Sickboy007
Member
The day and night cycle will be a 24 hour cycle
Very cool, more games should do that.
You can walk around your base, and design it
Konami is finally making a new Suikoden game and we didn't even notice.
The day and night cycle will be a 24 hour cycle
You can walk around your base, and design it
Stolen.http://i.imgur.com/9gD8H.gif
It means you will have main missions amongst a whole list of missions to go on. The main missions will progress the story. That is ow Peace Walker did itI hope he didn't just show off the same trailer and demo again, I need MOAR. I really don't know how I feel about this "Story will evolve as you push through the games hub/mission structure" business, but mostly because I have no idea what any of that means and likely won't until Kojima shows off some footage.
I hope he didn't just show off the same trailer and demo again, I need MOAR. I really don't know how I feel about this "Story will evolve as you push through the games hub/mission structure" business, but mostly because I have no idea what any of that means and likely won't until Kojima shows off some footage.
It means you will have main missions amongst a whole list of missions to go on. The main missions will progress the story. That is ow Peace Walker did it
I imagine if you can walk around the base it will be different. It may be that you get establish a list of missions and side missions for each open worldHopefully it isn't some menu list and the main story missions are connected by cutscenes. Or, at least, let us choose the missions on the fly, during the helicopter ride.
It means you will have main missions amongst a whole list of missions to go on. The main missions will progress the story. That is ow Peace Walker did it
I imagine if you can walk around the base it will be different. It may be that you get establish a list of missions and side missions for each open world
The way they shows the map working makes me think we will see less menus in any case
Kojima talking about passing the baton again? Riiiiiiiight.
I imagine army building will be a big part of this againThat's pretty much exactly what I don't want. I really didn't like Peace Walker's setup, the way it squeezed in cutscenes at the end of discrete missions and warped you back to Mother Base even when you were about to fight a boss or were stuck in jail. I thought it was fine for a handheld game, but I really don't want to see anything like that in a proper console MGS. The fact that Mother Base does seem to be returning has me dreading Fultoning everyone I see and grinding missions to wait for all my progress bars to fill up so I can finally use the new weapons I've found.
I would like them to rethink that main mission structure though, teleporting back to base should only happen as a result of traveling back there when you can call a copter
Kojima also stated he would like to pass the baton, and have the series continue for another 25 years.
I just don't know what the series would be if he left.
Pretty good. Turns out Shinta Nojiri can make MG games as well as Kojima. Kojima can remain as an advisor. But he should move on if he wishes to.
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Pretty good. Turns out Shinta Nojiri can make MG games as well as Kojima. Kojima can remain as an advisor. But he should move on if he wishes to.
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Pretty good. Turns out Shinta Nojiri can make MG games as well as Kojima. Kojima can remain as an advisor. But he should move on if he wishes to.
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It worked so well for Rising.Kojima talking about passing the baton again? Riiiiiiiight.
I also believe he was the "director" for MGS4 act 3 as well tho = o
not to mention NEVERDEAD
Pretty good. Turns out Shinta Nojiri can make MG games as well as Kojima. Kojima can remain as an advisor. But he should move on if he wishes to.
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Having said that, we had Shinta Nojiri embedded here for much more than a year, controlling a lot of the elements of content. He comes from a different culture. He's Japanese. We had a full-time translator with us. He was very much working from the Eastern methodology, the Japanese style of gameplay, and it created some really interesting creative tensions
I think he just came in late to try to fix that mess that they made. Something along the lines of the team having a hard time figuring out what to do, and Nojiri coming in and taking over to make something out of it. They would have scrapped the thing entirely, IIRC.
He also made this:
http://i11b.3djuegos.com/juegos/6237/neverdead/fotos/ficha/neverdead-1895601.jpg[/QUOTE]
He also directed the MG Ac!d games. Every time I see the Neverdead box I mistake it for Acid 2 for a second. And then my head falls off.
[IMG]http://i.imgur.com/BScoe.jpg
If I had the chance to replay Ghost Babel, I think it'd be pretty high on my list of favorite MGS games. Not sure though, as it has been a while.
I still need to play it, I wonder if I could find a copy at gamestop.
"THOUGH RUNNING ON A PC"Seems like it's possible.
sorry for the bump but just saw this
"THOUGH RUNNING ON A PC"
WHY
WHY CAN'T WE GET THIS SHIT ON THE PC
All of my tears
sorry for the bump but just saw this
"THOUGH RUNNING ON A PC"
WHY
WHY CAN'T WE GET THIS SHIT ON THE PC
All of my tears
sorry for the bump but just saw this
"THOUGH RUNNING ON A PC"
WHY
WHY CAN'T WE GET THIS SHIT ON THE PC
All of my tears
Realized recently Kojima seems to have vanished from twitter. Anything up with that?
sorry for the bump but just saw this
"THOUGH RUNNING ON A PC"
WHY
WHY CAN'T WE GET THIS SHIT ON THE PC
All of my tears