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Medal of Honor Reboot: First Trailer

BattleMonkey said:
So are the visuals this ugly because they are trying to get 60fps like MW as well?
Its pre alpha, besides every game looks 1000 times better in motion.
Those screenshots look nice to me.
 
Fersis said:
Its pre alpha, besides every game looks 1000 times better in motion.
Those screenshots look nice to me.

Yep, the first trailer looked really good visually. Looking forward to the new trailer this Friday.
 
I don't care if it doesn't look amazing, I just hope I get a COD style run and gun shooter, without all the annoying perks and killstreaks. Also it seems weird the SP uses a different engine than the MP.
 
CrazedArabMan said:
Really looking forward to this, I hope the SP is really good and well, DICE is making the MP so I have no doubt that it will be awesome.
I dunno man, after BC2 I'm expecting this to be a total unlock-fest online. That's a big turn off for me. BC2 is really damn awesome, but the unlocks are getting me down.

I'm looking forward to the SP more. I've enjoyed every Playstation 1 and PC release's SP a lot, so hopefully they keep that going.

edit: And hopefully they don't make it too much like CoD. That shit sucks. I enjoyed MoH:A a lot more than any CoD for SP.
 
I'm really curious what this is going to do to differentiate itself from Bad Company 2's multiplayer. Same developer, same engine, modern setting and coming out in the same year. And wouldn't even having different engine's for the single-player and multiplayer just look weird? Especially if MP has destructible environments while the single-player doesn't.
 
electroshockwave said:
I'm really curious what this is going to do to differentiate itself from Bad Company 2's multiplayer. Same developer, same engine, modern setting and coming out in the same year. And wouldn't even having different engine's for the single-player and multiplayer just look weird? Especially if MP has destructible environments while the single-player doesn't.
Those are questions I'd love answered too. I'm worried about how different the game can feel controls wise. If both Dice and EA LA share how the controls will feel, then cool. My concern is both halves of the game feeling completely different.
 
electroshockwave said:
I'm really curious what this is going to do to differentiate itself from Bad Company 2's multiplayer. Same developer, same engine, modern setting and coming out in the same year. And wouldn't even having different engine's for the single-player and multiplayer just look weird? Especially if MP has destructible environments while the single-player doesn't.

It's been mentioned in just about every preview that the single player features destructible environments. You can also see this in the trailer for the game.
 
I think the new screenshots look great, especially the character models (there's something about them that's unique but grounded in reality). I think these look much better than most Modern Warfare 2 screenshots Ive seen.
 
electroshockwave said:
I'm really curious what this is going to do to differentiate itself from Bad Company 2's multiplayer. Same developer, same engine, modern setting and coming out in the same year. And wouldn't even having different engine's for the single-player and multiplayer just look weird? Especially if MP has destructible environments while the single-player doesn't.

I'm guessing more infantry based and not about classes. A lot of people complain about how guns feel in Bad Company 2 because they miss the point of how you're supposed to play it as a team to complete objectives. MoH could be more action-y like MW2.
 
Yeah doesn't look like U3 to me so thats a very positive sign. They are showing allot of destruction does anyone know if it will have destructible environments? After BC2 I want that feature in as many games as possible.
 
AstroMan said:
I think the new screenshots look great, especially the character models (there's something about them that's unique but grounded in reality). I think these look much better than most Modern Warfare 2 screenshots Ive seen.

I would hope so if it's using UE3.
 
I actually like the look of the visuals so far, I don't mind the some what comic or cartoonish look the character models. It looks pretty stylized and looks like something fresh to the already crowded genre of military shooters. Still need to see it in motion and all because Medal of Honor hasn't been good for me in a long time.
 
I think the use of 'Tier 1' terminology was a stroke of genius. All of these previews are talking up these mysterious soldiers not realizing they're referring to Delta Force and Seal Team 6, the same units portrayed in MW2, SOCOM, Crysis, Counter Strike, Rainbow 6, and just about every other special operations game released in the past twenty years.

