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Medal of Honor Reboot: First Trailer

shagg_187 said:
No they're not. Sure, you can say bringing the game to present time is "ZOMG Copying MW" but they had to. MW forced every dev to avoid WW2 games. It looks different than MW2. MW2 dealt with an alternate distant future. MOH is sticking to the current war.

If this isn't a copy of Modern Warfare, then no game ever copies any other game. This is about as blatant as it gets.

They're both FPS, they're both set in modern times, they're both focused on strong presentation and graphics, they're both focusing on the 360 and PS3, they both use the same generic protagonist (I.e. Western soldiers).
 
Opiate said:
They're both FPS, they're both set in modern times, they're both focused on strong presentation and graphics, they're both focusing on the 360 and PS3, they both use the same generic protagonist (I.e. Western soldiers).
If that's your criteria, MW2 is a massive ripoff of about 500 games that came before it.

A major difference I see is that MoH seems to be striving to be much, much more grounded and realistic, at least in terms of settings, units, historical basis, etc.
 
Opiate said:
They're both FPS, they're both set in modern times, they're both focused on strong presentation and graphics, they're both focusing on the 360 and PS3, they both use the same generic protagonist (I.e. Western soldiers).
My god... You've cracked the code!
 
The Nature Roy said:
If that's your criteria, MW2 is a massive ripoff of about 500 games that came before it.

Of course. Who argues otherwise? There's been a great deal of praise for Call of Duty, but outside PR, "highly original" has never been one of those accolades.

A major difference I see is that MoH seems to be striving to be much, much more grounded and realistic, at least in terms of settings, units, historical basis, etc.

Sure. No two games are literally exact copies. There will be some differences.

But that doesnt change the fact that these two games are in same genre, on the same platforms, set in the same time frame, and using the same general protaganists. As I said, if that doesn't qualify as "copying" (same genre, setting, platforms, and basic characters), then what does? It's as if the game would need to be titled "Call of Blooty" before it was accepted as a copycat.
 
Reboot my Ass... I remember the first MOH, it was on the Playstation one and was a WWII game with NAZIs. The trailer you linked cant be assiociate with any aspect of the Franchise roots.
 
First Screenshots:

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I'm quite excited for this game. I know people are pissed off about how copy-cat-ish it is, but here's how I justify it:

Medal of Honor used to be the king. Call of Duty was pretty much a copy-cat game, then it became the king. Why can't Medal of Honor use the same tactic?

Honestly, it has destruction and vehicles, which is enough separation for me. The CoD series has been really lacking on presentation lately (re-used sounds, voices, effects, control settings, animations, etc.) so this is almost like a sequel to the series, or at least it has the potential to be that.

It's being made by Dice! Bad Company 2 is amazing (the demo is, anyway) so how can you not be excited for this?
If they make it a slightly smaller and more action-packed Battlefield game, like it easily could be, that'll be fantastic.

I absolutely want to see some gameplay though. My excitement is based entirely too much on speculation. :lol
 
Immortal_Daemon said:
I'm quite excited for this game. I know people are pissed off about how copy-cat-ish it is, but here's how I justify it:

Medal of Honor used to be the king. Call of Duty was pretty much a copy-cat game, then it became the king. Why can't Medal of Honor use the same tactic?

Medal of Honor used to made by Infinity Ward. How can IW copy cat themselves?
 
i'll be buying this for dice multipalayer but it is a blatant rip off of modern warfare

bottom line this game would not exist if it weren't for the success of the call of duty franchise

the "serious tone" looks about as serious as an episode of 24. or the murder level in MW2 if we're looking for a videogame comparison
 
AstroMan said:
Well multiplayer is but not the single player portion. Worth noting that MP runs on Frostbite and the SP run on UE3.
Really? How does that work? Hope that doesn't mean loading into multiplayer will take ages because it has to load in another engine.
 
AstroMan said:
Well multiplayer is but not the single player portion. Worth noting that MP runs on Frostbite and the SP run on UE3.

The game is running on two engines?

Wouldnt that not only increase engine licensing costs, development time, and programming difficulties, but also run the risk of playing and feeling significantly different from one another?
 
EatChildren said:
The game is running on two engines?

Wouldnt that not only increase engine licensing costs, development time, and programming difficulties, but also run the risk of playing and feeling significantly different from one another?

Well they don't have to pay for Frostbite Engine since DICE own it, but on the other two points I think you are right, the SP and MP will feel different from each other no way around it.

