Devil May Cry + Bloodborne
- Bloodborne brings its superior level design, boss design philosophy with dynamic and fast-paced bosses with multiple stages, atmosphere, gothic setting and lovecraftian elements. DMC bring everything relate to its combat, its character building, mission-based structure and its mythology and demonology meets Space Hunter Cobra and John Woo aesthetic.
Shadow Hearts: Covenant + Final Fantasy X
- FFX's turn-based system and production values with Shadow Hearts' everything else.
Suikoden (2 specifically) + Final Fantasy XV
- Final Fantasy's XV scale and production values combined with Suikoden's characters, story, setting, etc.
Resident Evil 4 + Bloodborne
- Bloodborne's level design, atmosphere, setting, Lovecraftian elements and subtle storytelling combined with RE4's excellent gunplay, pacing, encounter design, dynamic difficulty.
Ultimate Marvel vs. Capcom 3 + Injustice
- Simple. Marvel vs. DC (vs. Capcom?), MvC3 style.
Naruto Ultimate Ninja 5 + Naruto Ultimate Ninja Storm 4
- Ultimate Ninja 5's 2D gameplay with NUNS4's roster, production values, updates to the ultimate jutsu and assist systems.
Skullgirls + Ultimate Marvel vs. Capcom 3
- UMvC3 with Skullgirls' art and animation. Likewise, Skullgirls with UMvC3 roster size and production values.