That said, MoH does seem a lot more dedicated to portraying them in a more accurate fashion than what others have done.
 
With all this news coming out of GDC, is there any word of gameplay, or is it just the GTTV trailer we'll have for now?
 
Medal of Honor Reboot thread of ANGRY BEARDS

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The Nature Roy said:
I think the use of 'Tier 1' terminology was a stroke of genius. All of these previews are talking up these mysterious soldiers not realizing they're referring to Delta Force and Seal Team 6, the same units portrayed in MW2, SOCOM, Crysis, Counter Strike, Rainbow 6, and just about every other special operations game released in the past twenty years.

That said, MoH does seem a lot more dedicated to portraying them in a more accurate fashion than what others have done.

None of those games, at least out of the ones I've played, feature these teams. Well, Crysis technically does by name, but come on. And it's not limited to those two, either. But they are definitely pushing a generally obscure definition hard.
 
I don't think those screens look too hot. Something about UE3 textures that just rubs me the wrong way.

Can't really judge from still shots though.
 
I was just thinking about this game today.

Objective, err--"Search and Destroy" is going to be fuck-awesome with destructible walls. It seems so linear and predictable now, but now there's all these options opened up. I mean if you know the guys camping a door way, make another door with C4 and mess that guy up from another direction. For some reason I am imagining a bunch of holes leading to the objective in a tunnel fashion like as if a giant drill was there. :lol

Dra-Q said:
Looks a bit comical, no?
Always been a thing with Medal of Honor, I think it adds to the charm along with the music and themes.
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Poimandres said:
I don't think those screens look too hot. Something about UE3 textures that just rubs me the wrong way.

Can't really judge from still shots though.

I'm ready to deal with some drawbacks in graphics if the levels are open. Open levels and solid A.I., it will be a serious bummer if it lacks either.
 
AltogetherAndrews said:
I'm ready to deal with some drawbacks in graphics if the levels are open. Open levels and solid A.I., it will be a serious bummer if it lacks either.

Yep, good call for sure. I'd sacrifice a little graphical fidelity for some freedom any day of the week.
 
AltogetherAndrews said:
None of those games, at least out of the ones I've played, feature these teams. Well, Crysis technically does by name, but come on. And it's not limited to those two, either. But they are definitely pushing a generally obscure definition hard.
Task Force 141 in MW2 is an international grouping of Tier 1 operators (SAS, Delta Force, SEAL Team 6, JTF2, SASR, etc.).

At least some of the SOCOM games are based on SEAL Team 6.

SEAL Team 6 is one of the playable units in some of the Counter Strike games, is it not?

Rainbow 6 have always had a healthy number of operators from Delta Force and SEAL Team 6, including the current generation where the playable character was a Delta Force operator.

In the new MoH the Tier 1 operators are part of an AFO, made up primarily of experienced Delta Force and SEAL Team 6 reconnaissance operators. The other Tier 1 operators that may be attached to an AFO would be from the Air Force 24 STS and the Army's Task Force Orange/ISA/The Agency/whatever they are calling it these days, but make no mistake, the primary guys they are referring to are the JSOC shooters: Delta and ST6.

The game is very much based on the actual Operation Anaconda. Check out the book 'Not a Good Day to Die' by Sean Naylor for exceptional insight into what the game is being based around in terms of units, locations, and missions.

EDIT: Another good book to read would be 'The Mission, The Men, and Me,' by Pete Blaber, who was the Delta Force officer in charge of the AFO at Operation Anaconda that the game's Tier 1 operators are being based on. He's also working as a consultant for the game.
 
A.R.K said:
Wow I thought I'd never see the day that PS3 would be lead platform on a Unreal Engine 3 game.
AstroMan said:
Well multiplayer is but not the single player portion. Worth noting that MP runs on Frostbite and the SP run on UE3.
Where did you hear that? Do you have a link or source I've never heard of a game having different engines for single player and multiplayer.
 
InterMoniker said:
Wow I thought I'd never see the day that PS3 would be lead platform on a Unreal Engine 3 game.

