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Metal Gear Solid: Ground Zeroes open world will have loading screens

I've seen a stream of the 360 version of Skyrim and the loading times are completely fucking unacceptable for me. So fucking long!

Skyrim's load times get severely reduced when you play it for a little while and the game has cached some of the data to the 360 HDD.
 
I expected about as much. Hopefully we will see this on pc. Otherwise I'll need to get up and do chores in shit in between loads. I hate chores.
 
Loading screens would seem like a deal-breaker for many open world games, yet I feel in this particular case won't interfere too much. A game like GTA has you travelling across the map very swiftly in cars and the like, and the need to load new areas would be a major annoyance. For Ground Zeros, where the open world is not going to require such movement across the map, there will not be a problem with loading screens I feel.
 
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Skyrim's load times get severely reduced when you play it for a little while and the game has cached some of the data to the 360 HDD.
Ah, maybe that was the issue. I was sitting there in disbelief at times. Felt like the guy was spending just as much time staring at load screens than actually playing the game.

I'll take streaming (Just Cause 2) over frequent load screens (every Source game ever) any day.


Loading screens would seem like a deal-breaker for many open world games, yet I feel in this particular case won't interfere too much. A game like GTA has you travelling across the map very swiftly in cars and the like, and the need to load new areas would be a major annoyance. For Ground Zeros, where the open world is not going to require such movement across the map, there will not be a problem with loading screens I feel.
If it's actually level-based and not open world in the sense we understand it to be, like people in this thread say, it's not a big problem. People are used to loading screens between levels. Not so much when they're moving through one big world.
 
What's more interesting, is the day and night cycle. @Psykotik, would be fun if they'd implement the"horrible night" in some way.
 
I cant read anything because of your formatting.

Also, game is not one open world. You chose missions, fly across the world on your choppa, and land on large maps where you fight and sneak.

This. They said you can fly out to different countries. That's not going to happen seamlessly. The world is open, just not seamless.
 
Disappointing...

Something that was always expoitable in the MGS games is that everything resets when you changed screens.

so whole stages being open with no loading was a pretty big deal.

Now I'm left wondering what open world means. are stages just not linear anymore like MGS3 and 4? or are they just big enough to where you'd need vehicles to traverse them

I cant read anything because of your formatting.

Also, game is not one open world. You chose missions, fly across the world on your choppa, and land on large maps where you fight and sneak.

Source?

I mean I never assumed it'd be an open planet, but to my knowledge they haven't gone into detail about the games structure enough to say anything about there being mission select.
 
To make the experience feel fresh they have to randomize the patrol routes and make the routes continuous through load screens, no resets.

I re-play this series like hell but that's always been my one major issue, it becomes more about memory after the first or second play through.
 
I don't see why people are surprised. The areas will be pretty big by MG standards, I wouldn't worry too much about it. It feels like the World will be a set of pretty big islands and you'll have to load every island.

Bla!!! Sound the alarms. How is this good if you're a fan of Metal gear?

It's good for me. I'm a Metal Gear fan. I'm tired of insane gameplay to cutscene ratios. Passive entertainment isn't my thing anymore. The only reason I put up with it was because I enjoyed the storyline before it got all desecrated due to whiny fans.
 
I don't see why people are surprised. The areas will be pretty big by MG standards, I wouldn't worry too much about it. It feels like the World will be a set of pretty big islands and you'll have to load every island.



It's good for me. I'm a Metal Gear fan. I'm tired of insane gameplay to cutscene ratios. Passive entertainment isn't my thing anymore. The only reason I put up with it was because I enjoyed the storyline before it got all desecrated due to whiny fans.

The cutscene to gameplay ratio has been messed up since the beginning. And the story line has never EVER been coherent in any shape and form. I enjoy it for what it is. A big convoluted mess of kojima goodness and hours of meaningless codec convos with otacon. When i'm done with that, I skip thru the cutscenes on my second play. Always been like that since the beginning.
 
The cutscene to gameplay ratio has been messed up since the beginning. And the story line has never EVER been coherent in any shape and form. I enjoy it for what it is. A big convoluted mess of kojima goodness and hours of meaningless codec convos with otacon. When i'm done with that, I skip thru the cutscenes on my second play. Always been like that since the beginning.

And things need to evolve.
 
Disappointing...

Something that was always expoitable in the MGS games is that everything resets when you changed screens.

so whole stages being open with no loading was a pretty big deal.

Now I'm left wondering what open world means. are stages just not linear anymore like MGS3 and 4? or are they just big enough to where you'd need vehicles to traverse them



Source?

I mean I never assumed it'd be an open planet, but to my knowledge they haven't gone into detail about the games structure enough to say anything about there being mission select.

The gameplay demo seems to make it clear. The stages are just not linear anymore and you will just have an open mission objective most likely that you can approach anyway you want. As shown in the gameplay demo, their just is much more freedom to run around and tackle the mission as you want. Game is obviously not going to be one big world you can go anywhere in.
 
The gameplay demo seems to make it clear. The stages are just not linear anymore and you will just have an open mission objective most likely that you can approach anyway you want. As shown in the gameplay demo, their just is much more freedom to run around and tackle the mission as you want. Game is obviously not going to be one big world you can go anywhere in.

Right, but I didn't know how he was divining that we'd be able to fly to different missions in a helicopter from it not being a fully open world(which I never thought it would be)

but I just watched the extended IGN demo and they said so at the end.

Which is interesting
 
I figured the "open world" thing was bullcrap. Cannot believe KojiPro hasn't worked on streaming, btw.
 
That sucks a bit. Crackdown, once you're in, you're in. No loading screens.

That's kinda the point of an open world game.

Unless Kojipro can mask the loading screens perhaps? like with the mission briefing or something.
 
So like every other Metal Gear game?

Like pretty much every game sans a few exceptions.

I don't understand what's going on here. "Loading screens? How archaic! Utter disappointment!". It's not like anyone even considered this game having no loading screens, nor that it was a prerequisite.

It's probably the lack of actual information to discuss.
 
This will be open world in a way...More so "Open Worlds", unlike past metal gears which load from area to area, each level will be seamlessly presented. The base shown looked to be pretty damn big, but i think there won't be noticeable loading inside the world, but once you take the helicopter to other levels it will have to load.

From the commentary in the video at PAX it seemed like the levels will be like GTA and other true open world games where it is a simulation of a running society, just on a smaller scale, Which really has me curious about what some of these other levels will be...could you imagine a war torn city with citizens reacting to the warfare going on around them? I think some interesting scenarios could come out of this.
 
Yes. Although I'm not sure I trust anything the way the article was written. Having versions of the same area at multiple times of day is something done in a few MGS games already.

Peace Walker 2 more like Portable Ops 2
 
Before we all jump on Kojima here based on one trailer and some screenshots, do we even know what "open world" means? It could mean a GTA-like game, or something like Elder Scrolls, or something like a traditional JRPG, or just really big maps.

It could even be just more of a confirmation of what Kojima tried to do in MGS3. That game had mechanics where by Snake's actions in one area affected every area in the game. Being thrown back into a prison and having to escape every time you lost to The End is an example of what he was trying to do there.
 
At the PAX panel, Kojima used the fact you can see all the compound at once as evidence it's open world. Presumably, we will load the levels, but the levels won't load in sections.
 
I cant read anything because of your formatting.

Also, game is not one open world. You chose missions, fly across the world on your choppa, and land on large maps where you fight and sneak.
Wait so this is basically Commandos?
 
Expected I mean do you really see the game being seamless jumping from one country to another with the way it looks? As long as each playground is large like the one shown in the demo I'll be happy.
 
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