, similar to Call of Duty

If you want to know more, you're going to have to check out our preview in the new issue, on sale January 7th.

http://www.oxm.co.uk/article.php?id=16245
 
So awesome. I hope this is a bit more Body of Lies than A-Team in its tone and presentation, so to speak, but I'll take a straight up war game too, especially if it's based (if unofficially) on Operation Anaconda. I also hope they make good use of the Afghan environment, so we get something other than rock and desert.

Oh yeah, and DICE doing MP is OMG. I wonder what that will be like, though. I love BF, but I hope this is more down to earth.

Also, the clown shits bitching about it being a COD rip off can take a hike and what not. IW has done good, but there's hardly any trailblazing there, and based on the short trailer, the direct similarities seem few and natural.
 
I want this game to follow Airborne's big open objectives in a modern setting. I don't want Cod's follow the straight line and shoot the targets as they pop up.
 
It looks like a great MW clone but I think if they tried a little harder they could go all the way and make it practically identical.
 
So has anybody read the OXM or GamesMaster cover stories yet? Supposedly they both came out last week in the UK but I haven't been able to find any summaries of the stories online anywhere.

Recently reading 'Not a Good Day to Die' by Sean Naylor and 'The Mission, the Men, and Me' by Pete Blaber have me interested in the setting, especially if it's loosely based on Operation Anaconda.
 
Rated-Rsuperstar said:
I want this game to follow Airborne's big open objectives in a modern setting. I don't want Cod's follow the straight line and shoot the targets as they pop up.
Exactly. Airborne was just great thanks to that and if this next game has that again they will blow COD away.
 
SolidSnakex said:
Is it known for sure that it's Frostbite? Also curious to see if the game will run at 60fps on consoles. I downloaded the trailer off of Gamersyde onto my PS3 and the action looked like it was running at 60fps. Wonder if that's the goal for the final game/platforms.

It's coming at a good time too imo. I can see a lot of people hopping on to this game if Activision release another COD set in an older time. I know the rumor for the next COD is Vietnam, and it could be interesting.

But it seems modern shooters are where it's at right now. I might have to try and look that magazine over for some more info...
 
AltogetherAndrews said:
So awesome. I hope this is a bit more Body of Lies than A-Team in its tone and presentation, so to speak, but I'll take a straight up war game too, especially if it's based (if unofficially) on Operation Anaconda. I also hope they make good use of the Afghan environment, so we get something other than rock and desert.

Oh yeah, and DICE doing MP is OMG. I wonder what that will be like, though. I love BF, but I hope this is more down to earth.
Wait DICE is doing MP? OMG!!
 
AltogetherAndrews said:
It looks like it. There's destruction, and a certain BC2 look to the environment, but with more detail. I don't think they have said anything about it, though.

I've read that it's ue3 based.
 
fps fanatic said:
Is it known for sure that it's Frostbite? Also curious to see if the game will run at 60fps on consoles. I downloaded the trailer off of Gamersyde onto my PS3 and the action looked like it was running at 60fps. Wonder if that's the goal for the final game/platforms.

It's coming at a good time too imo. I can see a lot of people hopping on to this game if Activision release another COD set in an older time. I know the rumor for the next COD is Vietnam, and it could be interesting.

But it seems modern shooters are where it's at right now. I might have to try and look that magazine over for some more info...

I'm still convinced that the trailer was done with a PC version, that looks way too good and smooth at 60fps to be on console.
 
AltogetherAndrews said:
Where did you read that? I doubt they are using UE3, not when they have their own engine and when the company behind the engine is working on the game.
At the game's official forum, someone claims that a developer at DICE confirmed to them they are using Frostbite. No idea how reliable that info is however.
 
Strider2K99 said:
I'm still convinced that the trailer was done with a PC version, that looks way too good and smooth at 60fps to be on console.
I think you're right. But if the graphics have that detail in the trailer at a rock solid 30fps on console, that would be cool. :D

Of course, 60fps would be fantastic on console. And it'd be one less bullet point IW would have over other console fps games. But this reboot's looking pretty good so far. Would love to see a preview with footage from a website sometime soon.
 
fps fanatic said:
I think you're right. But if the graphics have that detail in the trailer at a rock solid 30fps on console, that would be cool. :D

Of course, 60fps would be fantastic on console. And it'd be one less bullet point IW would have over other console fps games. But this reboot's looking pretty good so far. Would love to see a preview with footage from a website sometime soon.

60fps is a HUGE bullet point though. Thats the thing. To even have a chance against COD, they need that 60fps.
 