It was the lead on Mirror's Edge also. That doesn't mean much other than it won't be a shit port though.
 
Happy to see EA doing their own thing and totally not ordering their devs to jump on the bandwagon of other popular franchises.
 
The Nature Roy said:
Task Force 141 in MW2 is an international grouping of Tier 1 operators (SAS, Delta Force, SEAL Team 6, JTF2, SASR, etc.).

Every playable member of the Tier 141 team in MW2 is SAS, the TF system seemed like purely a popular JSOC reference. The designation was there, but there were few missions that actually showed it.

The key difference here is that it's actually based on a real conflict (as you mention, Operation Anaconda), and as such uses the real roles and units (presumably then weighing just as much on SAD/SOG as DEVGRU and Delta Force). In MW2, it's purely fictional fluff. Rainbow Six of course is a fictional unit on fictional missions in a fictional political climate. This closeness to actual events and not dodging that is what sets it apart, and hopefully it's as "genuine" as they want us to believe.

I don't think we are really disagreeing here, anyway. But I don't agree with that these units have been really featured in many games. I haven't played many that have felt particularly genuine since the early Delta Force games, and then that's probably just nostalgia playing tricks on me.


As said, it's pretty crazy that MOH is now the most likely champion for a grounded military shooter.
 
AltogetherAndrews said:
Every playable member of the Tier 141 team in MW2 is SAS, the TF system seemed like purely a popular JSOC reference. The designation was there, but there were few missions that actually showed it.

The key difference here is that it's actually based on a real conflict (as you mention, Operation Anaconda), and as such uses the real roles and units (presumably then weighing just as much on SAD/SOG as DEVGRU and Delta Force). In MW2, it's purely fictional fluff. Rainbow Six of course is a fictional unit on fictional missions in a fictional political climate. This closeness to actual events and not dodging that is what sets it apart, and hopefully it's as "genuine" as they want us to believe.

I don't think we are really disagreeing here, anyway. But I don't agree with that these units have been really featured in many games. I haven't played many that have felt particularly genuine since the early Delta Force games, and then that's probably just nostalgia playing tricks on me.


As said, it's pretty crazy that MOH is now the most likely champion for a grounded military shooter.
I believe Roach was American, was he not? He was almost certainly Delta or DEVGRU.

Anyway, that was entirely my point. This seems to be one of the first attempts to actually portray those units even semi-accurately. However, if EA would have just come out and said "Delta Force and SEAL Team 6" instead of "Tier 1 operators" it wouldn't have sounded so unique because gamers are accustomed to the common, lazy portrayals of those units in so many military games.

As an aside, as for the CIA SAD SOGs, obviously, they've played a big role in the current conflicts, but in terms of the particular operation that inspired this game, not so much it seems, at least not as part of the AFOs that will represent the Tier 1 units in the game. Blaber did coordinate closely with his CIA SAD counterpart, however.
 
I never got the impression that Roach was anything other than SAS, but I could certainly be wrong. But then that sort of speaks to the stupidity of it all.

See, what I would like to see is a model where missions change dynamically based on the actions of other units, from Rangers to cover CIA ops. I have no idea what this game will really be like, but that's something I'm hoping to see. I guess they were hinting at some of that in the EG preview, but then that sounded mostly like ambience. We'll see, EA has a real shot at carving out a nice piece of the military shooter market for themselves here by going in the opposite direction of everyone else, I hope they follow through.
 
The presentation was pretty cool. I didn't like the vehicle animation though, I thought it was flimsy. And this is looking like Killzone 2 with better lighting and colors.. and game play. I personally think Bad Company 2 has done the best job with the FPS genre and it's a shame they weren't able to make it a PS3 exclusive. It could have had so much more depth.
 
bangladesh said:
I personally think Bad Company 2 has done the best job with the FPS genre and it's a shame they weren't able to make it a PS3 exclusive. It could have had so much more depth.

:lol :lol :lol

No. There is so much wrong with each part of these two sentences.
 
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