CadetMahoney
Member
The framerate comparison video shows how that 10fps advantage is for both QTE scenes and gameplay.
Getting superior 360 version based on this performance, plus less tearing, not exactly minor either.
The framerate comparison video shows how that 10fps advantage is for both QTE scenes and gameplay.
I was going to write this off as yet another screw up on the PS3 but DF should mention that the 10fps advantage is to be found only during QTE segments.
I was going to write this off as yet another screw up on the PS3 but DF should mention that the 10fps advantage is to be found only during QTE segments.
Nope. Watch the video on the site.
Nope, they only noted that it isn't much of an issue in scripted cutscenes but the slowdown is still there during normal gameplay:As I said in the review thread...
This makes it sounds like the 10 FPS advantage is only for scripted events.
PS3 IQ is only superior in cutscenes, isn't it?Hmm... superior IQ or generally superior framerate.
PS3 IQ is only superior in cutscenes, isn't it?
Not to mention the prebaked lightingThe mostly fixed camera in DMC4 is a big help for the frame rate.
PC version, save us!
sorry if its a dumb question but, will there be a pc version? these screens look terrible =x
okay, so not in regular gameplay.No, the 10 fps advantage is only in the scripted event scenes.
I see Platinum is slowly transitioning to a "feel of 60 fps" developer.In comparing eight different combat scenarios, we see the frame-rate wavering between 40 and 60FPS marks on both consoles with the 360 typically ahead of the two.
God of War does this too.I see Platinum is slowly transitioning to a "feel of 60 fps" developer.
I see Platinum is slowly transitioning to a "feel of 60 fps" developer.
I see Platinum is slowly transitioning to a "feel of 60 fps" developer.
Edit: Yeah there are definitely gameplay drops too looking at these videos.
Not to mention the prebaked lighting
I wasn't expecting Platinum to patch up the tearing on the 360 version since that version of console ports lately seems to always get the short stick when it comes to tearing. Very cool.
okay, so not in regular gameplay.
Hmn, well i guess ps3 version for me then.
I see Platinum is slowly transitioning to a "feel of 60 fps" developer.
Edit: Yeah there are definitely gameplay drops too looking at these videos.
Oh well. At least they go for a feel of 80-120fps.
That's what it sounded like, but the videos show the 360 version running faster most of the time.
Now I'm even more glad I didn't pre-order the PS3 version and instead bought God Hand for $10. Now I can wait for a price drop and think more about which versions of MGRR to get.
Not true watch the comparison video. The 360 framerate advantage is clearly noticeable in the early segments. Just watch the bit with the Metal Gear fight for the easiest to see example.
Hell just watch the green/blue line graph.
Nope. Watch the video on the site.
It's a 60fps game.
According to some it's not just in QTE's50 instead of 60 fps in QTEs is not a big deal.
50 instead of 60 fps in QTEs is not a big deal.
Your point was about QTE's, But yeah, i was thinking: will i even notice 50 vs 60?..Point still stands.
Yeah, i was thinking: will i even notice 50 vs 60?..
As I said in the review thread...
This makes it sounds like the 10 FPS advantage is only for scripted events.
There's a pretty significant difference in shadow filtering quality in the shots in the OP. I guess that's mentioned in the full comparison?
sorry if its a dumb question but, will there be a pc version? these screens look terrible =x