Anyways, the game will be worth getting for DICE MP alone since they are the masters of multiplayer warfare.
 
AstroMan said:
Well multiplayer is but not the single player portion. Worth noting that MP runs on Frostbite and the SP run on UE3.

WTF? A game can run on two engines? Never heard that before, well you learn something new everyday I guess...
 
sweetvar26 said:
WTF? A game can run on two engines? Never heard that before, well you learn something new everyday I guess...

If they put it on two discs then there is no problems with doing that sort of stunt. And it is better for both parties, DICE is better on their own engine and EA can work with an engine they feel comfortable working with.

Everyone wins.
 
sweetvar26 said:
WTF? A game can run on two engines? Never heard that before, well you learn something new everyday I guess...

It's essentially two games under one title. Each engine has it's own .exe and there will most likely be a shortcut on the menu to switch from SP to MP and vice versa. Call of Duty has done this since the very first one on PC (although I don't know why they have SP and MP on separate .exe's for those games).
 
Stallion Free said:
It's essentially two games under one title. Each engine has it's own .exe and there will most likely be a shortcut on the menu to switch from SP to MP and vice versa. Call of Duty has done this since the very first one on PC (although I don't know why they have SP and MP on separate .exe's for those games).

It's done because IW has a separate team for multiplayer who starts work at the same time as the singleplayer guys (or so I've heard). Because of this, single and multi have always been segregated in the end product.
 
Ogs said:
The original PSone games weren't :)
To be fair, the original ps1 games weren't anything like Allied Assault. i didn't care for the ps1 games much but Allied Assault is one of my favorite PC shooters ever. It still serves the basis for what COD is today, not the ps1 games.
 
Between the Gamepro article, which had the awesome interview with the Tier 1 dudes themselves, and this latest one, I'm so gassed about this game that it's not even funny. I'd have been interested enough in it based on the lean alone, but it sounds like they are doing all the rights things. Anything can happen, but I really hope they don't screw this one up.
 
From that article a few posts back:
Medal of Honor, as a franchise, has always been about getting the right consultants to work with developers to deliver, if not a truly authentic experience, then at least one as authentic as it can be.

Please explain this away then:
supersoldier.jpg


Don't get me wrong, I love Airborne, but let's be real here. :lol
 
BobsRevenge said:
Please explain this away then:
http://www.rockpapershotgun.com/images/august07/supersoldier.jpg[IMG]

Don't get me wrong, I love Airborne, but let's be real here. :lol[/QUOTE]
Dude what are you talking about

Nazi Storm Elites were real
 
I'm really looking forward to seeing what the new game will have to offer. I'm especially excited to play it since DICE is handling the multiplayer.
 
The Nature Roy said:
New trailer on GTTV this week according to Keighly's Twitter. Oh, and a ton of new web previews next week according to the developers.
Nice. Hope the trailer's longer this time around.
 
One of the themes of the game will be how the various levels of military command interact as missions play out. EA LA wasn't really talking about specifics, but it seems like you'll be hearing from direct superiors and commanding officers back in the United States. Whether this means there'll be cut-scenes featuring a cast of characters or if it means you'll be hearing their messages as they're passed along through radio chatter is unclear at this point, but it'll be interesting to see how it's all pulled off. Throughout the course of the game you'll also switch between playable characters from level to level, presumably giving you more insight into the character of the operators on the ground.

The one mission shown off was set in a mountainous area of Afghanistan. Your squad of operators weaved through rocky pathways on its way to disable an anti-aircraft gun and push on into enemy territory. It wasn't the type of experience where waves of enemies started pouring down from the mountains as soon as you were spotted, but instead focused initially on stealth and precision. Chatter between soldiers was frequent but always brief and to the point. Now, I've never been out in a warzone on a top secret mission in Afghanistan so I can't really confirm that's what really happens in the field, but it certainly felt realistic as I was watching it.

As the handful of soldiers crept up the side of a hill in low light conditions, one teammate would quietly call out enemy positions. Two enemies standing on a hill, for instance, would be identified, and if you looked up you'd see the patrol wandering a ridgeline. It seems you won't have to do all the shooting in the game, since when you finally open fire to take one of them out, your squad will do the rest to ensure you can still proceed without alerting all hostile forces of your presence.

Creeping further up the hill brings the squad into contact with larger groups of hostiles. One group carries a flashlight, so you need to wait a moment before proceeding forward and they swing the light away so you can get into position to fire. A more interesting assault was on an enemy camp, with a number of hostiles posted up around a fire. Your squad approached the position and took up hiding spots in a circle around the clearing before shooting, taking out every enemy in a matter of seconds.

