bengraven
Member
If you're like me and fucking loved the under-rated Operation Genesis on PC/Xbox/PS2 back in the day, looks like we're not alone.
Introducing Mesozoica.
Introducing Mesozoica.
What is Mesozoica?
Mesozoica is a theme park simulator in the vein of Jurassic Park: Operation Genesis, a game where you take prehistoric creatures and create several scenarios in a theme park of your own design. A land of opportunity where the player has free control over what he/she puts into her park, what she charges to enter the park and how the prehistoric creatures look and create.
Website: http://www.playmesozoica.com/
Mesozoica is different because it is evolutionary. It is one of the only tycoon games to let you play the game through several different perspectives as well as an optional, but immense quest system. the project is also making strides in customization which should allow the player to change everything from how their creatures look, to how they react.
Life has not always just existed on land, so why should we only give creatures that live on land? No, there is a fantastic array of creatures adapted to an aerial lifestyle or an aquatic lifestyle present in the game as well. Adding the two addition kingdoms of animals means more design challenges for the project but it also means we can offer a lineup that hasn't been seen in any game to date.
Prehistoric creatures and a great amount of diversity we offer with them is only a portion of what Mesozoica is. Mesozoica is a tycoon simulator a majority of the player's time will be spent playing from the manager perspective building park utilities, pens and attractions. To further our goal of deeper and more rich customization options we have included a slew of different buildings, attractions and a new swing on hatcheries.
Having a wide variety of prehistoric creatures to choose from is beyond important for Mesozoica. During our 9 month pre- development cycle we tried to knock this challenge out as soon as we possible could and thanks to our top tier modelers we were able to accumulate a pre-development roster of 40 + creatures(fully modeled, either animated or ready to be animated.
Below are just a few of those creatures.