Mikey Jr. said:
60fps is a HUGE bullet point though. Thats the thing. To even have a chance against COD, they need that 60fps.
Just downloaded the Gamersyde video of the trailer and it does look like it's 60fps. The art style looks more like BF:BC, while the setting is more like MW. Hopefully the game falls in-between the best parts of BF and MW.
 
fps fanatic said:
I think you're right. But if the graphics have that detail in the trailer at a rock solid 30fps on console, that would be cool. :D

Of course, 60fps would be fantastic on console. And it'd be one less bullet point IW would have over other console fps games. But this reboot's looking pretty good so far. Would love to see a preview with footage from a website sometime soon.
Not it won't. BF:BC is already a modern day, 30fps shooter. If EA wants to compete with MW, MoH needs to be 60fps. People will notice the difference if it ends up being 30fps.
 
So its the best of both COD and BC? Sweet!

I personally hate the low textures on MW2 and the jaggies of BC2, while this looks great. Cant wait for more info.
 
99% of guys who buy all these EA and all these bang bang shooter types of games don't give a flying fuck about frames per second, so stop putting so much stock into it.
 
Zedsdeadbaby said:
99% of guys who buy all these EA and all these bang bang shooter types of games don't give a flying fuck about frames per second so stop putting so much stock into it.
They do give a fuck about the smoothness of the gameplay especially when arming, aiming, shooting and reloading weapons (the one aspect that separates MW from most other modern shooters on consoles), and that, in large part, is a direct result of having the game run at 60fps.
 
I'd love to have a FPS that focuses on WWI or the Russo-Japanese war (which is often seen as World War Zero because of tactics employed and worldwide (financial) involvement).
 
gbovo said:
Not it won't. BF:BC is already a modern day, 30fps shooter. If EA wants to compete with MW, MoH needs to be 60fps. People will notice the difference if it ends up being 30fps.
If they are using the Frostbite engine with MoH, maybe they can dial back using the engine's destructibility and they can then bump the framerate up to 60.

I see what you mean in that if EA really wants to grab the COD crowd, having MoH run at 60 can even the playing field.

Not taking anything away from Bad Company 2, I'm getting that game day one and it's bringing different things to the table like the destruction, more open battlefields, tanks, choppers, atv's, . For all it's doing, 30fps is fine.
 
"Compete with," "Have a chance against" "setting like MW" blah blah blah

It's a modern day war game based on a real modern day war, and involves the setting of that conflict. There's also destruction, and apparently at some point you are in an Apache, conduct Predator strikes (SAD action?) and shoot shit in the dark. The footage is at a high framerate and is probably 30fps on consoles, but how about we give a fuck about what's good for this game, and leave supposed standards and premature comparison at the door?

Once they show off Burger Town and go all A-Team on us, then we'll have an honest to goodness laugh about EA going after the trailblazing MW. Right now, though, a good lot of you are looking daft.

gbovo said:
They do give a fuck about the smoothness of the gameplay especially when arming, aiming, shooting and reloading weapons (the one aspect that separates MW from most other modern shooters on consoles), and that, in large part, is a direct result of having the game run at 60fps.

To the point where 30fps or 60fps would seriously affect their purchasing decision? You've got to be fucking shitting me. And you seriously think that is the secret to the success of Modern Warfare? It's an accessible, well tuned shooter that streamlines and simplifies big ticket weapons and trims the fat in just the right places for mass market adoption and allows anyone to feel adept. 60fps might be an ingredient in the larger recipe, but the above is why it is what it is.
 
GameMaster also has a preview of it

The mag, which was allowed access to the title at an early stage of development, reveals that MoH's gunplay is 'slick and smooth', with players doing battle with Chechen rebels, amongst others.

Modern Warfare-esque Elite ops levels are complemented by huge-scale 'Sledgehammer' campaigns - which GM says bear more resemblance to EA's own Battlefield series

"I can't go into details, but let's just say you'll be surprised by how some of the enemies respond to you, both in terms of tactics and the weapons they use," he added.

http://computerandvideogames.com/article.php?id=231260
 
Furoba said:
I'd love to have a FPS that focuses on WWI or the Russo-Japanese war (which is often seen as World War Zero because of tactics employed and worldwide (financial) involvement).

