What mission are you on? Actually, you don't even need to tell me.
I'm almost certain that whatever it is the next mission will cause you to warm up to the game.
Gameplay is fantastic and very rewarding though, despite them stripping off a lot of cool equipments and mechanics like camo index.
Those names...lolol
![]()
Are the first hours good enough to take your mind off of something that has ruined your day?
Is there any benefit to not killing guys?
Is there any benefit to not killing guys?
Is there any benefit to not killing guys?
You can fulton them up to work at your base. Also I believe the score system grants you more points if you don't kill people.
Does the score system have any benefit in the game other than bragging rights?
S-ranking missions contributes to completion %.
I agree a little, it has very high production values but it runs on way too long and becomes very same-y.I feel like I'm the only person who isn't crazy about the prologue.
The scope of it is rather impressive, and I admire the bravery of the first minutes of it where it's paced more slowly. But once shit hits the fan, it starts taking on this really repetitive rhythm. The various shocking moments run together, and once you understand the basic idea of what's going on, they're incredibly predictable. It felt exhausting by the end, going on and on, seeing the same kind of thing over and over.
The game proper, on the other hand, is amazing to play, even more open-ended and adaptable than the best sections of MGS4. I can't wait to get back to it.
I just thought the ad was an amusing result of perusing so many Phantom Pain threads.
Yeah, it does feel like we people get it later than others at this point, not that they get it earlier. Really a bothering feeling that makes waiting even harder.So many copies of the game out in the wild kind of ruins the feeling that Sept 1 is the day we all get to experience it.
I don't mind that others get to enjoy it now, and I don't mind waiting. But Sept 1 doesn't feel like a special release moment anymore.
Does completion percentage give anything except bragging rights? (I classify trophies as such.) I know in most previous Kojima games he went out of his way to give you cool "tangible" rewards like new gear and whatnot if you did well, but -- and I'm letting my personal tastes show pretty vividly in this post, I know -- I feel like the industry has gone wayward of that since so many people care about stuff I don't consider interesting, ie trophies.
Sometimes you can unlock things in Peace Walker iirc from S-Ranking, but not 100% sure. Other than that, you won't be missing anything. Fultoning should take priority at first because it will help to have a lot of support from DD. After you create the Scanner for your binos, then you can be picky about fultons and kill everyone else.
The cover system is awkward. You have to push your way into the wall before it 'clicks', instead of using a button.
It feels like an unhappy compromise between having a dedicated button and well-executed soft cover like TLOU.
The cover system is awkward. You have to push your way into the wall before it 'clicks', instead of using a button.
It feels like an unhappy compromise between having a dedicated button and well-executed soft cover like TLOU.
I hated Peace Walker and my distaste for MGS4 follows close behind.
Yet despite the comparisons people draw, I'm pretty confident MGSV will wind up one of my favourites.
Just gotta wait for the PC unlock while you fucks keep playing![]()
I was hoping they improved it from Ground Zeroes, but it seems that isn't the case. The Last of Us did it so well.
Hope it's easy to get used to.
Does anyone know if you get a higher score for completing missions in the day?
Is there any way to use the helicopter to move in-between locations? I want to go from side op to side op but it takes me back to a high altitude.
Thanks for the update. Will watch out. But " " is only 3 words?
Is there any way to use the helicopter to move in-between locations? I want to go from side op to side op but it takes me back to a high altitude.
Just got the normal ending, the credits actually spoil the remaining of the game.
can't belive reviewers thought this was the end.
Spoilers
Nah dude, edit this one out.
Don't mention any story details at all. People going in blind will be second guessing everything and not just enjoying it their own way.
Don'worry this was just an example. Not from me btw.
Don'worry this was just an example. Not from me btw.
Hmm, I guess a spoiler free impressions tread is too complicated for some to understand. Fucking fun.![]()