After this point the action opened up a little more, as thundering sound effects indicated some kind of battle was happening just in the distance. Moving over a ridge revealed a huge expanse of landscape stretching out below the hillside, above which a friendly plane was peppering ground targets below with gunfire. Unfortunately, your enemy had set up a large anti-air gun on a ledge above your squad's position. It was your job to take it out. The sense of scale here was particularly impressive, helped out by some great sound design as the gun pounded above and shots reverberated off the rock walls. It lent a sense of energy and chaos to the situation that was so controlled just moments before as your squad fired through enemy patrols with surgical precision.

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http://ps3.ign.com/articles/107/1076648p1.html
 
I think they would do well to make it a bit slower and realistic than mw2, there seems to be no middle-ground between games like operation flashpoint/arma and mw2, badcompany etc.
 
Brian Fellows said:
Can't wait to see what the multiplayer looks like. Not really interested in the single player.
I fear the multiplayer is going to look better than the singleplayer. Those shots are not good.
 
Picture the American war machine as a pyramid. It's lucky they don't go into battles this way, because they'd never win anything. Anyway, there are two million men and women in the US military. Of those, 50,000 are spec ops. Of those, only 200 are Tier One. They're the elite of the elite, never used except in the deadliest, trickiest, absolutely most urgent of situations.

It's invitations-only, apparently, although I can't imagine it's an invitation that would particularly cheer most people. EA has been in very close consultation with a few of these mysterious characters, and their peculiar lives are the fascinating backbone of the Medal of Honor reboot - the first game, following in some rather large footsteps, to bring the franchise to the present day.

If you're imagining this elite squad of super-soldiers picking their way through the Ambassador's Reception in one of the great cities of Europe, ducking past trays of Ferrero Rocher as they move in on a sinister autocrat with an eye patch, you've got the wrong idea. The average Tier One - sorry, I forgot, none of them are average - is somewhere on the windswept crags of a lonely mountain range, probably disguised as a shepherd, and sporting an amazing beard.

Beards and goats: unlikely as it seems, that's what makes Medal of Honor seem pretty exciting. It doesn't appear to be a glitzy neo-con fantasy. It hasn't redrawn conflicts to make the enemies more old school and simplistic - "Phew, it's only the Russians again" - and it seems to want to deliver something other than vivid spectacle as it tells its story.

And the team's starting to put things together quite nicely, judging from the teeny-tiny slice of it EA is willing to reveal. Medal of Honor is set within the current conflict in Afghanistan, but focuses on a fictional story, based around a joint operation between a Ranger group, and two Tier One units. As you play, you'll flick back and forth between the two threads of the narrative, apparently; in doing so, you'll explore two different approaches to a troubled conflict.

The Rangers, like the rest of the military, are, in the words of senior creative director Richard Farrelly, "the sledgehammer". A blunt instrument. They blow stuff up, go in hard and fast, and leave a fair amount of charred rubble in their wake. The Tier Ones are "the scalpel". They're in behind the enemy lines, they speak the language, they have the beards. You know, just like scalpels.

The level EA's currently unveiling is a night assault on an enemy-held mountain. The landscape is strewn with broken rocks and scrubby little patches of grass, the only light comes from distant campfires marking out enemy positions, and, playing as part of a squad, you're a Tier One advancing slowly into dangerous territory, with only the dark shapes of your nearby allies - and their precise, whispered commands in your earpiece - to keep you company.

The first encounter with the enemy is emblematic of the way you'll approach situations as an elite soldier. A gaggle of distant forms are gathered around a flickering campfire. Rather than wading straight in, your squad fans out around the edges of the area, each taking a target. It's a process that takes a surprisingly long time, given the zany pace of most action games, but it's all the more tense for it. Then, with just a few shots - resoundingly loud on the echoey hillside - everyone sat at the campsite is dead, and you're off again, moving further up the mountain.

And Medal of Honor looks the part too, blessed with a big-budget prettiness even in early pre-alpha code. The lighting is particularly good at capturing the glow of crackling flames, and the amount of detail available when you catch fleeting glimpses of an entire stretch of mountain riddled with tiny pockets of conflict is pretty astonishing, considering this is running on a (heavily adapted) version of the Unreal Engine 3, and that there's no visible pop-in to be seen.

http://www.eurogamer.net/articles/medal-of-honor-preview

This sounds really good.
 
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