TangoAlphaLima
Member
Here's Metacritic's breakdown of what they deem to be Good, Average, and Bad scores.
http://www.metacritic.com/about-metascores
The first thing you'll notice is that Video Games have a completely different scale. Movies, TV, and Music all use the same scale, but for some reason that scale isn't used for Video Games.
Now digging into the differences between the scales, the bottom end is relatively similar. The biggest divergence is in the Good and Average categories. For a movie, TV show, or music album to be considered Good, it only needs a minimum of 61. A video game with a 61 score, however, lands right in the middle of the Average category.
Video gamers know that review scores are juiced by game journalists (when compared to other media reviews), I just find it surprising that a review aggregator like Metacritic would acknowledge this and go so far as to use a completely different scale for video games when compared to every other form of entertainment.
How did we end up here? Why is it that video game reviews are so substantially different from other media reviews that they require a separate grading scale? Can the system even change at this point, or are we stuck with this apparent norm in the industry?
http://www.metacritic.com/about-metascores
The first thing you'll notice is that Video Games have a completely different scale. Movies, TV, and Music all use the same scale, but for some reason that scale isn't used for Video Games.
Now digging into the differences between the scales, the bottom end is relatively similar. The biggest divergence is in the Good and Average categories. For a movie, TV show, or music album to be considered Good, it only needs a minimum of 61. A video game with a 61 score, however, lands right in the middle of the Average category.
Video gamers know that review scores are juiced by game journalists (when compared to other media reviews), I just find it surprising that a review aggregator like Metacritic would acknowledge this and go so far as to use a completely different scale for video games when compared to every other form of entertainment.
How did we end up here? Why is it that video game reviews are so substantially different from other media reviews that they require a separate grading scale? Can the system even change at this point, or are we stuck with this apparent norm in the industry?