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Mega Man Legends's story is AWFUL

The MML3 Prototype was a pre-alpha something that Capcom forced upon its customers because they felt too insecure about green lighting the game. Of course it's going to be rough. Even then, though, the one journalist from GamesRadar who played it enjoyed what was there. Now look at Capcom's ailing EX Troopers, a game without guaranteed sales and the distinctive Legends look that could have helped. They should have known better.
 
Do people start threads like this just to stir up a shit storm? I don't like Metal Gear Solid, Bioshock, or any Final Fantasy but you don't see me starting a thread about. Probably because I know it's just gonna start up a shit storm.
 
The MML3 Prototype was a pre-alpha something that Capcom forced upon its customers because they felt too insecure about green lighting the game. Of course it's going to be rough. Even then, though, the one journalist from GamesRadar who played it enjoyed what was there. Now look at Capcom's ailing EX Troopers, a game without guaranteed sales and the distinctive Legends look that could have helped. They should have known better.

Well having a grudge on Inafune has worked out for em in that regard.
 
This is actually the first time I've ever agreed with IrrelevantNotch on anything, let alone TWO things. I can't stand the Legends games (I got a hearty laugh out of the MML3 fiasco), and the dub of One Piece ruined what little curiosity I ever had for exploring the series.
What happen to you Beef? You used to be cool. :(
 
I refuse to believe anyone who "hates" One Piece ever got past the East Blue saga, the only "low point" after they enter the Grand Line is arguably Skypiea, which is still fairly enjoyable.
 
I refuse to believe anyone who "hates" One Piece ever got past the East Blue saga, the only "low point" after they enter the Grand Line is arguably Skypiea, which is still fairly enjoyable.

it's all the same

present situation reaches hopelessness and someone(everyone) on the Island asks Luffy to save them

Luffy then returns from the brink of defeat and develops a new type of punch to save the day

everyone parties

onto the next island to do it all over again

shit has been like that for like a decade now. I can't understand how people can still get genuinely excited about it having followed it from the start

The only shake up to the formula was the war arc which was a colossal disappointment considering all the big world players involved(as bystanders more or less) and that pretty much the entire series up to that point was building up to this conflict.

Series is just too damn long quite honestly. I'd like it ALOT more if it ended when Oda originally planned it too. It was too much of a cash cow for that though

Looking forward to when series is done and over with so Oda can go back to making enjoyable one shots.
 
Your opinion is half-bad and you should feel half-bad.

Nah, I just loathe the character design and the characters. The story itself doesn't lend so much on pirate-y stuff.

Toriko is the only shonen jump crap that I can stomach.
 
Nah, I just loathe the character design and the characters. The story itself doesn't lend so much on pirate-y stuff.

Toriko is the only shonen jump crap that I can stomach.

Gintama is the best when Hunter x Hunter is on hiatus

I don't hate One Piece. I just think BERSERK is more better.

The only way the two are comparable is that they're both never going to end.(at least in a satisfying way)
 
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I love a good discussion about what makes a game good and bad to different people, but I hate trolling threads. The title is an absolute, the OP doesn't go into much detail beyond a basic explanation of the game, and to top it off there's a not-so-subtle comparison to another thing GAF really likes. This doesn't foster great discussion. Look at half the posts in here: "this gon' be good", and "let me get some popcorn for this one!". Opinions are awesome, and devil's advocates and contrarian ones even better, but you have to come to the table with something more substantial, something that people can really pick apart. Why not name a gameplay device (or even story device) that can be found in MULTIPLE games, and then also providing examples of games that have, in your opinion, "done it right"?

I personally think a lot of video game stories are pretty awful, especially in JRPG's that are usually heralded for their stories(although, this is not limited to Japanese games). They rarely have good structure and pacing, and involve extremely wacky deus ex machinas at the end. This can go for a lot of anime/manga too. But I also realize that they're telling a different kind of story, one less based on plot specifics, and more based on theme and tone. Aptly, I think One Piece is a great example of this. The plots are definitely repeating in structure, and use a lot of wacky anime/manga tropes that can feel repetitive. However, those elements are just a tool, and I think that the writer uses them in a good way (most of the time) to make a really coherent theme that actually carries across the structure of an arc. (Something a lot of other anime/manga writers do NOT do)

Now, I haven't played MML since I was in 6th grade, so I barely remember its story. I can't make a comment on whether I agree with the OP's opinion or not. But I definitely think that the way the OP was worded and the overall intention of the post was not to create good discussion, but rather to get attention by merely being contrarian. It's a shame too, since these discussions about widely loved games CAN be really good when approached the right way.
 
I can't believe there are people who enjoy this game. It was even a joke back when it came out (maybe everyone in here only played it recently and had way lower expectations?). It looked and played like shit even by 1997 standards.
 
FUN FACT:

Mayumi Tanaka, Volnutt's voice actor in Japanese, has also voiced Luffy since the beginning of the One Piece anime.

OP's comparison of MML to OP is pretty random, but it's a fun coincidence in a way. Just putting this out there.

Yeah.
 
I never got too far into Legends but I did finish Megaman X Command Mission over the weekend. I'm not even a voice acting snob but holy smokes this game had me baffled at how it's humanly possible to deliver such bad and obviously read lines.

