There's nothing archaic about loading screens. A 100% streamed game should only be used where it makes sense and won't limit your intended design.
I've seen a stream of the console version of Skyrim and the loading times were a fucking joke. So fucking long!Who cares? I don't.
look at Skyrim.
I've seen a stream of the 360 version of Skyrim and the loading times are completely fucking unacceptable for me. So fucking long!
So will this game have the usual MGS cutscenes?
So will this game have the usual MGS cutscenes?
Avalanche Studios > Kojima.
Ah, maybe that was the issue. I was sitting there in disbelief at times. Felt like the guy was spending just as much time staring at load screens than actually playing the game.Skyrim's load times get severely reduced when you play it for a little while and the game has cached some of the data to the 360 HDD.
If it's actually level-based and not open world in the sense we understand it to be, like people in this thread say, it's not a big problem. People are used to loading screens between levels. Not so much when they're moving through one big world.Loading screens would seem like a deal-breaker for many open world games, yet I feel in this particular case won't interfere too much. A game like GTA has you travelling across the map very swiftly in cars and the like, and the need to load new areas would be a major annoyance. For Ground Zeros, where the open world is not going to require such movement across the map, there will not be a problem with loading screens I feel.
The direct feed screens aren't shitty.First the shitty direct feed screenshots and now this. This game has already lost its hype.
Dumb fuck AI and repatative camps all over.
First the shitty direct feed screenshots and now this. This game has already lost its hype.
What's more interesting, is the day and night cycle. @Psykotik, would be fun if they'd implement the"horrible night" in some way.
I cant read anything because of your formatting.
Also, game is not one open world. You chose missions, fly across the world on your choppa, and land on large maps where you fight and sneak.
Yes.so when they say open world, they mean like Katamari Damacy?
I cant read anything because of your formatting.
Also, game is not one open world. You chose missions, fly across the world on your choppa, and land on large maps where you fight and sneak.
Not in the same amount. Kojima has mentioned that he wants to create a less cinematic experience. Which is good.
Bla!!! Sound the alarms. How is this good if you're a fan of Metal gear?
I don't see why people are surprised. The areas will be pretty big by MG standards, I wouldn't worry too much about it. It feels like the World will be a set of pretty big islands and you'll have to load every island.
It's good for me. I'm a Metal Gear fan. I'm tired of insane gameplay to cutscene ratios. Passive entertainment isn't my thing anymore. The only reason I put up with it was because I enjoyed the storyline before it got all desecrated due to whiny fans.
I want to know in which universe does this game look shitty?
Someone should tell Kojima that some games load the next area while playing a cutscene. It'll blow his mind.
The cutscene to gameplay ratio has been messed up since the beginning. And the story line has never EVER been coherent in any shape and form. I enjoy it for what it is. A big convoluted mess of kojima goodness and hours of meaningless codec convos with otacon. When i'm done with that, I skip thru the cutscenes on my second play. Always been like that since the beginning.
Disappointing...
Something that was always expoitable in the MGS games is that everything resets when you changed screens.
so whole stages being open with no loading was a pretty big deal.
Now I'm left wondering what open world means. are stages just not linear anymore like MGS3 and 4? or are they just big enough to where you'd need vehicles to traverse them
Source?
I mean I never assumed it'd be an open planet, but to my knowledge they haven't gone into detail about the games structure enough to say anything about there being mission select.
The gameplay demo seems to make it clear. The stages are just not linear anymore and you will just have an open mission objective most likely that you can approach anyway you want. As shown in the gameplay demo, their just is much more freedom to run around and tackle the mission as you want. Game is obviously not going to be one big world you can go anywhere in.
So like every other Metal Gear game?
What's more interesting, is the day and night cycle.
Yes. Although I'm not sure I trust anything the way the article was written. Having versions of the same area at multiple times of day is something done in a few MGS games already.
Wait so this is basically Commandos?I cant read anything because of your formatting.
Also, game is not one open world. You chose missions, fly across the world on your choppa, and land on large maps where you fight and sneak.
You're doing open world wrong Kojima. The only loading screens that are acceptable there are ones when you enter buildings.