The later also taught that if you screw with the Jews, it will bite you in the ass one day.

http://en.wikipedia.org/wiki/Jacob_Schiff

During the Russo-Japanese War, in 1904 and 1905, in perhaps his most famous financial action, Schiff, again through Kuhn, Loeb & Co., extended a critical series of loans to Japan, in the amount of $200 million.[15] He was willing to extend this loan due, in part, to his belief that gold is not as important as national effort and desire, in helping win a war, and due to the apparent underdog status of Japan at the time; no European nation had yet been defeated by a non-European nation in a modern, full-scale war. It is quite likely Schiff also saw this loan as a means of avenging, on behalf of the Jewish people, the anti-Semitic actions of the Tsarist regime, specifically the then-recent pogroms in Kishinev.

This loan attracted worldwide attention, and had major consequences. Japan won the war, thanks in large part to the purchase of munitions made possible by Schiff's loan, and elements of its government took this as evidence of the power of Jews all around the world, of their loyalty to one another, and as proof of the truth of the Protocols of the Elders of Zion. This thinking later led to the failed Fugu Plan, which would have saved many thousands of Jews from the Holocaust, bringing them to Japan-controlled China to work for the benefit of Japan's economy. In 1905, Schiff was awarded the Japanese Order of the Sacred Treasure;[16] in 1907 he was honored with the Japanese Order of the Rising Sun, Gold and Silver Star, which represents the second highest of eight classes associated with the award. [17] Schiff was the first foreigner to have been personally awarded the Order by Emperor Meiji in the Imperial Palace.[18]
:D
 
AltogetherAndrews said:
Where did you read that? I doubt they are using UE3, not when they have their own engine and when the company behind the engine is working on the game.

It was some rumours on a french site (it's very reliable). Honestly, i wouldn't be surprised... EALA made airborne and the cancelled tiberium which were both ue3 based.
 
MDSLKTR said:
It was some rumours on a french site (it's very reliable). Honestly, i wouldn't be surprised... EALA made airborne and the cancelled tiberium which were both ue3 based.

MoH Airborne was originally going to run on Renderware (Criterion's engine), but they eventually dropped it and used UE3. This was likely due to UE3 being much further along in development than the current gen Renderware engine. EA now has an in house engine (Frostbite) that's up and running and is built for FPS. So it wouldn't make much sense not to use it.
 
SolidSnakex said:
MoH Airborne was originally going to run on Renderware (Criterion's engine), but they eventually dropped it and used UE3. This was likely due to UE3 being much further along in development than the current gen Renderware engine. EA now has an in house engine (Frostbite) that's up and running and is built for FPS. So it wouldn't make much sense not to use it.
Well, they already have a license for UE3. Plus both companies working on the game have used it to before.
 
The Nature Roy said:
Hmmm.... so I've been patiently (or not) waiting for someone to summarize either the GamesMaster or OXM article since they supposedly hit shelves a week back with no luck. Come on people! Some American mag previews are said to be on the way too.
Here you go:

The Lost Gamer said:
Edit: EA have released the following statement regarding how the single player campaign within Medal of Honor will function, this comes after a misconception from information that I reported below that the campaign would be split into two rather than both elements melded together – for that, I apologise. The below quotation will hopefully clear up any confusion, sorry!

We want to clarify that Medal of Honor will have one seamless single player campaign, not two separate campaigns as was recently reported. You will, however, play as multiple characters that each partake in diverse and unique experiences from both the “Tier 1” and “Big Military” perspectives; hence the “Sledgehammer” and “Scalpel” motifs that were taken out of context.

---

New details have emerged today regarding EA’s complete reboot of the Medal of Honor franchise. Abandoning its long established World War Two setting, Medal of Honor will now position players amongst the ranks of Tier 1 Operatives within Afghanistan.

Regarding whether such games should be made, the Tier 1 Operatives – who are unnamed due to obvious reasons – state “Not if they’re done respectfully, no. And after speaking with EA, we have full confidence that the product they’re making will do the subject justice. It’s a game about honour, above all. If you look at the font of the logo it’s the word that stands out above all others.” Each are concerned that life in the military isn’t being correctly portrayed within the games industry (Wait, you can’t respawn in real life?) so such a stand point is an admirable one as long as the final game delivers, which it certainly looks like it has the potential to do.

Such sentiment is echoed by the trust that EA place within the Operatives, who are continually acting as consultants regarding the content of the upcoming title.They have full power over EA to ammend anything they feel isn’t authentic enough – be it character behaviour, dialogue and obviously weapon handling. This amount of input will obviously set apart the title from its rivals, with first hand knowledge of combat situations players are set to be “surprised by how some of the enemies respond to you, both in terms of tactics and the weapons they use,” explains Executive Producer Greg Goodrich.

