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Metal Gear Rising : Digital Foundry Face/Off

I was going to write this off as yet another screw up on the PS3 but DF should mention that the 10fps advantage is to be found only during QTE segments.

Not true watch the comparison video. The 360 framerate advantage is clearly noticeable in the early segments. Just watch the bit with the Metal Gear fight for the easiest to see example.

Hell just watch the green/blue line graph.
 
Here's the exact quote about the FPS in battle, as opposed to scripted stuff.

"However, similar results during open battle affect the run of play more drastically. In comparing eight different combat scenarios, we see the frame-rate wavering between 40 and 60FPS marks on both consoles with the 360 typically ahead of the two. The only exceptions to this rule occur while using blade mode, where the 360 chugs down to as low as 18FPS while slicing two enemies at once. Given that the frame-rate varies so regularly for each version, the perceived effect is that both platforms judder in equal amounts when the game's physics engine involved, or where multiple explosions flare up on-screen."

It's basically a Super Nintendo game in that respect.
 
Nope. Watch the video on the site.

To be fair, the gameplay videos you're describing are near impossible to validate properly because they're not recording the same issue. DF says that they more or less judder the same, with the 360 being slightly ahead, but the overall feel is the same, and the 10fps jump is only during the big scripted stuff.
 
Glad I waited and didn't preorder but damn I wanted something new for my PS3. Don't mind compressed video all that much. Frame rate is much more important so 360 version for me.
 
As I said in the review thread...

This makes it sounds like the 10 FPS advantage is only for scripted events.
Nope, they only noted that it isn't much of an issue in scripted cutscenes but the slowdown is still there during normal gameplay:

"This isn't an issue for scripted scenes, given that player input basically boils down to mashing a single button to proceed. However, similar results during open battle affect the run of play more drastically. In comparing eight different combat scenarios, we see the frame-rate wavering between 40 and 60FPS marks on both consoles with the 360 typically ahead of the two."
 
Hmm... superior IQ or generally superior framerate. 360 version it is I guess? Although there is some exclusive DLC for the PS3.
 
Damn. Can't decide! I think a smoother framerate is more important in a game like this, no?

I'll just borrow it from work then, it seems to be really short :(.
 
In comparing eight different combat scenarios, we see the frame-rate wavering between 40 and 60FPS marks on both consoles with the 360 typically ahead of the two.
I see Platinum is slowly transitioning to a "feel of 60 fps" developer.

Edit: Yeah there are definitely gameplay drops too looking at these videos.
 
I see Platinum is slowly transitioning to a "feel of 60 fps" developer.

I think many people can't tell the real difference between solid 60fps and 40-60.

Even when I hear PC gamers talking about 60FPS I suspect that the framerate is still dipping down a bit.
 
It's really sad that PS3 versions of multiplats perform worse even when it's the lead platform.

So happy that won't be the case next gen.
 
I see Platinum is slowly transitioning to a "feel of 60 fps" developer.

Edit: Yeah there are definitely gameplay drops too looking at these videos.

The only 60FPS game Platinum has made this generation was Bayonetta, and it had a 40-60fps framerate too.

I wasn't expecting Platinum to patch up the tearing on the 360 version since that version of console ports lately seems to always get the short stick when it comes to tearing. Very cool.
 
Not to mention the prebaked lighting

I doubt MGR's lighting is that much more advanced (I really don't know, but if Bayonetta or Vanquish are any indication...), but yeah DMC4's lighting was so flat it was almost as if it was a prerendered environment like an old RE game.
 
I wasn't expecting Platinum to patch up the tearing on the 360 version since that version of console ports lately seems to always get the short stick when it comes to tearing. Very cool.

If you read the demo analysis, even there they mention that while their tearing registration equipment registers screen tears, they don't appear on the screen like 'standard' tear lines.

so it must've been a rendering bug in the demo code.
 
Hmm I ordered for PS3 and the UPS guy will be here soon. Now I must decide if my desire to play today is too strong or if I should refuse delivery and reorder for tomorrow.

Watching the performance video the diff in just too large to ignore...
 
ugh ugh UGH

I might pick up the 360 version instead of the PS3 version at lunch.

But I risk never being able to get the missions DLC.

fuckin' uuugh
 
okay, so not in regular gameplay.

Hmn, well i guess ps3 version for me then.

That's what it sounded like, but the videos show the 360 version running faster most of the time.

Now I'm even more glad I didn't pre-order the PS3 version and instead bought God Hand for $10. Now I can wait for a price drop and think more about which version of MGRR to get.
 
I wonder how this title would fare on a PC. Then again, I wonder how every single one of Platinum's games to date would fare on a PC.

Vanquish at 120 fps is the stuff dreams are made of.
 
That's what it sounded like, but the videos show the 360 version running faster most of the time.

Now I'm even more glad I didn't pre-order the PS3 version and instead bought God Hand for $10. Now I can wait for a price drop and think more about which versions of MGRR to get.

So it's a 10 fps advantage overall?.. hmn..
now i must think.
 
There's a pretty significant difference in shadow filtering quality in the shots in the OP. I guess that's mentioned in the full comparison?
 
Wondering if I can immediately exchange for the 360 verison when I go to pick up my pre-order later today. I was willing to put up with the larger framerate drops in the demo as the PS3 version had vsync, but seeing how the final game on 360 also has vsync and still maintains the better framerate overall..
 
So both versions drop but PS3 drops a little more, Im fine with that. Im just glad the PS3 version is not missing some awesome effects like in the demo.
 
Will this finally put an end to that lead platform nonsense?

Just a meaningless buzzword.

Still getting it on PS3

As I said in the review thread...

This makes it sounds like the 10 FPS advantage is only for scripted events.

I think it's that they're using scripted events as a point of comparison

Since for a game like this it's pretty hard to replicate the exact same conditions between two versions any other way to really test something like this.(Ex: in the same encounter one version on one playthrough might get 3 rocket launcher explosions during a test, while the other zero. So framerate will vary simply from the effects that occurred during the individual tests, rather than reveal any platform differences)

It doesn't make sense that it would only occur during scripted events. Think about it guys
 
Leaning toward the PS3 just to not have to watch compressed video cutscenes.

Watching the gameplay video, the framerate drops seemed almost the same. In fact, the big drop I noticed was on 360 when he's cutting a couple of guys in blade mode.

Does the PS3 version have exclusive content? Did I hear that right?

(Good thing I accidentally ordered both on Amazon! Now to decide which to open)
 
There's a pretty significant difference in shadow filtering quality in the shots in the OP. I guess that's mentioned in the full comparison?

Watching the comparison videos and seeing it in motion there is massive difference in shadows from non existent to extreme rough around the edges on 360.
 
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