The ONLY way I can see is if the recording session went down like this:

"Hello (voice actor) nice to meet you. My name is (voice actor director). Here is the script that I JUST finished a few seconds ago. I want you to read the lines for the very first time and we will record in one take, gold and ship product."

Because shoot me dead if they actually studied lines and did retakes.

The rest of the game is meh as well. One town and dungeon after dungeon. Simple saturday morning cartoon story and Phoenix Wright/Ghost Trick kinda soundtrack...a little bit, just not nearly as good. To the game's credit, it's only about 20 hours long. The battle system wasn't bad either.

I would like to know an opinion from someone who has played both MML and MMXCM, which one they think is the better/worst game.
 
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You can shit on MML all you want, but you better not talk about OP like that. YOU BETTER NOT!

One piece Is one of the most elaborated stories every concieved and that world building... dude, you are out of your mind.
 
World building tantamount to making up a bunch of characters and islands as you go along
 
World building tantamount to make up a bunch of characters and islands as you go along

True, but the key is that you make it pay off by having things come full circle later on. THAT's world building. It's one thing to make a bunch of forgettable elements, but another to make stuff that actually does build up to a grander story element later on.
 
I've never played any of the Mega Man games outside of the NES/SNES (and 9 and 10), but are they supposed to be renowned for their story?
No. Legends' stories aren't world-class material. A lot of the stuff in the games reeks of Yatterman cross-bred with Nadia/Evangelion, which makes for an interesting combination. But it works and I can't help but love the characters.
 
I must confess that I've never finished both MML games. I just can't stand the controls and camera of these games. My first experience with the game was the N64 version, and it was so archaic after games like Mario 64 and Ocarina of Time that I couldn't stand it even back then. Every now and then I try to play these games, but I always stop after a few hours, the controls are just horrible. It's a shame that Capcpom cancelled Mega Man Legend 3, the concept is pretty good, and a modern MML could be great.
 
How to fix megaman legends controls.

Go to controller options.

Set Type B.

Done.

I never had a problem with the controls in the MML games aside from MML1 not allowing you to move while locked on (something they fixed in MML2 and MAoTB)

Dark Octave: To answer your question... command mission was a pile of garbage. Also, MML actually had professional VA with decent (but not perfect) script writing. A lot of "Bad VA" is actually bad writing, Command mission had both...
 
True, but the key is that you make it pay off by having things come full circle later on. THAT's world building. It's one thing to make a bunch of forgettable elements, but another to make stuff that actually does build up to a grander story element later on.

I always thought world building was creating a believable world through defining its basic rules and constructs like government,culture, technology and even physics

In that regard One Piece is rather weak, as it leaves the elements of its world deliberately undefined and as vague as possible to give Oda the freedom to do whatever he wants when he wants to. Pretty much every island has its own set of rules to where they might as well be different planets. Elements like Haki are just shoehorned into the narrative with the explanation that "it's only used on the stronger half of the grand line" which makes absolutely zero sense in a story about pirates and when Luffy and crew have encountered people from the latter half who were unfamiliar with it.

The only thing that's concretely defined in the series is devil fruits. (Users can't swim, only one of each ability in the world. divided into 3 types etc) but even those Oda seems ok with changing as he goes(Blackbeard had broken the one devil fruit per person rule at the time I stopped reading) or leaving intentionally ambiguous as to not write himself into a corner I'm assuming.(How devil fruits are recycled is never explicitly stated. Such a basic concept of one of the core elements of the fiction still not defined 800+ chapters into the series)

There's nothing inherently wrong with this approach really,(Jojo's Bizarre adventure is a series I adore where the author sometimes struggles to keep gender consistent for certain characters on occasion, let alone the rules of his world) but let's not give praise where it's undeserved

If you want good world building in a shounen read hunter x hunter. Nen is probably the most well defined shounen magic system and while Togashi himself is guilty of the make up island thing, the Hunter Association just comes off as a much more believable governing body than the WG and the politics of different areas are pretty well developed and explained when the narrative demands it.
 
.(How devil fruits are recycled is never explicitly stated. Such a basic concept of one of the core elements of the fiction still not defined 800+ chapters into the series)

Actually we saw a devil fruit user die, and the nearest "normal" fruit turned into a devil fruit.

(And there are 690 chapters)
 
I'm kinda reminded of when Mega Man Legends was new and a lot of people hated it. Kinda odd how it's sorta become a sacred cow now.
 
Actually we saw a devil fruit user die, and the nearest "normal" fruit turned into a devil fruit.

(And there are 690 chapters)

FINALLY!

After
Ace and Whitebeard
I thought he'd never tell us

and my bad for overstating it only took him 600+ chapters
 
I remember renting it years ago. It was my first Mega Man game since the NES days. I just remember kicking around a can for an hour and bringing the game back to exchange it for another.

Terrible.
 
I'm kinda reminded of when Mega Man Legends was new and a lot of people hated it. Kinda odd how it's sorta become a sacred cow now.

^

It was fun, but I never finished it and haven't played it in years. Judging by how poorly Tomb Raider aged, I'm not sure how I'd feel about it now. Still wanted part 3, but I'm not gonna beat that horse again.
 
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