Some sort of community tagging system should address that for the most part.
After the first few deaths, I'd expect those levels would be banned.
Some sort of community tagging system should address that for the most part.
You can export all your characters/models/sculptures to 3D printers and even other game engines like Unity.
You just sold me on Dreams VR lol
I think Oculus Medium is probably a better example of what sculpting and asset creation might be like in Dreams since this uses poly meshes rather than 2d drawing in a 3d space. Hope we see a start to finish video soon for it like the Tiltbrush one though.
https://www.youtube.com/watch?v=IreEK-abHio
Penis boobies worlds are not that terrifyingI hope they know that there are going to be a lot of assholes out there who make levels that are seemingly calm and family-friendly on the surface, but soon transform into something terrifyingly hellish with jump scares aplenty.
Just saying. I don't need the heart attack.
There's no reason to bash one studio just to praise another. No, not anyone can make an Uncharted game like Naughty Dog.
Yeah, what if someone stabs a pink LocoRoco in your face.I hope they know that there are going to be a lot of assholes out there who make levels that are seemingly calm and family-friendly on the surface, but soon transform into something terrifyingly hellish with jump scares aplenty.
Just saying. I don't need the heart attack.
Nope, he never said anything like that. All he said was Anton had managed to shave off a few ms off the rendering time and Anton said about 30ms. He didn't say the game was running badly.Programmer mentioned that the game was running badly, that he improved the rendering by 30ms, and that game now runs "less badly". That is OK for a game that is in this early state though.
It looked to run well at PGW. That was a live demo on stage.
How does the the use of GPU Compute instead of GPU-only benefit overall performance? Are there relevant and substantial GPU resources freed up to do anything useful? Could this be how they're able to adapt to PSVR?
Nope, he never said anything like that. All he said was Anton had managed to shave off a few ms off the rendering time and Anton said about 30ms. He didn't say the game was running badly.
Dreams is going to be terrifying isn't it?
The sales will be.
The sales will be.
Nope, he never said anything like that. All he said was Anton had managed to shave off a few ms off the rendering time and Anton said about 30ms. He didn't say the game was running badly.