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Metal Gear Solid V Res Confirmed: Sub-720p (PS3/360), 720p (XB1), 1080p (PS4)

ahhhhhhhhhhhhhhhh.
has this been posted?
ku-xlarge_zpsc5a27310.png

OMG, what is this?
I need this inside me! Like, Now! :O
 
people would rage if MS cut the price this soon after launch. I know if I bought a console three months ago I wouldn't be expecting a price drop for at least a year.

Upset a small install base to potentially increase install base long term?.
Bottom line is the differences between multiplat games will still be there. And MS has still not, imo, made a "must have" case for the XBOne's media centric capabilities. All people see is that these features have "gimped" the gaming side of the console.
 
So in terms of performance, does 2.25x pixels roughly equal 30 fps or a doubling of the frame rate? I know it's inexact, but I'm just thinking in terms of 3d too, as 1080p60 is roughly the same as 720p60 3d on my PC setup. I play it on a plasma so the only 3d resolutions are 1080p24 and 720p60. I guess the .25 accounts for the 6 less frames in that situation.
 
I am really shocked that this type of info is coming from the publisher. Typically multiplatform developers try to be as neutral as possible especially PRIOR to the game's release date.

What they've done now basically killing off any remaining sales potential the X1 version had.

not really. back in the snes/genesis and even ps1/n64 days you could easily see the differences between versions and it didn't stop the lesser from selling. its not like having fewer P's magically makes the game unplayable. one version is a bit crisper than the other that is all, its still the same game. the only people this affects are those that own both platforms.
 
I was thinking Konami could maybe push 900p put of the X1.

This gen is going to be bad PR with each multiplatform release it seems

PS4 2.25x pixels at same framerates. Ouch

As much as I've liked Xbox, bad PR is tough shit. They should of built a better system, developers should try and use the advantages of a system regardless of marketing politics.

While I enjoy my Xbox One, shame on the decision makers of this system, especially given the price they are asking people to pay.
 
people would rage if MS cut the price this soon after launch. I know if I bought a console three months ago I wouldn't be expecting a price drop for at least a year.
People forget they already did it with the original Xbox. Hell,l they even had an ambassador program where they offered two games and a controller.
 
I guess it comes down to a few points.

- MS fans keep downplaying the difference
- MS execs keep downplaying the difference
- MS fans keep saying the gap will get smaller in time
- Before launch, PS4 fans were told dev's would always optimise games to the lower performing hardware, which of course is totally false


I want to kiss the 3rd party devs for not succumbing to that so far.
 
People forget they already did it with the original Xbox. Hell,l they even had an ambassador program where they offered two games and a controller.

didn't they do something in Europe where you got 6-8 games free with the console... after a price drop? they went crazy back then to establish the xbox as a major player.
 
What's the difference between the 360 and One versions? Seem very similar!

PS4 version wins by a country mile - thankyou konami/ Hideo!
 
I am really shocked that this type of info is coming from the publisher. Typically multiplatform developers try to be as neutral as possible especially PRIOR to the game's release date.

What they've done now basically killing off any remaining sales potential the X1 version had.

they are literally being neutral by providing all information transparently up-front.

if they'd downplayed the difference, that would be the opposite of being neutral - it would be unfairly favouring the lower performing platform.
 
Where are the clouds in PS4 version?

On GDC presentation about FOX engine, KojiPro devs talked about realistic rendering of the sky [light dissipation, fully reactive to TOD changes).

I think that PS3 is most likely using basic skybox, and that PS4/Xbone are using procedural sky from full nextgen version of FOX engine.
 
1080p 60fps for PS4? Based Kojima. Hopefully Phantom Pain follows suit.
I hope so! But remember, Phantom Pain is gonna be both bigger in scale and rendering stuff that is a lot more complex than the Cuban Base. When they did Metal Gear Solid 3 they had to scale it down to 30fps because of the jungle in comparison to MGS2 which was 60fps. Phantom Pain will once again have levels with jungle environments and be way more open and stressful than what we're getting in Ground Zeroes, so I hope there aren't compromises and this is also an indicator of what the other half of MGSV will be as well.
 
On GDC presentation about FOX engine, KojiPro devs talked about realistic rendering of the sky [light dissipation, fully reactive to TOD changes).

I think that PS3 is most likely using basic skybox, and that PS4/Xbone are using procedural sky from full nextgen version of FOX engine.

It looks xbone version is using the same basic skybox.
 
On GDC presentation about FOX engine, KojiPro devs talked about realistic rendering of the sky [light dissipation, fully reactive to TOD changes).

I think that PS3 is most likely using basic skybox, and that PS4/Xbone are using procedural sky from full nextgen version of FOX engine.


LOD = lots of ducks,

TOD = tons of ducks??
 
For the first time I have been able to tell the difference just glancing at my mobile phone, Hideo, whatever you are doing, keep doing it.
 
Given this information, I am curious about how the framerate will look on PS4 and XB1. A factor of 2.25 resolution difference is more than even the largest HW metric differences between the platforms.

Assuming the framerate is a steady 60 on both, there's various possible explanations that the paper specs don't reveal or that are difficult to quantify on paper, depending on what the game demands.

From driver/OS quality differences, to eSRAM size, to how much read bandwidth the GPU needs in the game (and the impact that could have on eSRAM output buffers), to GPU compute loads and the utilisation that's possible or not possible on both consoles...

In this case I'm thinking some mix of driver and eSRAM related bandwidth/footprint headaches. If the gap is indeed > than that on paper.
 
From driver/OS quality differences, to eSRAM size, to how much read bandwidth the GPU needs in the game (and the impact that could have on eSRAM output buffers), to GPU compute loads and the utilisation that's possible or not possible on both consoles..

I wonder how much the virtualization layer hurts. If there is constant, high-frequency time-slice-based switching, it might hurt the effectiveness of the caches.
 
people would rage if MS cut the price this soon after launch. I know if I bought a console three months ago I wouldn't be expecting a price drop for at least a year.

There are many ways to please early adopters so that they don't rage. Give them free games or free XBL. Besides I am sure both MS/Sony are making a profit off selling these things right off the bat unlike last gen when both the 360 and PS3 were sold at a loss when first launched. MS should have more room to work with this time around so I don't see why a price cut after 3 months would be too big of a deal. Than again who am I kidding. We are talking about companies who still charge more than $200 for near decade old hardware lol MS will milk this for as long as possible.
 
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