After the demo wrapped up, Goodrich told us about some of the more subtle bits of feedback that have been incorporated into the game. If you glance at the cover art, you'll see a real-life Tier 1 operator sporting a thick, impossibly manly beard. He's not just there for looks. This soldier is responsible for switching up one of the most overlooked parts of a first-person shooter: the hands holding the gun. When EA LA brought him footage of handgun combat, he abruptly noted that the player was holding his gun like a cop. That led to the realization that various units within the military will often employ different gun holds from one another. This is all a long-winded way of saying that you'll see different hand configurations on similar weapons as you bounce between military branches in the game. It's one of those subtle things most people probably won't notice, but it's an interesting example of the team's focus on details.