Digital-Hero
Member
My favorite MGS game for sure. It was cohesive, to the point, and fun to play.
I was 3. I think I was wearing a diaper.
\but their's no excuse for the key card backtracking, it's utterly pointless, time-wasting filler, and the biggest flaw in an otherwise great game.
I think I addressed this already: if you are saying a game is poor at the time in which you play it, then it is poor. The game's age has nothing to do with the actual content of the disk.
My argument is not relative at all. Something X will be something X ten years later. You keep talking about context and relativity, but again it is all relative to the player and not to the game (or to other games).
No, I don't agree with this. A game aging and someone's impression of a game changing over time are two very different things and are the core of the argument I am making right now. They are plainly not the same thing; one is clearly game-centric and the other is player-centric.
Games like Doom 3 (I'm not going to engage you on Crysis. That game has fantastic gameplay.) were evaluated critically at their time of release by intelligent tastemakers who knew at the time that it was a shallow, repetitive, overlong game with pretty graphics. There were plenty of people saying that on day one; it has little to do with the reflective capabilities of time.
I'm convinced that Kojima recycled that particular MG2 gimmick to intentionally bore the players a bit and lower their awareness so they wouldn't see the punch coming at the other end of it.
Here's the backflip scene in all its glory...
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Hold up...Correct me if I am wrong but does Snake jump off a missile then fire the same missile back at Liquid?
Hold up...Correct me if I am wrong but does Snake jump off a missile then fire the same missile back at Liquid?
It has aged very poorly, and has been bettered in every single facet by MGS games and others, but for its time, you're right.
I think Blaustein obviously deserves tremendous credit for keeping the writing in the game crisp and realistic. I half remembered to expect the crazy, over the top hilarity that we get in modern MGS games but it (mostly) isn't in MGS1. Sure, you've got love blooming on a Battlefield and "METAL GEAR?" but mostly...it's just cool. The text has an air of authenticity to it without going overboard, and the plot itself...just so exciting and fast moving. It feels like the game looks...dark, cold, metallic...it's perfect.
Here's the backflip scene in all its glory...
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It's up on Youtube
It's a great listen that every MGS fan should listen too. Blaustein is indeed very candid about his experience with the game and working at Konami. He only worked on the first MGS, and his absence in the later games is definitely noticable.
Great man.
It's kind of weird how many games from the PS1/N64 era have aged so poorly, but how many games from the NES/SNES/Genesis era are still fun and great to play.
The pacing is great...except for the two instances of backtracking that bring the game to a grinding halt. "Oh you want to save Meryl and kick this sniper chick's ass? Well too bad, you have to go back to almost the beginning of the game first". "You want to stop the bad guys and beat this game? too bad you have to backtrack, come back, back track again, and then come all the way back again".
At least the quest for the sniper rifle had new areas and challenges for you to go to, and it was satisfying to come back to finally get the battle started, but their's no excuse for the key card backtracking, it's utterly pointless, time-wasting filler, and the biggest flaw in an otherwise great game.
Stuff like this, especially the key cards, was done better in MG2. MGS1 feels like a linear path you have to backtrack through sometimes. MG2 feels a little bit more like an open environment you have to keep exploring.
Probably my favourite game of all time.
I thought the MGS4 car crash would have retrospectively ruined it for me, but it hasn't.
Totally agree with the OP. There's a magic to MGS1 that might be hard to see if you played it for the first time today, but I still see it. It was a landmark release for video games in a lot of ways, both good and bad. But the game itself is just plain awesome.
Here's the backflip scene in all its glory...
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It really really is.
I LOVE the soundtrack as well...I think that plays a BIG part of why its such a great game.
That Snake vs Gray Fox duel was fantastic,
https://www.youtube.com/watch?v=yIW_HG9bzn0&feature=player_detailpage#t=250
Here's the backflip scene in all its glory...
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I know
(The probability is higher that you're male but you could be female too; I don't want to know and I'm not asking, but
Are you saying that your his Daddy? Lol
(implying that you "know" because you were there when he was 3)
If you're female, I think it's just as funny to think that you're saying that your his Momma, lol.
Or I could be completely taking your "I know" statement out of whatever context you intended...... >_>
What? In a previous post he said he was wearing a diaper in 1998. You can do the math on how old he is now, and kids usually wear diapers until they are about 3 years old.
Source: I have family members with children
I have no idea why this was important enough for you to inquire.
I still have the original PS1 release with the original case and manual :nostalgia
I thought you were using really dry humor to imply he/she is beneath you because he's young... Obviously I was wrong but I wondered if you were going in that direction... N/m![]()
Here's the backflip scene in all its glory...
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I just played this game for the first time and I'm absolutely floored by how well it holds up. How is it the codec conversations, using pictures, have more expressive faces than fully 3D rendered ones in MGS2? I just loved everything about this game.
Playing MGS2 afterwards I had a new perspective on everything too. Really made me see things in a different light. And in currently playing MGS 3 and I'm thinking wow this guy is the genetic father of SS and LS. I've played 3 and 2 before but 1 really changes everything.
Snake Eater remains my favorite videogame of all time, but MGS was integral in getting it there.