Footage shown provided a first glimpse at an in-game mission which is already looking particularly impressive apparently. For those that don’t want to learn about it, skip past this paragraph! Within the trailer that was shown, US Soldiers work together in an attempt to storm a hut and having succeeded they enter inside. As they scour for intel and any enemies, a mobile phone rings at which point the whole shack explodes. Such situations like this are realistic to modern combat apparently, so their honest and brutal nature will be a refreshing representation within the FPS genre.

The story itself will be told from the perspective of several different operatives, providing unique experiences across a range of missions set in Afghanistan. Further examples include the use of disguises whilst meeting up with local informants.

Most interesting, is that we learn that Medal of Honor is set to divide its single-player portion into two sections intertwined into each other throughout the campaign. The first is as previously described, formulating around a series of Elite Op missions that see you on more secretive and specific objective based tasks. Alongside this however, is a Sledgehammer campaign that takes you away from playing as the Tier 1 Elite Ops, and will change the focus of the gameplay of being part of the standard issue military. These are on a far bigger scale than the Elite Op missions, with the player becoming engulfed as a small part of the overall war machine – rather than the tight city/ town environments, you will be placed in wide open Battlefield areas and granted more access to vehicles, helicopters and such like – there’s even a Quad Bike!

The gameplay elements will differ between both Elite Op and Sledgehammer, though EA haven’t currently gone into much more detail. From early footage, there were glimpses at a possible cover mechanic yet such details were speculative observation rather than current fact.

It is authenticity that will set Medal of Honor apart from the Hollywood Blockbuster nature of its direct competitor Call of Duty: Modern Warfare 2, yet we wait intently to learn more.
Source: http://www.thelostgamer.com/2010/01/06/medal-of-honor-to-feature-two-single-player-campaigns/
 
BobsRevenge said:
Well, they already have a license for UE3. Plus both companies working on the game have used it to before.

Sure, but Mirror's Edge was another example of UE3 being used because another engine wasn't completed. I remember DICE being asked why they weren't using their own engine for ME, and they mentioned that it was due to Frostbite not being complete at the time. UE3 allowed them to jump right in and get the game done. I'd expect that ME2 will run on Frostbite rather than UE3 again.
 
gbovo said:
Not it won't. BF:BC is already a modern day, 30fps shooter. If EA wants to compete with MW, MoH needs to be 60fps. People will notice the difference if it ends up being 30fps.

The only people who care are people like you on internet forum. The general public who plays these games could care less, or even understand what frame rate means.
 
BattleMonkey said:
The only people who care are people like you on internet forum. The general public who plays these games could care less, or even understand what frame rate means.

I disagree. Sure they wont know what frame rate etc is, but theyl sure as hell notice something thats running smooth and feels more responsive. Id love to see how people would respond if IW for 1 day locked the frame rate to 30 in MW2, im positive message boards would light up.
 
gbovo said:
Not it won't. BF:BC is already a modern day, 30fps shooter. If EA wants to compete with MW, MoH needs to be 60fps. People will notice the difference if it ends up being 30fps.
It isn't the 60 FPS that makes CoD popular.

Though, darnit, I sure wish it was. They hold up so much better later on.
 
I'm hardly impressed by anything nowadays, but that was...impressive ! Amazing lighting and some serious geometry thrown around.
 
Mikey Jr. said:
60fps is a HUGE bullet point though. Thats the thing. To even have a chance against COD, they need that 60fps.

They have no chance regardless of whether it's 60fps or not, given how much time COD fans have invested in the franchise for things like perks, it's hard to force these fans to migrate to another online game period. Plus with 60fps you end up making compromises in other things, it's going to be hard for them to really open the game up if they lock it at 60fps.
 
AltogetherAndrews said:
From that preview, it sounds like it's basically BF + some Clancy bits + lean system from Airborne, and based on real events. Sounds awesome.
Yes it does.

:
The mag, which was allowed access to the title at an early stage of development, reveals that MoH's gunplay is 'slick and smooth', with players doing battle with Chechen rebels, amongst others.

Modern Warfare-esque Elite ops levels are complemented by huge-scale 'Sledgehammer' campaigns - which GM says bear more resemblance to EA's own Battlefield series
This sounds good also. Sounds like smooth ass controls, which are very important imo. Hope the weapons feel good to shoot, and good feedback on damage you're dishing out.

Also, they would be wise to borrow the sound technology from the Bad Company games. Some of the best sound in fps games today.
 
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